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Vanguard Monks  |  Monk Discussion  |  Monk General  |  Proposed/Suggested Changes to Sun Dragons Corona « previous next »
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Author Topic: Proposed/Suggested Changes to Sun Dragons Corona  (Read 2624 times)
Fujitsu
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dustincfoley@live.com dfoley323
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« on: January 08, 2008, 11:03:01 AM »

Okay so in the past we were asked how we wanted this skill to be changed to.  Initially it was suggested to add an ae proc, which by and large was veto'ed because of the overwhelming uselessness that ae's are.

Lots of suggestions were proposed and still are being tossed around but by and large there needs to be just something more simple that doesnt involve adding 6 elemental forms to dragons to change our dmg type, because ultimately dmg type does very little 95% of the time.

So i went back and reread the description of dragons.  We have large dmg attacks at a large cost was the key term that i think is left out.

I think sun dragons corona can fit that role.  Rogues have a skill called lethal strike, and it ups their dps by 20% and after 15 seconds of being on adds a buff caled blood lust which adds an additional 10%.  All at the expense of draining large ammounts of energy at a time ( they can only keep it on with a bard and psi at lvl 50 otherwise they are oopower after 1 min

How about:
Flames encircle your hands, increasing your dmg by 15% but draining 2%hp/4sec (30% a min)
--after 1 min of being on we get a 5 min buff: -10% end cost/refresh haste
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Draxs
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« Reply #1 on: January 08, 2008, 11:28:23 AM »

I would settle for anything other than what it is  Wink
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Draxs
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Khana Kopnisien
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« Reply #2 on: January 08, 2008, 12:11:11 PM »

Dito. I'd rather have Diamond Body with fire and ice instead of poison and disease than your proposal, Fujitsu - what good is a high DPS Monk when they're dead? Combine APW's AEs with a HP drain effect and you've got a Monk Down.
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Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
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dustincfoley@live.com dfoley323
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« Reply #3 on: January 08, 2008, 02:03:39 PM »

I disagree.

Ive done a few apw raids, and 30% a min is not enough to lead me to dieing, naturally i wouldnt use it while pulling. 

For the generic fight though, 20% more dmg is more then enough to make up for the loss of hp.  Dragons should deal dmg, not be elemental shields.  I see no real reason why we should get a diamond body with fire/ice when our defensive stance already adds 50% rune to both.

I for one would much rather be top dps at the cost of some hp (which i am up to 7k unbuffed now) so 2000 hp a min might seem harsh but if i can kill 4 dots by brute force before they kill me im game. 
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Diagoras
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« Reply #4 on: January 09, 2008, 02:48:04 AM »

I like the idea.   I agree that the Dragon should be raw power, forget the defensive side, the skill should give you the ferocity of the dragon, allowing serious damage
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MBchrono
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« Reply #5 on: January 09, 2008, 03:18:41 AM »

How are you guys able to get that much hp?  I think I have near 4800 - 5000 or so.  I am tryin a new con/int build with str/dex maxed and I am loving the damage, but the low hp kinda sucks.  Even when I put non into int I had about 5300.  I am a quali human.
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Shinri
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« Reply #6 on: January 09, 2008, 07:01:50 AM »

I had a few ideas for Sun Dragon's Corona:

1.  Following the elemental theme for Dragons, how about a buff that increases fire and ice damage by X?  Make it a group buff to add some utility (like a Jin Surge that doesn't suck).

2.  Turns our attacks into fire damage, thus negating mob melee mitigation.  Maybe add a "melt armor" effect to it that lowers the mob's mitigation by X% (nice group/raid utility).

3.  How about a nuke!  Since we are "Dragons," why not?  Have it do high fire damage, using Jin will keep it from being spamable at range, but can be used on every mob we fight) and give it some kind of cool debuff.  (On a side note, this may help our effectiveness in PvP situations).

4.  Make it something comparable to Ranger's Cloak of Summer.  Have it increase our regen (something to stack with our middle stance for better effect) and have it buff our strength, or perhaps increase our damage by X%.

If these ideas have been mentioned before, I apologize.  I haven't had a chance to thoroughly peruse all the other posts yet.  I'm looking forward to some feedback!
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Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #7 on: January 09, 2008, 07:13:57 AM »

my hp is with a full suit of t5 ultra rare armor with no crystals added to it, its Dex>Con> str, and each piece is about 200-300 hp.  Can also get boon of health put on each piece, you lose about 10-40 hp but gain healing effectivness.

1) i hate the idea of elemental attacks until they mean something, currently a fire mob takes regular dmg from ice but they dont take double dmg.  If secret of ice says its 500 dmg thats how much it adds to fire mobs, on ice mobs it adds maybe 450 its just not a huge boost in dps.   It would be great if mobs were more elemental based, and if the elementals confered innate weakness

2)see 1

3) we have a nuke its dragon breath :-p and pvp monks should be harmonious anyways with all their debuffs.  I dont mind the idea i just dont see dragons as a ferocious target when they shout lightning bolt.  I wouldnt mind a long range nuke/stun for pulling or even a lull though.  Although for pulling id prefer it be end based.

4) I like the idea of hp regen, and of the + to dmg.  str is a moot point, at 50 in groups youll hit 900 str pretty easy.  My only concern is i dont know if the hp regen fits?  + % dmg sure, a ferocious fire dragon should have dmg. Maybe + % crit or + proc rate (if thats possible)


Overall good ideas, i dont mean to shoot the first 2 down, but i want people to realize while elementals sound cool they really wont add to much dmg, which is why we can currently leave secret of fire on everywhere and do dmg no matter what.   
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Shinri
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« Reply #8 on: January 09, 2008, 07:36:43 AM »

Fujitsu, I fail to follow your reasoning.  More damage is more damage whether it comes from melee attacks or from fire/ice procs.

1.  This would in essence boost the damage from our secrets.  Instead of doing 600 additional fire damage from SoF, the buff would increase it to, say, 1k damage.  Same with ice.

2.  An effect that bypasses melee mitigation has really nothing to do with elemental attacks except for fluff (i.e. you're able to bypass your opponents mitigation because you are no longer dealing physical damage).

3.  So what if we already have a nuke?  It's a crappy AoE.  And why should all PvP monks be forced into Harmonious?

4.  I agree that strength is moot in raid situations, but still could be useful solo or in groups that don't have access to full strength buffs.  How can you say HP regen doesn't fit when this is exactly what our middle stance does?  Haven't dragon monks been asking for more regen from the stance to make it useful?  Here's a fix to that.
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Khana Kopnisien
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« Reply #9 on: January 09, 2008, 01:17:27 PM »

I disagree.

Ive done a few apw raids, and 30% a min is not enough to lead me to dieing, naturally i wouldnt use it while pulling. 

For the generic fight though, 20% more dmg is more then enough to make up for the loss of hp.  Dragons should deal dmg, not be elemental shields.  I see no real reason why we should get a diamond body with fire/ice when our defensive stance already adds 50% rune to both.

I for one would much rather be top dps at the cost of some hp (which i am up to 7k unbuffed now) so 2000 hp a min might seem harsh but if i can kill 4 dots by brute force before they kill me im game. 

I see no real reason why Harmonious Monks should get a permanent bonus to mitigation that is better than our defensive stance in terms of mitigation. And why should a Dragon - given the nature of the beast - be afraid to go offensive amidst fire and ice? They shouldn't.

As to the DPS, let's face it. Even counting the fact that we'll be revamped again, we'll never even be close to rogues and sorcerers and we probably will never even beat rangers in non-raid fights - even though we all know each of those classes has more utility to share than we do (Monks collectively, that is). I disbelieve that we'll ever be able to have the best DPS in any fight where any non-Bard DPS class is present, with the possible exclusion of necros. Given the changes made to our style - and the nerf for the offensive stance a while back - I honestly can't say I still have faith in ever being regarded as a true, full-blown DPS class by developers.
Hence, I'd much rather have some personal survivabiltiy, then. And on that note, I'd rather have Monks have unique melee dispersal / 'counterspell' abilities, making us count for more than 'just another DPS' and "just the split puller' on raids and in groups.

As to 4-dots: that's a logical fallacy. Why would you need to kill 4-dots solo? The perception that 4-dots being soloed is normal, will only lead to mudflation, overbloated stats, and... in the long term... an unhealthy game.
« Last Edit: January 09, 2008, 01:22:31 PM by Khana Kopnisien » Logged

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dustincfoley@live.com dfoley323
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« Reply #10 on: January 09, 2008, 01:35:17 PM »

1) dmg from secrets is currently non elemental minus the proc. So no it wouldnt increase secrets dmg from 500 a hit to 700 a hit, it would increase the proc dmg from 400 for 4 seconds to 500-600 etc.  However the meat and potatoes of secret of flame./ice is the regular dmg it adds.

2) Once you turn something elemental and it bases it soly on resists youll find out very quickly that you 400 dmg melee attack turned into a 400 dmg fire "spell" now can be resisted, mitigated, dodged as well as immune.   So yes a 400 dmg fire attack would do 400 fire dmg to an ice creature, and probably 300 or less to a fire.    Also be careful with wording physical dmg is a type of spell dmg (just say melee mititgation/ melee dmg) ...... My main beef, is i dont see this as being a dmg increase at all, if anything partial resists would own us and lead to lower oveall dmg. 

3) i dont see the link between "we are dragons" and "why shouldnt we have a nuke".   Now if u said "we are dragons why shouldnt we {{be able to fly, breath fire, claw an enemy, turn into a dragon illusion, have a dragon dps pet}}  i might agree with you.   As for pvp, clearly your not formilar with mmo's and pvp.   THEY ARE NEVER balanced, there are always useless classes and class/race combos.   ITs a PVE game that lets you PVP it wasnt designed to be balanced pvp.  And if you read the rest of my post on 4 youd see im very much ok with the idea of a long range nuke for pulls etc.

4)sun dagons corona is a lvl 40 and 50 ability iirc.  And at 40+ i dont ever remember having less then 800 str when in a group.  I sit at 650ish with dps gear.  One str buff from a dis/clr/shm puts me at 800.  So yeah im gonna go on a limb and say str is a moot point.   How can you say "hp regen fits the theme of a sun dragon type buff" when i think of sun dragon i think of fire, heat, dmg, deserts etc i dont think of  health, hp, regen and fankly i dont want a regen buff for a number of reasons.  Our stance adds 72 regen, and because of that a regen buff would never be more then 50 hp.  On top of that regen only wrks out of combat so theres a buff for down times, whoopie.  Id rather a buff for in combat.

Adding a regen buff to make a SNARF stance decent isnt a fix, its a work around, a fix would be changing dragon stance to add 255 hp a tic at 50. Or basing it off your con/max hp
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« Reply #11 on: January 09, 2008, 03:43:11 PM »

1.  Alright, then what kind of damage is secrets doing?  Can you explain how they can be resisted?  I get resist and partial resist messages from secrets on occasion.

2.  I'll try to make this more clear: the main idea behind the buff is to be able to hit through melee mitigation.  If literally changing the damage type to fire isn't a good idea, then keep it melee damage, something along the idea that the buff allows you to burn through your target's defense.

3.  Ok fine, you don't see a connection between dragons and nukes.  Let's not argue over the inconsequential; it's just where the idea came from.  The main point is to have a ranged fire attack that is single target and does good damage and possibly debuffs with something useful.  As far as PvP is concerned, yes I'm experienced with MMOs and PvP as well for that matter and I do realize that Harmonious has a lot of good PvP tools.  My ONLY point in bringing up PvP as a side note was to say this: for the Monks who PvP but didn't want to get pigeon-holed into Harmonious and decided to go Dragon, this nuke ability MIGHT BE USEFUL.  I'm not trying to debate PvP balance or anything like that.

4.  Ok then forget +str and go with +% to damage like I suggested in the first place.  And I'm not sure why you're saying a regen buff would be limited to 50 hps, or why it would have to be out of combat only.  Care to elaborate a bit?  Also, I suggested that the regen portion would be in addition to the dps increase, not a stand-alone regen buff.


You seem to be pretty caught up in "how could this fit in a fire corona theme."  If they're willing to change what the thing does, why couldn't they also change the name?


Could someone else please comment on these ideas or share some of their own?
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« Reply #12 on: January 09, 2008, 05:01:59 PM »

1.  Alright, then what kind of damage is secrets doing?  Can you explain how they can be resisted?  I get resist and partial resist messages from secrets on occasion.

2.  I'll try to make this more clear: the main idea behind the buff is to be able to hit through melee mitigation.  If literally changing the damage type to fire isn't a good idea, then keep it melee damage, something along the idea that the buff allows you to burn through your target's defense.

3.  Ok fine, you don't see a connection between dragons and nukes.  Let's not argue over the inconsequential; it's just where the idea came from.  The main point is to have a ranged fire attack that is single target and does good damage and possibly debuffs with something useful.  As far as PvP is concerned, yes I'm experienced with MMOs and PvP as well for that matter and I do realize that Harmonious has a lot of good PvP tools.  My ONLY point in bringing up PvP as a side note was to say this: for the Monks who PvP but didn't want to get pigeon-holed into Harmonious and decided to go Dragon, this nuke ability MIGHT BE USEFUL.  I'm not trying to debate PvP balance or anything like that.
1. When it gets a resist/partial resist/immunity from the mob, only the fire or ice portion (the actual proc, i.e. Secrets damage itself) gets resisted, not the attack. Suppose Secret of Fire would turn your Palm Explodes the Heart into pure fire damage. An immunity would lead to no damage at all, where previously you still did 12k damage at least (for me, personally).

2. If that's what you mean, we'd do better with a raw -mitigation% debuff proc added to Secret of Fire instead of changing it to elemental damage, entirely.

3. I see where you're coming from, but am not convinced that a single target ranged fire attack would be all that beneficial. As it is, you could shuriken someone to death if you snare them with the new Secret of Ice (using Feet of the Fire Dragon as the attack to snare them with) and use Soaring Leap. It wouldn't deal more than 40% of the target's HP anyway, since that's the PvP cap, and you can bet an attack powerful enough to deal 40% damage would either cost a lot of Jin (not favorable), have a high reuse time (not favorable), would be resisted a lot (not favorable) and/or would call for other 'tweaks' (that is, nerfs) to the Dragon style. That's the way SOE works.
« Last Edit: January 09, 2008, 05:03:54 PM by Khana Kopnisien » Logged

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« Reply #13 on: January 09, 2008, 06:14:28 PM »

khana nailed it

1) Secrets that are resisted are their procs, aka the proc dot, debuff, snare, stun, etc

2) ok a strike through i could see being useful as a perm buff.  Basicly lets dragons ignore the mitigation of a mob, sure that makes 100% sense and i like it.  My only issue was the elemental portion

3)Again like khana said at high lvls 2-3 shurikens = 40-60% dmg.  and no nuke would do more then 40% in pvp anyways.  However a lull/pacify type spell would be nice for pulling.

4)OK, dragons hp regen is 72 at 50, if they gave us a regen buff that was more then our middle stance, it would be the same as combining 2 stances (or doubleing the middle) and thats something SoE tries to avoid.  The reason it would be out of combat is because all hp regen is out of combat unless your talking about vitality.  Thats why dragon stance has always been nothing more then a down time mitigator.
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« Reply #14 on: January 09, 2008, 07:03:13 PM »

1) Yeah, my main point about the buff to fire and ice damage was meant to buff the secrets damage itself.  Sorry if I didn't make that clear.

2) Sounds like I'm on the same page with you guys now.  Any further thoughts on how this might be implemented?

3) Didn't mean for this idea to go off on a PvP tangent, it was just a side thought that it could be useful in PvP.  Mainly I was thinking of something that could be used to boost our single target dps with a special, different kind of attack.  But I agree that a buff type deal to increase our dps across the board would be better.

4) Dragon stance regens through combat.  I don't see why a buff couldn't be made to do the same.  I agree that the buff probably couldn't eclipse the regen ability of the stance, but even if it was only 50, it would help some (if made to regen through combat) which would be in addition to  the +% damage portion of the buff.  Fire Cloak is a Ranger buff that increases regen and procs a strength buff, which is what led me to this idea to begin with.  Not the most useful, but probably more useful than the current corona buff.


I mainly wanted to get these ideas out there to get people to start spitballing better ideas.  Can anyone add to these or have ideas for improvements on these?
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