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July 04, 2008, 09:51:36 AM

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Vanguard Monks  |  Monk Discussion  |  Monk General  |  what do we want with pushing hands? « previous next »
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Author Topic: what do we want with pushing hands?  (Read 2252 times)
Abaya
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« Reply #15 on: January 25, 2008, 03:00:32 AM »

If you use a UI thats shows not only the symbol but also the names of buffs/debuffs it will say:

Major stance of xxx

so you know when to use the stance kick.

 same fo casters it will say:

Greater Enchantment of xxx

of course you could also mouseover the symbols but thats not really practical Smiley
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Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #16 on: January 25, 2008, 05:47:30 AM »

you can also seperate mobs buffs and debuffs so you can see the 1-3 buffs they cast and can see the strance every time.

I have  mob buffs, debuffs on the mob, weakness on the mob all in seperate columns
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Pusur
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« Reply #17 on: January 25, 2008, 02:04:03 PM »

Cool thanks guys!:)
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RhoShan
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« Reply #18 on: January 25, 2008, 08:40:53 PM »

Since there isn't that many times it's applicable as is... what if it also applied numerous weaknesses? 

Glad someone found this post, i've been looking (not so hard) for us to revisit this ability... it needs to be handy sooner in the game IMO.
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« Reply #19 on: February 14, 2008, 03:34:29 PM »

Just wanted to bring this back up again. Is anything happening with this?

I had known this for a bit, but finally got around to posting.

Our Pushing Hands cost 40 endurance and removes the enemies stance.

The Ranger version "Cripple" has the following effect:

A crippling attack that does 50% weapon damage and reduces opponents damage by xxx for (15) seconds and forces target out of whichever stance they are in.

Seems kind of stupid that ours A) Costs more B)Does no Damage C) Has no additional effects.

This really should be changed in some way.
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Xon
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« Reply #20 on: February 15, 2008, 10:59:59 AM »

I would be for it being improved, but not removed. There are some bosses in APW where you simply must remove them from their stance. Enraged X-83 I believe will be the first one you run into, and I believe that his stance gives him a 100% mitigation ability. He will probably be the second real boss that you encounter in APW.

Yes cripple for Ranger is so much better then Pushing Hands, but you definetely want the ability to remove stances available to more then on class. So instead of going for removal we should go for improvement.

Xon
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Khana Kopnisien
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« Reply #21 on: February 15, 2008, 04:53:46 PM »

I'd go for either 20 Endurance and some damage, or 40 Endurance and an evasion or accuracy debuff. Or - as I originally suggested - having it prevent the mob from entering a stance again in the next period of time.
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Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #22 on: February 15, 2008, 05:51:50 PM »

Not really a change recomendation, but id like a big message to pop up when i knock a mob out of its stance, being as the UI lags so much it sometimes shows mobs in stance a good 10 to 30 secodns after youve knocked them out
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jeanli
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« Reply #23 on: February 15, 2008, 05:53:54 PM »

/agrees with fujitsu
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Shior
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« Reply #24 on: February 16, 2008, 05:32:25 AM »

Sure would be great to get a message when you succesfully knock a mob out of it's stance.

UI delay is annoying but you can add targetrefresh on pushing hands, so you will know when to stop knocking.
/cast "Pushing Hands"
/targetoffensive clear
/assist MA/MT
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jeanli
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« Reply #25 on: February 16, 2008, 10:06:51 AM »

hmm, didnt know about that, ill try it next raid. thanks
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RhoShan
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« Reply #26 on: February 23, 2008, 09:58:21 AM »

They could just leave it as is and remove the timer/cost and i'll shut up ;p

Yes cripple for Ranger is so much better then Pushing Hands, but you definetely want the ability to remove stances available to more then on class. So instead of going for removal we should go for improvement.

Xon

Didn't see anyone suggest removing the ability Xon ... /shrug
No one wants us to lose it, we just want it more useful overall in game, and not just in APW
Especially Me, who yawns at the thought of raiding, peace
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Kivik
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« Reply #27 on: February 23, 2008, 11:54:17 AM »

Adding any form of damage to this attack would be a bad idea..take vercel and siliasauras..their stance is a Very painful damage sheild..and takes several hit to remove.In my opinion just adding a message"x has had their stance removed" would be a great improvement.
As for reuse ..its already fast reuse although the end cost is a bit rough.
Overall its already very useful (yes raiding purpose)except for PvP..fix the PVP side and it would be really good
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hattori
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« Reply #28 on: February 23, 2008, 09:06:24 PM »

i agree with kivik as well i think a text like fd would be cool it either worked or it didnt if it didnt i dont think we should get an endurance cost with it cause the abilty does no great damage.

maybe a regen bar like mana n hp ect  on mob shows how much we have to push get him outa stance?
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Pusur
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« Reply #29 on: March 20, 2008, 06:21:20 AM »

1: make it work instantly.....meaning ONE pushing hands pushes mob out of stance. Kinda silly that you have to push 8-10 times on a mob sometimes... On a mob like DL that delay means A LOT.
2: If not then, yeah, at least give us a message saying we succeeded  Smiley
3: Remove 75% of the end cost.
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