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Vanguard Monks  |  Monk Discussion  |  Monk General  |  Any word QTM on planed/upcoming changes? « previous next »
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Author Topic: Any word QTM on planed/upcoming changes?  (Read 2179 times)
Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #45 on: March 27, 2008, 04:07:17 PM »

Your both right and wrong.  I want monks to be completely equal in dps, utility, and pulling.  But not in the sense that all 3 have the same dps/utility/pulling.  Ideally dragon > harmonious> drunken in dps.  Then on the flip side drunken>harmonious>dragon at tanking (solo/.group/ raid??).     The sum of all things should make them equal so picking any form of monk doesnt leave you severly lacking.

Dragon have dps but no utility or pulling.  AE isnt a utility, and theres no way a dragon can pull the same things as a harmonious or drunken.  So to avoid mudflating dragons dps WAY up to compensate for their lack of utility/pulling.   It would be far easier to turn useless abilities into abilities that add utility (elemental attacks) or pulling ( a small invuln so they can split, albeit less efficiently then drunken and harmonious)

As far as drunkens utility.  foolhardy swagger alone (if fixed) is enough utility that it almost merits a drunken monk being in every raid just to feed hate to the main tank.  (imagine a tank with 14% more agro, that means a lot ).  As far as force taunts go.... you might want to experiment with them a bit.   They are for 2 attacks... which means the mob has to hit you.   Theres plenty of times when 20seconds of an invuln tank with 100% agro can be handy.  Not to mention other mobs who have unique abilities that you dont want on your main tank... stuff that can be prevented if say a drunken force taunts, takes the debuff, then feigns. 

I also take from your posts that you didnt read the other thread about suggested changes?  Where all 3 classes got (what i think is) fair arguments of suggested fixes/tweaks/balances.   I dont think dragons need a million more dps... i think useless ae's need to be removed (not all of them, just dragon breath, and 2 others, the ae finisher line is fine...even if i havent used it since level 30) and stuff lke a 80 point dmg shield changed into something dragons can benifit from.  With 0 mitigation a 500 point dmg shield would be useless.   It would make more sense to reduce the penalty on the offensive stance and to change the dmg shield into a proactive form of dps (theres over 20+ suggestions out there). 
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Jakik
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« Reply #46 on: March 27, 2008, 11:05:04 PM »

First id like to correct you in that the dps is supposed to be split like so Dragon > Drunken > Harmonious... . Drunken and Dragon monks are currently very close to each other as far as dps is concerned. The original idea was that dragon monks would be the highest dps... Drunken would be slighlty lower then dragon but would have better pulling utility.. Harmonious was supposed to be the lowest of the dps in exchange for the highest utility ( mitigation debuff and damage debuffs ) I think if balanced correctly this is how it still should be. The only change really needed is Dragon monks need to be stripped of all the usless AE's and given some single target abilities... this alone would be enough to toss them back into the top dps spot for monks... if done right of course.

I do not disagree that foolhardy swagger would be great utility if working... the key word being "If it worked". I still have to disagree about our force taunt. Any smart raid has atleast 2 tanks in it. If there is ever somethething you dont want on your main tank ( i cant only think of 1 or 2 encounters in APW where this is the case ) then the other tank will beable to force it. I would also like to point out that no monks get a 'invuln' per say but rather a 100% dodge / parry buff. The difference between a invlun and what we get is just about ever mob gets a fairly high dmg attack which shoots straight through our 100% dodge / parry ability. Also a high percentage of mobs are casters which 100% dodge and parry is useless against.

As far as dragon monks are concerned... We use a dragon monk alot of the time when split pulling in apw so saying they are useless as a puller is so very incorrect.
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Jakik
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« Reply #47 on: March 27, 2008, 11:36:36 PM »

First id like to correct you in that the dps is supposed to be split like so Dragon > Drunken > Harmonious... .

That is an opinion not a fact.  There's a difference.  Wink

It can be argued well that having offtank and alternate aggro manuvers IS utility.  It certainly is considered such for turgin shaman and clerics (esp protection affinity).  But like anything else this has different value to different people.  That said claiming harmony has "more utility" than drunken is a very subjective statement.
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Fujitsu
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« Reply #48 on: March 27, 2008, 11:41:37 PM »

well dont start correcting me till you have your facts straight ;-p

DPS is SUPPOSED to be DRAGON > HARMONIOUS > DRUNKEN.... Go read the LIVE in game current description of the 3 types of monks.   What it was in beta is not what it is supposed to be now.  Drunken are the tank and have the worst dmg until 50, they have the best defensive buffs. etc 


Theres at least 5 encounters that force taunts are worth it, specially with invuln and fd.  With monks we dont die or lose agro.

Dragon are useless as primary pullers in apw, its 100% true.  With out invuln to "park" a mob a dragon can never be more then 2nd puller. 

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Ronmaru
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« Reply #49 on: March 28, 2008, 12:31:33 AM »

OK guys...can both of you kill the exaggerations.

Just because a despription in game suggests something doesn't make it fact by a long shot.  Rakurr description still essentially listed them as getting intensity...which hasn't been in game since...I don't remember how long at this point.  In game description doesn't neccesarily = a trump card that defines exactly what the devs had intended.  I'm pretty sure any of us could find several glitches in texts or descriptions without trying terribly hard.  Any person's given viewpoint on how they feel things should be balanced is just that, a viewpoint.  Until the devs flat out say "this is what we intend to have" everything else is opinion...and even then it would be the devs opinion on how things should be.  Everyone would be entitled to disagree or agree with the dev's opinion.

Its like trying to argue what someone else's favorite color should be as a fact.  Utter waste of time.

And saying that dragon are USELESS as primary pullers in APW is blatently false.  We can and do use disciples as primary pullers sometimes just fine.  And PLENTY of guilds (ours included) use dragon monkies as primary pullers.  The simple point that it does in fact happen invalidates the statement that they are useless in that capacity.

I would strongly suggest for both of you to take a step back before you further degrade your own conversations.
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Pusur
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« Reply #50 on: March 28, 2008, 06:26:23 AM »

Qalia human monks have 10 sec invul....this is the one i usually use as its a 100% invul.....drunken and harmo defense discs are only partially useful in apw  Smiley
Doesnt matter if you are drunk, harm or dragon.....u still get that racial invul:)
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Fujitsu
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« Reply #51 on: March 28, 2008, 06:33:28 AM »

True but then you have to be an ugly, icky human... and as an orc thats not an option!

In all seriousness whats the reuse timer, 15 min?  Thats a bit long ;-p

Druinken/harmonious monk may only be melee dodge and not a true invuln but the 5 min timer with a longer duration makes it fine.  The only thing to watch for is casters, and Line of sight> invuln for that
« Last Edit: March 28, 2008, 06:40:40 AM by Fujitsu » Logged

Simonson
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« Reply #52 on: March 28, 2008, 08:05:52 AM »

Orc FTW
I certainly would like that racial, must be very useful for pulling
Orc's racial (+10%dmg, 100% lifetap ..7sec) isn't particularly good for pulling but great for various other circumstances..
..most notably for healing yourself when there is lots of AoEs going about and for soloing.
And also orcs do the most dps Tongue Tongue Tongue Tongue
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Fujitsu
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« Reply #53 on: March 28, 2008, 08:46:04 AM »

Okay so i looked it up on curses, so mind you these might not be 100% accurate but they give you the picture.   This is a comparison of hp vs protection gear

Head
48 mitigation or 140 hp (1.3%)  ~3hp/1mitigation
Boots
72 mitigation or 152 hp (1.9%) ~2hp/1mitigation
Shoulders
72 mitigation or 152 hp (1.9%) ~2hp/1mitigation
Legs
118 mitigation or 290 hp (3.2%) ~2.5hp/1 mitigation

734 hp given up for 8.3% mitigation (i guessed it pretty much right on)

So if you were 7k raid buffed youd lose 10% hp (6266 hp) but would gain 8.3% mitigation.  AKA the average 5k hit goes to about 4.6k.  Only 400 less dmg taken but you lost 700 hp.   So instead of being at 28% hp your now at  26% hp.   So yes the over all conclusion would be to get atleast 9k hp before you start trading off hp for mitigation. 

I personally never used mitigation gear as a drunken.  Now with full apw gear i have more mitigation just due to the fact i have higher ac on all my armor.  I lost about 1k hp (not as much con or raw hp) but I am still over 9.5k with max raid buffs, and 9k average. 
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Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #54 on: March 28, 2008, 10:05:04 AM »

Ronmaru:
Dragon monks are not, and will never be as effective as drunken or harmonious for primary pulling anything after entrance.    Same for disciples a 1 min fd is just no as viable of an option.  Any guild with 2 monks, 1 dragon and one non dragon knows that any split pull goes 10000x faster if the drunken/harmonious pull the lot of mobs, and the dragon tags one and brings it to guild.   

The fact is the NON dragon is the primary puller with their invuln, even if a dragon is in on every pull, if they cant invlun to hold a group of mobs they are not the primary puller.   Just because a dragon can primary pull non split mobs and entrance mobs 2-3 at a time doesnt mean they can split basement/vault/marina nearlly as effectivly as the other two.  Any guild that uses a dragon as a primary would be at a huge disadvantage in comparison. 


And its not just an ingame description.  Its what the developers have said during class balance, what the class lead told us since the start of the game.  I would say to pm avarem but hes no longer around I think trisalee is the main monk person now even though he doesnt play one.    Dragon - best dmg, drunken- best tank, harmonious - best utility.  In the simplest of terms this was the original intent and i still find it mostly true.  Its more then just an ingame description when you sit down and look at each and every individual skill and ask yourself "is this ment to be a tank / dps/ or utility attack"     .   You can also go look at the table of attacks pre gu 3 and post gu3.  Lost of skills got changed and you and tell from before and after that for any skill... Dragon>harmonious> drunken.   
Forced crit:  Dragon>harmonious>drunken
Finisher opener: Dragon >harmonious>drunken
etc it goes on and on. 
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Draxs
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« Reply #55 on: March 28, 2008, 11:22:12 AM »

Ronmaru:
Dragon monks are not, and will never be as effective as drunken or harmonious for primary pulling anything after entrance.    Same for disciples a 1 min fd is just no as viable of an option.  Any guild with 2 monks, 1 dragon and one non dragon knows that any split pull goes 10000x faster if the drunken/harmonious pull the lot of mobs, and the dragon tags one and brings it to guild.   

The fact is the NON dragon is the primary puller with their invuln, even if a dragon is in on every pull, if they cant invlun to hold a group of mobs they are not the primary puller.   Just because a dragon can primary pull non split mobs and entrance mobs 2-3 at a time doesnt mean they can split basement/vault/marina nearlly as effectivly as the other two.  Any guild that uses a dragon as a primary would be at a huge disadvantage in comparison. 


And its not just an ingame description.  Its what the developers have said during class balance, what the class lead told us since the start of the game.  I would say to pm avarem but hes no longer around I think trisalee is the main monk person now even though he doesnt play one.    Dragon - best dmg, drunken- best tank, harmonious - best utility.  In the simplest of terms this was the original intent and i still find it mostly true.  Its more then just an ingame description when you sit down and look at each and every individual skill and ask yourself "is this ment to be a tank / dps/ or utility attack"     .   You can also go look at the table of attacks pre gu 3 and post gu3.  Lost of skills got changed and you and tell from before and after that for any skill... Dragon>harmonious> drunken.   
Forced crit:  Dragon>harmonious>drunken
Finisher opener: Dragon >harmonious>drunken
etc it goes on and on. 

Fuji, there is no primary or secondary puller. There are two pullers, one takes mobs away one pulls to camp. Takes two to split regardless of whatever label you give them.

And seeing that we can kill every mob in APW, and all the overlands in 4 days I would not say we are innafective.

In fact I would say the most effective pulling monk combo you can have is Dragon+Harm/Drunken. But since I never discuss anything even remotely related to stats I will leave the rest of you as to figure out why I feel that way.
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Draxs
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« Reply #56 on: March 28, 2008, 12:04:31 PM »

Im not saying its impossible. Just that its way harder and takes about twice the time to pull with 2x dragon vs dragon +harm/drunk
Your missing the point draxs, are you telling me that as a dragon monk you pull the group of mobs and hold them while someone else pulls to camp?  I doubt it.  that peson who TAGS FIRST and holds the mobs is the "primary" puller i keep refering to

The primary puller (the term i keep refering too) is the person who tags first and holds all the mobs.  There is a primary puller simply due to the nature that who ever tags first MUSt hold the mobs while the second person MUST tag a different mob and bring it to camp.    Without a primary puller to hold the mobs for 15-20s there is no split.  If the secondary puller tags the same target as the primary, everying goes to the guild.   You dont have to use my terminology, you can call it whatever you want, but the fact of the matter is one person pulls first (primary) and the second puller peels a different mob off the primary.

Its not something you can argue really, dragons are not as effective as drunken/harmonious for primary pulling (on encounters that need to be split).  Its a flat fact.  This doesnt mean a guild with only dragons will take 4x the amount of time, it just means that they could probably shave 30 min/1hr off of vault/marina if they had a invuln monk as a primary tagger...more so with 2 because then you can alternate and effectively split pull non stop without waiting on refresh. 

The best a Dragon can hold is if they use ignore pain, reed in the wind, and iron skin.... but they will still die most of the time because that doesnt block all dmg.  Which is where i get my reasoning in say they arent as effective/efficient.  Because 20s of garunted no melee dmg is slightly different then 10-15s of mostly reduced dmg.  The difference being i can hold 5+ non casters on me for 20s, a dragon cant.

every guild will do it different and every guild will have a prefered method.  Dragon are ncie for their elemental resists, so on pyromancers and entrance they dont get as trashed.  Like you said though, its simple someone tags FIRST and holds and someone else pulls to camp.  The person who tags and holds better be able to live long enough.

 
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Jakik
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« Reply #57 on: March 28, 2008, 12:30:40 PM »

How you say it is 'supposed to be' and how it currently is, are complete opposites... Im curious from a development standpoint what do you think would be more effective and time efficient... Completly remaking all 3 monks classes in order to make them how you say monks 'should' be, or keeping them how they are and just increase dragons dps by a small amount. This would basically put dragons back on top as the best dps monk, drunken would remain good dps and good pullers, and harmonious would remain the utility class and best puller.

You are focusing far to much on HOW the monks pull rather than the fact they are all able to pull in their own way. Dragon monks make the best Splitter. They pull a mob off the drunken or Harmonious monk.. Typically a spell casting mob and are able to absorb alot of the mobs nukes due to their defensive stance. A drunken monk or harmonious monk splitting off a caster mob have a much higher chance of dying due to spells than a dragon monk. There would be absolutly no point in having 3 monk types if all 3 were equally the same in every way, which is what you seem to want.

All monks currently have a usefullness and purpose why change that? I again do not disagree dragon monks need to have a small dps boost but how you say monks "should" be would involve far more work than is needed. Ive always been a firm believer of not changing a good thing. There are some small changes I think need to be done to all monk types but for the most part monks are a good thing... why change that?
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Jakik
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« Reply #58 on: March 28, 2008, 01:14:36 PM »

Honestly? I think the only reason drunken is as good as it is, is due to raid buffs.  It totally changes the class when they have infinite endurance and 50% reduction in cast timers.  Classes werent built or designed for those circumstances which is why there is a differenece between how it is and how it should be.

In short, yes, i would like dragons dmg uped a little.  Theres way more to it then that, and i know harmonious monks need some attention too even though we tend to treat them as red headed step children because they got balanced first.  The only reason i focused on pulling was because in raids monks do 2 things....dps and pull.  Dragon is currently under par in both in comparison to drunken, but thats not saying much because both dragon and drunken will do a SNARF ton of dps. 

Im not saying anything needs to change that would alter the usefulness or purpose of any given monk.  A 10sec self invuln for dragons just gives them the option to do what harm/drunken already do.  No where did i say i want dragon to dps less, drunken to lose its agro buffs, or harmonious to lose its debuffs. 

Jakik do me a favor and go read some of QTM's old posts of monks, where they were going and what changes we still had left.  Nothing ive said is new, and the old class lead was already working on most of these before he left.   Stancse, useless skills, dragons dps, more inter form balance, broken taunts.... all of these were things SOE knows about and had been mentioned to them by QTM. 
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Draxs
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« Reply #59 on: March 28, 2008, 01:23:43 PM »

How you say it is 'supposed to be' and how it currently is, are complete opposites... Im curious from a development standpoint what do you think would be more effective and time efficient... Completly remaking all 3 monks classes in order to make them how you say monks 'should' be, or keeping them how they are and just increase dragons dps by a small amount. This would basically put dragons back on top as the best dps monk, drunken would remain good dps and good pullers, and harmonious would remain the utility class and best puller.

You are focusing far to much on HOW the monks pull rather than the fact they are all able to pull in their own way. Dragon monks make the best Splitter. They pull a mob off the drunken or Harmonious monk.. Typically a spell casting mob and are able to absorb alot of the mobs nukes due to their defensive stance. A drunken monk or harmonious monk splitting off a caster mob have a much higher chance of dying due to spells than a dragon monk. There would be absolutly no point in having 3 monk types if all 3 were equally the same in every way, which is what you seem to want.

All monks currently have a usefullness and purpose why change that? I again do not disagree dragon monks need to have a small dps boost but how you say monks "should" be would involve far more work than is needed. Ive always been a firm believer of not changing a good thing. There are some small changes I think need to be done to all monk types but for the most part monks are a good thing... why change that?

My thoughts exactly.

And yes Fuji the best combo includes a drunken/harm tagging first and the Dragon pulling off them as Jak described.
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Draxs
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