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July 05, 2008, 06:38:57 PM

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Vanguard Monks  |  Monk Discussion  |  Monk Tactics & Techniques  |  Nerve Strike? « previous next »
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Author Topic: Nerve Strike?  (Read 2592 times)
RhoShan
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« Reply #15 on: December 29, 2007, 12:31:39 PM »

  We also use Nerve strike while FD when we pull, (Drasio (who came up with our strategies), Tomany, and myself)... sometimes we also position ourselves feigned and stun, pass on mobs like a baton in a marathon , all in the effort to break up groups charing our group (Drasio our drunk monk tank, Tomany and myself both Dragon dps, and Zoshan our disciple life-saving healer).. it's been very effective for us.  We also use it to stun mobs that add during battles, while Drasio keeps aggro from healer, Tomany and I will work together to stun the adds, keeping mobs from beating on all of us and driving Zoshan nuts spamming heals.  If no ones aggressed the adds, you can do so without feigning, just be sure you turn off autoattack, and try not to have any currently qeued criticals counting down.  I personally tend to FD so that i can signal intent to the group, and we know that the adds covered then.  Despite no plate wearers in the group, we manage to succeed where other groups are failing Smiley

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Vilith
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« Reply #16 on: January 03, 2008, 10:09:19 AM »

After reading the tips and advice from this thread. I have given nerve strike a try out while soloing ( i experiment solo so if i mess up no one else dies)  Smiley And I am slowly getting tha hang of storm riding in hitting one mob then FD'ing. Getting up with a Nerve Strike run back with the remaing mob in toe. With each sucsses I am gaining more confidence in this tactic and can now see its potential use in groups and raids.
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Pusur
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« Reply #17 on: January 12, 2008, 07:29:18 AM »

Actually the nervestrike pull requires u to FD next to the mobs u want to split and thats not a recommended action in APW as mobs hit like trucks on speed (worst example so far being sky pirates of course). There are far better ways to split there than nerve strike  Smiley nervestrike works like a charm in most other dungeons tho where mobs hit for a normal 1500 dmg  knuppel2
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Hag
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« Reply #18 on: January 12, 2008, 03:18:35 PM »

Well atm i'm finding NerveStrike pretty useful, while farming xennu energy shards on island of madness.

There's always groups of 3 "Fishes" on that island - and i'm solo, so i "sneak" up behind one (usually the healing Prophet) and stun it. This is giving me 30secs to kill the other 2 - which works well most of the time.

Given the fact that Dragon Monks use to be the weakest soloers amongst the monk-styles, i'm doing pretty well with this tactic.

Though i have to admit that our NS is a pretty unreliable method of CC in groupfights and i tend to only make use of it when other classes fail to control adds.
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Murugan
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« Reply #19 on: February 25, 2008, 03:47:13 AM »

Actually the nervestrike pull requires u to FD next to the mobs u want to split and thats not a recommended action in APW as mobs hit like trucks on speed (worst example so far being sky pirates of course). There are far better ways to split there than nerve strike  Smiley nervestrike works like a charm in most other dungeons tho where mobs hit for a normal 1500 dmg  knuppel2

Fix for your problem:

make a macro:

/cast "Storm Stride"
/cast "Crescent Kick"
/cast "Feign Death"

You are by the mob, ready to nervestrike and soaring leap your butt out of there without getting hit.
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BlackBelt
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« Reply #20 on: March 17, 2008, 03:57:38 AM »

Fix for your problem:

make a macro:

/cast "Storm Stride"
/cast "Crescent Kick"
/cast "Feign Death"

You are by the mob, ready to nervestrike and soaring leap your butt out of there without getting hit.

Soaring leap is important to run away, but must be in 1st p view to avoid wrong ways bails Tongue

These are some of my macro's (my 2cp :>  )

I have the Speed aum buff, and drunken style stance for dodge/parry bonus :

Macro #1
/cast "soaring leap"
/cast "Swaying Step 1,2,3+"  depends on your lvl.

And another for high dmg areas for nerve strike while FD behind the mob using the same macro Murgan mentioned

/cast "Storm Stride"
/cast "Crescent Kick"
/cast "Feign Death"

Macro #2
/cast "nerve strike"
/cast "reed in the wind 1or2or3"

Then baling out with soaring leap :>  Or the first macro I mentioned.

PS : Any idea what's the different between Reed in the Wind 2 and 3 ?  both 50% for 13sec.
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Zerathule
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« Reply #21 on: March 17, 2008, 04:20:49 AM »

I have a problem with Soaring leap : a lot of times when i use it, the mobs stop chasing me :-/
Is there an explanation or a workaround ?
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Jaoust
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« Reply #22 on: March 17, 2008, 06:08:32 AM »

I duo a lot with my shaman...what we do usually to slay 2 four dot mobs is have the shaman root one and beatdown the other... When the root breaks and we have two mobs on us, i'll FD and cast Nerve strike on the second mob then finish off the one we were originally fighting.  Also for really tough battles if my shaman is out of mana, you can keep the last mob mezzed almost constantly for him to get power back via ritual of sacrifice.
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Matsu
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« Reply #23 on: March 17, 2008, 07:14:07 AM »

I'm curious about this. Seems the Dreadknight is able to use their Phantasmal blade with shadowstep. Is there any reason we cannot do the same with our Storm Stride? Is it a bug or a feature?

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Fujitsu
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« Reply #24 on: March 17, 2008, 08:36:43 AM »

I would assume its not a bug since dread knight cant feign.   This means they cant escape a bad situation, and as such need to be able to counter it differently then rogues/monks. 

The reason soaring leap drops you out of combat is some mobs have a short leash or a short follow, and once your over 50m away they stop.  with run speed and soaring leap its very possible to out jump a mobs follow/leash.   I notice this a lot in apw with books in the library.  They wont follow if i jump because they are casting and end up pausing and being real far behind. 
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