Harmonious (again remember im trying to make sure the offensive nor defensive are better then dragon/dragon respectfuly)
off- 15% dmg 15% crit, +1jin/4 sec +15% endurance cost (almost identical to disciples offensive stance, but more rewarding then just crit boost)
def- +8% dodge/parry, minus 25% endurance cost (same as current since drunken change would make them way better)
mid - 1jin/10sec, 5% refresh haste, 50hp regen (a blend of all 3, go figure)
I thought I should post my support for this idea. I play a harmonious monk so I won't comment on the dragon and drunken stance changes proposed, but I will say I'd be very happy with these stances. It would be nice to have a flat damage boost to tiger stance and I feel that the 30% crit rate enhancement that it has now is unnecessary.
I also like crane as it is. I find it useful in all sorts of situations from long fights that I need to conserve endurance with to when I'm playing meat shield.
Having some extra effects on the mid stance (as proposed) would be nice as well. With only the jin regen I haven't found a use for it in combat yet since I got immortal crane stance and even outside of combat it doesn't fill many needs.