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Vanguard Monks  |  Monk Discussion  |  Monk General  |  LVL 50 Dragon Feed back from test ---few big issues QTM « previous next »
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Author Topic: LVL 50 Dragon Feed back from test ---few big issues QTM  (Read 1287 times)
Fujitsu
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dustincfoley@live.com dfoley323
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« on: November 07, 2007, 06:31:35 PM »

1) Sundering Dragon Claw didnt get its damage increased (palm explodes the heart and feet of the fire dragon both are doubled their old damage at 50)

2) Divine Tsunami: Went from melee + 625 to 300% weapon dmg.    ALA it went from 1000+625 dmg to 3*177 =533.  This was probably an over site, but i doubt the intent was to cut the damage of the lvl 50 dragon ae in third. 
ON TEST  Divine typhoon - 1400 dmg (non crit), Divine avalance - 1600 dmg, Divine tsunami - 1000 dmg.
ON LIVE Divine typhoon - 1200 dmg , Divine avalance -1280 dmg  divine tsunami 1300 dmg
Dmg difference is due to the new iron hands and secret of flames.

3) I still have wave hands in the clouds and north wind breaks the trunk

4)Dragons breath is still useless, its now 1600 dmg every 3 min.   The first hit of divine avalanche line is melee +500 (which at t5 with ur weapons is 1600) with a 30 sec reuse.  Its damage still needs to be way higher, it only went up 600 dmg?

5) Crescent kick went form 200 to 323 dmg.  Not bad, but still really weak.  Patheticlly weak actually.  Still a high crit rate, but i would like to see this skill do more dmg. 

6) the hate transfer on goading slap is the same as on live, but it is slightly more effective, it probably needs to be increased to 2000 though.

7) Three finger strike is still a 6 sec avoidance debuff, could really use this to be 8 seconds. 

8)Half the weapons on test have 0 dmg 0-0 dps.

9) weapons/equipment across the board seem to have lower stats.  ALA lvl 48 heroic blade staffs are now 45 dps

10)CUT see number 1

11) not 100% sure but it appears that the crit rate on jagged armor was lowered considerably

12) Pushing hands is still 40 endurance cost, so its still relatively worthless, although even if it was 10 endurance i dont think id use it more then once a week, so not really an issue

13) aspect of the spirit dragon lasts about 10 seconds, 13 seconds with endurance regen.  Can we get its cost reduced so it lasts 20-30 seconds without endurance regen.   Also can we get it so Aum Ti works with it and reduces the cost maybe?

14) Cost of crescent kick is now 20 end instead of 10, i dont feel the damage increase justified this endurance increase
« Last Edit: November 08, 2007, 05:03:58 PM by Fujitsu » Logged

usmanicus
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« Reply #1 on: November 07, 2007, 08:13:13 PM »

Cost of Crescent kick appears to have increased from 10 endurance to 22 as well.
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Ryojin
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« Reply #2 on: November 07, 2007, 11:18:46 PM »

Cost of Crescent kick appears to have increased from 10 endurance to 22 as well.

What!?!? *cries*
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Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #3 on: November 08, 2007, 05:51:46 AM »

Yeah i was highly upset with crescent kick also, 8 second reuse, piddly damage (although slightly higher then before), and double the endurance cost?  I banked crescent kick sadly on test, with the changes to endurance regen, its no longer worth the endurance to use it.
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Quinn the Mighty
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« Reply #4 on: November 08, 2007, 06:51:30 AM »

1.) I was under the impression that this skill was working O.K. I didnt mention any changes for it.
2.) I'll take a hard look at this as it's not the intention to nerf the ability. If you guys could do some cut / paste magic into this thread using divine Tsunami on live so I can do some additional comparisons it would be helpful.
3.) That tied to the class flag for the abilities.... it should have been corrected, but apprently it didn't.
4.) How much are y'all looking for? 2K, 3K?? It's a spell so int, may be a factor? I'll puts around more with this to see it's potnential with a Str / Int / Dex build. It could be a diamond in the rough.
5.) CK is a great low cost jin producing attack that does not incurr GC. Aside from a dropped version of the skill I dont know if it will change more than this. (End Cost change I do not believe to be intentional.
6.) - Dont have enough info to comment on this one.
7.) - I advised Tlaisker that this should be 8 seocnds to accout for latency related issues. Not heard much back on that.
8.), 9.)  Stats on test are bokred..... I dont have info about that.
10.) See note 2
11.) See notes regarding 8,9
12.)  I've been asked several times about pushing hands, and I still havent heard anything about making this skill more relevant.
13.) I'll check on that as the end drain seemes to be too high.

I appreciate the feed back

~QTM

« Last Edit: November 08, 2007, 08:54:59 AM by Quinn the Mighty » Logged
Draxs
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« Reply #5 on: November 08, 2007, 10:15:05 AM »

In addtion to this list. I posted this in a different thread but no responses so just wanted to make sure it was not missed. It is actually a pain in the booty ATM.

Fists of celerity is still wiping secret of fire buff out. It most likely wipe any secret out but I only tested fire.

You can hower turn on celerity and then secret of fire but I do not believe that is what is intended.
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Draxs
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« Reply #6 on: November 08, 2007, 10:18:43 AM »

Draxs,

I was able to confrim this last night, it Fists of Celerity cancells all of the secrets line, I have passed this on Talisker already.

~QTM
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Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #7 on: November 08, 2007, 05:10:59 PM »

The reason i felt sundering dragon was in due need of a increase to damage was because of the patch note.

"Increased the damage on all melee damage over time attacks. This should make these attacks more attractive at all levels."

With this Feet of the fire dragon and Palm explodes the heart were both doubled in damage, so i felt it only fair that sundering dragon be doubled in damage too, it is a melee dot after all.  I felt it was just passed over on accident.

Gouding slap.  Not sure which but here are 2 patch notes about hate buffs/debuffs saying they were both increased in effectiveness, when clearlly the skill still transfer the same amount of hate.

- Taunts - Most abilities that add hate have been greatly increased in effectiveness.
- Detaunts - Increased flat detaunts across the board by 100%.

Also i did some cut paste magic , condensed the thread, and put in the numbers for live values of the tsunami line on 48 3 dots (trees in flordiel) same as the ones i tested on last night.


aspect of the spirit dragon -   12 end/ sec without +end regen,  should work as follows

at 3 sec - lost 36, regen 20 ---> 84end remaining
at 6 sec - lost 72, regen 40 ---> 68End remaining
at 9 sec - lost 108, regen 60 ---> 52end remaining
at 12 sec - lost 144, regen 80 --->36
at 15 sec - lost 180, regen 100 ---> 20
at 18 sec - lost 216, regen 120 ---> 4 end remaining.

However with + 3,6,9 end regen (per 6 sec now) it only lasts 18 seconds, so either its not doing a real 12, or end regen isnt working right with the skill, also aum ti wont effect it. With 0 end regen it lasts 15seconds.  End regen is working (although odly now)  +6 end regen/6 seconds translates to 1 regen a second.  AS in you actually gain +1 end every second.   
Over the course of 6 seconds u do gain the full 6 end, its just odd that its basicly     end regen per 6 sec/6, and u gain it every second.     12 end regen/6 sec =  2 end a second.

« Last Edit: November 08, 2007, 05:57:01 PM by Fujitsu » Logged

Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #8 on: November 08, 2007, 06:00:33 PM »

On a side note, I still cant beat 50 -3 dots half the time even with these changes on the test.  In fact if i dont have PEH up or if it missed, I usually dont kill them.

I was only successful with a martial sword and in defensive stance, and even then it was only about 40% win rate.  :-/

Edit:  In fairness i tested for an hour.  I tried a lot of combos, the most effective for dragon monk soloing was Secret of ice, defensive stance, martial sword and starting the fight with reed in the wind.  I was able to succesfully kill even con lvl 50 3 dots, about 60-75% of the time (without PEH) and about 90% of the time with PEH.   

Although i will say with the changes to end regen, harmonious monks will be hard press to put up dps like they used to. (if the had endurance regen gear, if not they will be fine)
« Last Edit: November 08, 2007, 06:21:56 PM by Fujitsu » Logged

Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #9 on: November 11, 2007, 03:24:26 PM »

Any word on if gouging dragon is getting its damage doubled like Palm explodes the heart and feet of the fire dragon?  They are all just melee dots, so its only fair that all 3 get their damage uped not just 2/3
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Quinn the Mighty
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« Reply #10 on: November 13, 2007, 01:14:21 PM »

I did submit a document detailing the issues on test.

I'll update this as I get feedback from it.

~QTM
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Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #11 on: November 14, 2007, 06:02:53 AM »

Thanks, as for dragon breath, as is its currently a 3 min reuse ae that does the same if not less damage then our 30 second ae (minus divine tsunami which on test is doing about 50% of its current dmg of that on live).  Personally if a skill is going to have a 3 minute reuse, its damage needs to be comparable to something we can use every 30 seconds.

Every 30 sec on test we get 3x 1600 dmg hits (or should onces tsunami is fixed), so for a 3 min reuse, i think minimum of 10k ae would be reasonable, being as thats the equivalent of doing divine typhoon every 30 sec (perfectly possible).

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