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Vanguard Monks  |  Monk Discussion  |  Monk General  |  Sun Dragon's Corona « previous next »
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Author Topic: Sun Dragon's Corona  (Read 2417 times)
Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #15 on: October 22, 2007, 05:44:24 AM »

6k over 30 seconds, which at 50 is more then reasonable, feet of the fire dragon averages 1.2k dmg every 4 sec for 15. 

Your right not only uber skills are good, but a pulse ae is something most monks will never use because of how worthless ae's are.  Which would remain pointless and never be used.  You can already use ae's to break invis on pvp servers. 

Yes i do really think we need something like i suggested.  You know rangers get a 1 hour buff that adds +15% dmg5% crit ? Then they get a second version that adds the same to ranged attacks.  Guess what both stack with their offensive stance. 


LIke someone else suggested, +30% spell dmg would be amazing, it onlly effects secrets and dragon stance lightning proc.  Make it an hour long buff, its not overpowered, neither is a 6k dot over 30 sec.  But for an ae proc to be even considered as something i would click ever, it needs to enough damage that can kill a mob, not just piss it off and make me get agro and die.


  But you know what, dragon monk is currently not even the top pick for monks because of how much better harmonious is.  Dragon monk needs to be hands down the top pick for monks who want to dps hardcore, and as it currently stands most monks get +end regen, pick harmonious, then sit in aum ti and do about 96% the dps of a dragon monk.  It needs to be obvious that if you go dragon, your going to be the top dps, drunken monk and harmonious monk should be WORLDS behind dragon.   

If someone wants to pick a tank  monk id tell them to go drunken, no matter how much dmg a dragon does, drunken is always going to be the better tank because of taunts and a more suitable defensive stance.  If someone wants to solo id still say go harmonious because of their debuffs reducing down time significantly.

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Deshiro Mifune
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« Reply #16 on: October 22, 2007, 06:22:32 AM »

Yes i do really think we need something like i suggested.  You know rangers get a 1 hour buff that adds +15% dmg5% crit ? Then they get a second version that adds the same to ranged attacks.  Guess what both stack with their offensive stance. 

OMG, Rangers can use bows! Thats not fair, i want it too. Sorry but Rangers are not our reference. Even if they do more damage and had more tools and are cooler and run faster and had a pet and a wife and two children - erm, love it? -> reroll it.

  But you know what, dragon monk is currently not even the top pick for monks because of how much better harmonious is.  Dragon monk needs to be hands down the top pick for monks who want to dps hardcore, and as it currently stands most monks get +end regen, pick harmonious, then sit in aum ti and do about 96% the dps of a dragon monk.  It needs to be obvious that if you go dragon, your going to be the top dps, drunken monk and harmonious monk should be WORLDS behind dragon.   

Im not 50, im 44 - im Dragon from "first level". Invested 1 day time to prove harmo with 44, done it couple of hours in top graystone group and done it even longer solo. Sorry but between Harmo and Dragon are WORLDS. You cant even near play that hard like Dragon as a Harmo. As fast as dragon falls - so fast he kills, same at harmo too.
And if your styles crit for good 2K more and in backgroud are two dots running for about 3-4K at tick together and you still say "its not that more than a harmo" sorry than you are playing different game as me.

And dont coment please something like "with lvl50 is its other play and endu gear and and"  at the end - no matter what gear can Harmo monk get , same dragon can. And its still 24% more damage and 40% less endu needed that harmo cant match.

Dragon is maybe not ranger or sorc or whatever in DPS, but still best dps of monks (jea i know if Drunken his 3rd and 4th style in T.Fist chain crit and if he had a bard in group and if if if if if if than he makes more DPS as a dragon that had 5 hits without crit and no crit on PEH and was to long Fd and and and and and jada jada jada)

One wise man said "People just feeling fine when they feel bad".
In most of posts here i read this thing. Everything is black, bad, all others are better.

Sorry for my sarcasm (now i do some sarcasm) but this thread should help QTM for better sugestions for Devs - we are loosing the point atm. Im just tired about this "all other are niceer than monks" thing.....
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Draxs
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« Reply #17 on: October 22, 2007, 06:58:58 AM »

Other than the very rare raid event that migth happen to spawn alot of trash mobs with almost no HP, AE's are useless to me in a raid enviorment. I dont even keep them on my hotbar in raids, just to make sure I don't accidently hit one.

Honestly other than killing low level trash for faction I just don't see much use for them.

I'm with Fujitsu on this one. Making it an AE just takes it off my bar.
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Draxs
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dustincfoley@live.com dfoley323
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« Reply #18 on: October 22, 2007, 11:02:20 AM »

Deshiro you miss the point, a harmonious monk can negate the penalty of their offensive stance, which further improves the quality of the stance, yes i know dragon can get +end regen gear and attack non stop, but theres a reason theres a 40% penalty on endurance cost, its because without that penalty the original developers thought the crit rate would be too high.  Granted Endurance regen will be fixed and then harmonious monks dps will be hit rather hard.

My comparission to rangers was to say a 15% dps/10% crit buff wouldnt be out of line or over powered because other classes already have similar skills that stack with thier offensive stance, and you were insinuating that i was asking for rediculously over powered skills.

Maybe its just your bad english (im assuming your european) but your original suggested ae proc had a lot of elements that didnt seem appealing at all to me.  Maybe i just misunderstand what you are trying to suggest, but from what i got out of it it seemed very unappealing.  I dont want to discourage other people from posting and giving their suggestions, because i know i cant think of every possible buff id want. 

Like draxs said though, as is i keep it on my bar for the resists, if it went to a pbae or pbae proc i would take it off my bar and never use it again, ae's are that bad and unless a raid mob spawns 1 or 2 dot adds, youll never use ae's to drop 2 group mobs at the same time or 2 raid mobs at the same time. 

So far the suggestions are as follows (in no order):
Pulse ae 1 min up 5 min down
Perm/1hr buff of +30% spell damage
+dmg/crit  % modifier +15% dmg 5% crit (same as rogue/ranger buff)
DD proc (maybe count melee dmg)
Dot proc (some kinda 30 sec duration that does dmg + decreases resistance to spells)
Root/stun immunity
Bonus to ae's - let them hit in waves/multiple htis, increase their damage

The overall consensus is
MAke it 30min/60min/perma, ie make it last longer then 10 min, with the duration depending on the effect
Leave the fire resist on it
manipulate the Damage shield into something more useful

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Khana Kopnisien
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« Reply #19 on: October 22, 2007, 01:50:12 PM »

Sorry for my sarcasm (now i do some sarcasm) but this thread should help QTM for better sugestions for Devs - we are loosing the point atm. Im just tired about this "all other are niceer than monks" thing.....

You know, Deshiro, that's what balance is about. If they deal more damage, have more utility and tank just as well, then obviously we're underpowered. It's not because we say we should get a buff that we don't like the class. It's because we like the class that we want to be at least equal to rangers. And because they have group buffs, run speed, stealth... i.e.: more utility.

As to your AE idea: I don't agree. AEs are too bad in this game for me to WANT to be king at them. And it's not because Dragons (the creatures) traditionally have AE attacks that that's the only thing we should get. In D&D, they also have things like:
- Bite attacks, claw attacks, wing attacks, which could translate into a flurry like Secret of Celerity.
- Crush: crushing people with their bodies
- Tail Sweep (Dragon Sweeps its Tail)
- Breath Weapon (Dragon Breath)
- Frightful presence (similar to a DK's Dreadful Countenance or a generic fear type ability)
- Paralysis immunity (i.e. stun immunity which all Monks have in limited form with Iron Skin)
- Blindsight (seeing in the dark, which is of no consequence in VG)
- Spell Resistance (now THIS would be handy)
- Keen Senses (heightened senses, which could translate into an accuracy buff)

These are just abilities from the general Dragon type list, and there's more per Dragon subspecies. I'm just using this list from one of the most common pen and paper roleplaying games to indicate that there are a lot of other possibilities besides AEs. I'm not asking for any or all of these abilities, but you have to admit, there are other options. Besides, Blix Lightningfist (or whatever he's called, the Advanced Monk Trainer in Khal) never mentioned anything about AE kings, just that we were a hard style.
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Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
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dustincfoley@live.com dfoley323
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« Reply #20 on: October 22, 2007, 02:18:13 PM »

I dont know why but i have the sudden desire to have sundragon corona also have an illusion Dragon componet.  LIke the forms of shamans. 

It was probably the comment "- Crush: crushing people with their bodies" because i cant see my monk crushing anything other then a gnome with my body. 

For my example:
1 hr buff
+30% spell damage
+220 sv fire
Illusion: Dragon (about the size of a full size half giant)

Then we could get other spells later on in future expansions / as droped skills all with their own dragon illusion like:

Earth Dragons Corona
1hr buff
+20% mitigation
immune to stun

Wind dragons corona
1 hr buff
+10% evasion
+levitate

Water dragons corona
1hr buff
10% haste
+enduring breath


In compensation drunken monks would be able to choose the type of beer/liquor to get drunk off! and harmonious monks can walk around with bird seed, peace pipes, and tie dye shirts!  (jk on this last part)
« Last Edit: October 22, 2007, 02:20:40 PM by Fujitsu » Logged

Fujitsu
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« Reply #21 on: October 22, 2007, 05:01:43 PM »

Oh another thing that came to mind.

Passive hate transfer to defensive target. 
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Khana Kopnisien
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« Reply #22 on: October 22, 2007, 08:13:01 PM »

I had another idea for an ability added to Sun Dragon's Corona. How about a pulsing Jin Surge type ability? Every X seconds, a free +Y bonus on the next melee attack made by players in the group within a 10m radius of the Monk. This would both give us a bit of utility AND be an AE effect I'd use myself.
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Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
Deshiro Mifune
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« Reply #23 on: October 23, 2007, 12:07:39 AM »

Well, at least its a sugestion thread here - any discuss about sugestions is worthless. At the end we dont even close decide what would Dragon Sun Corona would be. There are Devs who decide it.

I dont negative your sugestions - i am not one with you at this point, but i respect them. Its your dream of a Monk, like i have my dream of Monk.

Maybe you start doing the same  Wink

And yes, im european, sorry about my bad english.
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« Reply #24 on: October 23, 2007, 12:45:47 AM »

Well, at least its a sugestion thread here - any discuss about sugestions is worthless. At the end we dont even close decide what would Dragon Sun Corona would be. There are Devs who decide it.

I dont negative your sugestions - i am not one with you at this point, but i respect them. Its your dream of a Monk, like i have my dream of Monk.

Maybe you start doing the same  Wink

And yes, im european, sorry about my bad english.

Discussion doesn't negate respect for another's opinion. And how are the devs to implement a change if we can't reach a consensus on what the best change would be?
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Deshiro Mifune
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« Reply #25 on: October 23, 2007, 02:44:55 AM »

And how are the devs to implement a change if we can't reach a consensus on what the best change would be?

Best for me or best for you? or best for another one there?

There is no "best for all".

We deliver just here ideas,  discussing about other people they sugestion is just trying to fit them to your own.

Devs crack their heads about how it should be, we just deliver ideas.  Raw materials and so, you know.
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« Reply #26 on: October 23, 2007, 08:30:24 AM »

There are no "Bad" Ideas.

Like Desh said we all have our take. My perspective is obvious, i look at it from a raid point of view.

If it will not benifit me in a raid enviorment I don't have any regards for it. Die to crow control purposes I never use any form of AE's on raids. People get kicked out of raids for stuff like that.

So that is my take and why I would hate to see it go the way of yet another AE for Dragon monks.

I already am disapointed that we have an entire chain that is wasted to AE's.

I agree with fijutsu that the lines between the styles right now are far too blurred. I do not think that was the Dev's intentions but it is in fact the case at this time. Adding in AE's to what is suggested to be the DPS style does nothing for me in terms of increasing DPS. I raid, I could not care less about how much damage I can hit some level 20 2 dot mobs for and how many of them I can hit at 1 time.

It is my opinion that the Dev's do indeed invision Dragons as the DPS style and are working to make it more clear cut.

That being said I would like to see them replace our AE chain with an average single target chain and keep the AEs as regular abilities. Dragon rakes its claws and whirlwind are plenty for AE's. We have little to no need for an entire chain dedicated to them.

Honestly if you are AEing and have enough time to use all 3 of your chain abilities as well as mixing in a Dragon rakes it claws and whirlwind, your as good as dead. thats about 14 seconds or so worth of time you were AEing, Why even bother with watching for your crit chain AE when you can spam click the 2 regular abilities.

Back on track, making Corona be an AE or having AE damage components is fine but it will simply sit in the abilties tab for most all raiders, never seeing the light of day onto the hotbar.
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Draxs
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dustincfoley@live.com dfoley323
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« Reply #27 on: October 23, 2007, 11:05:41 AM »

And how are the devs to implement a change if we can't reach a consensus on what the best change would be?

Best for me or best for you? or best for another one there?

There is no "best for all".

We deliver just here ideas,  discussing about other people they sugestion is just trying to fit them to your own.

Devs crack their heads about how it should be, we just deliver ideas.  Raw materials and so, you know.

While there might not be a "best for all" they will have to make a "best for most" decission.  And atm most monks dont use ae's unless faction farming.

While i tend to agree with you draxs, i dont see them taking away the ae finisher line.  I really wish they would, and i agree with you that our current 2 endurance cost ae's are more then enough for ae dmg, and unless the changes to the divine ae line make it atleast 15x more damageing it wont be worth it, because 30 sec reuse on a moder damage ae is a banked skill for me also. 

This is the biggest problem with dragon monks atm, is all the ae's go to waste.  Dragon rakes its claws and whirlwind are both instant reuse, and after the change will both be decent end costs.  Dragon rakes its claws could use a tad more damage since its frontal only, but thats menial.   I just dont see me needing a 3 min ae dragon breath, and 3x 30 sec ae finishers on top of the current 2.  Thats already 6 skills i never use.

Few things i saw earlier in the thread that need correction.....
PBaoe - Point blank area of effect ---> ae epicenter is the caster (aka all of our current ae's are pbaoe)
Targeted aoe ---> you can target a mob from range and aoe everything around the target (rogues dart skill and druids have one too)
Pulse aoe's ---> these are the ones that buff the caster, then periodicly pulse an ae, while pulse ae are technically PBaoe, the reverse is not true, most pbaoe are not pulsed.

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Draxs
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« Reply #28 on: October 23, 2007, 11:27:49 AM »

Oh yeah, Dragon's Breath. I completely forgot about that one.

Can honestly say I have never used it. Doesn't it cost like 6-8 jin or something? Yeah, like if I had 6 jin that is the button I'm going to push..  uglystupid2

I have to agree with you on the chain. They will likely never change it although I do believe they know it's pretty useless.

One of the styles has like 3 different Thousand fists chains don't they?

How did the DPS stlye get stuck with 1 and an AE chain?
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Draxs
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« Reply #29 on: October 23, 2007, 11:42:10 AM »

Drunken style has
Thousand fist>thunderfist -> legendary fist->fist of trancendence

The reason they got thousand fist and we got ae was because of the influence of each chain.
Mouse over the Divine ae line and it says its a dragon style attack
Thousand fists is a drunken attack
And Flying kick is a Harmonious attack

The reason drunken get 2 more hits to thousand fist is because they have 2 less attacks to begin with.  The other 2 forms of monks get 1 addition hit to their style of finisher, and drunken gets 2 to compensate for their lack of regular attacks.

In the end it balances out really, drunken is slightly higher then harmonious, which it probably shouldnt be.  Dragon is slightly ahead of the other 2.  Overally dragon needs  a lot of work to get its dps up to where its supposed to be, and i think (besides our stance) our ae's are holding us back the most since there is no circumstance where i would ever use 6 different ae's.  99%+ of fights are single target dps at a time, so those 6 attacks are waste as they do low damage and just get us un wanted agro.   Not to mention they break mez, cause healers to work harder, and tanks to flop targets.

I think for the devine ae line to be even viable it needs to be instant recast, sure 30 seconds is better then 60, but lets face it, mobs arent gonna wait 30 sec for your ae to reload. 
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