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Author Topic: auto counter  (Read 1176 times)
Diagoras
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« on: October 15, 2007, 11:11:59 AM »

Can anyone tell me what the / command is for autocounter is? I want to set both the Parry counter and dodge counter onto a load of my skills as I keep Ashen Handing when I could have countered etc.

Thanks
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Deniska
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« Reply #1 on: October 16, 2007, 01:17:34 AM »

Wish I knew hehe. That's a real problem here too. Crit chains are easier to handle because I usually pause for half a sec when I hit a special, then when I hear a chain sound I start the chain. With dodge/parry counters it's much harder, since I can't know when a mob is about to hit me, so I usually miss around 30% of those chains simply because when I dodge/parry I'm already pressing the special Sad
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Deshiro Mifune
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« Reply #2 on: October 16, 2007, 01:38:15 AM »

Make a macro something like

/cast "Wanning Palm I"
/cast "Stinging Backfist I"
/cast "Crescent Kick I"
/cast "Boundles Fist I"
/cast "Ashen Hand I"

pressing this button will use the styles in order first to last. So if Wanning Palm or Backfist are up, cause of parry/dodge, it will use them - if they are not up it will use next style in your list -> crescent kick, or if it is not up than Boundless fist and so on

All they are instant so it happens by only pressing the macro once.

I use such macro for Finishers, to be sure allways using Gouging first than T.Fist and so on. It automatic use next in line when first on reuse timer.

Hope it helps
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Diagoras
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« Reply #3 on: October 16, 2007, 02:23:15 AM »

That will do nicely, I thought it was more complicated like /autoreaction something or other, but if the /cast works that will be good.
Seeing as soloing menas Quivering Palm is very important I dont like to miss out on using it.

So, that hotkey you made above, due to Boundless and crescent being on no GC, does it mean unlike usualy where as soon as a skill activates the moves stop, does it go all the way through? Boundless, kick, Ashen Hand?

Thanks for the info, tonight I'll set my counters up
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Deshiro Mifune
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« Reply #4 on: October 16, 2007, 04:31:09 AM »

It works verry well with /cast. At least all styles are "casts"

Just set up you macro that it count down how important styles are, which one you prefer instead of other - set him above the other. Anytime you hit the macro, computer checks - starting with first , than second and so on, if the style is ready (reuse or GC or requirement like crit, dodge , parry, endurance, jin). Once one style is used - one WITH GC, macro ends (without GC like Stinging or crescent macro continues and gets one more style next in line).

look at this macro:

/cast "Wanning Palm I"
/cast "Stinging Backfist I"
/cast "Crescent Kick I"
/cast "Boundles Fist I"
/cast "Ashen Hand I"

What happens when you hit it? Computer checks the first style - wanning palm. Its not ready cause you didnt parryed. Ok it checks second - Stinging Backfist. Its not ready cause you didnt dodge. It checks Crescent and reuse timer is ready and macro "cast" it. Cause its not on GC macro get checks next one too - Boundless Fist. Its not ready cause you are low on endurance so it checks last one in macro - Ashen hand and its ready cause you got 4 jin and macro casted it.

So you done what in a part of a second and with only once pressing the button? You didnt miss any reactive and you "casted" crescent and Ashend at same time causeof no GC on crescent.

I use such macro only for my finishers, so when finisher-sound comes i just hit the macro and dont have to look first which one is not on reuse atm. Ofcourse my prefered finishers goes out first and Flying lamekick at least when everything other is on reuse timer Wink
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Diagoras
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« Reply #5 on: October 16, 2007, 07:33:15 AM »

Perfect! Thanks!
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Diagoras
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« Reply #6 on: October 18, 2007, 11:28:32 AM »

Hmm, I may be wrong but it seems the hotkey is bugged.  Upon activating my skill, there seems to be a cooldown timer after the Boundless fist counter attack. When I use the skill from my counter bar, there is no GC after using it, however, when I use it as part of a hotkey it does-I thought it was because it activates my next skill after it due to no GC, however, I have:
/cast "Quivering Palm I"
/cast "Stinging Backfist II"
/cast "Crescent Kick I"

As soon as my counter is used via this hotkey, I get the GC and the kick is not used, when not in a hotkey I can click the counter then click the kick straight after
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Fujitsu
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« Reply #7 on: October 18, 2007, 12:03:27 PM »

stining back fist has no cool down.

quivering palm does, it is based on parry not dodge.
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Deshiro Mifune
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« Reply #8 on: October 19, 2007, 08:04:02 AM »

Hmm, it should work, i will test it tonight exactly with your macro.
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Diagoras
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« Reply #9 on: October 19, 2007, 09:05:18 AM »

Yeah quivering palm i know is GC but the other shouldnt be and isnt when used alone
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Deshiro Mifune
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« Reply #10 on: October 21, 2007, 06:12:54 AM »

Ok i tested it, and you are right. For some reason we got more GC "animations". I pull mob, he hits me and first thing i got is GC animation over my buttons (you know dark grafic falling down from button)  - CANT use macro BUT i can click them manualy with mouse. Same for reactions, also those which had no GC get the GC animations, macro dont use them (cause they are something like on Gc) but i can klick them even if GC animation is on the run.

Tested it also with my Dread Knight, same here with his counterattack, non usable on macro instant but clicky....

Is it a hided nerf from last patch? To stop guys using various macros? Anyone else with this problem? QTM?
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"You don't just go around punching people. You have to say something cool first."  Joe Hallenbeck-The Last Boy Scout
Quinn the Mighty
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« Reply #11 on: October 21, 2007, 08:47:44 AM »

Not that I am aware of, and I checked my soloing macro of  Stinging Backfist -> Crescent Kick -> Swaying Step macro still works.

~QTM
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Deshiro Mifune
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« Reply #12 on: October 22, 2007, 12:24:24 AM »

Hmm another idea is cause of custom UI. I use myUI 2.0 - maybe have to check this "ghost GC" with standard UI.

I test it tonight and reply here
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.oO   Deshiro Mifune the Hurricane  Oo.

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"You don't just go around punching people. You have to say something cool first."  Joe Hallenbeck-The Last Boy Scout
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