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Vanguard Monks  |  Monk Discussion  |  Monk General  |  Pulling in APW « previous next »
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Rielle
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« on: December 21, 2007, 01:54:24 AM »

I just spent my first night all out in APW.  My guild used a variety of pull tactics. Most of them were less than graceful. They gave me and then myself and a necro some time to see if we could split non-mezzable pairs. Normally I would just go and experiment by myself, but I can't in this case so I'm turning to you folks. Do you have any suggestions/techniques for splitting (to pull single or have them split apart enough for a tank to tag) unmezzable linked pairs?
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Kivik
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« Reply #1 on: December 21, 2007, 05:14:44 AM »

The best way is with 2 monks,they can split any number of unmezzable mobs.I'll give out one of many ways to help you here.
Start with the monk who will hold/lead the main pack of mobs away from raid,He will be the inital puller.
The 2nd monk is the tager monk,he will pick one target to take to the raid.
The way this works  is the main monk pull mobs in opposite direction from the tag monk.
Make nots of which mobs cast and which ones that you can not use reed in the wind,find the center or drunken stagger,the ones that you can not easily avoid damage is the mob the tag should always bring to the raid.
Take your time the 1st few tries til you get a feel for how this works.you will both need to fd to remove hate from both monks...usually tagger fd's right when raid tank grabs mob then the main monk will fd.
This setup is super effective but takes good communication between the monks as some times you need to fd/retag mob to create seperation as the tag monk.
Anyway this is but one strat we use and is simple enough and works so well  and when the monks get used to each other is so fast your raid wont be able to keep up with the splits..
Just be creative and you will be amazed at how well it works
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Rielle
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« Reply #2 on: December 21, 2007, 09:35:11 AM »

Kivik thanks for your awesome response. I've had great fun and success doubling up with a second monk for pulls in places like RI and I love that synergy. I am, however, the only monk raiding with my guild at this time. I got a few pulls in with a necro guildy, but I don't think I explained the method well enough (i.e. much necro splatter resulted).  I've tried a few of my old splitting  tricks from EQ1 to no avail. There's no way I can live pull 4 at once - if that trick even works anymore.  Do you have any ideas for the lone monk pulling?
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Delenya
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« Reply #3 on: December 21, 2007, 09:54:48 AM »

Kivik thanks for your awesome response. I've had great fun and success doubling up with a second monk for pulls in places like RI and I love that synergy. I am, however, the only monk raiding with my guild at this time. I got a few pulls in with a necro guildy, but I don't think I explained the method well enough (i.e. much necro splatter resulted).  I've tried a few of my old splitting  tricks from EQ1 to no avail. There's no way I can live pull 4 at once - if that trick even works anymore.  Do you have any ideas for the lone monk pulling?

Same thing for me. It's really annoying. Would be cool with a second monk, cause it makes things easy. I did it with Rogue sometimes. But would be way easier with a second Monk. Was confusing the whole raid, when I explained how it works, but it did work (I think the other guy, who was the tagger, died, but well, a real Death is as good as a FD, you just lose one player).

But that leaves my "utility" as wipe recovery until now. Yeah, it's kinda funny to pick together 17 people and make it possible to continue, but I'd prefer not wiping, which would however reduce the utilty to 0 right now, would need another monk.  Cry
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Sergius
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« Reply #4 on: December 21, 2007, 01:30:14 PM »

Spitting in this fashion can be doe with any 2 toons provided they are willing to die or successfully fd.  In fact, it is sometimes useful to have a tank or necro tag the mobs if a monk would not survive the initial pull.

You  can of course also split by continually using a ranged attack and FD, but this takes time and is usually not as efficient.
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Kivik
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« Reply #5 on: December 21, 2007, 02:09:12 PM »

The lone pull, Well if they are roamers and not statics this is easily doen beacause the leader always runs back to pull spot  while his follower walks...using this knowledge on can easily make seperation between roamer leader and follower(kwwp in mind leaders will always need to be pulled last because followers always walk toward the leader).
Statics, Well sergius  has the idea somewhat right  , the trick here is to try and get one caught on a wall or on the other mob or even using line of sight.(yes Line of sight can do amazing things for a puller)
However this takes several attempts and  will work  but can be slow.
Its funny because there has been times where  i would get one mob to camp me for like 5-10 secs then start to walk back and i would think"OMG SOE fixed it smitten" only to have the next few pulls like this take 5-10 goes.  tickedoff
It can be done though.Just keep working at it and eventually ya will find a few tricks that work more often then not.
On a side note....
A 2nd monk for everyguild  imo find another and beg,cry,kick,scream untill they(your guild) grabs them..your guild raiding life will be so much smoother and fun Smiley
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Swang
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« Reply #6 on: December 21, 2007, 03:03:15 PM »

Monks are no defo the kings of pulling on raids. Most stuff is already here, but ill elaborate some.

Two Monks work best, Although it is more than feasible to work with just 1 Monk mostly because if it goes wrong you can get each other out of trouble if you should die in an ugly spot. You need to work closely with you buddy Monk puller and macro up FD with a tell to the fellow Monk so you know when one another is using FD !,  Its not so good to try this with a Necro because their FD is Very unreliable.!

Equip a Parry Sword and any items which add HP, Dodge, Parry, constitution and FD, Buffed over 8k HP is pretty good but 9K plus is better as it means you can normally survive a couple of Hits from some of the tougher Mobs without dropping.

Center is your Friend, I have made my way to recover a raid from Vicus through a fully spawned Dungeon, Using Center alone ! and its also The important spell to use when pulling.

For mezable trash pull 2 or more mobs, one Monk tags whilst using center, the other Monk stands by closest to the raid party, all agro is on the centered Monk, as the mobs run by cast Nerve strike, then FD, after puller Monk uses FD as well all mobs return to spawn point aside for the nerve striked mob. MT tags then raid kills.

Caster Mobs even singles can be a bugger as they will stand at range and pop of nukes one after the other, so use alcoves, walls, pillers, corners or any features which will  hide you from the line of sight, this will bring the caster mob to the raid.

Another technique is for 1 Monk to center and tag a group whist the 2nd Monk tags one of the group and pulls it far away towards the raid. Centered Monk uses FD when pulling monk is far enough away.

A 3rd option required you to run the mobs until they give up the chance and return to their spawn point, during this stage a single can be pulled although this is a little dirty, and not something we like to use.

Hope this helps



« Last Edit: December 22, 2007, 11:53:00 AM by Swang » Logged
Meiyo
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« Reply #7 on: December 21, 2007, 03:25:20 PM »

we are up to vicus and have not had to fd split any yet, if you can inform me if further in we will have to fd split for sure.

please pm me here or on xeth or if you feel secure enough to state it openly . will need to do some work as i am one of 2 monks but the other rarely logs on.
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Convict Meiyo
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« Reply #8 on: December 22, 2007, 08:13:14 AM »

we are up to vicus and have not had to fd split any yet, if you can inform me if further in we will have to fd split for sure.

please pm me here or on xeth or if you feel secure enough to state it openly . will need to do some work as i am one of 2 monks but the other rarely logs on.

There are mobs that you could have split up to that point -- but there were other ways to pull them.  There are mobs you have to split after that.  Absent a second monk a Necro can help you split.   Or you can split yourself if you've got a really long way to pull.  Single pulling to split usually requires multiple fds and a long way to run.   

Two monks is far and away the easiest.

I would suggest that for the couple of times you could have split up to that point that you have your guild try and let you split them for practice.


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