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August 08, 2008, 02:43:02 PM

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Vanguard Monks  |  Monk Discussion  |  Monk General  |  Please post GU3.2-3.3 Bugs here « previous next »
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Author Topic: Please post GU3.2-3.3 Bugs here  (Read 4823 times)
Delenya
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« Reply #30 on: January 03, 2008, 07:11:40 AM »

Still the gay "Feign Death III has been toggled off." Which really sucks, when you just stand up for no reason and there are 2 Mobs right next to you, those APW Mobs normally don't give you that much time to get away.... knuppel2

Also the new Rank of Secret of Ice has Animations, when using styles, all pre-3.3 Secret Ranks still don't have any animations, just punching all the time, even street fighter had better animations in DOS.... idiot2
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Fujitsu
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« Reply #31 on: January 04, 2008, 10:59:51 AM »

So after playing drunken for a solid 2 weeks (trying to make sure i get a good bug list)

1) clumsy whirl---its currently an ae, was it before hand? its the defensive drunken skill after a dodge.  Its description doesnt say its ae, and its rather bothersome to me when descriptions dont match what its actually doing.

2) Slap hands, it says im "blocking" the attack and countering for X dmg.  However the block and dmg message are a different color then the "you hit xy for z dmg" and after a few parses im really not noticing mob hp go down from the counter attacks where as i actually think im taking the dmg.  I was trying it on weaker mobs that wouldnt kill me, 4 dot lvl 32s and i wouldnt see their hp go down and mine would go down twice as fast..... long story short i think its buged and im currently taking dmg instead of the target......also can we get the end cost lowered to 3-5 (i think its 9 atm)

3)Foolhardy swagger is for sure not adding hate correctly, i wouldnt be suprised if it was TRANSFERing 12% of my agro to the target.  Which would make sense why more then 2-3 feeds turns into almost no noticable difference (youve lost most of your hate)

4)Stormstride is buged, its not teleporting when mobs have their backs to walls, infact half the time it does a regular attack from my current position.  this is good and bad, its NOT getting me stuck in walls, but at the same time i wish it wouldnt fire off the attack if its not going to teleport me.

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Kivik
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« Reply #32 on: January 04, 2008, 03:35:57 PM »

Clumsy whirl has always been a ae counter attack
Foolhardy Swagger definatly does not  add hate to my defensive target(have tested many different situations and never has it  done what it should do) as a 14 percent hate builder.
After a relog aum liat buff icon stays up but the  effects are gone for the runspeed.
a few  times after a FD mobs still come at me and attack even though the success on fd worked,this has happened in several ways.1 If i nerve strike sometimes very rarely the fd clears the agro but mob comes to kill me anyway.
2 sometimes when splitting a  roamer set and fd works  1 mob seems to continue to agro  and will kill me if i dont re FD(could be due to APW lag issues though)
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Khana Kopnisien
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« Reply #33 on: January 05, 2008, 04:24:58 PM »

Chains are totally SNARFED up for me. The finishers' icons stay lit up the entire time, making it very hard to see whether they're actually available or not. Also, chains are canceled without me getting stunned or missing. And finally, I seem to miss more on finishers with a Bladed Staff than I do with a H2H setup, both with maxed skill. All of these are hugely annoying.
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Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
Reyalle
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« Reply #34 on: January 09, 2008, 04:40:17 AM »

My Diamond skin doesn't seem to be removing curse counters - specifically Archon in APW (30 sec almost went the whole duration beofre I called for it to be removed) and Second Warden of Nusibe I noticed it on. 5 min Curse lasted the whole duration.
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RhoShan
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« Reply #35 on: January 14, 2008, 10:37:00 AM »

Having an issue with finishers similiar to Khana's i think.  One thing i noticed is.. if a mob dies and i'm currently with a unusued crit... switching targets and having another crit chain start does restart the timer for the new mob, however.. many times i'm seeing it say 'this ability is unavailable' or something to that affect.  Same holding true with counters.  And like Khana explained, hotkeys are a nightmare staying highlighted after use etc, still vanishing after learning new abilities or attempting to.  I've always had to redrag hotkeys to my bar for counters each time i log in (i hate using the mouse during play), but even that won't solve the situation with chain attacks remaining lit. 
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RhoShan
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« Reply #36 on: January 14, 2008, 02:57:44 PM »

Is Kick supposed to cap out lower than dodge/parry? or is this another bug too?
Also wondering about Safe Fall, under general, i have Safe Fall maxed out for my lvl, and still have hundreds of points leftover.. was there another skill that we're supposed to have that maybe got left out somewhere alone the line?  Maybe an original version of Feign Death??  Trying to remember back to beta, but can't recall any other skills that may have gotten dropped, any info welcome Smiley, thanks Rho-Shan
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Azrius
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« Reply #37 on: January 16, 2008, 04:28:17 PM »

your dodge/ parry is higher than kick because you probably have +parry / +dodge items.
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rhiadd
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« Reply #38 on: January 25, 2008, 11:58:00 PM »

Not sure if this is a new bug or not, as I just started doing Diplomacy today.  When I play a card in a parlay, my harmonious body stance is toggeled off.  Doesn't happen for legendary tiger stance (or immortal crane, I think). 

Not really high priority, but threw me for a loop when I didn't have my customary 20 jin at all times so I wouldn't have ot wait to meditate very long to recast aum liat while running around.
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Hiko
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« Reply #39 on: January 26, 2008, 04:28:58 PM »

In APW, at the boss fight of Zaraax, I get an attack bug.
It happens as good as every time when iam fighing his angry repare skelleton adds. I cant get to trikker any Chain finisher attacks.
At Zaraax himself or the "lesser" repare skelleton adds , there are no problems.
« Last Edit: January 26, 2008, 06:23:35 PM by Hiko » Logged

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« Reply #40 on: January 26, 2008, 08:41:51 PM »

i had the same bug yesterday but it wasnt tied to that one encounter.   Not sure what caused it but all my finishers lit up as if they were all available all the time, but clicking them did nothing.

I had to feign 10+ times to reset it because /flush all did nothing
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Khana Kopnisien
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« Reply #41 on: January 27, 2008, 07:01:33 AM »

Another issue, this time with Aspect of the Spirit Dragon. I don't know what triggers it, because it worked fine before. What will happen now at times, is:
1- You activate Aspect of the Spirit Dragon. The icon for the buff doesn't show up on your buff list.
2- It drains Endurance until it's depleted, at which point it's supposed to stop. It doesn't, your endurance is permanently draining without the benefits of invis.
3- Since there is no icon for it on the buff list when this bug occurs and since clicking it again activates it again, the only way to cancel this is to use FD or Ignore Pain.

I've had this bug two times yesterday, both in and around APW.
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Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
RhoShan
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« Reply #42 on: January 27, 2008, 12:14:57 PM »

I've not used this recently ... but on alt char's i've used invis and it seems the entire line of invis types are bugged.  They'll show you invis even after it drops, or you'll randomly pop visible.  So it's not just monks on this one, bard and bloodmage versions as well.  Also, an alarming amount of players/npc's dropping into the ground... especially on any sort of incline.  Targettings been a mess because of it, and line of sight issues are running amok.  I've had alot of issues melee'ing due to this, so am temporarily playing alts til it's fixed and i don't get myself killed trying to fight targets i can't see/target.
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Khana Kopnisien
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« Reply #43 on: January 27, 2008, 02:12:42 PM »

Hmm, maybe it is indeed part of the greater invis issue - but it's strange that it keeps draining endurance. Btw, changing stances will drop it as well.
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Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
Caerenya Furystorm
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« Reply #44 on: February 06, 2008, 10:31:57 AM »

Not sure if this is a new bug or not, as I just started doing Diplomacy today.  When I play a card in a parlay, my harmonious body stance is toggeled off.  Doesn't happen for legendary tiger stance (or immortal crane, I think). 

Not really high priority, but threw me for a loop when I didn't have my customary 20 jin at all times so I wouldn't have ot wait to meditate very long to recast aum liat while running around.

Just posted same on a harmonious monk topic, can confirm.  Think it is new, as I've been doing diplo off and on for quite some time, and only noticed this recently.

Aum Liat: also experiencing the run speed loss when I log in, but additionally I lose run speed when the buff times down to 35 mins left or after.  I lose run speed most consistently between 31m and 29m left.  Highly annoying in association with the Harmonious stance bug  Smiley
Edit: I've also noticed lately that the buff times down normally with run speed intact if I'm windowed out for 40 mins or so, forum-ranting.  Grin
« Last Edit: February 06, 2008, 10:34:17 AM by Caerenya Furystorm » Logged


Monking Harmoniously since 2007
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