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Vanguard Monks  |  Monk Discussion  |  Monk General  |  Inter form monk balance « previous next »
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Author Topic: Inter form monk balance  (Read 1929 times)
Fujitsu
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« on: December 17, 2007, 01:02:35 PM »

Well since my last thread was pretty much scrapped and the majority of people thought it was totally balanced to give harmonious monks a 6k dot, i wanted to take some time out and do as fair and unbiased of a comparison of all monk skills specific to different forms.

However dont get me wrong the changes in GU 3.3 that benifit generic monk skills are more I could have expected.  Theres a few small issues i still have that ill bring up, but overall im really happy.

1) Reed in the wind, Its great now compared to before, however i feel it should be a regular skill and not a learned skill.  Rogues have the exact same buff to the nail (elusive mark).  Its identical down to the levels they get it at, the duration, and the reuse timer.  I really felt learned skills should have been something more then a skill other classes get from a trainer.  The skill is useful and i like the changes, i just feel we could have benifited more from other types of skills.  By far monks have the weakest learned skill.

2) Secret of transcendence - its a low dmg proc with a 5% dps mod.  Is it in the realm of possibilities to make this like secret of ice/flame where its on till we turn it off?

Ill start with dragon since its my fourtae and i started off here until game update 3.1 pretty much.
Stance
Defensive stance for dragons is fine in my honest oppinion.  I love the resists, the mitigation is okay, i wish it scaled to add a percent base ac instead of a flat number.  However the sticky issue is with drunken/harmonious.  Drunken is the tank monk, yet their tank stance only adds 1% more parry/dodge when it should add quite a bit more.  Also it would make more sense if the defensive stance for drunken added hate gain. 

Medium stance has its uses, but by and large it is very similar for dragon and harmonious monks medium stance, and is mainly a down time killer.  Drunken however has the most useful medium stance , and its mainly due to the refresh haste.

Offensive stance...well theres a lot to say about it.  First and foremost the mitigation penalty on dragons is crap, everyone acknowledges that, we just need to get something done about it.  Secondly and more importantly is scaling.   The dps on the stance goes from 20% to 22% to 24%, where as drunken starts off at 10%, goes to 16% then to 22% leaving them dangerously close to offensive monk teritory.  I personally feel the dragons offensive stance should scale similarly to drunkens, leaving them at 32% dps mod.  From my experience with gu3.3, harmonious monks offensive stance seems kinda harsh, but at 50 i just pop into defensive stance and use my crit gear and im good as gold again.  Id personally say the penalty is to harsh, and maybe cut it down to 30-35%.

Overall the advantages to all stances are dangerously close.  There is very little distinction  among the offensive stances or among the defensive stances.  Where as the disadvantages to the stances seems to harsh pretty much anywhere they are present (mitigation penalty, endurance cost increase, etc)

Attack skills.
By and large the trend is like this.  Dragon get a skil thats melee dmg + xxx, harmonious get the same thing with just the dmg (+melee removed) and drunken just get a saused down version of that.  There are exceptions across the board but it was an overall good plan.

5 min crit skills - by and large useless, to much jin cost, to high of a reuse timer, and to low of damage.  ashen hand and  crescent kick both have insanely high crit rates and leave this skill worthless for all 3 monks.

2min finisher opener - overall i really like it, the cost is reasonable, dmg is acceptable for a skill that just opens finishers really.  Id suggest taking it off global cool down timer, but thats just a personal prefrence.

Endurance attack
Dragons get 3, cool beans, and now their 3rd one is a respectable ae with nice dmg and a lower cost then the standard monk ae,  Feet of the fire dragon got its damaged upped but it doesnt compete with harmonious monks new 6k dot,  Infact, dragon monks would have to use 3 feets of the fire dragon lasts 48s to match one 30 sec dot.  Even combineing dragons 3 end atks, harmonious's 2 end attacks out dmgs dragon. Overall drunken gets crapped on and has very low dmg attacks.





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Kivik
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« Reply #1 on: December 17, 2007, 01:50:10 PM »

When i chose drunken after leaving beta i did so because it was said that drunken would be the best survivor avoidance monk tank type.Then the live evasion nerf patch hit due to disciples and it has not been done right to the monks since.
As you said the stances are to (generic) to each other leaving one wondering what the real differences are between the styles.

As a drunken monk i dont have issues being lower on the dps  pole then the other styles,But with THAT cost  i really feel our evasion and general ability to survive incomming damage should be far and away better then the other 2 and right now this is not true.I know harmonious monks in similar gear with the same overal evasion.Any way im just ranting Undecided.
I would think dragons like to think the exact opposite being way higher damage for much less survivability.
where the harmonious takes the path that they are currently on.(I feel harmonious monks are just about perfect with just some minor tweeks needed)
Overall i like the way  you bring these points out and hope other monks will post how they feel  so the big shots at soe can see how we feel.
On a side note  after seeing my small disciple's new stances makes me feel envy that our stances pale in compair.
That being said i am glad disciples got this because god knows they needed it..just envy ours were not thought out like theirs was. Cry
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Sergius
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« Reply #2 on: December 17, 2007, 03:31:14 PM »

I agree that the drunken monks avoidance is rather lack-luster.    Not only is our avoidance only marginally better than our monk counterparts, but even compared to mit tanks, clerics or other shield wearing classes we don't stand out.   In my defensive setup I am at 45% avoidance.  Our warrior sits at about 47%. 

edited to correct warriors avoidance.  It is substantially higher than I thought.
« Last Edit: December 17, 2007, 04:38:13 PM by Sergius » Logged
Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #3 on: December 17, 2007, 05:32:28 PM »

The main problem is drunkens give up a LOT of dmg in comparison to dragon/harmonious.  Then they get marginally nothing out of it, infact harmonious gets jsut 1% less evasion, AND a perm 30% ac buff, which seems more tankly then middle ground to me.


My way of looking at it, is the dragon should be the staple dps monk, and the drunken should be the staple tank.  Everything the dragon loses in survivability the dragon should gain in dps/attacks.   The harmonious monk being in the middle should be 75% the dps of dragon, and 75% the tank of drunken. 

Under that logic.

Dragons offensive stance should be considerably better then drunken and overall better then harmonious. (See the disciples new offensive stance if you want to drool some)   Currently we are overall better then harmonious, but are no where near significantly better then drunken. 

Personally if i had to redo just the stances id do it like follows.

Dragon (at 50 of course, and scaling to lower levels)
off- 36% dps,15% chance to crit, 15% chance to proc melee based dmg, minus 50% avoidance(thats half your current avoidance, -50% like the current system, maybe add an hp dot over time to compensate?)
def-same, but add spiritual to the elemental rune since thats what most lightning spells are?
mid-144 regen per tic (double its current value, with 10k raid buffed hp, regening is slow as maple syrup)

Drunken
off  - 20% dps 5% crit , minus 25% avoidance (again youd be at 75% current avoidance, not 0,... also i know i lowered the dps, and i know i removed parry but it doesnt really fit the offensive stance, but again the defensive stance should more then make up for it)
def - 15% dodge/parry/spell mitigation, +25% hate per attack (minus the hate buff, this is disciples current defensive, also the hate buff was moved to defensive stance to make tanking easier)
mid - 10% refresh haste, 7% dodge/parry (lost the hate gain, gained some dodge. parry)

Harmonious (again remember im trying to make sure the offensive nor defensive are better then dragon/dragon respectfuly)
off-  15% dmg 15% crit, +1jin/4 sec  +15% endurance cost (almost identical to disciples offensive stance, but more rewarding then just crit boost)
def- +8% dodge/parry, minus 25% endurance cost (same as current since drunken change would make them way better)
mid - 1jin/10sec, 5% refresh haste, 50hp regen (a blend of all 3, go figure)

Again this makes drunken way more defensive and makes them more the tank again, it makes dragon more offensive and i think it makes harmonious slightly better then current so overal the largest hit should be to the drunkens offensive, which i feel i made up for in their defensive stance.
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Fujitsu
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« Reply #4 on: December 17, 2007, 05:33:33 PM »

for those that dont know these are the disciples stances

Celestial Tiger: The Celestial Tiger stance increases your damage by 20%, critical chance by 10% and increases your mana costs by 50%


Immortal Jade Dragon: The immortal jade dragon stance increases your dodge chance by 15%, spell mitigation by 15%, regenerates 1 jin every 4 seconds, and lowers aggression by 20% on melee attacks.
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Kivik
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« Reply #5 on: December 17, 2007, 10:12:24 PM »

Lol fujitsu,If i ever saw those stance changes id  be 100 pct happy with my drunken.(just the fd stuff fixed and that would clear it up)
As for the  lower dps on the off stance i would have no problems with that,espc with the +5 crit modification to it
The defense stance is about how i envisioned it should be.(i would be happy with 12 pct parry 12 pct dodge)
Perhaps Quinn can read this over and discuss the possibility of talks with devs about maybe working to something like this.
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Meiyo
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« Reply #6 on: December 18, 2007, 05:44:51 AM »

worked all night but had read this before work and had come upwith very similar changes to the drunken stance

since I dont play dragon or harmonius I wasnt going to make suggestions for them.
 
def :
15% spell mitigation...edit forgot to add
15% parry
12% dodge
keep the minor DS
and include the 25% hate from drunken mastery

offensive:
22% dam
10%crit
minus 15% mitigation

middle:
5% dodge
5% parry
10% refresh timer
7% accuracy

would prefer not  to lose any dam on offensive stance since I still am a dps class and I rarely tank now.

2nd endit ya very tired  and ready for bed  Wink

make RitW a purchased ability and maybe give us the new "learned" ablities. one unique ability for each stance, kind of how shamans have one per stance if I am not mistaken.
« Last Edit: December 18, 2007, 05:53:38 AM by Meiyo » Logged

Convict Meiyo
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Quinn the Mighty
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« Reply #7 on: December 18, 2007, 03:14:54 PM »

My fellow Dragons.....

I've let Talisker know that they styles do need to get realigned / balanced. I've also emailed him some ideas from the various wish list / dragon idea threads floating around.

Hopefully we can get some of this stuff moving forward.

~QTM

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Kitsunesama
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« Reply #8 on: December 21, 2007, 05:23:17 AM »

Actually the disciple's Tiger stance only adds 5% crit currently, but i hope it gets fixed to 10%.

The stance says 10%, but the effect on the buff bar says 5%, and i think the buff bar is more accurate at the moment, but im hoping it is supposed to be 10%, because for most cases Dragon > Tiger (even though im one of 'those wierd disciples' who almost never leaves Tiger and who deals dps hehe)
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Azrius
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« Reply #9 on: December 27, 2007, 06:08:45 PM »

those sound like some solid changes, 50% might be a tad much on the dragon stance i get the idea of the glass cannon but i think that would push us so far down the ladder even casters would midigate 10x better than that. I do think an offensive stance should be that offensive, not defensive and have some drawback to the added damage... i just don't think it should be debilitating to the point im just a close range caster.

Again i don't mind a penality for being offensive i'd just like it if a mob turned on me, or an ae hit me i'd not go down like a wet tissue paper.
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Delenya
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« Reply #10 on: December 31, 2007, 04:24:48 AM »

How about the Balancing between Diamond Body and the Armor Buff of Dragon's Def Stance ?

Haven't been Harmonious since 3.3, but I read a few times that Diamond Body is now perma on.
Dragon's Defensive Stance is only cool for the Elemental AEs in APW, the Armor Buff seems
kinda week, and Diamond Body gives about the same Amount of Armor (even while in Off Stance,
this means Dragon's Def Stance + Harmonious Off Stance at the same time, except for the AEs,
but other Melees don't have that Fire/Cold Rune either and still survive.)

I'm not sure about this, but someone who knows the values better, should please post about it.
I'm not sure enough to really complain about it right now, but just a thing that came to mind.
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Rainen Jitsu
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« Reply #11 on: December 31, 2007, 04:27:38 AM »

About Diamond Body:

It is a flat 30% increase to AC, and from what I can tell it taks buffs into account before multiplying. The reason I say this is, at lvl 29ish, I had around 1800 ac once in a group with a cleric and disc, my unbuffed armor was around 850, so it had to be taking something else into account.
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Delenya
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« Reply #12 on: December 31, 2007, 04:37:59 AM »

About Diamond Body:

It is a flat 30% increase to AC, and from what I can tell it taks buffs into account before multiplying. The reason I say this is, at lvl 29ish, I had around 1800 ac once in a group with a cleric and disc, my unbuffed armor was around 850, so it had to be taking something else into account.

A flat 30% means a lot more than just a flat +xx AC. If you are right and it goes after buffs, that's even more ridiculous. idiot2
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Diagoras
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« Reply #13 on: January 02, 2008, 06:18:59 AM »

My current issue with the Harmonious monk stances are that they dont give much option, especially at lower lvl-at 26 the offensive stance has such a high endurance cost that its not really a stance I can use, the middle stance does absolutely nothing, a very useless and unnoticable jin regen, the defensive stance is fine, it gives avoidance and decreases end but also decreases damage as a counter to this, the problem is this means I end up having to sit in the 'nothing' stance during most fights, seems odd for any class to have a stance that essentially offers nothing.

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RhoShan
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« Reply #14 on: January 02, 2008, 08:56:49 AM »

  Then just be glad your not Dragon
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