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Vanguard Monks  |  Monk Discussion  |  Monk General  |  Any word QTM on planed/upcoming changes? « previous next »
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Author Topic: Any word QTM on planed/upcoming changes?  (Read 2288 times)
Quinn the Mighty
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« Reply #15 on: January 12, 2008, 07:53:50 AM »

I have spoken with Talikser and we will be doing some inter style dps testing over the course of the next week. He is trying to get through our bug list but, obviously it has not happened yet.

Additionaly, we will be looking at the following of the dragon style:
  • DPS, DPS, and DPS across teh board
  • Mitigation Penalty
  • Sun Dragon's Corona
  • More Dragon Breath Changes

Before anyone asked, yes emphasised the fix to SoF / SoI animations fix.

~QTM
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Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #16 on: January 12, 2008, 08:39:07 AM »

awesome QTM. 

i started a new sun dragon thread which im sure youve seen.   The 2 big suggestions where  strike through and int/spdf.

Let me know what he thinks of.

Sundragon 1: +x% strikethrough, +fire resists
Sundragon 2: +Y% strikethrough, +fire resists

vs

Sundragon 1: 100 int, +20% spdf, +fire resists
SUndragon 2: 150 int, +25~30% spdf, +fire resists.

I think overall people liked the more constant and simple nature of the spell dmg buff.  It affects dragon breath, secrets of ice/flame,trans, and offensive stance proc so its a hefty boost across the board.  Im gonna go find a monk item with sdf / sdr on it now to see how well they work
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Fujitsu
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« Reply #17 on: January 12, 2008, 09:06:48 AM »

+50 sdf = 1.4% sdmg increase.  (took me from 100 spdmg to 102.
Although i noticed NO increase to secrets dmg with spell dmg focus.

Gonna test out some int again make sure it still works because i see no reason spdf shouldnt.

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Kivik
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« Reply #18 on: January 12, 2008, 09:18:28 AM »

I really hope something is looked into about how harmonious overall defensive >then drunken overall defensive.
Diamond skin alone makes them a better choice for surviving.No other style gets anything even close to this perma on buff now.Perhaps giving each style a buff of some type based on each styles path.Although i feel this can be fixed with  just changing the benifits from them and adding it to the the styles as i see no reason for a perma on buff with styles .
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rhiadd
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« Reply #19 on: January 13, 2008, 10:54:38 PM »

+50 sdf = 1.4% sdmg increase.  (took me from 100 spdmg to 102.
Although i noticed NO increase to secrets dmg with spell dmg focus.

Gonna test out some int again make sure it still works because i see no reason spdf shouldnt.



There are some mobs in APW which are healed by certain types of spell damage.  On the ones healed by frost and fire, I've noticed they take less damage from our secrets with that type of damage, but they are not healed by it. 

My guess is the secrets are treated as melee damage of the appropriate type, not spells.
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Zerathule
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« Reply #20 on: January 14, 2008, 12:15:48 AM »

Most of Harmonious utility may be used when they are tanking (or off-tanking), but they dont have the aggro or rescues a Drunken can get, so they dont make good tanks.
In my opinion, a perma buff like Diamond body for each path would be great.
Something like "Lightning Soul" for the Dragon, giving for exemple 15% melee haste, 4 endu/6 secs and "Iron Mind" for the Drunken, giving 15% spell mitigation, and 5% crit for exemple.
Well something in line with the Diamond Body buff.
While its a very nice buff, it's not usefull at all when not soloing or tanking.
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Fujitsu
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« Reply #21 on: January 14, 2008, 06:47:31 AM »

well to be fair drunken doesnt have the agro it used to, and its rescues are every 30 sec. 

Fool hardy swagger is still bugged.... doesnt give hate all the time/correct ammount
Slap hands is bugged ... it deals dmg to the monk instead of the target

Gonna call a big fat bull SNARF that diamond skin offers nothing while soloing/tanking.  Auto removal of specific spells and 30% ac does quite a bit, and i grow tired of harmonious monks trying to underplay their class to avoide the fact that they are over powered.

While i agree if harmonious monks are gonna get diamond skin all 3 styles of monk should have something similar.  Haste is 100% worthless as is 4 end/6 sec.  I reallize it was just a suggestion and thats why im not rip it up. Same goes for drunken...
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Zerathule
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« Reply #22 on: January 14, 2008, 07:46:45 AM »

I worded badly my statement : i was saying that Diamond Body was mainly interesting for soloing or duoing purposes, not for grouping when DPS > all.
The removal of effects is very nice, but is not usefull for every encounter.
Melee haste is probably worthless, then replace it with ability haste ?
Endu regen might not be a big issue when raiding, but would help a lot soloing or even casual grouping.

By fixing Dragon monks, lets just hope it doesnt make Harmo and Druken obsolete.
I play Harmo and havent tried other styles yet, but i play with a blood mage, a disciple, a paladin and a ranger oftenly, and i really dont feel overpowered compared to them (actualy, i feel the ranger and the bloodmage are overpowered. We are level 30 and the ranger has a required level 48 bow since he never removed it since the item level nerf, and overpowers us all. The BMG is just insane in terms of heals and DPS. The disciple has good dps, and heals without end.)

Since the game design was to have classes that are equivalent inside the same role, i always supposed that all monks should have the same basic DPS. Then, the Druken would have been better at tanking, the dragon better a AEing, the harmony at utility.
If one of the styles had a major advantage in terms of single target melee sustained DPS over the others (like it seems the Harmony have) then they would be massively favoured by the monks and other styles would be frawned upon.
The style having the highest sustained dps will always be considered as overpowered by the other two.

This is why i ask for different utility between styles rather than different level of DPS Smiley
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Fujitsu
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« Reply #23 on: January 14, 2008, 11:43:48 AM »

I think they could 5x multiply dragons dps and not make the other 2 obsolete.  Dragons get little to no utility other then a levitate/invis.

There should be a solid 3 choices of monks.

Dragon: High dps, low tanking, low utility
Harmonious: Middle dps, middle tanking, middle/high utility
Drunken: Low dps, high tanking, middle utility (in the form of tanking skills)

Harmonious monks make a great baseline of the average dps a monk should do.   They have tons of debuffs (a few are while tanking only) and a solid defensive stance.  This choice of monk should be for people who dont want to give up all utility and chances of tanking just for dps.

Dragon: This should be a sacrifice choice.  You should lose all the debuffs/self survival buffs harmonious/drunken has in exchange for being the top choice for dps.  ALA your raid has 2 harmonious/drunken monks already, no need for a 3rd so you go dragon to fill the roll of a high dps class.

Drunken: The other side of the sacrifice, you give up dps but gain in tanking and self preservation.  This should be the choice for monks who want to live the longest while pulling and do the best at tanking in small groups (of the 3 monks).


What i would suggest is to use harmonious as a baseline.  Subtract from their dps and add to their tanking and you get a drunken.....Go the opposite, and add to their dps and subtract from their tanking and get dragon.


Its pretty close at the moment dont get me wrong.  It would only take 3-4 bug fixes and 2-3 changes per style and it would be perfect.  As far as perm buffs, i do feel is unfair that harmonious are the only one to get any form.

Drunken:
+ melee/spell mitigation, + x% parry/dodge, add a perm X% block, etc...it should clearly make them stand out as a tank

Dragon:
a perm buff is a hard call but above all else it should increase dps.  refresh haste is nice, endurance regen is nice, but since the change to a 6 sec timer, end regen is virtually worthless unless you get on the order of 20+,  to me it all really depends on what sun dragons corona turns out to be.  Id hate for the 2 to over lap.
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RhoShan
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« Reply #24 on: January 15, 2008, 06:10:21 AM »

I have spoken with Talikser and we will be doing some inter style dps testing over the course of the next week. He is trying to get through our bug list but, obviously it has not happened yet.

Additionaly, we will be looking at the following of the dragon style:
  • DPS, DPS, and DPS across teh board
  • Mitigation Penalty
  • Sun Dragon's Corona
  • More Dragon Breath Changes

Before anyone asked, yes emphasised the fix to SoF / SoI animations fix.

~QTM

Awesome news QtM, thanks.... nothing would please me more than being able to advise new up and coming monks that there's 3 equally appealing choices.  Currently i find myself too often suggesting the Harmonious monk.  I feel the Dragon (which im one) currently has too much going against him, and the Drunken seems watered down now.  I always thought the Monk breakdown was more like :
  Dragon, High DPS, Low Tanking, Low Utility
  Harmonious Low DPS, Middle Tanking, High Utility (Buffs/debuffs)
  Drunken:  Middle DPS, High Tanking, Middle Utility (Aggro control)
Perhaps the current Harmonious is a nice baseline to work from.  But it still seems the Dragon and Drunken need to be adjusted to properly fill their roles.  Would love to see the Dragon emphasis being less based on AoE as well.... in a game where Crowd Control makes or breaks most battles, it always seem misplaced to me.  A few attacks in this area are more than enough.  Too many of the Dragon specials are sitting overripe on my hotbar.  If all we have is DPS, which i more than welcome... can it be in the form of useable attack options.  If DPS is all we get, we should get it in Spades.
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« Reply #25 on: January 15, 2008, 07:03:11 AM »

I have been actively telling all new monks / monks i group with on alts to respec and go for harmonious.   Many monks dont read these boards and most assume that dragon is the dps choice and just go for it.  After i suggest they try harmonious sooner, rather then later they are 99% of the time upset that dragon is so pathetic in comparison and that they waited so long to play a monk that can do something besides get hit real hard.

I agree with the ae's though. 
We have an ae stun (worthless, low dmg, 1 min timer, 3 sec stun)
Dragon breath (worthless low dmg , moderate jin, long reuse....soon to change i hope)
Divine finisher (i dont think i use it other then farming low level mobs, its nice dmg though, just wish it was an extra attack to PEH :-p instead of an ae)

1 ae is sadly more then enough for dragons.  our style specific endurance cost ae is instant reuse, more dmg then whirlwind, less enduracne cost then whirlwind, by and large no real reason to use anything but it

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« Reply #26 on: January 15, 2008, 07:34:46 AM »

  • DPS, DPS, and DPS across teh board

~QTM


I could be just me but i dont see dps being a problem for monks. Im more than happy with my dps on raids. Me and the other monk in my guild are the ones taking most aggro from tanks. I have to FD on average 2-3 times during a trashkill to avoid getting splattered all over the walls. More dps and i would have to FD between each hit lol, which in turn would reduce my dps due to the FD time lol. I know vicus is a special case but couple of days ago i had an epic hit on him for 960k, noone else came even close to that. With the APW armor procing fists of celerity every so often i wonder if our dps is really that fubar?
« Last Edit: January 15, 2008, 07:44:01 AM by Pusur » Logged
Fujitsu
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« Reply #27 on: January 15, 2008, 01:11:36 PM »

Well once you get out of the raiding mind set. its very obvious that the other 95% of monks do need an adjustment to dps.  Especially at lower levels.  Games should never be based off of what gear at the end game offers.  FFXI made that mistake (among 400 others) and the low levels jsut suffer from it.

On the same note, fd costs almost no dps lost.  0 cast time, can instantly stand back up, and resume atk.  you lose 10 end and the 2 seconds of global cool down which is very minimal and no different then if you had an agro reduction ability other then fd on success removes 100% hate.
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Khana Kopnisien
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« Reply #28 on: January 16, 2008, 01:35:58 PM »

Well, I'll chime in on the DPS vs aggro thingie. It's not because you're taking aggro that you're dealing the most DPS. In fact, Rogues get hate reduction when sneaking, so could be dealing more damage for less aggro. Dragons would just need an aggro reduction self buff - because Goading Slap can only be used every thirty secs and having to FD all the time is no one's idea of fun.
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« Reply #29 on: February 06, 2008, 02:57:39 PM »

Any update on this, was 2 weeks ago :-p QTM
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