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September 06, 2008, 07:14:00 PM

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Vanguard Monks  |  Monk Discussion  |  Monk General  |  Please post GU3.2-3.3 Bugs here « previous next »
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Author Topic: Please post GU3.2-3.3 Bugs here  (Read 5294 times)
Hikage
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« Reply #15 on: December 14, 2007, 06:06:51 PM »

  • Aum Liat buff icon does not display the +25% endurance cost.

  • Diamond Body (30 harmonious innate) displays two buff icons.

  • North Wind Snaps the Trunk 1 still includes a line saying you hit yourself with the ability.

  • This may not be related to GU3, but upon hitting 42 a few nights ago I used Aum of the Harmonious Path to try and learn new abilities.  It took three or four attempts to learn NWST1, and after that I used the aum multiple times to attempt learning more abilities;  Each attempt resulted in no new abilities, and I do not get a message saying "You have nothing new to learn this level."  After leveling to 43, and after GU3, I still do not get a message telling me I have nothing new to learn-- It reads that I use the ability, and nothing else.
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Hikage
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RhoShan
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« Reply #16 on: December 16, 2007, 09:05:53 AM »

Aum Liat bugs as reported, login it shows but no affects, doesn't show but does definately have the 25% end cost, also if you take a flying mount and land, it still shows icon but speed affects lost.
Many other bugs already reported... and some issues with FD that i'm still having trouble deciding whats really going on.  There any chance that it's not telling you that you've failed at times?  Also i've had it succeed at times, mobs run away... and suddenly rush back and reaggro though i'd not moved or unfeigned.  I stun pulled a mob down near Wardship in one of the dungeons, as it got to group tank began beating on it (got teh established aggro message), i hit FD to keep the 2nd stunned mob from coming, and on success our pulled mob lost aggro, ran back to former pathing, aggroing a  huge train on us... it was like my successful FD took away all aggro from party, not just my own.  Train was caused by attacks in progress as the mob suddenly ran bardspeed back to original location.
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Dragon Monk lvl 50- Xeth server
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Uppercut
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« Reply #17 on: December 16, 2007, 10:03:54 AM »

I had the impression that Secret of Ice and Fire would stack with anything but they keep disappearing
whenever I use transcendance (spelling?). Mabye Ive understod it wrong though Smiley


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RhoShan
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« Reply #18 on: December 16, 2007, 10:15:52 AM »

only one secret allowed at a time, Secret of Transcendance/Secret of Ice/ Secret of Flame.... Secret of celerity was changed to a non-secret ability forget  name
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Khana Kopnisien
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« Reply #19 on: December 16, 2007, 12:29:49 PM »

Fists of Celerity would be that name. But wasn't Transcendence scheduled to become a non-secret buff as well? My memory's a bit hazy atm...
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Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
Sohbek
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« Reply #20 on: December 16, 2007, 06:30:51 PM »

Sadly, I'm not surprised, but...When they made Secret of Fire/Ice toggleable, they didn't fix the animations. I'm still stuck looking like an idiot with gimpy combat moves whenever I have either of these up. Please call attention to this, Quinn. I picked up EQ2 again but I still wanted to play Vanguard - and I really have a hard time playing a game when I look stupid.  I want my skill animations back Sad Starting to lose interest, heh.
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Draxs
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« Reply #21 on: December 18, 2007, 08:07:15 AM »

Fists of Celerity would be that name. But wasn't Transcendence scheduled to become a non-secret buff as well? My memory's a bit hazy atm...

Not to my knowledge. It was siply getting a reduction to reuse iirc.
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Draxs
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Nofoot Moorski
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« Reply #22 on: December 18, 2007, 11:08:18 AM »

Quote
1) useing aums to learn new skills still removes finishers from the combat bar

Fujitsu, Thanks for pointing that out! I noticed it when I would level but wasn't sure why and had assumed it was a CoreUI3 bug.

I also seem to have debuffs appear to land (Secret of ice/Adder Hand) but show no icons in the debuff window. Not sure if the effect is actually there or not.

nofoot.
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Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #23 on: December 18, 2007, 12:34:34 PM »

the no icon thing is a ui issue.  check to make sure u have the newest version of core ui.  Then go to Settings -> Window customize (button at the bottom) and make sure "Debuffs horizantal (mine)" is checked.
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Quinn the Mighty
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« Reply #24 on: December 18, 2007, 03:03:40 PM »

I have submitted all the above mentioned bugs to SoE, Talisker is trying to get this stuff knocked out ASAP.

~QTM
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Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #25 on: December 18, 2007, 03:21:24 PM »

also now that cross server/game tells are enabled, please feel free to send me tells if im on, i either am on Fujitsu (xeth) Fujitsuu (test) or Nissassa (xeth)

Ive been refering a lot of younger monks to the site as now i feel its  very good site for information on skills, forms , stances, gear etc.  I think the one thing we lack as a community is a stronger quest/guide section.  It would be neat to see a more inclusive "places for monks to quest at X level" as well as "gear to get at certain levels and the quests/mobs to kill for it"
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Sarthiel
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« Reply #26 on: December 18, 2007, 10:49:42 PM »

not sure if this is intended or not, but fists of celerity and errant strikes does not appear to work with three finger strike and hammer fist
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Jiksis
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« Reply #27 on: December 25, 2007, 07:29:31 AM »

A minor issue but annoying none the less.  Flying kick, if placed on a hot bar, does not "light" up correctly.  I have a macro for my chains which obviously does not light up when the skills are available so I drag the non macro'd ability to the hot bar to act as a visual cue.  Ever since the last game update my flying kick hot key appears to always be active the global cooldown fade effect works but the key never grays out as though it's not available.

All other chain abilities light and dim accordingly, it's just flying kick that seems to be bugged.
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usmanicus
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« Reply #28 on: January 02, 2008, 07:05:28 AM »

I'm having issues with storm stride. Very often rather than me warping to the mob it just makes the mob run to me. It maybe that i'm doing something wrong but i can't think what it is.
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RhoShan
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« Reply #29 on: January 02, 2008, 09:07:05 AM »

I've had that happen, but seems only to be when;
 A) No space behind mob
 B) No line of sight with area behind mob
I just adapted that thinking to my pulling methods and it seems to work predictably each time to draw the beastie to me.
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Dragon Monk lvl 50- Xeth server
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