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Melee haste and game update 4
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Topic: Melee haste and game update 4 (Read 1172 times)
Fujitsu
Sensei
Karma: +23/-20
Posts: 847
Melee haste and game update 4
«
on:
January 14, 2008, 11:48:13 AM »
Parmenion wrote:
Pretty unsatisfactory state of affairs, isn't melee haste basically worthless even to characters that actually get to melee, because if they activate skills they reset the melee timers anyway, making the mask only useful to anyone who just stands there with auto-attack on, not triggering any skills.
Silius wrote: Melee haste will be quite valuable after update 4
Fujitsu thinks: This might meen a big leap for monk dps if combat arts dont reset melee timers. Might be time to get some haste gear and some weapons of speed made
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RhoShan
Master
Karma: +0/-0
Posts: 91
Re: Melee haste and game update 4
«
Reply #1 on:
January 14, 2008, 12:44:07 PM »
For way too long i've been praying they'd seperate autoattacks from triggered abilities... finally melee's might be more on par with their caster companions. I can smell the barrage of damage now...
damn, now my hopes are up
Logged
~It's not easy being this Sexy ;p
Dragon Monk lvl 50- Xeth server
<Radiance>
Zerathule
Master
Karma: +0/-0
Posts: 59
Re: Melee haste and game update 4
«
Reply #2 on:
January 15, 2008, 03:51:30 AM »
Imho, the global refresh should be directly tied to the weapon speed, that would mean that your special attacks would benefit from melee haste.
Keep some abilities outside of the global refresh, but i think that most special attacks should be on the next melee attack.
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RhoShan
Master
Karma: +0/-0
Posts: 91
Re: Melee haste and game update 4
«
Reply #3 on:
January 15, 2008, 04:19:52 AM »
My first thoughts on that were... at least then haste would mean something, and weapon speeds....
Then i got to thinking about how much harder aggro control would be in combats where a tank is swinging a big 2hander around. And how spells would come into play. With many tanks swinging/using abilities at a slower pace all others would be forced to work more conservatively. Not that i'm completely opposed to this, but i can see the problems starting in late game play. Raids would require more healers in their rotations to lessen the chance of healhate stealing aggro, overall dps would be lower as nukers/crit hitters had to slow down... and tanks would be forced to compensate by moving more towards fast attacks, haste items.... i can't see it working out well overall. Unless hate modifiers were increased proportianately. To be honest, i see nothing but opposition to that idea coming from the overall game community.
Maybe i'm overestimating the impact of your suggestion... and I for one would welcome weapon speeds having some meaning. I just can't see this doing much beyond slowing gameplay. But i'd like to hear more
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~It's not easy being this Sexy ;p
Dragon Monk lvl 50- Xeth server
<Radiance>
Fujitsu
Sensei
Karma: +23/-20
Posts: 847
Re: Melee haste and game update 4
«
Reply #4 on:
January 15, 2008, 05:54:54 AM »
Well RhoShan, the way i look at it, is the only time i see a melee attack is if i wait more then 3 seconds to press a button, which isnt too often. So if a melee weapon had its speed tied to global cool down i think for the most part you would see a decrease in melee dps.
1) 95% of weapons are currently more then 2 second delay, specially monk 2 handers and player made fist wraps.
2) There is a very small subset of weapons in game with less then 2s delay
All being said, id prefer to leave them separate and have an auto attack dps and a combat art dps. Each Completely independent of the other. Ala combat arts don't reset the auto attack timer. This alone makes haste useful and gives people a reason to use weapons other then the biggest dmg weapons they can find.
Overall lets wait till GU4 hits test, then we can make a trip to test and try it out and make suggestions then.
Logged
RhoShan
Master
Karma: +0/-0
Posts: 91
Re: Melee haste and game update 4
«
Reply #5 on:
January 15, 2008, 06:15:24 AM »
Guess i wasn't awake enough when i wrote that... i meant to imply that i disagreed with Zerathule's suggestion. I want autoattack dps to be seperated as well, and was trying to show an example of how overall dps would go down with his suggestion, not just for melees, but for all classes. I'm not as good at expressing my thoughts sometimes, and work distracts some :p
See you in test, and let's hope that they do in fact just seperate autoattack dps from triggered ability cooldown.
Logged
~It's not easy being this Sexy ;p
Dragon Monk lvl 50- Xeth server
<Radiance>
Fujitsu
Sensei
Karma: +23/-20
Posts: 847
Re: Melee haste and game update 4
«
Reply #6 on:
January 15, 2008, 06:55:45 AM »
maybe i was too asleep when i wrote mine because i understood you were against it i was just trying to show a possible good side but i couldnt really think of a positive :-p It was 6 am my time when i wrote it :p
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Zerathule
Master
Karma: +0/-0
Posts: 59
Re: Melee haste and game update 4
«
Reply #7 on:
January 15, 2008, 07:05:49 AM »
Seems like i was the least awoken since what i proposed would mean a big nerf like Roshan showed it
But i should be awaken !!! it's 3 PM here in Paris
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Fujitsu
Sensei
Karma: +23/-20
Posts: 847
Re: Melee haste and game update 4
«
Reply #8 on:
January 15, 2008, 03:47:24 PM »
on semi related note, is anyone else sad its been 1 month since anything new hit test, and 5 days short of a month since they patched live (minus taking away the deer).
So much for more frequent patches with the new pipe line
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Xenophon
Desciple
Karma: +1/-0
Posts: 48
Re: Melee haste and game update 4
«
Reply #9 on:
January 15, 2008, 06:41:31 PM »
Not really, since its been the holiday season and most of Sony's staff has been on vacation.
Logged
Xenophon
Venerable Warriors
Fujitsu
Sensei
Karma: +23/-20
Posts: 847
Re: Melee haste and game update 4
«
Reply #10 on:
January 15, 2008, 08:36:46 PM »
End of feb = flying mounts, helms, and more riftways.
Ill enjoy the flying mount quest, i hope to god our helms is a bandana (think ranbo/metal gear solid) all over i am sad that its another 6 weeks till then though :-(
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Xenophon
Desciple
Karma: +1/-0
Posts: 48
Re: Melee haste and game update 4
«
Reply #11 on:
January 15, 2008, 09:37:03 PM »
According to Phathom, we can expect a few smaller patches before game update 4.
http://forums.station.sony.com/vg/posts/list.m?start=0&topic_id=26019񈾬
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Xenophon
Venerable Warriors
Fujitsu
Sensei
Karma: +23/-20
Posts: 847
Re: Melee haste and game update 4
«
Reply #12 on:
January 15, 2008, 09:54:09 PM »
yeah but nothing more then bug fixes honestly, which is a plus, on the same note monk changes (if any) will be end of feb too, those are something they wont want to rush out
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Gringo
Recruit
Karma: +0/-0
Posts: 4
Re: Melee haste and game update 4
«
Reply #13 on:
January 16, 2008, 10:23:42 AM »
Quote from: Fujitsu on January 15, 2008, 08:36:46 PM
End of feb = flying mounts, helms, and more riftways.
Ill enjoy the flying mount quest, i hope to god our helms is a bandana (think ranbo/metal gear solid) all over i am sad that its another 6 weeks till then though :-(
I hate to be ther bearrer of pessimism, however, when was the last time SOE met a vanguard timeline...? Even taking out the "randolph" was missed. I don't expect GU4 until mid-March at the earliest. I hope I am wrong.
/sarcasm on
Long live the Uber Dragon Monk DPS, topping all other stances
/sarcasm off
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