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Vanguard Monks  |  Monk Discussion  |  Monk General  |  Your Chance To Speak - Medium Class Armor from APW « previous next »
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Author Topic: Your Chance To Speak - Medium Class Armor from APW  (Read 4065 times)
Draxs
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« Reply #15 on: November 06, 2007, 10:42:15 AM »

I agree that will need to be some kind of progression with gear.but, also keep in mind that aside from Tiraslee most of the dev team dont play monks outside of a quick test on something in the dev environment. We as the monk community need to be the guiding hand here. This way  they (The dev team)  know that this kind of stuff interests us so that long term some of these can end up on gear down the road.

~QTM


What deadline...... lol


I completeley agree with you, I just wanted to also put that out there. Not asking for so much that there is nothing left to give. And maybe if your asking for something more be ready and willing to give up something to get it because honestly the gear is pretty stat heavy when all things are considred.

I wouldn't mind seing a little bit of endurance regen on the Chest/legs in exchange for lossing a little bit from all the other stats on them.
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Draxs
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hattori
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« Reply #16 on: November 06, 2007, 03:54:17 PM »

 i like idea of the endurance reg  maybe we can lose some of the dex for it?

also critical hit? split that with some melee evasion? i think with endurance stats n melee evasion  would = some nice aviodance?
we have'nt even seen what weapons are gonna drop with stats?  maybe some
crits on those with hp?
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Ryojin
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« Reply #17 on: November 06, 2007, 04:21:44 PM »

More evasion, no intelligence, more con, 7% melee accuracy and call it even. =P
Endurance regen I suppose should be slapped on some pieces giving a max of 5-6.

Would that be one badass set of armor? Yep and that's the idea lol.

Oh and a clickable that is something akin to...

"Lao-jin consumes you as you ascend into the astral plane, increasing attack speed by 50% and reducing endurance costs by 40% for 60 seconds."

Hahaha this will never happen, *sigh*
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hattori
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« Reply #18 on: November 06, 2007, 04:22:07 PM »

Quote from: hattori hanzo on November 05, 2007, 07:34:34 PM
anyways any bets on blades of wraith wiping on there first try when  apw goes live?


Probably, and with 200+ people in the entrance foyers, I would imagine everyone else will to.  Not sure what that has to do with the present conversation, but that's my 2 cents.

just poking fun  Grin
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rhiadd
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« Reply #19 on: November 06, 2007, 08:26:29 PM »

None of the medium armor sets have any type of endurance regen?   Think they missed a stat when designing them.

Otherwise the basic stats look like what a monk needs in a raid - mostly damage with just enough hps to survive area effect attacks.

Hopefully the equipped ability is something different than just more stats.  Otherwise it looks like Hegnarians medium melee pieces extended to a full set and added int for the upcoming changes.
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Fujitsu
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« Reply #20 on: November 06, 2007, 09:33:13 PM »

actually we dont know what the worn effect is on any of the armors.  They might well be endurance regen, all i know is each piece of armor adds a buff icon with the name of the suit of armor.  Full suit = more effect.

Personally id like to see a few things.

More HP/evasion
Swap out the + melee dmg for +dmg (the difference is dmg affects spells and melee)
endurance regen
Haste thats worth something (ala taking a 2.7sec delay weapon down to 2 sec)
Drop the int for more con, being as the damage added to secrets from 60 int is really low even on test
+Kick damage/skill/boots that make crescent kick have a chance to interupt (0.01 sec stun)

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Ushiba
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« Reply #21 on: November 07, 2007, 04:52:08 AM »

What would be a nice effect for APW gear is a self buff that reduces the cool down timer for special abilities.  Have it increment in 5% stages say with the more gear you have the greater the decrease.  So lets say that for every three pieces of gear a person gets, the reduce timer is droped by 5% to a maximum of 15% for a full set.


Ushiba
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Draxs
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« Reply #22 on: November 07, 2007, 08:53:03 AM »

I see a few people mentioning Melee evasion as a desired stat.

While it fits into the elusive style that is monk, from a raid standpoint I would hate to see any of the stats wasted on evasion. If it is truely raid gear that drops from raid content designed to help you defeat higher level raid content then evasion is pointless imo.

Most of these mobs will 1 shot us with or without evasion. More to the point however we have the best agro reducer in the game other than actually dying. In a raid enviorment there is no reason we should be getting hit and if we are then we are either making a mistake or the mob is not being controlled/managed properly.

While a nice high evasion would be "fun" if it enabled to us semi-tank group content, I do not believe it should be on raid oriented gear if it is going to detract from any desireable stat.

On a different note IIRC you get about 5 buffs currently from a full set of class gear, so if the keep it that way you will likely gain a bonus every 2-3 pieces or so.
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Draxs
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Kivik
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« Reply #23 on: November 07, 2007, 01:49:06 PM »

No idea on your guild set up but in ours the monks are the pullers. We consistantly pull (2 monks working the splits) and bring everything in 1 - 2 at a time at a nice steady pace. Hp and evasion help this flow nicely for our guild(although with the fixes to reed in the wind and drunken stagger/find the center evasion i think is not needed now on gear to some point) the only time we steady dps is on the boss mobs. so to a point i agree with you on the evasion part on the gear... although i really think it needs hp be it through con or direct.

Just my thoughts
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Kivik
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« Reply #24 on: November 07, 2007, 08:52:18 PM »

few SS of the test armor and how it looks  (got permission via a  dev to post this and he wanted some feedback on what we think)




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Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #25 on: November 07, 2007, 09:20:27 PM »

lol you werent kidding when you said samurai gear.   Now if only we could get a hide hood/cloak option and a bad ass helm :-p
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Khana Kopnisien
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« Reply #26 on: November 07, 2007, 09:50:38 PM »

Lol, nice shot. Now if only we had katanas...  Huh?
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Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
Kivik
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« Reply #27 on: November 08, 2007, 05:08:06 AM »

The only thing that bothers me about the look is how close the rogue and ranger stuff look aswell , they are pretty much similar but different colors and the pattern is slightly different.
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Draxs
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« Reply #28 on: November 08, 2007, 10:05:47 AM »

No idea on your guild set up but in ours the monks are the pullers. We consistantly pull (2 monks working the splits) and bring everything in 1 - 2 at a time at a nice steady pace. Hp and evasion help this flow nicely for our guild(although with the fixes to reed in the wind and drunken stagger/find the center evasion i think is not needed now on gear to some point) the only time we steady dps is on the boss mobs. so to a point i agree with you on the evasion part on the gear... although i really think it needs hp be it through con or direct.

Just my thoughts

We too do the pulling however like you said the change to RITW is all I really need to operate just fine. HP is a must honestly due to some of the insane spell/ranged damage we can take on a pull. Evasion simply does not impress me at all. Alsmost seems broke honestly, these level 53 6dots dont do a hell of alot of missing anyway.

I would take the HP of evasion everyday all-day if given the choice. HP helps al the time while evasion seldom comes into play.

My reason for taking no interest in evasion is simply that it is the least important to a raiding monk of all the options we have to choose from, while nice to have it I would not personaly want it in place of more importat stats.
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Draxs
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« Reply #29 on: November 08, 2007, 12:11:57 PM »

tend to agree with not wanting evasion on the armour, but if it comes down to hp and evasion I'll take the hp. hands down
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Convict Meiyo
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