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October 11, 2008, 03:46:35 PM

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Vanguard Monks  |  Monk Discussion  |  Monk Gear & Equipment  |  knuckles from APW « previous next »
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Author Topic: knuckles from APW  (Read 3737 times)
rhiadd
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« on: December 23, 2007, 09:04:03 PM »

dropped for us tonight from the archon:

Legion's choking grasp:
163-180 damage, 2.15 delay
+15 str, +11 vit
+68 damage rating, +27 crit hit
red text name (will try to get  a pic later)
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rhiadd
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« Reply #1 on: December 24, 2007, 12:08:00 AM »

here it is.
« Last Edit: December 24, 2007, 12:16:31 AM by rhiadd » Logged
Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #2 on: December 24, 2007, 09:54:36 AM »

For a 79 dps weapon, its kinda upseting

Arazamus - 17 str dex, (69.23 dps) 129-142
Handwraps of striking - 13 str, 9 dex, 4 vit 71 hp , (65dps)141-156 dmg

I mean its definatly the most dmg, but its other stats seem lacking.  No hp, no dmg proc, no dex, less str then a heroic fist wrap thats quested

Overall its upsetting,  It reminds me of eq1 in the velious days where you had to pick stats OR resists.... dmg OR stats etc
« Last Edit: December 24, 2007, 09:56:55 AM by Fujitsu » Logged

Xenophon
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« Reply #3 on: December 24, 2007, 11:43:21 AM »

It kinda looks like it may be a weapon targeted more at disciples than monks.
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rhiadd
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« Reply #4 on: December 24, 2007, 11:54:55 AM »

It is still the entry wing, so presumably better weapons later on.  Also we don't know what the base damage of a legendary level 53 1h weapon is, so don't know if some of the bonuses include a bonus to the damage, same way that striking works.

Anyone recommend a good offhand weapon to go with it?
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Swang
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« Reply #5 on: December 24, 2007, 03:03:02 PM »

Looks good to me, ignore dps, the numbers 163-180 are the ones which matter. Aside from that 1.84 damage rating is also adding to proc damage as well as melee damage so yeah i wouldn't grumble!
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Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #6 on: December 24, 2007, 04:26:01 PM »

i know we are only looking at dmg numbers which is why i use hand wraps of striking in game atm, because they are the most dmg of all weapons for dual wielders.

That being said i was more upset at the stats then the dmg.  Some hp and a better proc still would have been nice.  I just dont see that being a lvl 53 legendary weapon, comparing it to lvl 44 heroics, id mark it as t6 heroic, and on the low side at that, being as id expect t6 fist wraps of striking to have more hp/dex/str/vit and the same overall dmg.

Yeah i know its entry wing, i just think this whole assigning a max point value on items is wacky, legendary items never seem as good as they should be, they should be well better then heroic, but it seems most of the "points" go into upgrading the color of its name and very little into the stats.
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Swang
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« Reply #7 on: December 25, 2007, 06:19:15 AM »

Yeah i hear what ya saying, Fujitsu and your quite right this is an entry Mob.

I can tell you all now from what i have Seen of it so far The Place is Massive and i mean HUGE and its little wonder it took so long to finish it.

I can see this being a good 4-6 Months raiding to fully kit a raid out with the new Armour sets, and thats with a for a hard core guild! Raiding 5-6 Nights a week.
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Draxs
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« Reply #8 on: January 31, 2008, 08:31:55 AM »

For a 79 dps weapon, its kinda upseting

Arazamus - 17 str dex, (69.23 dps) 129-142
Handwraps of striking - 13 str, 9 dex, 4 vit 71 hp , (65dps)141-156 dmg

I mean its definatly the most dmg, but its other stats seem lacking.  No hp, no dmg proc, no dex, less str then a heroic fist wrap thats quested

Overall its upsetting,  It reminds me of eq1 in the velious days where you had to pick stats OR resists.... dmg OR stats etc

They are actually very nice, just not as nice for Monks as they are for Discs. I don't think they were designed specificaly with Monk in mind as much as they were for discs.
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Draxs
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« Reply #9 on: January 31, 2008, 04:05:52 PM »

Almost every quest reward i can remember for monk/disc is "balanced" out for damage and healing, i mean has Str + vit on.

Puts us at a huge disadvantage over rogue's dagger rewards for example, you can bet that doesnt have Int on for example.

Wish the devs would stop being lazy mofos and make stuff specifically good for pure dmg, and pure healer.  buck2
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Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #10 on: January 31, 2008, 04:22:28 PM »

Yeah our guild got the rogue dagger last night  http://vanguard.xanadu-community.com/items.php?page=viewItem&id=222

lets compare that to our version

Rogue Dagger ---- Monk fist from se
81.86 ------------------------81.90
159-194 (2.15)--------------164-181 (2.1)

101hp/118crit/104 melee dmg --------------------11 con/20dex/94 crit
5% chance to proc 1k dmg nuke, that life taps for 300------------------5% chance to life sap for up to 1k??

Droped from an easy 2 groupable entrance wing mob ----------- senetar in the cartheon wing


I guess if u ignore the fact that ours has SNARF stats compared to rogues they are about even.  That also depends on the proc actually doing 1k life tap ( i think i get the next one that drops but thats at least a week away before i can confirm)
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Dany
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« Reply #11 on: February 01, 2008, 05:26:35 AM »

Almost every quest reward i can remember for monk/disc is "balanced" out for damage and healing, i mean has Str + vit on.

Puts us at a huge disadvantage over rogue's dagger rewards for example, you can bet that doesnt have Int on for example.

Wish the devs would stop being lazy mofos and make stuff specifically good for pure dmg, and pure healer.  buck2

imho - Even with the balancing act between disc and monks on weapons SOE is doing - wouldn’t our abilities as monks verse the disc abilities make the dmg given on these "balanced" weapons higher dmg/dps for us due to the abilities we have to use the weapon? And Disciples would manipulate the part of the "balanced" weapon geared to their abilities.

So I dont see any disadvantage in our weapons Verses Rogues honestly...unless the devs are just out right pushing massive high dps stats on rogue weapons and not on monk/disc
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Draxs
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« Reply #12 on: February 01, 2008, 07:02:56 AM »

Yeah our guild got the rogue dagger last night  http://vanguard.xanadu-community.com/items.php?page=viewItem&id=222

lets compare that to our version

Rogue Dagger ---- Monk fist from se
81.86 ------------------------81.90
159-194 (2.15)--------------164-181 (2.1)

101hp/118crit/104 melee dmg --------------------11 con/20dex/94 crit
5% chance to proc 1k dmg nuke, that life taps for 300------------------5% chance to life sap for up to 1k??

Droped from an easy 2 groupable entrance wing mob ----------- senetar in the cartheon wing


I guess if u ignore the fact that ours has SNARF stats compared to rogues they are about even.  That also depends on the proc actually doing 1k life tap ( i think i get the next one that drops but thats at least a week away before i can confirm)

The heal is anywhere between 1k to 1500, as well as increases your Jin by 1.

If the parsers are correct it seems it does more damage than it lifetaps. I was told it was hitting anywhere from 2k-4k damage on the mob and only returning partials to me (1k to 1500ish).

Also it buffs strength for like 6 seconds, I think it's +20.

I'm just not real sure what the concerns are honestly, it's a really nice weapon.

Now as far as the legionaires choking grasp. That is a decent weapon too and drops off an entry wing boss. It is completely appropriate for the effort to obtain it as well IMO. Yes it has Vitality on it does not make it useless for monks.
« Last Edit: February 01, 2008, 07:06:53 AM by Draxs » Logged

Draxs
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dustincfoley@live.com dfoley323
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« Reply #13 on: February 01, 2008, 07:17:15 AM »

Just that ours drops off a significantly harder mob and has worse stats.

11con/20 dex/94crit is crap compared to 118 crit/104 melee dmg/101hp.  Theirs drops off a t1 mob ours is a t2/t3 mob.

Dont get me wrong the proc and dmg itself are fine, but id trade the dex and con for melee dmg and melee acc in a heart beat. 

Raid buffed i sit at 900 str/dex/con 550 int, i dont need more stats, i need more crit/meleedmg/accuracy 


If you want to see the real beaf, compare OUR t1 fist to their t1 dager. 
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Simonson
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« Reply #14 on: February 01, 2008, 07:06:04 PM »

imho - Even with the balancing act between disc and monks on weapons SOE is doing - wouldn’t our abilities as monks verse the disc abilities make the dmg given on these "balanced" weapons higher dmg/dps for us due to the abilities we have to use the weapon? And Disciples would manipulate the part of the "balanced" weapon geared to their abilities.

So I dont see any disadvantage in our weapons Verses Rogues honestly...unless the devs are just out right pushing massive high dps stats on rogue weapons and not on monk/disc

I was in no way saying a disc using the same weapon would have the same dps.
I got a nice knuckle from Archon, has +Vitality on it...seems such a waste, you can bet rogue's would be in uproar if a dagger dropped with Vitality on.
Maybe they can "balance" daggers so they are good for sorcs aswell as rogues, then i'd be happy ^^

As much as i need vitality for energy regen...oh wait...
Oh well the +0.0001 extra speed i get from the vitality is useful Tongue:P
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