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Topic: Drunken monk dps (Read 2344 times)
Deathfairy
Recruit
Karma: +0/-0
Posts: 7
Drunken monk dps
«
on:
January 15, 2008, 02:38:05 PM »
So i made it to 50 and about to start rading. Time to figure out a way to max dps. As of right now it honestly seems to me that drunken is highest dps style out there. Here is couple of things i am working on right now and could use some input on that.
1) Crescent Kick and Stuggering punch. Both dont trigger global c/d and with raid buffs u have unlimited endurance, so the goal is for them to go of every time their are up. Unfotunatly just clicking them is not the best way, it takes too long to do it resulting in a sec or so lost between other specials. Best way would be to macro them into every ability and forget they ever existed, Unfortunatlly i am unable to macro them in finisher atacks, is there a way to do this, or should i make actual macros and only use finisher icons to see when they are up?
macro something like that
/cast crescent kick
/cast stuggering
/cast thouthand fists
/cast ... firsts
/cast legendary fists
/cast .... fists
And use that instead of actual finisher icon?
2) Fists of Celenity and Errand Strikes. both 5 min c/d 2.5 fully buffed or 3 not quite sure yet.
Basicaly when u pop both of them up then blow 4 thousand line finishers then exploding heart chain the logs go nuts. Damage they show is INSANE, it shows 1 hit followed by 6 more in blue. Total 7 hits. Unfortunatly this is not true. From limited testing that i have done it seems that it hits only 3 times not 7 which is still good tho. Funny part however is that the hits themselves are about 2x times my regular hits.
So atm i am quite confused on how much damage this actualy does. But what i do know is that self buffed i took 49 5 dot in ToT down to 40% in 16 sec, with just 1 crit and fist of celenity ran out before i finished the combo due to lack of crits. With some luck on crits and full buffs it would die under 10 sec.
So question is anyone know how exactly does this work?
I am at work so i dont have the logs but it was something like:
Thousand fists hit for 10k(7k+3k)
You quickly hit target again for 10k
You quickly hit target again for 10k
You quickly hit target again for 10k
Errand strikes hit target for 10k
Errand strikes hit target for 10k
Errand strikes hit target for 10k
it realy seems like triple lines are bogus and one one hit was made, by 10k non crit is still 2x more then my hits unbuffed.
Logged
Fujitsu
Sensei
Karma: +21/-20
Posts: 841
Re: Drunken monk dps
«
Reply #1 on:
January 15, 2008, 03:10:54 PM »
QTM and i saw this a lot when parsing monk damage pre gu 3. Basicly the combat logs are supper dupper sloppy.
The quickly hits x3 spam for celerity doesnt mean you hit 3 times, same with errant strike. The only hit that seems to matter is the one hit at top that says "you hit x for yyz dmg (xxx + ZZz)" its the same for exploiting a weakness at the moment i bleive.
The way the 2 skills work is like follows
Celerity doubles the dmg of a finisher...aka takes a 5k hit and makes it 10k. Errant strikes is a bit trickier... its ment to be an ae attack to drop a group of mobs who are attacking the defensive target....so as far as i can tell errant strike has 2 checks
1) Is random ae mob targeting your defensive target, if yes go to 2
2) Is random ae mob currently your target, if yes stop attack, if no allow special move to hit
So errant strike doesnt really add any dmg to a target your already on, but if there are 4-5 mobs in the ae range, that 10k thousand fist will hit all 4-5 of them.
as for why the finisher macro isnt working, its because finishers trigger global cool down so you would only be able to hit the first hit of thousand fists then youd have to press the rest by hand.
Logged
Fujitsu
Sensei
Karma: +21/-20
Posts: 841
Re: Drunken monk dps
«
Reply #2 on:
January 15, 2008, 03:15:02 PM »
on a second note, i dont mean to burst any bubbles, but drunken arent number 1 dps in raids anymore (of the monks) alot of the sloppy logs just leads people to think that. Currently its harmonious > Drunken>Dragon with drunken being only slightly behind harmonious.
This is mainly to do with what you said, in raids you have next to infinite endurance, which cancles out the penalty of harmonious offensive stance if they use aum ti.
Logged
Deathfairy
Recruit
Karma: +0/-0
Posts: 7
Re: Drunken monk dps
«
Reply #3 on:
January 15, 2008, 04:27:39 PM »
the point is not for presing one button to do whole chain but so every time i do a finisher it would do a check for kick and punch first do them then do the finisher move.
Logged
Fujitsu
Sensei
Karma: +21/-20
Posts: 841
Re: Drunken monk dps
«
Reply #4 on:
January 15, 2008, 09:26:06 PM »
okay parsed for a few fights tonight.
1) Errant strike doesn't work like i thought its not an ae, its another version of fist of celerity.
2) Errant strike doesn't work about 50% of the time if you don't have a defensive target, i get the buff, log says its cast on me, but no extra dmg, no log of errant adding extra dmg.
3) Errant strikes and celerity do stack, when used together you gain extra dmg but logs suck, sometimes it APPEARS just errant is adding dmg and sometimes its just celerity, sometimes its multiples of both, when in actuality both are adding to each hit, the log just doesn't want to display both messages consistantly. Crits seem to cancel out the messages but the extra dmg is still added. Like mentioned below, the thunder fist line gives 3 spams per attack because its 3x melee + dmg, overall the first msg is the actually dmg dealt. This is EXACTLY like weakness at the moment, it doesn't display correctly but its dmg is being added.
3.b) Updated...out of 10 uses i got 3 hits that had their log dmg display both errant and celerity took effect, general conclusion, is they dont want to both display.
4) Fist of celerity/Errant strike don't display correctly in the log if the hits crit. Generally speaking if a hit crits one, the other, or both of the extra dmg messages are canceled out by crits, even though the extra dmg is being added.
5) ps apparently secret of flame/ice both add their dmg afterwards now in a separate line (someone else mentioned it but i hadn't looked for it since gu3
Update
errant strike/fist of celerity only have 3 combat message spams on the thunder fist line other lines they only have 1, and it only shows if the attack doesnt critical.... on the rare occasion an attack will display 2 errants but it was maybe 2 times in 30 uses....overall id say its completely inconsistent and needs some major revision and clean up.
This really needs to be looked at BEFORE they try to parse monks, because i can see how the extra lines of fluff text from weakness exploiting and from fist of celerity/errant strike can lead to an inflated sense of our dps being much higher then it really is.
«
Last Edit: January 16, 2008, 06:22:39 AM by Fujitsu
»
Logged
Abaya
Recruit
Karma: +0/-0
Posts: 9
Re: Drunken monk dps
«
Reply #5 on:
January 16, 2008, 07:58:21 AM »
Quote from: Fujitsu on January 15, 2008, 03:15:02 PM
on a second note, i dont mean to burst any bubbles, but drunken arent number 1 dps in raids anymore (of the monks) alot of the sloppy logs just leads people to think that. Currently its harmonious > Drunken>Dragon with drunken being only slightly behind harmonious.
This is mainly to do with what you said, in raids you have next to infinite endurance, which cancles out the penalty of harmonious offensive stance if they use aum ti.
hmm i m switching between harmonious and drunken every now and then and drunken is hands down more dps if you use errant strike.
with max refresh haste you have either fists of celerity or errants strike up a lot.
doubt harmonious can beat that.
but yeah this kinda requires psi and bard refresh haste but on a raid thats normally no prob.
about the parsing and additional combatlines:
i did alot of testing lately and these additional combatlines only seem to show for yourself. so if others parse you the dmg is correct.
if u wann parse yourself u need to edit the logfile and kick out every line that involves:
You quickly strike
An errant strike
You exploit
that will do the trick
Logged
jeanli
Recruit
Karma: +0/-0
Posts: 5
Re: Drunken monk dps
«
Reply #6 on:
January 16, 2008, 09:01:04 AM »
i parsed a long fighting night with yavlp and it is not adding the extra lines of damage that you mentioned fujitsu.
Logged
Fujitsu
Sensei
Karma: +21/-20
Posts: 841
Re: Drunken monk dps
«
Reply #7 on:
January 16, 2008, 09:04:47 AM »
k cause i cant use yualp, it crashes on vista 64 :-p
Logged
Pusur
Desciple
Karma: +0/-1
Posts: 45
Re: Drunken monk dps
«
Reply #8 on:
January 16, 2008, 10:31:28 AM »
This is depressing news guys. I was really under the impression that errant strike and celerity did double dmg x 4
Soe needs to look at this to make it actually DO double dmg x 4 when using thousand fist line
Logged
Fujitsu
Sensei
Karma: +21/-20
Posts: 841
Re: Drunken monk dps
«
Reply #9 on:
January 16, 2008, 12:27:40 PM »
they do stack, my post says they do ;-p
the only thing that doesnt stack is their text spam. with both on you usualy only get one or the other (your errant strike hits xxx or you strike quickly for xxx"
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Deathfairy
Recruit
Karma: +0/-0
Posts: 7
Re: Drunken monk dps
«
Reply #10 on:
January 16, 2008, 12:51:18 PM »
So the bottom line with both active you get your hit damage x 4. So my unbuffed thousand firsts that hit for 5k actualy does 20. Am i getting this right? Not uber but in 20 sec and 2 massive chains still pushing 300-400k damage not bad.
Logged
Quinn the Mighty
Monk Lead
Kyoshi
Sensei
Karma: +50/-38
Posts: 443
Re: Drunken monk dps
«
Reply #11 on:
January 22, 2008, 09:33:00 AM »
I think the thing to note here is that the abilties do stack however due to the messaging issue tere is not a realiable way to figure out exactly how much you are doing....
I took a parse prior to GU3 hitting and stacked Quickening Jolt / Errant Strikes / Celerity and killed a 4 dot 50 at 75% health... my combat spam only gave me 6 or 7 lines of you did 19K-ish worth of damage per line. Something isnt quite right wit that reporting.
The message here is this: You can still bring the pain... we just dont know how much till they fix the combat spam.
~QTM
«
Last Edit: January 22, 2008, 10:20:49 AM by Quinn the Mighty
»
Logged
Quinn the Mighty
Monk Lead
Kyoshi
Sensei
Karma: +50/-38
Posts: 443
Re: Drunken monk dps
«
Reply #12 on:
January 22, 2008, 03:06:58 PM »
Quote from: Fujitsu on January 15, 2008, 09:26:06 PM
This really needs to be looked at BEFORE they try to parse monks, because i can see how the extra lines of fluff text from weakness exploiting and from fist of celerity/errant strike can lead to an inflated sense of our dps being much higher then it really is.
I agree
~QTM
Logged
Fujitsu
Sensei
Karma: +21/-20
Posts: 841
Re: Drunken monk dps
«
Reply #13 on:
January 22, 2008, 03:17:58 PM »
idealy id like real time logs, real time parsers also
weaknesses being borked (display wise) and overall redundant text in the log parses ( weakness, celerity, and errant strike) does bother me. People say it isnt counted on yaulp but i doubt that. These are the same people telling us that monk and rogues are about even on raids and monks can occasionally out dps a raid boss.
Logged
Abaya
Recruit
Karma: +0/-0
Posts: 9
Re: Drunken monk dps
«
Reply #14 on:
January 22, 2008, 04:31:45 PM »
Quote from: Fujitsu on January 22, 2008, 03:17:58 PM
idealy id like real time logs, real time parsers also
weaknesses being borked (display wise) and overall redundant text in the log parses ( weakness, celerity, and errant strike) does bother me. People say it isnt counted on yaulp but i doubt that. These are the same people telling us that monk and rogues are about even on raids and monks can occasionally out dps a raid boss.
yep thats why i mentioned earlier i edit all this spamlines out of a file before i parse it.
maybe some parsers do that themself alrdy but i had issues when i kept them in.
that said ofc people will outdps a raidmob quite often actually. i dont know why this is an issue tho. a raidmob only can dish out a certain dps until a tank becomes unhealable cause of a limited hp pool.
the other way around this is not an issue you just up the bosses hp.
VG started with quite a number inflation to begin with so we see 10 20k hits a lot for example.
there are encounters where the difficulty isnt ultra high dps from the boss but stuff thats happening around the boss.
on these events ur dps almost certainly will outdps the raidbosses easily but again this means nothing.
you could cut the mob hp in half and the playerdps in half and would end at the same situation.
but people at least wouldnt say anymore: eeek someone out dpsed a raid mob.
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