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Topic: Raid Arguement (Read 2229 times)
Jaako
Recruit
Karma: +0/-0
Posts: 6
Raid Arguement
«
on:
December 05, 2007, 11:54:19 AM »
I'd like to know, what arguement will get us into raids.
Yeah, we got DPS, but seriously, it's not superior to everybody else
and there are a lot of other classes, that can do DPS.
We got FD, granted. But it's nothing which is in any way crucial for a raid.
But that's about it.
So, what will get us into raids ? Is there any undenialable argument, which
makes a Raid Leader think: Yes, we NEED a monk in here.
Kinda obious, that you will take bards, you really need their songs, if not
3 of them (one for every group). But what about us ?
Do you have any arguement, which is convincing why a raid needs a monk ?
If so, please post about it. I'd really like to know. So far I don't see any.
Which is really frustrating me ... What will our Buffs in next Patch do good,
if there is still nothing to make a Raid Leader say: Where is our monk ?
Hoping for some postive responses.
Logged
Draxs
Grandmaster
Karma: +9/-5
Posts: 132
Re: Raid Arguement
«
Reply #1 on:
December 05, 2007, 11:58:59 AM »
We are the pullers. As yes, it is pretty much mondatory to have atleast 1 monk if not 2.
Logged
Draxs
50 Dragon Monk
Brotherhood of the Spider
Xeth
Jaako
Recruit
Karma: +0/-0
Posts: 6
Re: Raid Arguement
«
Reply #2 on:
December 05, 2007, 12:04:37 PM »
Quote from: Draxs on December 05, 2007, 11:58:59 AM
We are the pullers. As yes, it is pretty much mondatory to have atleast 1 monk if not 2.
And you can't pull with something else than a monk, or what ? Are there that many trash
packs, where you will want a monk as puller ? To be quite honest, I haven't pulled a lot
packs in my playtime. There were very few cases, where someone let me. And although
I have splitted some packs, I don't have any idea as to how I really do it, there is no guide
to it either. Is there really a technic to split the mobs like 90% of the time and not just after
x pulls with some luck. Call me a noob, but I just never really had the chance to do a lot
of splitting.
Logged
Quinn the Mighty
Monk Lead
Kyoshi
Sensei
Karma: +50/-38
Posts: 443
Re: Raid Arguement
«
Reply #3 on:
December 05, 2007, 12:26:49 PM »
For trash your pull team will prolly be 1 or 2 monks and a bard or 2. when it comes time for the big pull its usually the monk who get to be the speedbump as no other class can abort the pull if it goes to crap.
Lull only gets you so far......
~QTM
«
Last Edit: December 06, 2007, 09:39:56 AM by Quinn the Mighty
»
Logged
Fujitsu
Sensei
Karma: +23/-20
Posts: 847
Re: Raid Arguement
«
Reply #4 on:
December 05, 2007, 12:52:23 PM »
1) Pulling (see above) long story short a barb lull pulling only works so well, and they cant abort a bad pull
2) Corpse run: See stealth mobs mean monks do most of the corpse runs
3) 5-6 boss fights require non stop ae's, and no other class gets as many or as powerful of ae's as us (which is sad considering how weak they are)
4) monks dont require range or stealth/mobs back sides, so our dps is the same for 99% of the mobs. (Although there are a few ranged only mobs, so hope you all got the infinite shurikens from Celestial ward)
5) on test, our dps isnt a joke anymore, we can easily keep up with any other class now, maybe not a sorc chain casting CV with a full time healer, but we arent the joke we are on live
Logged
Jaako
Recruit
Karma: +0/-0
Posts: 6
Re: Raid Arguement
«
Reply #5 on:
December 05, 2007, 05:53:42 PM »
Meh, got logged out.
So again in short:
Other pullers can just die on a bad pull without wiping the raid, eh ?
2) I don't really get what you mean. Did you mean, that a corpse run is only possible with FD as the mobs there see through stealth ?
3) Good point.
4) Can't believe they would screw up rogues that much, by taking away the possibilty to use stealth or get behind the mob. They would cry, and they would have a good reason. I wouldn't mind if it was the case though
5) Other classes can replace our DPS. Even if it ain't that bad anymore.
Do Rogues have some badass utilty ? I saw an "efficient" raidsetup with 2 Rogues, one for pushing aggro and one in melee group, but in the melee group there was a point "Monk / Ranger". So we were considered optional and replaceable by the only other class he didn't mention. Could have also wrote: "Any melee".
Maybe he got no clue, maybe I don't. Clear it up for me.
Logged
Xenophon
Desciple
Karma: +1/-0
Posts: 48
Re: Raid Arguement
«
Reply #6 on:
December 05, 2007, 06:21:11 PM »
To me, it sounds like what you're fishing for here is a trait that will make monks required for raiding. Yes, our dps can be replaced by other classes and yes other classes can pull, but so can we. There's some flexibility in which classes are needed for a raid to happen and I think that's healthy. I think the ideal situation is that there shouldn't be any class that is required for raiding properly, but all classes ought to be able to bring something to the table.
As for what we can bring to the table, dps is nothing to scoff at, really. To have high dps (read high, not necessarily highest) is the reason I chose to be an offensive fighter and not a healer or tank. Mobs need to take damage to die, raid mobs need to take a lot of damage, so there's no reason to feel that we aren't filling a critical role. The main difference is that there is a bigger pool of classes designed to fill this role, but this is okay because a lot of people are needed to fill the need.
As for pulling, I'm sure if you asked, your raid leaders would let you and other monks pull a few raids. You may not get to do it every time, but at least some times. Same goes for corpse runs. Honestly, I think that FD would be quicker and more desirable than waiting for a rogue to stealth back from the spawn point or however it goes, but it's still good that it's an option in case the monk dies somehow or is not available.
Bottom line is that there's no need to be the best to fill a meaningful role. At least, that's how I see it
Logged
Xenophon
Venerable Warriors
hattori
Guest
Re: Raid Arguement
«
Reply #7 on:
December 05, 2007, 08:38:38 PM »
necro's can fd pull so can disc and there another class that gets fd do they not?
u mention "will raid leaders let monks pull?
umm i dont think vanguard gonna have a pre raid school lesson in raiding for guild leaders only, its gonna be a learn as u go type deal.
i think bottom line is how u play ur class and how many peeps u have in a raid party that can play there class
im not sweating it anymore i love my monk for what it does and i will see what the eviroment in apw allows me to do as a monk there one advantage a tru monk has over any other class and even other monks and that patience.
ive seen it over n over agin peeps rather hurry pull three mobs and if it get to bad evac u mentioned u dont get to pull in grps other classes did most of the pulling i /agree ive seen it .
whats gonna happen in apw ?? lots peeps so used to three four mobs pulls with evac on stand by.
then dont forget getting 50% in the fight all these other classes better no whats up monks cant chain heal work agrro ect ect they dont listen n learn n react correctly grps gonna wipe. my advice is just be patient observe and play close attention to what u can and cannot do.
Logged
Deshiro Mifune
Master
Karma: +2/-0
Posts: 68
Re: Raid Arguement
«
Reply #8 on:
December 06, 2007, 07:10:49 AM »
Quote from: Fujitsu on December 05, 2007, 12:52:23 PM
2) Corpse run: See stealth mobs mean monks do most of the corpse runs
Corpse run? For what? All items are soulboud! You need your food or some flowers from you backpack to move back there? End of raid day? Well summon that stone than.
Quote from: Fujitsu on December 05, 2007, 12:52:23 PM
3) 5-6 boss fights require non stop ae's, and no other class gets as many or as powerful of ae's as us (which is sad considering how weak they are)
Never ever saw Ranger do his AE style chain? Normal sumary ot this 3 part chain is about 25K - forget to mach ever this with poor Dragon AE`s. With Feral stike starting before (yes some good rangers can draw agro from one of those group mobs and survive) they can toss about 70K from those 3 part chain AE.
They can even do some serious Range AE damage.
Quote from: Fujitsu on December 05, 2007, 12:52:23 PM
4) monks dont require range or stealth/mobs back sides, so our dps is the same for 99% of the mobs. (Although there are a few ranged only mobs, so hope you all got the infinite shurikens from Celestial ward)
Ranger wins - no doubt and he got some good buffs at the top.
To be seroius, Monks (or one Monk) will pull in raid - no need to take more than 1 or 2. Fill up with Rangers, Bards and some crank backstabers.
End of story
Logged
.oO Deshiro Mifune the Hurricane Oo.
Annexion - Halgar Server
"You don't just go around punching people. You have to say something cool first." Joe Hallenbeck-The Last Boy Scout
Fujitsu
Sensei
Karma: +23/-20
Posts: 847
Re: Raid Arguement
«
Reply #9 on:
December 06, 2007, 08:14:59 AM »
Corpse runs was refering to raid whipes, ONE monk can run back and rez a healer after a whipe. No rogue/ranger can do it.
Yeah rangers ae's are hella nice, they are also a finisher from a crit, and 1 min reuse time. A dragon monk can average 5k, 5k 15k with our ae line every 30 seconds (with bard in group, which in raids there always will be and jin strike for the last hit)
Dont forget monks (dragon) get 2 regular ae's that far out damage rangers , and ours are instant reuse, 1 big dmg ae every min doesnt mean squat if we can do 10-12 in the same time and surpass their dmg. We may not get a 70k hit on an ae finisher, but im happy with raid buffs hitting for 15k on an ae every 30 sec, then spaming my 5k ae ( dragon one with bard/cleric buffs) for the remaining 20 seconds i wait on refresh.
In a ranged fight, rangers win hands down, and a fight where mobs flux or are constantly moving, monks >rogues>rangers. Changes to rangers means they have to spec in wisdom if they want to put up a decent ranged fight, which means they have to pick Ranged or melee.
Another pro of a monk, is if you are smart you can go full out dps and never peel. 1 fd at 15 seconds into the fight and another at 45 into the fight (on average 5 min boss fight) and your so low on the agro list you can go full out till about 3-4 minutes, and then you can feign again.
Yes disciples can fd pull, as long as their 1 fd a min works. Thats right their fd is a 1 min reuse.
Yes necros can fd pull, and better so with their pets, but they dont get 40 range stars to give them an advantage/running start, a necro 20-25 meters from a raid mob will probably agro. making their atempt next to useless.
Logged
Jaako
Recruit
Karma: +0/-0
Posts: 6
Re: Raid Arguement
«
Reply #10 on:
December 06, 2007, 10:42:46 AM »
Quote from: Xenophon on December 05, 2007, 06:21:11 PM
To me, it sounds like what you're fishing for here is a trait that will make monks required for raiding. Yes, our dps can be replaced by other classes and yes other classes can pull, but so can we. There's some flexibility in which classes are needed for a raid to happen and I think that's healthy. I think the ideal situation is that there shouldn't be any class that is required for raiding properly, but all classes ought to be able to bring something to the table.
Don't see anything wrong with that. Bards ARE required, their buffs are just too insane to leave them out.
On a side note, I'm not asking for making Monks required, just for making Monks wanted.
People will sure as hell say: "I WANT A BARD!"
Nobody will say that about a Monk. Probably not many will say,
we are a wasted Raidspot, but we are nowhere near being wanted.
Logged
Draxs
Grandmaster
Karma: +9/-5
Posts: 132
Re: Raid Arguement
«
Reply #11 on:
December 06, 2007, 12:33:53 PM »
Non-monks pulling for an entire raid clearing is almost not even an option.
Understant we are talking about lvl 53 mobs here. That puts FD at 80% chance of success. (I personally have failed 6 times in a row before)
Necros have a cast time and little to no mitigation. you will be rezzing/rebuffing them all night long.
Disc have a 1min timer so they can attempt a pull every min with a guarented death if they fail, which they will.. 20% of the time.
You can argue all the points you want but from a rading standpoint you must have atleast 1 monk to effectively raid in APW.
Notice I said effectively. If your content spending all night wasting time rezzing/rebuffing other classes that dont have an instant reuse FD then by all means you can. Or you can just let multiple people die on every pull and use the REAL FD that all classes get. Either way it's prety rediculous and should be a very last resort.
Logged
Draxs
50 Dragon Monk
Brotherhood of the Spider
Xeth
usmanicus
Recruit
Karma: +0/-0
Posts: 23
Re: Raid Arguement
«
Reply #12 on:
December 08, 2007, 03:57:39 AM »
Because will make raids go faster.
A couple of monks using goading slap = much faster build up of hate on the tank = healers and DPS can go harder sooner.
Safest class for pulling mobs means higher success rate.
Multitude of debuffs are very important.
Amoung the highest DPS after GU3.
But above all what will make your monk wanted in a raid group is how you play it, as you say lots of classes can all do these things in thier own way, but being good at what you do in a raid situation will make you a valuable member of a team and looked for.
Logged
Kivik
Grandmaster
Karma: +0/-1
Posts: 106
Re: Raid Arguement
«
Reply #13 on:
December 08, 2007, 07:03:28 AM »
Quote from: usmanicus on December 08, 2007, 03:57:39 AM
Because will make raids go faster.
A couple of monks using goading slap = much faster build up of hate on the tank = healers and DPS can go harder sooner.
Safest class for pulling mobs means higher success rate.
Multitude of debuffs are very important.
Amoung the highest DPS after GU3.
But above all what will make your monk wanted in a raid group is how you play it, as you say lots of classes can all do these things in thier own way, but being good at what you do in a raid situation will make you a valuable member of a team and looked for.
All of this couldnt be more True and should only get better for us as the monk class gets further tweaks as the game progresses.
Though our guild only has 3 monks 2 are Always in the raid.That said I think it boils down to How you and your Guild raid leaders Play.Alot of people still dont realize a monk or 2 monks potential ,its up to us to tell and show them.
«
Last Edit: December 08, 2007, 08:28:11 AM by Kivik
»
Logged
Sergius
Recruit
Karma: +1/-0
Posts: 14
Re: Raid Arguement
«
Reply #14 on:
December 08, 2007, 07:35:56 AM »
Quote from: Kivik on December 08, 2007, 07:03:28 AM
Thought our guild only has 3 monks 2 are Always in the raid.That said I think it boils down to How you and your Guild raid leaders Play.Alot of people still dont realize a monk or 2 monks potential ,its up to us to tell and show them.
We run into the same thing, people underestimate the monk. Heh... not long ago the big secret was drunkens were AWESOME tanks too. You had to work on it; There were many facets you had to pay attention too and the group had to work together but we could hold hate better and take less damage on a single target. We could do some amazing things even in APW.
I can accept that those of us who played this way may have been too good at it an needed to be nerfed for the good of the game. I new it had to get noticed sometime.
But we will rise again.
Logged
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