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Author Topic: Any word QTM on planed/upcoming changes?  (Read 2286 times)
Fujitsu
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dustincfoley@live.com dfoley323
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« on: January 08, 2008, 10:53:37 AM »

So havent heard anything from you or any developers since a week before christmas, and i was wondering a few things.

1) When are they planing to reevaluate monk stances since currently they are all fubared (dragons offensive and drunkens defensive most notably)
2) Sun dragons corona,,, any word on when its going to be made into something useful? (personally i dont care what as long as its a dps tool and not an ae)
3) Are there plans to increase the non ae dmg of dragons or are we now planed to sit second seat to harmonious monks?
4) Are there any plans to make secret of transendence something like fire/ice where its perma on....if not can we atleast get the jin cost lowered.
5) Can we get the areas for reed in the wind changed to reflect the fact that they are gained at lower levels now
6) Dragons breath is still rediculously useless i know a dmg increase was planed any word on how much and when?  Its a  long timer on a skill that does very low dmg atm.
7)Drunken needs foolhardy swager fixed, i THINK the tank is resisting the hate gain portion atm not 100% but that might explain why they arent receiving the hate
Cool Drunken slap hands is currently doing dmg to the drunken monk and not the target.  In fact we take double dmg, once from the hit we are supposed to be blocking, and again for the counter attack that hits us.  Is this skill supposed to completly block attacks?  cause the block message on tanks means the hit does 0 dmg not still hits us.
9) Can errant strike be checked, i have a hard time getting it to fire off if im the defensive target (which was how i used to use it to gain ae agro control) or even changed to just make it so all attacks ae, regardless of who the defensive target is?

Thats all for now....
theres other things like storm stride being buged if the mobs backs on a wall, etc but those are more general bugs
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Quinn the Mighty
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« Reply #1 on: January 08, 2008, 04:15:35 PM »

That's not entirely true, I've posted a bit here and there but, nothing of any class relevance. I know that Talsiker was to hit our bug list from the last update., but I have not heard much from the SoE side of the fence in the past week or so.

Anywho, replies in-line

1) When are they planing to reevaluate monk stances since currently they are all fubared (dragons offensive and drunkens defensive most notably) I specificly asked for a inter style balance pass on us with the goal to make the dragon style more viable.
2) Sun dragons corona,,, any word on when its going to be made into something useful? (personally i dont care what as long as its a dps tool and not an ae) Nothing new on this to report at this time
3) Are there plans to increase the non ae dmg of dragons or are we now planed to sit second seat to harmonious monks? See bullet 1
4) Are there any plans to make secret of transendence something like fire/ice where its perma on....if not can we atleast get the jin cost lowered. Its design was still to be listed as a potent short term battle buff. A case could be made however since you get it so late and only get 1 upgrade, Comparable to a Ranger's Talisman..... jotting this down for later.
5) Can we get the areas for reed in the wind changed to reflect the fact that they are gained at lower levels now. Known issue, no new info on this however
6) Dragons breath is still rediculously useless i know a dmg increase was planed any word on how much and when?  Its a  long timer on a skill that does very low dmg atm. I dont think the damage boost for this was applied correctly. I remember we were looking for a tweak in damage for this prior to it going live it never went in.
7)Drunken needs foolhardy swager fixed, i THINK the tank is resisting the hate gain portion atm not 100% but that might explain why they arent receiving the hate. Looking into this.
 Drunken slap hands is currently doing dmg to the drunken monk and not the target.  In fact we take double dmg, once from the hit we are supposed to be blocking, and again for the counter attack that hits us.  Is this skill supposed to completly block attacks?  cause the block message on tanks means the hit does 0 dmg not still hits us. It s dmg shield nothing more / less. There is a bug where you can basicly kill yourself if you have this active. Somewhere in these forums jojo has a screenshot of it.
9) Can errant strike be checked, i have a hard time getting it to fire off if im the defensive target (which was how i used to use it to gain ae agro control) or even changed to just make it so all attacks ae, regardless of who the defensive target is?  Errant Strikes. The desciption states that you gain an extra attack on whomever is attacking your defensive target. If you have aggro target yourself fire E.S. it should work...  Is this how you are using it??? I am not calling you out or anything It's just an odd-ball skill.

~QTM
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NassorDia
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« Reply #2 on: January 08, 2008, 04:23:05 PM »

So havent heard anything from you or any developers since a week before christmas, and i was wondering a few things.

1) When are they planing to reevaluate monk stances since currently they are all fubared (dragons offensive and drunkens defensive most notably)
2) Sun dragons corona,,, any word on when its going to be made into something useful? (personally i dont care what as long as its a dps tool and not an ae)
3) Are there plans to increase the non ae dmg of dragons or are we now planed to sit second seat to harmonious monks?
4) Are there any plans to make secret of transendence something like fire/ice where its perma on....if not can we atleast get the jin cost lowered.
5) Can we get the areas for reed in the wind changed to reflect the fact that they are gained at lower levels now
6) Dragons breath is still rediculously useless i know a dmg increase was planed any word on how much and when?  Its a  long timer on a skill that does very low dmg atm.
7)Drunken needs foolhardy swager fixed, i THINK the tank is resisting the hate gain portion atm not 100% but that might explain why they arent receiving the hate
Cool Drunken slap hands is currently doing dmg to the drunken monk and not the target.  In fact we take double dmg, once from the hit we are supposed to be blocking, and again for the counter attack that hits us.  Is this skill supposed to completly block attacks?  cause the block message on tanks means the hit does 0 dmg not still hits us.
9) Can errant strike be checked, i have a hard time getting it to fire off if im the defensive target (which was how i used to use it to gain ae agro control) or even changed to just make it so all attacks ae, regardless of who the defensive target is?

Thats all for now....
theres other things like storm stride being buged if the mobs backs on a wall, etc but those are more general bugs

Im still curious to find out how ppl consider Harmonious as the highest dps of the 3 masteries.
Personally, I think their stances are way too harsh to even be appealing.  The Tiger stance alone is pointless at higher lvls.  The crit rate of a higher monk is already high with the gear + buffs leaving the stance useless.  Crane is mediocre at best(my opinion).  Negative Endurance costs, Negative dmg.  It sorta evens its self out but just making you less dmging.

What makes them the "top" form? What am I missing here besides the debuffs?
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Fujitsu
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« Reply #3 on: January 08, 2008, 04:42:44 PM »

As far as errant strike qtm

When solo and trying to take out 2-3 mobs at once *usually 2 or 3 dots* i target myself and try to use errant strike to ae the lot of them.  But sometimes even when im the only one on their agro list i dont get the buff icon for errant strike, it might have something to do with "auto defensive target self" not triggering not 100% ill see about getting some parses in but 5 min reuse is a bugger to parse




as far as harmonious and dps, they now have a 6 k dot that in essence doesnt 2k more dmg then a dragons best dot.  Harmonious has never been far behind dragon and with the northwind line they were usually only a few hundered behind (2,5k vs 2.2k ) now that their dot went from 700 dmg to 6000 its a bit hard to compare.   the offensive stance isnt what makes harmonious great.,,,its the fact they can sit in their defens stance 100% of the time and be a viable option....the minus endurance cost (that now stacks with aum ti) added to the fact they have higher dmg skills and the full benifit of drunkens defensive stance makes them pretty much godly in comparison.

Lets put it this way...drunkens defensive stance is 9% dodge/parry....harmonious is 8% dodge/pary + endurance cost reduction and at 50 the -dmg is so minimal its not even realy a penalty in comparison.
« Last Edit: January 08, 2008, 06:25:26 PM by Fujitsu » Logged

Fusoya
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« Reply #4 on: January 08, 2008, 04:57:19 PM »

Errant strikes is very fussy. Sometimes it wont do anything, certain mobs it never works (Shylosia). Even after dropping both offensive and defensive targets and re-targeting the appropriate targets it still doesn't trigger. I think if the defensive target switches targets (or gets taunted) it fails. Also the buff rarely shows up on success or fail. Definately worth looking into why its failing as much as it is. Only getting use out of the ability maybe 80% of the time....and never on certain mobs.
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NassorDia
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« Reply #5 on: January 08, 2008, 05:16:55 PM »

As far as errant strike qtm

When solo and trying to take out 2-3 mobs at once *usually 2 or 3 dots* i target myself and try to use errant strike to ae the lot of them.  But sometimes even when im the only one on their agro list i dont get the buff icon for errant strike, it might have something to do with "auto defensive target self" not triggering not 100% ill see about getting some parses in but 5 min reuse is a bugger to parse




as far as harmonious and dps, they now have a 6 k dot that in essence doesnt 2k more dmg then a dragons best dot.  Harmonious has never been far behind dragon and with the northwind line they were usually only a few hundered behind (2,5k vs 2.2k ) now that their dot went from 700 dmg to 6000 its a bit hard to compare.   the offensive stance isnt what makes harmonious great.,,,its the fact they can sit in their dps stance 100% of the time and be a viable option....the minus endurance cost (that now stacks with aum ti) added to the fact they have higher dmg skills and the full benifit of drunkens defensive stance makes them pretty much godly in comparison.

Lets put it this way...drunkens defensive stance is 9% dodge/parry....harmonious is 8% dodge/pary + endurance cost reduction and at 50 the -dmg is so minimal its not even realy a penalty in comparison.

ok, I understand all that which sounds good but when you say they can sit in their dps stance(offensive stance im assuming) and their a viable option.  Howso?  Their end cost goes through the roof and the crit rate is not even needed considering gear/lvl/buffs.  and I dont think you mean their defensive stance is their dps stance...

     I have yet to play a Harmonious Monk and do not know what their Northwind line is( could you please enlighten me on that one? ).   When you say they have higher dmg skills, what do you mean? Their regular straight forward attacks?  Or their chains/finishers? I was under the impression that Drunken had the strongest/most dmging chain/finishers no?
« Last Edit: January 08, 2008, 05:32:09 PM by NassorDia » Logged
Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #6 on: January 08, 2008, 06:28:49 PM »

Defense stance not dps.

The one with -end cost AND +parry/dodge

THe north wind line basicly make the mob take 300 dmg everytime they attack ANYone (reverse damage shield)

Drunken has the most damage FINISHERS but the weakest regular attacks, but that just means drunken is only viable for dps at lvl 46+.  As far as skills go dragon get a 1800 dmg dot and harmonious get a 6k dot.  harmonious gets melee + dmg attacks and drunken gets a single 75% weapon + x dmg attack
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Diagoras
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« Reply #7 on: January 09, 2008, 02:43:20 AM »

Harmonious defensive stance is not so great lower lvl due to the damage decrease, but at 50 probably much better-until then you are stuck with either losing damage to defend or using the middle stance that gives you nothing.  all the stances need to be looked at.

Harmonious has only one real damage skill and thats the dot (Again Im talkin the lower lvls up to 30) but even at 50, in terms of damaging skills the Harmonoius gets basically that dot and the finishers.  The fact its competing with Dragon is not an error with Harmonious, its that Dragon is simply underpowered-considering the offensive stance gives a 24% boost to damage menas the Dragon overall should be doing much more damage when including his skills, but currently the dragon is screwed with a bunch of crappy ae attacks which are limited use at the best of times and not exactly huge damage, and a lack of decent single target attacks-as a Harmonious monk I like my defensive ability and debuffs, and these should make up for the fact Im not doing as much damage as the Dragon and should be the reason I can still kill 3 dot mobs, but the Dragon lacks these debuffs and it should his raw damage that allows him to defeat 3 dot mobs.

On another note, Deadly Adder Hand...does it definately still debuff str?  Im sure I read it the other day and had no mention of debuffing
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Fujitsu
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« Reply #8 on: January 09, 2008, 07:04:46 AM »

Im pretty sure it does still debuff str.  The tool tips might have changed slightly but im pretty sure it does.

Can someone tell me what the dmg loss on lvl 50 deffensive stance is? Cause i cant remember any loss of dmg at the lvl 50 stance.

Endurance Attacks (dragon/harm/drunken)
Melee + 300 (ae) / ----------/---------- -------> Winner: Dragon by default but ae are worthless imho
1.7k dmg per 16 sec / 32 second str debuff, 4dmg over time and 2k on finish  / 230 dmg + forces the target to attack for 2 hits --> winner: harmonious
melee +302 / 239 dmg and minus 15% mitigation of target for 25s/ 75% weapon dmg +150---> winner dragon
Overall Ignoreing the ae since i dont consider it a viable form of dps, Dragon wins one and harmonious wins one, both of which the drunken cant compete, their 230+ force attack is now 30 second reuse and their other one is 75% weapon dmg.   Harmonious dot is 2 times the duration and OVER 2 times the dmg.  The third attack is debatable the + melee dmg gives dragons an edge, but the 15% mitigation debuff adds more dmg to all attacks for the next 25s which is arguable way better.  Overal id call it a tie.

Addition to standard monk finishers
350% (weapon+330) (AE)- follows divine ae line (30s reuse)
melee + 635 dmg - follows flying kick line (instant)
3x (melee +150) ----->3x( melee +177)   (TWO additional attacks to thousand fist one at 46 other at 50)
Overall Clear cut winner is drunken, with max refresh haste they can do it every 30 second.  Dragons doesnt even count because its an ae and 95% of the time aes are a no no.  Harmonious thus comes in second because the over all dmg per reuse time is incredibly nice.  Winner Drunken

Defensive Finishers (Dragon/harm/drunken
330 dmg + 3sec (ae) / 615 dmg, -15% target speed, increase self by 15%/ Melee + 500 (AE)
Winner: Harmonois their defensive finisher is instant reuse and not an ae.  Even if you do count ae, drunkens ae is melee + 500, dragons is just 330 + 3sec stun, both on a 1 min timer.  Winner Harmonious

Finishers- Original:
Melee +527, increase dmg of next atk by 50% ---4> k dmg over 6 sec
melee +530 dmg , reduces target dmg by 150 for 30 sec---->melee + 500 dmg, target takes 300 dmg every time it attacks for 30 sec
melee + 530, next hit garuntes crit-----> weapon dmg + 540
Winner: Tough call with changes to jin surge.  Dragons  melee dot didnt get much of an increase, not like PEH, deadly adder, or feet of the fire dragon, all of which basicly doubled.  overall id say harmonious has the slight edge for dps if the mob isnt being stuned / slowed alot otherwise id give to dragon.  Simply because even if a mob only attacks every 2 seconds for 30 seconds thats 4500 additional dmg and puts harmonious way up there compared to dragon.
Winner: Tie harmonious/dragon, with harmonious winning if the mobs attacking and not being stuned a lot

Conclusions
Endurance attacks: Winner Tie dragon/harmonious
Finishers (additions to current): Drunken> harmonious > dragon
Finishers (defensive): Harmonious
Finishers (unique): Tie dragon/harmonious

Personally it should be
End attacks: Winner Dragon by long shot/ harm second/ drunken 3rd (this categorie wont take to much just slightly upping the dmg on regular attacks)
Finishers (additions to current): Wouldnt touch this, i hate ae's but we are stuck with the divine line as dragons, only suggestion would be to make it a 10 sec reuse line
Finishers (defensive): Drunken --add a plus hate to it and make it 15 or 30 sec reuse.  and reduce dragons reuse timer to about 15/30......theres no way a 3 sec stun + 300 dmg should be 1 min reuse and a 600 dmg 15 slow/haste is instant reuse.
Finishers (original): Dragons needs its dmg uped on the second hit for sure they should be king of this categorie no matter what, harmonious should be a clear second which they would be if dragon was just uped.  6k dot over 5 seconds would seem reasonable at 50 our regular hits are for 2k+ every 2 seconds...

Not even gonna touch the stances, but we all know harmonious defensive stance is the clear winner at 50
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Sergius
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« Reply #9 on: January 09, 2008, 01:08:32 PM »


9) Can errant strike be checked, i have a hard time getting it to fire off if im the defensive target (which was how i used to use it to gain ae agro control) or even changed to just make it so all attacks ae, regardless of who the defensive target is?


In my experience, Errant Strikes does not turn your attacks into AEs  Rather, it is a quirky Fists of Celerity: Special attacks hit an extra time on your offensive target, provided that it is agro on your defensive target. 
I don't recall even in grouped situations it ever actually working as an AE. Of course, it basically went unused until the recent reduction in its refresh. 

I should note that I do not believe that I have had it fail if its use is understood in the above way.
« Last Edit: January 09, 2008, 01:13:09 PM by Sergius » Logged
NassorDia
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« Reply #10 on: January 09, 2008, 09:19:53 PM »

When you guys mention Harm having a 6k dot.. You mean 6k per tick or 6k total dmg? just curious
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Fujitsu
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« Reply #11 on: January 09, 2008, 10:04:56 PM »

6k total over 30 seconds (4k dot and 2k at the finish)
dragons is 1800 over 16 sec, so x2 = 3600 over 32 seconds  = 2400 less dmg then harmonious
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Diagoras
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« Reply #12 on: January 11, 2008, 04:33:01 AM »

The issue is not the fact that Harmonious dot is superior, it is after all just one attack.  The problem is, as Fuj has shown, the rest of the Dragons repetoire does not have the damage they should, to the extent that they don't even make up for the one Harmonious attack.  Though Im not sure why the Dragons dot is so weak-1800 over 16 seconds isn't exactly mass damage, in fact 6k in 32 seconds is not exactly all that powerful in the grand scheme of things, so the Dragon dot being so weak is certainly strange
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Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #13 on: January 11, 2008, 06:31:25 AM »

Diagoras nailed it.  A 6k dot over 32 seconds is pretty week.  A sorc can cast a 6k dmg spell every 2 seconds and realisticly, a monk and do 6k dmg in 2-3 attacks at 50.   So yeah a 6k dot in general isnt the problem.  Its the fact this sing 6k dot adds 2k more dmg then the dragons and as such we have no answer to this skill.


1800 dmg over 16 is patheticly weak  all of the finishers with dots (gouging dragon and PeH) do on the order of 4-10k dmg over 4-5 seconds.   In 4-5 seconds feet of the fire dragon does about 450 ( i think it tics every 4).  IN fact the only reason feet of the fire dragon is good at all is jin surge.  Since it adds 350 dmg to each tic, the dot dmg increases by 1400, and thats almost double the dmg.  Add in a crit and the skill finally does the dmg it should. 
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« Reply #14 on: January 12, 2008, 07:21:41 AM »

I have only tried dragon and drunken so far and after having changed to drunken i cant say i feel the urge to try harmo. I just love drunken monk when pulling APW.
1: they are much more dps on a long fight than dragon due to errant strikes and 4 hits of the thousand fists line
2: the 100% dodge for 15 seconds really makes a huge difference when pulling.

On a sidenote id like to curse SOE from here to eternity for nerfing drunken AE and single force aggro abilities  tickedoff
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