Navigation:
Home
Forum
Monk Discussion
Monk General
Monk balance (form v form)
User Menu
Welcome Guest.
Username:
Password:
Remember me
Lost Password?
No account yet?
Register
Main Menu
Home
News
Forum
Search
Class Info
FAQ
Abilities
Quests
Guides
Off-Site Links
Vanguard Official Site
Vanguard Forums
Vanguard Bards
Vanguard Bloodmages
Vanguard Shaman
Vanguard Radio
Vanguard Servers
Polls
What race will you be?
Kojani Human
Half Elf
Orc
Goblin
Raki
Qaliathari Human
Dark Elf
Mordebi
What's your favorite martial style?
Dragon Style
Harmonious Body Style
Drunken Style
Spotlight
Latest News
Our Sponsors
Popular Articles
Monk Abilities
Monk Class FAQ
Under Construction
Vanguard Monks DPS Parser
Sony Online Entertainment Acquires Sigil Games Online
Recent Forum Posts
Reactionautocounter?
(1) by
Monk01
Am I doing something seriously wrong or?
(4) by
Tangaroo Tulkas
APW PULL STRAT'S
(3) by
siago
New Monk Ability List
(68) by
Grack
Changes to Divine Tyhoon?
(1) by
Gjorrin
VanguardMonks News
Sony Online Entertainment Acquires Sigil Games Online
New Mounts Available Today
INC Monk Love!
Vanguard Monks DPS Parser
Double XP Weekend - March 10th-12th
Official Vanguard News
An error occured!
Error Message: MagpieRSS: Failed to parse RSS file. (mismatched tag at line 23, column 2)
User Info
Welcome,
Guest
. Please
login
or
register
.
December 01, 2008, 01:26:24 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
News Box
Welcome to Vanguard Monks!
Key Stats
9260
Posts in
1001
Topics by
4092
Members
Latest Member:
AQorernarommuch
Vanguard Monks
|
Monk Discussion
|
Monk General
|
Monk balance (form v form)
« previous
next »
Pages:
[
1
]
Author
Topic: Monk balance (form v form) (Read 936 times)
Fujitsu
Sensei
Karma: +23/-20
Posts: 847
Monk balance (form v form)
«
on:
December 13, 2007, 07:23:13 PM »
So im switching forms again to update the skills lists and lo what to my wondering eyes should appear?
Deadly adder hand 5 22end 1 32s/g/i 4k dmg over 32 sec +1400 on finish +minus str from target
This is the harmonious version of
Feet of the fire dragon 4 22end 1 16s/g/i 1845 dmg over 16s
So lets note a few things
1) harmonious lasts 2x as long
2) harmonious does 3x as much total dmg
3) harmonious also comes with a massive str debuff
4) Feet of the fire dragon did 1k dmg (800dmg increase) prior gu 3.2
5) Deadly adder hand used to do 700 dmg after 32s (finishing dmg doubled, and a 4k dot was added to it)
Sorry i just keep failing to see how dragon monks can compete when harmonious monks are getting dmg buffs out the wazo. I mean i could have understood the dmg doubling to 1400 and it being spread out over 32 sec instead of all at once at the end, but jebus, 4k dmg over 32 sec? Thats MORE then dragons do, add in the extra 1400 dmg at the end, and its roughly 2.3k more dmg then dragons do with 2x feets of the fire dragon.
I really would like to see feet of the fire dragon uped to 4k dmg 32 sec with a con debuff on it. Otherwise whats the point, dragons offensive stance sucks, our buff is currently a 280 sv fire ds (which it will stay for a good 4weeks minimum).
Additionally, steal the wind 3 needs to be put on a 1minute timer or drunken/dragons dodge based defensive attack needs to be made instantly reuseable.
Logged
Xenophon
Desciple
Karma: +1/-0
Posts: 48
Re: Monk balance (form v form)
«
Reply #1 on:
December 13, 2007, 09:13:12 PM »
Rather than isolating one skill vs a perceived counterpart, I think it would be a better idea to compare overall dps outputs of the forms to determine whether things need to be changed. The dps of deadly adder hand may be higher than feet of the fire dragon, but do harmonious monks really do more dps than dragon monks overall?
As I understand it, each form is supposed to play differently and therefore it isn't a good idea to give each form the same skills with different names. There ought to be a differentiation in the play styles used by the different forms.
Also, it wouldn't be surprising to see some dragon and drunken monk changes in the near future. The majority of the patch notes seemed to be for harmonious monks this time around; dragons and drunks still haven't received a passive ability and most dragon and drunk specific abilities remained the same I think. This leads me to believe that sony may have overhauled general monks and the harmonious form first and are poised to do the other forms at another time, hopefully soon.
Logged
Xenophon
Venerable Warriors
Fujitsu
Sensei
Karma: +23/-20
Posts: 847
Re: Monk balance (form v form)
«
Reply #2 on:
December 13, 2007, 10:32:17 PM »
Well you are right about one thing, the majority of the changes benifited harmonious. With very little for dragon. Drunken got a few skill timers reduced, lost an edurance attack (jeering kick) that now costs jin and is only useable every 30 seconds. Their foolhardy swagger also no longer adds hate to them.
with this patch its next to impossible for drunken to hold agro like before, but they are now very useful for raid buffing hate.
dragon really didnt get anything, we got the dmg uped on dragon breath, but its still way to low for the reuse timer.
Dragons need their stances reevaluated, imho the mit penalty either needs to go/change or the dps on the stance needs to go up enough to justify 0% mitigaiton for 90% of dragon monks.
they need sundragons converted into something useful dps wise, some form of buff that dragons can keep up 90% of the time thats overall a dps booster
In the description of dragons it says they specialize in high dmg high cost skills. At the moment harmonious and drunken are doing just as much dmg if not more. Give dragons something like chaos volley, a single skill we can spam and each hit consumes hp but does considerably more dmg. That seems pretty high cost to me.
Harmonious monk should be the option for the monks who arent full time dps, and arent full time tanks. A constant group tank/dou tank should be drunken , which i dont see it being anymore since they cant hold agro. A constant dps monk should be dragon, but with the new changes harmonious and drunken are just about even if not more (especially on the harmonious side) then dragon.
Logged
Khana Kopnisien
Sensei
Karma: +9/-4
Posts: 369
Re: Monk balance (form v form)
«
Reply #3 on:
December 14, 2007, 03:36:03 AM »
In my opinion, a rather simply thing (programming wise) to change for Dragons could be this:
- Keep the damage for Feet of the Fire Dragon the same, but make it lower fire resist by a significant amount, making Secret of Fire (a Dragon skillset, after all), do more damage. This way, it could be our limited form of Chaos Volley.
- Make Sun Dragon's Corona a significant self buff for fire & ice resist and remove the BS DS.
- Up the damage on Dragon's Breath by a modifier of x2 (still wouldn't be overpowered) and add a significant accuracy and spell accuracy debuff to it which could last for 30 secs.
- Revert the mitigation penalty on Storm Dragon to what it was before it got 'fixed'. Glass cannons fire at range. Glass battering rams are flawed by design.
This would make Dragons more likely to be top DPS and would give them the limited utility of crippling several foes' offensive power for a while. I don't need more evasion, I don't need more debuffs. I do want to be able to hold my own toe-to-toe (the offensive, hard style should be better at offense than the defensive and all-round style are) and I would like my overwhelming offensive power to have at least some crippling effect on the one I'm fighting.
The niche we should fill IMO are: king of sustained DPS and king of self-buffs. We have nothing else to offer to an average group, anyways.
Logged
Khana Kopnisien /\ 50 Dragon Monk /\ Lowland Elites /\ Halgar
Quinn the Mighty
Monk Lead
Kyoshi
Sensei
Karma: +50/-38
Posts: 443
Re: Monk balance (form v form)
«
Reply #4 on:
December 14, 2007, 06:43:26 AM »
Quote
with this patch its next to impossible for drunken to hold agro like before, but they are now very useful for raid buffing hate.
Look, Since the patch I've not had any problems holding aggro when I wanted to. Players that are complaining just want a spammable jeering kick. F.Y.I. Foolhardy swagger is self targetable, and is an effective taunt IMO. The mode of tanking has changed across the board. You just aren't going to be able to lock a mob down with 1 move anymore.
Completely unrelated to Fujitsu's quote, I do recognize the need for dragons to get some additional love.
The how is the thing.
Some of the stuff mentioned I already had down (Mitigation back to the "Old" way. Dragon Breath upgrade ( I dont think this got the damage upgrade I had talked about.) , Sun Dragon's Corona needs to be changed.
~QTM
«
Last Edit: December 14, 2007, 08:26:55 AM by Quinn the Mighty
»
Logged
Draxs
Grandmaster
Karma: +9/-5
Posts: 132
Re: Monk balance (form v form)
«
Reply #5 on:
December 14, 2007, 07:35:21 AM »
I would like to also see atleast some of the fire/ice mitigation carry over to storm dragon stance that are in the stone dragon. Say 25% of it.
We should have atleast some mitigation to fire and Ice in all of our stance honestly, as Dragon monks me are supposed to be somewhat intune with fire/ice.
Even our HP regen stance should have maybe 35% fire/ice mit.
Adding a fire debuff to feet of fire dragon is one of the simplest yes best ideas I have heard as well. Far from overpowering but gives us a little bit of love.
Dragon definately ned just a little more seperation on the DPS side of things but not a whole lot. A few tweaks here and there will pretty much get Dragons in what I would consider a finished state.
Logged
Draxs
50 Dragon Monk
Brotherhood of the Spider
Xeth
Sergius
Recruit
Karma: +1/-0
Posts: 14
Re: Monk balance (form v form)
«
Reply #6 on:
December 14, 2007, 08:15:48 AM »
Quote from: Quinn the Mighty on December 14, 2007, 06:43:26 AM
Players that are complaining just want a spammable jeering kick. F.Y.I. Foolhardy swagger is self targetable, and is an effective taunt IMO. The mode of tanking has changed across the board. You just aren't going to be able to lock a mob down with 1 move anymore.
~QTM
~QTM
This statement is completely unfair.
Its was not just about holding hate, much more important was taking hate when needed. It allowed the drunken monk to save his group, take pressure off healers when the tank was spiking, rescue a caster and many other things. Your role in group and raid was very dynamic. The combined abilities of being able to take hate at will plus avoid damage while you had it, then loose it at will were very powerful and fun.
My role now is useful, but not heroic. Missing are the brief moments of glory where you saved a friend. That is what I miss, not spamming jeering kick.
Side Note: To be an effective tank, spamming jeering kick was a terrible idea; Foolhardy swagger + refresh reduction was much more effective. Spamming jeering kick got you killed.
«
Last Edit: December 14, 2007, 08:25:59 AM by Sergius
»
Logged
Sergius
Recruit
Karma: +1/-0
Posts: 14
Re: Monk balance (form v form)
«
Reply #7 on:
December 14, 2007, 08:39:40 AM »
Look. I fully agree that I should not have been able to tank the guardians in APW for the whole fight. During beta 4 guildies went in there and we could kill them with ease. I knew we had to be changed because that was unreasonably powerful. My issue is not with that.
My issue is that the drunken monk went from a very dynamic class with many opportunities for heroic episodes to a nearly one dimensional DPS class. Before you could be a great monk. Now you are just a monk and player skill counts for much less.
Of course now I have 2 hate abilties to feed the tank but thats boring, brainless and easy.
Logged
Quinn the Mighty
Monk Lead
Kyoshi
Sensei
Karma: +50/-38
Posts: 443
Re: Monk balance (form v form)
«
Reply #8 on:
December 14, 2007, 08:50:15 AM »
I agree my comments were a touch generalized, and not neccessarily directed at a particular persons playstyle Sergius, please don't think I was specificly targeting you with those comments.
As I dont want to derail the current thread's topic I'll start a new thread looking for feedback on Drunken Style post GU3.3
~QTM
Logged
Pages:
[
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Vanguard Monks
-----------------------------
=> Introductions
=> News
=> Website Q&A
-----------------------------
Monk Discussion
-----------------------------
=> Monk General
=> Monk Tactics & Techniques
=> Monk Gear & Equipment
=> Monk Quests
-----------------------------
Disciple Discussion
-----------------------------
=> Disciple General
=> Disciple Tactics & Techniques
=> Disciple Gear & Equipment
=> Disciple Quests
-----------------------------
General Topics
-----------------------------
=> Vanguard General
=> Vanguard Official Patch Notes
=> Non-Monk Class Discussion
=> Player vs Player
=> Off-Topic