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Vanguard Monks  |  Monk Discussion  |  Monk General  |  Upset about Endurance regen « previous next »
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Author Topic: Upset about Endurance regen  (Read 1150 times)
Deshiro Mifune
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« on: November 09, 2007, 02:34:52 AM »

Need some answers mates, got a bit confused about old and new endu regen rules yada yada

Maybe im just dont realize it right, dunno...

Ok, this are the actual endurance regen stats (corect me please if im false)

Offense fighter:

20 endurance every 4 second - after 20 seconds we got a full bar of 100 endurance,  right?
Weapons are suited with endurance per second, let say 2 endu / second so it would be 8 endurance per tick.

With one such weapon we got 28 endurance every tick, every 4 seconds - right?

 Can anyone please explain me, how it is after a change, take it same with one weapon with 2 endurance/sec and normal offensive fighter regen. Just to see how bad the nerf is or not.

Bet some of you know this perfect  Wink

thanks
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Diagoras
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« Reply #1 on: November 09, 2007, 04:37:41 AM »

Not really a nerf, a long overdue fix.  End regen on items is supposed to work per tick not per second, per second means its too easy to keep end nice and full.
Endurance regen on items is supposed to work the same as man regen does-per tick, not per second. So it would be 22 end regen per tick not 28

Thats how i understand it
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Fujitsu
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« Reply #2 on: November 09, 2007, 05:43:25 AM »

Old system:

Base endurance regen was 20 per 3 seconds(15 sec to max endurance).  Items added regen per one second.  ALA +2 endurance regen would add 6 endurance per tic of regular endurance. 

New System:
Base endurance regen is 20 per 3 seconds.

+End regen items adds endurance OVER 6 seconds (it acctually still adds it per second, but it divides the +endurance regen by 6)
 ALA  +2 end regen nets 2 end per 6 sec,  1/3 of an endurance per 1 second (aka every 3 seconds youll gain 1 endurance. 
+12 endurance regen nets 12 end per 6 sec, 2 endurance per second.
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Deshiro Mifune
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« Reply #3 on: November 09, 2007, 06:31:20 AM »

Ok, thanks - now its clarly. So the most endurance regen items are worth SNARF now. Well maybe not that less but not worth much  Wink 

Noone will pay huge money for a +2 endu regen longsword more. From a view of a crafter its hard....
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Quinn the Mighty
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« Reply #4 on: November 09, 2007, 07:14:24 AM »

I know it's perceived as a nerf, but with Aum Ti  running + a spirited martial sword of scorching I could solo 4 dot melee only mobs just using a counterattack / dodge macro and I would finish a fight near full health / end.


~QTM
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Deshiro Mifune
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« Reply #5 on: November 09, 2007, 08:41:24 AM »

I know it's perceived as a nerf, but with Aum Ti  running + a spirited martial sword of scorching I could solo 4 dot melee only mobs just using a counterattack / dodge macro and I would finish a fight near full health / end.


~QTM

Well, thats not my type of fighting - crunching 5 minutes one button  Wink

I dont count it as a "huge nerf"  - i asked this cause of buying/selling regen gear. Bet after this "fix" they will drop in price much.

Btw QTM, another question - i heared that 100% dodge/parry styles get 5 sec reuse timer ? (ranger ar speaking of it their parry get 5 sec reuse instead of instant) - you know something? Cause guess if they toss it to rangers, we are not that far....
« Last Edit: November 09, 2007, 08:44:19 AM by Deshiro Mifune » Logged

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« Reply #6 on: November 09, 2007, 10:24:52 AM »

Old system:

Base endurance regen was 20 per 3 seconds(15 sec to max endurance).  Items added regen per one second.  ALA +2 endurance regen would add 6 endurance per tic of regular endurance. 

New System:
Base endurance regen is 20 per 3 seconds.

+End regen items adds endurance OVER 6 seconds (it acctually still adds it per second, but it divides the +endurance regen by 6)
 ALA  +2 end regen nets 2 end per 6 sec,  1/3 of an endurance per 1 second (aka every 3 seconds youll gain 1 endurance. 
+12 endurance regen nets 12 end per 6 sec, 2 endurance per second.

I don't understand why they would'n't just make it regen/3 secs to keep it inline with the regular ticks...  I think this is a huge nerf.  As a lvl 50 LWL and a LVL 50 dragon monk (and a lvl50 DK).  This upsets me greatly!

Additionally, why are the res crys of recovery so damned rare?  Renewal seem to "drop/deconned" regularly.
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Meiyo
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« Reply #7 on: November 09, 2007, 12:51:11 PM »

thanks for the expanatin on the regen also.
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Convict Meiyo
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Deshiro Mifune
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« Reply #8 on: November 19, 2007, 01:53:59 AM »

I readed somewhere that the endurance regen items would be tweaked a bit (at least a 1 endu regen item original copied to 1 end per 6 sec would be nonsence) so i think that a 2 regen per second items would be swaped to maybe 4 regen per 6 sec items - so they would be at least that what they are wanted to be (2 endu regen per tic -> 3 sec, not 2 per one sec as it is now)

Well the point is, would the old weapons/armor would be changed too? Buying now a ger or beter wait after the patch, what do you think guys?

Anyway, now many years till this endurance patch - anyone an idea?
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Quinn the Mighty
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« Reply #9 on: November 19, 2007, 07:17:44 AM »

The last rumor I heard for a patch put it in the 1st week of Dec.

~QTM
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Draxs
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« Reply #10 on: November 19, 2007, 03:06:35 PM »

I can understand why many people would be upset by the nerf however it had to be done. It was an error on their part to begin with when implimented. Was never designed to be per second.

When I'm full buff in a raid I can not make myself run out of endurance (this is with current full set of endurance regen gear).

They could not have left it like that, it was just simply too much and had to be corrected.
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Draxs
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