Have we ever revisited the idea of additional/alternate weapons for monks? Just never understood why we needed 3 seperate hand weapons (handwraps,claws/ulaks, knuckles). I mean, yes keep those, but i'd prefer them lumped into one skil category, and the graphics altered so you can tell which is being used. Though that might be a setting thing, on my screen they all look like a form of looser fitting brass knuckles. Would love to see those other 2 skill areas used for other tradiitional monk weapons. I've noticed many times on my blood mage that there's some interesting looking animations for dual weilding batons. I miss Batons

. Could have batons/clubs as one of the other categories for added variety. Assuming the animations are already in there would just take some code changing no? And i mentioned before in another post a while back there's already Sai's in game, though i'd personally drool over an opportunity to dual weild some nunchaku

I know there's alot that we already need fixed, but sounds like alots coming. And since they've stated they want to improve the graphics in game, and put the sexy back in... why not throw in some coolness to boot. Of course fix the issues first, but there's other teams that could get a leg up on other things to be added into the game eventually. Once the tutorial island is done that is

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Just trying to come up with some more ways that prove Monks are the Coolest class in the game!