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October 06, 2008, 08:58:47 PM

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Vanguard Monks  |  Monk Discussion  |  Monk Gear & Equipment  |  Perfect Gear for Raiding (or Grouping in general)? « previous next »
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Author Topic: Perfect Gear for Raiding (or Grouping in general)?  (Read 1779 times)
Hag
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« on: January 10, 2008, 03:24:48 PM »

First Post, so i'd like to introduce myself quickly.

Name's HAG - i'm a Kojan Human Monk, practising the Style of the Mighty Dragon on Halgar.

Up to now i've only gained knowledge from you, the Elders, by listening - but now it's time to raise my voice and ask for advice.

I've been lucky enough to get a Foc.Xtal of Pain and wonder what Armor i should have make crafted with it.
I'm geared atm with (out of mind, as on laptop):

Head - Felzekar (RI heroic)
Shoulder - Pauldron of Ravager (RI legendary drop)
Chest a) - Mail of Judged (RI legendary drop)
Chest b) - Flawless Jagged of the Assassin
Hands a) - Gloves of Hatred
Hands b) - Flawless of Accuracy
Legs - Flawless of Recovery

Other parts are (U)R t4 crafted pieces that need to be replaced. But - how?

As i see it, i could go the Avoidance/Elusion path - but i wonder if such helps in groups/raids, if not when getting aggro for some seconds. Or is it smarter to equip the other 4 pieces with "Boon of HP", for better healing(-ticks) and that extra HP that would make me survive that AE of a bossmob?

Hoping for Input on that issue - as those xtals of pain aren't really growing like mushrooms.   Wink
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Fujitsu
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« Reply #1 on: January 10, 2008, 05:29:53 PM »

for the most part the evasion route is a waste for dragon monks.


Youll find very quickly that youll need two very different sets of gear.

1) A set that focuses Dex>con>str  with either boon of health or no extra crystal... even a t5 full suit of rare armor will net 7k hp.  This is what you need to survive general ae type fights.  THe boon of health is nice if you will be getting healed, most of the time i hear the phrase "dont heal the monk, save it for the MT"


2) If your going to use the crystal of pain, it makes 5 pieces of armor or 5 weapons.  So make sure you dont get screwed.  I would recomend going STR>dex>vit for dps gear, then just using the crystal of pain. nothing else.  This makes it so you get the most possible crit %.  Any other things you add to dps gear take away the crit %


In full hp gear i sit at 600 str/con/dex with 7k hp (all rounded numbers)  Here im probably at 15-20% crit rate
In full dps gear i sit at 700 str/400con/400 dex with about 4k hp, but sit at a good 40% crit rate from gear and stance.
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Hag
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« Reply #2 on: January 13, 2008, 01:24:36 AM »

for the most part the evasion route is a waste for dragon monks.

As Dragon's are not meant to tank, but to dish out loads of dps in groups?

Quote
Youll find very quickly that youll need two very different sets of gear.

1) A set that focuses Dex>con>str  with either boon of health or no extra crystal... even a t5 full suit of rare armor will net 7k hp.  This is what you need to survive general ae type fights.  THe boon of health is nice if you will be getting healed, most of the time i hear the phrase "dont heal the monk, save it for the MT"

Already got some parts i swap, depending on situation. Some (old t4) parts with evasion/boon of health, for when i'm forced to solo/offtank and some for groupplay and max dps. But as i see it, i'll be ordering some pieces of flawless armor for raiding, teched with boon of health. I remember it's +10HP effect healing me nicely back in those times when i had to solo. I could stand much longer, having like 5-6 pieces with boon of health and some other crafted parts with qualian healing proc. This way the +10HP effect grows up to nice sums - and with a desciple's boon on me i could be MT.  Grin

Quote
2)... I would recomend going STR>dex>vit for dps gear, then just using the crystal of pain. nothing else.  This makes it so you get the most possible crit %.  Any other things you add to dps gear take away the crit %

Is there any cap or sortof value i should aim for? Atm i've already some crit-values from Gear and Jewelry, wondering how far i should plan the new pieces of armor.

Thx for any advice
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Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #3 on: January 13, 2008, 08:01:53 AM »

Well harmonious and drunk both get evasion from their def stance.  So they benifit more from + evasion gear.  + evasion it self is VERY minimal of an effect and you probably wont notice it unless you already are at pretty high evasion. (aka dragons wont notice it to much)

The reason i left boon of health off is because im low on the totem poll for heals so i have to use the continental qalian effect to heal myself :-p

Nope no cap to aim for, the skys the limit.  In general armor goes like this
Dmg rating >Melee dmg rating > Crit rating.
Damage rating effects spells and melee....Melee just effects melee... and crit etc. 
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Tenison
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« Reply #4 on: January 28, 2008, 04:56:37 AM »

Btw, do you guys suggest Pariah(Dex/Con/Str)  or Cavalier(Str/Dex/Vit)  My little boozer is about to hit 44 so I suppose it's time to start hitting up guildies to get my T5 things crafted.
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Kivik
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« Reply #5 on: January 28, 2008, 05:36:25 AM »

I went pariah's ,worked well for me till i got my new set and random pieces.
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Meiyo
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« Reply #6 on: January 28, 2008, 07:06:23 PM »

would have to say as a drunken  i have a full set of pariah's and a few cavaliers for when i need to dps. so I would tend to agree with Kivik again here
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Convict Meiyo
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usmanicus
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« Reply #7 on: January 30, 2008, 02:24:49 AM »

Personally I'm anti boon of health, especially for raid gear. I favor the +1% accuracy from thestran continental effect myself.

Something i see on alot of melee dps toons is armor that is 'jagged of health' seems a total waste to me. You get the same stats from 2 peices one of them plain and one of them just jagged whilst you get 2 continental effects in thier place.

I can see why some people like qalian continental effect for its healing potential but thats not something thats gonna save you in a raid.
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Caerenya Furystorm
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« Reply #8 on: February 08, 2008, 04:50:06 AM »

So, since there is no reported cap on critical melee chance and critical melee hit rating, which of those two are more important?  I'm sitting on 391 chance and 422 rating when my DPS gear is equipped, and I'm trying to decide whether to bother making a set of jagged wraps.  Using Aum Kor and Legendary Tiger stance as standard while in combat, I crit at a decent rate now, but what seems decent to me might be crap to someone more knowledgeable.

Currently, I use Handwrap of the Torchbearer (primary) and Aluul's Claws (secondary) since they have 1.85 speed vs. 2.25(?) on the crafted ones.  I then hotkey a Pariah's Bladestaff of Devastation in to burn crits and swap back accordingly.

Also, I've been using a full set of Flawless Pariah's of Health gear for pulling and find that it works pretty well.  I wouldn't say the incoming heal bonus is a huge help, but the hp's are, so I agree there.
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Monking Harmoniously since 2007
Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #9 on: February 08, 2008, 06:55:05 AM »

I beleive the cap is


20% from dex (900 dex at 50)
30% from gear/buffs/abilities

Total 50%, even when i was harmonious with max raid buffs it only ended up being every other hit would crit
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Abaya
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« Reply #10 on: February 08, 2008, 07:53:51 AM »

when i was harmonious my critrate was more around 70%

with drunken now it sits ~50%

this said that is on raids so there will be debuffs going on that make u crit more a lot of the time.
taking that into account fujitsu's numbers might be right.
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Caerenya Furystorm
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« Reply #11 on: February 08, 2008, 09:23:03 AM »

I beleive the cap is


20% from dex (900 dex at 50)
30% from gear/buffs/abilities

Total 50%, even when i was harmonious with max raid buffs it only ended up being every other hit would crit

That's great info!  I never fully got my head around the switch from % based crit bonuses to these raw numbers... the 30% from gear translates to what, 300 combined critical hit chance?

And uh, ya, I probably crit every second or third hit while raiding, so maybe I need to build up more dex lol... Someone told me soft caps on stats were x10 your level, so I stopped worrying at 500.
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Monking Harmoniously since 2007
Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #12 on: February 08, 2008, 12:27:17 PM »

Soft cap on stats is 18* your level (aka 900 at 50)

Im not sure, +100 crit is about 2.3%, i just go by the %'s

2 fist wraps = 7.5% crit
Full suit of jagged = 12%
Harm offensive +30% ( i think)

dex is +20%

Im not 100% sure, but i BELEIVE harmonious monks dont benifit to much (if any ) from jagged gear since they are at the crit cap already for buffs/abilities

Dex though should have its own 20% cap.

Im not 100% sure on this since i havent parsed my harmonious in over a month since i started raiding and dont hve time to switch
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Swang
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« Reply #13 on: February 20, 2008, 03:48:55 PM »

Soft cap on stats is 18* your level (aka 900 at 50)

Im not sure, +100 crit is about 2.3%, i just go by the %'s

2 fist wraps = 7.5% crit
Full suit of jagged = 12%
Harm offensive +30% ( i think)

dex is +20%

Im not 100% sure, but i BELEIVE harmonious monks dont benifit to much (if any ) from jagged gear since they are at the crit cap already for buffs/abilities

Dex though should have its own 20% cap.

Im not 100% sure on this since i havent parsed my harmonious in over a month since i started raiding and dont hve time to switch

Id say your about spot on, Harmo Monks arnt doing much  more str capped crit capped, hmm what to do now? ah more Int, yes that will do  Smiley
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