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December 01, 2008, 08:56:31 PM

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Vanguard Monks  |  Monk Discussion  |  Monk General  |  FD 2.0 to arrive GU #3 « previous next »
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Author Topic: FD 2.0 to arrive GU #3  (Read 8862 times)
Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #90 on: December 08, 2007, 06:47:21 PM »

it already is skill based at the moment i beleive, when gu3.1 went live so did the first half of the changes to fd.

All thats left is the fixt for casters breaking FD and for adding a pause in the mobs returning home.

And yes FD across the board was changed from monk/disc/necro
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RhoShan
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« Reply #91 on: December 09, 2007, 10:26:25 AM »

If you dot a mob and successfully FD, does the dot drop automatically returning the mob to full health?  Just wondering if you were able to single pull using a dot to leave aggro on just the one mob when they return to their spawn points.
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Dragon Monk lvl 50- Xeth server
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hattori
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« Reply #92 on: December 09, 2007, 11:09:16 AM »

as it stands now we udr the term limked mobs  take a mob and split in half what one half does the other half does as well so i can pull on  dot it fd they both go back , i can see my dot doin damage on my targeted mob.
 but if i stand up the dotted mob agro's me and so does the linked mob.

another view of this is i was messin around in cw decided to pul a blood howler there were to roamers by the way so i tagged on it agroed me but second one didnt, ok well cool.. 'not'  i pulled the tagged mob back first to left then to the right the second mob tho not aggroed by link but linked just same it follwed the tagged mob in any direction i was pulling.

i'ts better to fd to lose the aggro of all mobs thenit it to fd and have one camp ya for several reason but one ill say if ur in a grp and it goes bad u back off and ur low on hp if ur still in combat mode from one mob ur hp not gonna rise super super slow if it does.

no one getting a rez and ur just better of dead at spawn alter with rest grp fight alll back in for named or ts ect ect
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RhoShan
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« Reply #93 on: December 09, 2007, 11:42:08 AM »

Guess i should have specified for non linked mobs.  Would still love to see them sever the links completely and just give boss/named mobs larger aggro areas, or ability to call for help.  Still, answers my question and thanks

Fujitsu "when gu3.1 went live"...
I'm slacking bad, didn't realize it had gone live already... i work way too much
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Draxs
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« Reply #94 on: December 10, 2007, 02:50:48 PM »

At work and trying to remember... do mobs hang around after they kill you ?  That's what old eq1 had, and a random time period that they lingered over the fallen.  Sounds like the whole things an issue with the way mobs path... i've pulled before only to feign, and noticed roamers run back to where they would have ended up if they'd continued along without my having disturbed them.  Like somehow their still tracking the path they would have taken.  Sorta seemed like their pathing was too pre-ordained.  Maybe they learned it in MOB 101 : Be here or be square!

I believe this is the current idea of the new mob interations with FD.

It will likely end up almost exactly as EQ FD other than it will contiinue to be a single check for FD instead of each mob. So 1 check but mobs return to their spots after FD at varrying rates.
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Draxs
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