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Vanguard Monks  |  Monk Discussion  |  Monk General  |  Sun Dragon's Corona « previous next »
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Author Topic: Sun Dragon's Corona  (Read 2131 times)
Quinn the Mighty
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« on: October 19, 2007, 11:56:10 AM »

Guys,

Please use this thread about what you would change if anything about this skill.

I'll be using this feedback to make suggestions to the developers regarding the skill.

~QTM
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Draxs
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« Reply #1 on: October 19, 2007, 12:08:09 PM »

1. Increase duration preffreably 1hour (and cost if neccasary, Hate micro-managing Buffs, possibly make it cost 100 end to cast instead of yet another Jin buff that requires us to meditate)

Various possibilities that would be nice

2. Chance of fire DoT+ Mob Debuff FR

3. Chance of Fire DD proc

4. Chance of Increase Jin by 1 proc.

P.S. possibly change Iron hands to 100 endurance to cast as well. (No one else has to sit down for 2min to buff themselves)

Edit: added some stuff

« Last Edit: October 19, 2007, 12:22:58 PM by Draxs » Logged

Draxs
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« Reply #2 on: October 19, 2007, 12:17:46 PM »

I agree a 30 min or 1 hour duration for sure.

I like the fire resist, but i feel the damage shield goes to waste big time.  If possible i would keep the fire resist.

How about this be the dragon monks innate buff?
250 fire absorbtion + XXXX

Where xxx could be any of the following:
Dot Proc - just a straight out dot proc, something along the lines of 6k dot over 30 sec (1k/5 sec tic) @ 50
+ % dmg modifier - nothing huge, maybe 6-7%
+ Crit modifier - 10-15% crit rate

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Draxs
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« Reply #3 on: October 19, 2007, 12:25:26 PM »

Agreed, the DS is pretty useless. I would just assume it get stripped off completely.
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Draxs
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« Reply #4 on: October 19, 2007, 02:12:05 PM »

- Increase duration (like an hour).
- Replace DS with +Fire Damage (or simply +Spell Damage), as it appears we would get a decent return out of it with changed Secret of Fire; and yet another proc seems excessive if it's going to be a toggle. Would increase the apperently (we'll see) useful Dragon Breath after a fix aswell.
- Fire Resist is sort of handy, so could be kept (and fits in theme).
- Alternatively to +Spell Damage, pulsed fire damage (makes it a bit iffy though to keep up in towns etc though!) to fit into the AoE theme.
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Leishiu ~ Halgar (or sommert)
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« Reply #5 on: October 19, 2007, 02:42:36 PM »

An ae proc would make the skill even more useless unless it was MASSIVE damage, then it might be worth the risk, otherwise it be "banked skill 442"
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« Reply #6 on: October 19, 2007, 04:06:37 PM »

Although the more i think about it the more i like the idea of spell dmg focus.

It effects -> Secrets of flame.ice.transcendence
It effects -> LIghtning proc on the offensive stance

I would totaly love it if it were an innate buff at 30 that added
30% fire absorbtion +30% spell dmg focus
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Khana Kopnisien
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« Reply #7 on: October 19, 2007, 06:01:20 PM »

Does spell damage focus even affect our skills' damage? I'm merely asking because mousing over INT doesn't show a modifier. Then again, adding SDF might cause another problem similar to our current INT and VIT problems: we don't have any to begin with, so +30% of nothing is still nothing. IF it would affect our skill's damage, then I'm for it. 30% might be a bit much, since I assume this would also affect our DoTs and Iron Hand.

I'd like to keep the Fire resist, change the duration to 30 or 60 seconds and one of the following:
- DD Fire proc.
- DoT fire proc

If it became an innate bonus:
- Root immunity or resistance
- A bonus to AE attacks so we'd actually consider using them
- A bonus to Secrets damage

As to it costing Jin: no problem. The only thing you really need to meditate for is an Aum, right? The others you can all get when taking down a green two-dot mob or something.
« Last Edit: October 19, 2007, 06:16:00 PM by Khana Kopnisien » Logged

Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
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« Reply #8 on: October 19, 2007, 07:22:10 PM »

I liked the idea of the spell damage focus as well if it works on the abilities it would make sense for, but I would like to see something like that applied to a passive type ability which I had an idea about in this thread:

http://www.vanguardmonks.com/option,com_smf/Itemid,27/topic,885.msg6643/

As for Sun Dragon's Corona, Im actually fond of the idea of it being changed to a pulsed PBAoE similier to a Clerics, since you could use this as an additional means of DPS while doing your reguler routine; and better still its an additional means of DPS without having to be taking damage. For those unfamilier with how it works on Clerics, basicly you cast it and it puts up the buff then every "pulse" will inflict roughly 300-400 damage to *anything* standing within 5 or so meters of the Cleric. If this were to be changed to a PBAoE like that with the fire resistance component intact and a 60 second duration it would be great. I would remove the DS entirely and place it on a passive type ability for Dragon Style.
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-Hanzou Masamori
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« Reply #9 on: October 19, 2007, 09:20:45 PM »

Totally missed your post sorry khana.

Spell damage focus SHOULD theoretically affect monks.

Items with + damage % increase both melee dmg and spell damage.  Maybe not spell damage focus, maybe just a +30% spell damage, as a modifie.  However currently raising INT does increase our damage even though it doesnt tell us the % damage they do.

As far as i can tell, spell damage only effects secrets of fire, ice, transcendence, and the lightning strike of storm dragon stance.   Currently breath of the fire dragon is a set dmg attack only modified by str (going to change)  Iron hand is a constant modifier, it says 91 on the trainer, and its 91 once we have it. 


30% increase in proc dmg isnt that much, but thats under current dots, well see once they up the dot damage of the secrets. 
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Leishiu
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« Reply #10 on: October 19, 2007, 11:47:27 PM »

Going from 66 to 210 int meant Dragon's Breath going up by roughly 40% (from 1k area to 1k4 area). I'm not 100% it, or any of the secrets, is affected by spell damage, but I find it highly unlikely they are not.
Don't have a bard availible at this point (middle of the night for the slackers) or any other Int buffers for that matter, but 210 Int equals Secret of Flames 234-250 damage (363-385 dot) and Secret of Transendence is 213 to 227.
Unfortunally, due to being away for a higher number of months, I don't have the economical capacity to buy a few +spell damage items and try it out. ;p
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Leishiu ~ Halgar (or sommert)
Quinn the Mighty
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« Reply #11 on: October 20, 2007, 06:15:23 AM »

I checked in to this a while ago. We do benifit from Spell Damage Focus and Spell Crit gear as well

~QTM
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Deshiro Mifune
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« Reply #12 on: October 21, 2007, 06:08:19 AM »

Dragon monk should be AE king. Make this buff so to fit this.

- Huge AE pulse damage, same as cleric ones (those with blades around him, cant remember name) but more devasting damage on it
- Let the pulse go trough invis, breaking invis with maybe some really small dot component (maybe 5damage/tick for 30 sec)  cause of restealthing , bards and such in pvp
- Toss stun component in it, chance of 10% or so to stun enemy at hit with pulse
- Make duration about 1 minute and 5 minute reuse or something, not permanent - just when needed clicky
- Cost endurance, not jin - we are allready enough maying with jins for buffs
- As a pasive for non damage toss some fire resist on it, huge cause of further raids maybe - let Dragon mokns be near imune to fire.
- Add a grafic on it, something like monk is burning in flames, it would be showing others in PvP that huge damage buff is on monk (more than fair) and it would let our hearts beat more ;-)

Other version would be pretty same but huge radius and deadly damage BUT it cost endurance per tick, so it would be hard to use the buff and style. At least burning our self down to solve situation with many mobs. Get in, toss it on and see how 10 mobs goes down and home healers are heals you (same feeling when sorces bombing)

I would like to see when i click it a diference in something, to feel it like "damn its rocking" and not as "well at least i hit mob for 50 damage with it..."

Its the only one fight buff we get as a dragons, let it feel like worth chose dragon line.
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« Reply #13 on: October 21, 2007, 10:05:12 AM »

Um that sounds horrible.

Ae's are worthless as is, because their damage is so low,  to ae even con mobs to death requires 4+ player characters in the group, and even then on 5 dot mobs you will only get them down to 60-70 % with everyone ae'ing. So adding an ae proc might help us get to 65%.

Im happy enough with the 2 endurance ae's dragon breath, and the 3 finisher ae's, i really dont want another skill i can never use.  The only thing good about ae's is faction farming until they tripple their damage.

I really hope that was a sarcastic post because none of it sounded even remotely appealing...
1) Breaking our invis? why
2) 1 min up 5 min down? why
3)Costing endurance to maintain an ae non controllable pulse ae that breaks invis? what part of that sounds appealing


The only way that this skill would be usefull would be if it did 10k dmg ae proc for 15% proc rate with a 50% stun so we dont get murdered.  Then yeah we could burn down 10 mobs in a group and it would be balanced to have it 1 min up 5 down.  any less really wouldnt be usefull in groups of 4dots or higher, and i dont know about you guys but the idea of fighting 3 dots and lower just to use an ae proc seems pretty lame.
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Deshiro Mifune
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« Reply #14 on: October 22, 2007, 12:09:47 AM »

So Fujitsu, what do you want than instad? Another one deavsting direkt damage? cause we dont have some? another one game breaking finisher? cause we dont have enough?

Its a Dragon monk skill only so it have to fit in. Another one AE would push up a bit out "AE King" thing or whatever.

Not only ubor skills are good skills Fujitsu, skilled players know to stack normal skills to make something posible.

It says "breaking invis" not  "breaking our invis". It make sense to break rogues invis or bard invis when you "fell" they are there near you in PvP. Its a tool and not another "i kill you all with one hit devasting ubor damage clicky"

Look at you sugestion -  6K dot + 10%-15% critrate + damage buff for 1 hour , lol? Do you really think we get something like this? Stop dreaming.

You cant push up one monk style to hell and leave other two behind on bottom - at the end all would be than dragon and why than styles?

Atm this skill is totaly pointless, at least it would be fun skill with good use if you know hoe to use it well.

My post is sirious - when i joke it sounds different
« Last Edit: October 22, 2007, 12:18:33 AM by Deshiro Mifune » Logged

.oO   Deshiro Mifune the Hurricane  Oo.

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