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Topic: Upcoming Monk Changes (Read 13810 times)
Mcslappy
Master
Karma: +1/-7
Posts: 53
Re: Upcoming Monk Changes
«
Reply #45 on:
October 18, 2007, 12:26:52 PM »
Quote from: Fujitsu on October 18, 2007, 12:02:18 PM
I personally REALLY dont like this at all. I think it will be over powered and the other 2 forms of monk would need some kind of compensation.
As currently structured, drunken is really the middle tier. So it kinda makes sense that harmonious gets a defensive buff. Seriously, Harm gets 4 additional 3x melee damage finishers. Harm gets a friggin 1x kick finisher and the tree line. Certainly sounds like harm is actually the defensive monk to me.
Plus diamond body is already a harm buff, its just thats its pretty much totally useless atm.
Quote
Drunken i would expect an innate lvl 30 buff that adds 15% parry/dodge and 30% to all resists
15% parry/dodge is about 20x times better than what works out to be on the order of 1-3% mitigation at best. Hell, I'd trade this in for an additional 5-8% parry/dodge in an instant. Its basically just a self only shammy buff (purging flames).
Quote
Dragon i would expect an innate lvl 30 buff that adds a perm +10% dmg mod (stack with offensive) and 40% haste
Once again this is far far more powerful than what diamond body will be. the AC bonus is equiv to a low AC buff. The Cleric AC buff will be 2x-3x better. The equivalent would be on the order of 1% extra damage and %5 melee haste.
Quote
Personally i cant say how much i dont like the idea of harmonious monks being the only monk to get 30% increased mitigation and basicly immunity to poison disease and curse. Not as an innate buff, maybe as a 2 min buff with a 10 min reuse.
Its not 30% mitigation. It works out to being on the order of 1-3% additional mitigation. poison/disease/curse is not really an issue in this game, plus shaman have buff that does the exact same thing.
Most of the dots/debuffs in the game that should be considered poisons/curses/diseases aren't so diamond body is USELESS atm.
OTOH, I do think that all monk types should get innate resistances. Maybe something like 50 @ 20, 100 @35, 200 @ 50.
Logged
Quinn the Mighty
Monk Lead
Kyoshi
Sensei
Karma: +50/-38
Posts: 443
Re: Upcoming Monk Changes
«
Reply #46 on:
October 18, 2007, 12:35:00 PM »
Just to be clear I double checked with Talisker
Diamond Body is a +30% buff to base Armour Class not mitigation. Back away from the ledge.....
~QTM
Logged
Mcslappy
Master
Karma: +1/-7
Posts: 53
Re: Upcoming Monk Changes
«
Reply #47 on:
October 18, 2007, 12:37:36 PM »
Quote from: Fujitsu on October 18, 2007, 12:02:18 PM
Maybe im being blind sided but ive played all 3 forms of monks and i can honestly say that harmonious monks dont need something that over powered unless the other 2 forms of monks get something similar because harmonious is already the most well balanced. THey have the most buffs, debuffs, and a better defensive stance then drunken, who are the defensive monks.
As I've said before, you are GREATLY over valuing the debuff capabilities of the harmonious monk. We're talking about an ability, that goes from basically useless to an ok little buff, but nothing really that impressive. Certainly less powerfull than most any healer buffs in the game.
As far as drunken being the "defensive" monks, this doesn't really bear out in how they actually designed the classes. But what else is new, this is Sigil after all.
Quote
Drunken have 2 less attacks then haronious, 2 less defensive buffs, and a defensive stance thats worse than harmonious, the only thing drunken get is a 22% dps offensive stance (2% less then dragon) , 2 taunts, and 1 defensive buff (2 less then harmonious). It just seems really out of wack to me. The drunk should have the most defensive buffs, the best defensive stance, and of any of the 3 monks, id want drunken to get the 30% mitigation not harmonious.
Drunken may have "less" attacks than harmonious, fortunately for them, those attacks are friggin UBER.
2 less things that drunken have to continously spam to keep up.
An offensive stance that is much better than harmonious.
And its NOT 30% mitigation, its 30% AC which is <3% mitigation. If I wasn't on a PvP server I certainly wouldn't be playing a harmonious monk.
Logged
Mcslappy
Master
Karma: +1/-7
Posts: 53
Re: Upcoming Monk Changes
«
Reply #48 on:
October 18, 2007, 12:41:56 PM »
Quote from: Quinn the Mighty on October 18, 2007, 12:35:00 PM
Just to be clear I double checked with Talisker
Diamond Body is a +30% buff to base Armour Class not mitigation. Back away from the ledge.....
~QTM
which is what you originally posted. I don't know how Fujitsu went from that to 30% mitigation. 30% mit is better than ANY mit buff in the game and would obviously be broken.
BTW, any idea on any buffs in damage to the kick lines?
Logged
Draxs
Grandmaster
Karma: +9/-5
Posts: 132
Re: Upcoming Monk Changes
«
Reply #49 on:
October 18, 2007, 12:52:59 PM »
Timeline?
Logged
Draxs
50 Dragon Monk
Brotherhood of the Spider
Xeth
Fujitsu
Sensei
Karma: +23/-20
Posts: 847
Re: Upcoming Monk Changes
«
Reply #50 on:
October 18, 2007, 01:55:19 PM »
I slipped up i know its ac. Just a typo.
And im sorry mcslappy but you are so full of miss information and bad conclusions its depressing.
For one , the 30% ac increase is roughly the same amount of ac increase dragon monks get from their lvl 50 defensive stance.
As currently structured, drunken is really the middle tier. So it kinda makes sense that harmonious gets a defensive buff. Seriously, Harm gets 4 additional 3x melee damage finishers. Harm gets a friggin 1x kick finisher and the tree line. Certainly sounds like harm is actually the defensive monk to me.
No its not, drunk is the defensive monk, they have 2 taunts, a single target and an ae. Drunkens quest focuses on avoidance, swaying, and not being hit. The description of the class is that its the defensive choice. I assume you ment
drunken
get a
4 hit 3x melee damage finisher.
For 1 they only get
TWO additional
hits not 4, and its on a 60 second timer, not instant reuse. The damage of celestial kick of the master is balanced based on instant reuse, and melee + 600 is pretty damn good for an instant reuse, infact i beleive its the most damaging monk attack on an instant reuse.
ALL monks get a unique line.
Dragons - Sunder / gouging -> first attack makes the second attack do +50% dmg, second one is a 5k dot over 4 seconds
Harmonious - Northwind - > First attack debuffs target dps, second attack makes the target take an additional 300 dmg every time it hits something
Drunken -> First hit makes the second always crit , both are direct dmg > harmonious, but harmonious gets more potential dps from the +300 dmg every time the mob hits someone
Look at the buffs
Wave hands in the clouds 3 -Counter attack for 290 dmg for 20 sec (you still get hit) 4 min reuse
Diamond body II - perm +30% ac and immunity to poison/disease/curse (well it removes then when it tics)
Find the center- 100% parry and dodge for 20 sec, 5 min reuse
vs
Maggnifecent drunken stagger- 15 second avoidance buff, 30 min reuse
- ill assume this is being lowered to 5 min, since all other monks 30 min buffs are being changed. Would appreciate some input from QTM
Slap hands - perm version of wave hands, that does more damage just have to recast it every 60 sec
Now the defensive stances
drunken - 9%dodge/parry and a minor (<40 pt ) damage shield
harmonious - 8% dodge/parry -25% endurance cost
2 less attacks, they give them up for 2 taunts of which they only use when tanking
both of harmonious's extra attack do damage (more so now)
1 less defensive buffs, (drunken has 2). On a whole the fact that harmonious gets the same/worse versions of the same defensive buffs drunken gets would have to indicate drunken is MORE intended to tank.
I dont disagree with the fact the drunken are currently the middle monk dps wise atm, but with changes coming up, i wouldnt be suprised if harmonious monks dps overtook drunken. Then drunk is down to being the lowest dps, and worse tank then harmonious.
I am in no way OVER valuing the debuffs. Northwind + deathly adder + eagle make for a serious increase in soloability. Solo the same mob on harmonious and dragon, harmonious will finish at 70% hp dragon will finish at 30% hp, so dont tell me im OVER valuing it.
«
Last Edit: October 18, 2007, 02:00:31 PM by Fujitsu
»
Logged
Mcslappy
Master
Karma: +1/-7
Posts: 53
Re: Upcoming Monk Changes
«
Reply #51 on:
October 18, 2007, 02:47:15 PM »
Quote from: Fujitsu on October 18, 2007, 01:55:19 PM
I slipped up i know its ac. Just a typo.
And im sorry mcslappy but you are so full of miss information and bad conclusions its depressing.
Yeah, its like you are looking into a mirror.
Quote
For one , the 30% ac increase is roughly the same amount of ac increase dragon monks get from their lvl 50 defensive stance.
Hmm, Dragon = offensive. The issue is?
Quote
No its not, drunk is the defensive monk, they have 2 taunts, a single target and an ae. Drunkens quest focuses on avoidance, swaying, and not being hit. The description of the class is that its the defensive choice. I assume you ment
drunken
get a
4 hit 3x melee damage finisher.
For 1 they only get
TWO additional
hits not 4, and its on a 60 second timer, not instant reuse. The damage of celestial kick of the master is balanced based on instant reuse, and melee + 600 is pretty damn good for an instant reuse, infact i beleive its the most damaging monk attack on an instant reuse.
Drunken is higher damage than harmonious. Hmm, defensive, RIGHT?
Quote
Harmonious - Northwind - > First attack debuffs target dps, second attack makes the target take an additional 300 dmg every time it hits something
Drunken -> First hit makes the second always crit , both are direct dmg > harmonious, but harmonious gets more potential dps from the +300 dmg every time the mob hits someone
The effect of northwind is mitigated by the harm debuffs you like to crow about so much.
Quote
Look at the buffs
Wave hands in the clouds 3 -Counter attack for 290 dmg for 20 sec (you still get hit) 4 min reuse
Diamond body II - perm +30% ac and immunity to poison/disease/curse (well it removes then when it tics)
Find the center- 100% parry and dodge for 20 sec, 5 min reuse
vs
Maggnifecent drunken stagger- 15 second avoidance buff, 30 min reuse
- ill assume this is being lowered to 5 min, since all other monks 30 min buffs are being changed. Would appreciate some input from QTM
Slap hands - perm version of wave hands, that does more damage just have to recast it every 60 sec
DB currently is for 2 min every friggin forever.
Quote
Now the defensive stances
drunken - 9%dodge/parry and a minor (<40 pt ) damage shield
harmonious - 8% dodge/parry -25% endurance cost
2 less attacks, they give them up for 2 taunts of which they only use when tanking
both of harmonious's extra attack do damage (more so now)
Compare them as they are or as they will be. Drunken does more damage than harmonious.
Quote
1 less defensive buffs, (drunken has 2). On a whole the fact that harmonious gets the same/worse versions of the same defensive buffs drunken gets would have to indicate drunken is MORE intended to tank.
Yet, most of our buffs, counter, and skills are basically designed around tanking.
Quote
I dont disagree with the fact the drunken are currently the middle monk dps wise atm, but with changes coming up, i wouldnt be suprised if harmonious monks dps overtook drunken. Then drunk is down to being the lowest dps, and worse tank then harmonious.
No, we are down to currently, Harmonious tanks better and Drunken does more damage. We do not know where Drunken and harmonious will be after the changes. To go off half cocked before the changes are revealed does no good.
Quote
I am in no way OVER valuing the debuffs. Northwind + deathly adder + eagle make for a serious increase in soloability. Solo the same mob on harmonious and dragon, harmonious will finish at 70% hp dragon will finish at 30% hp, so dont tell me im OVER valuing it.
And soloing for a monk is STILL pointless. It doesn't matter where they end up. And with a healer, the drunken will kill things faster. In addition maintaining all the buffs and debuffs for harmonious is significantly more complicated then the work required for either Drunken or Dragon: "hey everyone with like 50 more key clicks I can do the same thing as drunken but generally worse except in cases where we both suck!" Its the perfect rallying cry.
Logged
Fujitsu
Sensei
Karma: +23/-20
Posts: 847
Re: Upcoming Monk Changes
«
Reply #52 on:
October 18, 2007, 03:34:03 PM »
So it is your oppinion that the intended medium class (by its definitition) have a defensive stance that would effectivly work like this?
+30% ac, immune to poison disease curse, +8%parry/dodge, -25% endurance
When the intended Defensive class sits at
+9% parry/dodge with 40 pt ds?
In what world is 1% parry/dodge THAT much better?
Now i know thats only in defensive stance, which is bolstered the most by the change, but again you think its fair or even balanced to have the equivalent of dragon monks defensive stance on, on a perminant basis? Regardless of stance? Previously, it was a 1 min buff of +2kac with a 30 min cool down, which i wont argue is useless. The skill itself would be more balanced as a 1 min up, 5 min cool down buff though. Also, 30% ac only adds 2-3% mitigation if your in full green gear, if your in full heroic gear, 30% ac adds about 10% mitigation, and more so when your in full fabled after they add raid gear.
Currently with northwind, if a mob hits 1 time per 2 seconds, thats 15 hits x ~300 dmg worth of extra damage which would EASILY set harmonious over drunkens dps. Even if the mob is slowed to the point of 1 swing per 3 sec (50% slow) thats still 3000 extra dmg. QTM even said that the mobs werent fighting back so they couldnt count that on the parse.
And no, i dont have a problem with harmonious monk have a perminant version of my defensive stance, if i can have a perminant version of your offensive stance since your claiming that harmonious is the tank. Give me +40% crit rate full time. Thats your logic isnt it? The defensive monk should get a full time version of the offensive monks defensive stance? So how about the other way around, give me a full time version of yours...
Drunken WAS higher dps, i garuntee with all the changes to monks harmonious will>> drunken.
Logged
Fujitsu
Sensei
Karma: +23/-20
Posts: 847
Re: Upcoming Monk Changes
«
Reply #53 on:
October 18, 2007, 05:30:54 PM »
Oh one last thing. ITs ONLY at 50 that drunken out dps harmonious.
At 46 drunken gets the 3rd hit in thousand fist, and at 50 the 4th hit and its only at 50 that they out dps harmonious, until then drunkens dps is statistically lower on a whole.
Logged
Mcslappy
Master
Karma: +1/-7
Posts: 53
Re: Upcoming Monk Changes
«
Reply #54 on:
October 18, 2007, 08:09:44 PM »
Quote from: Fujitsu on October 18, 2007, 03:34:03 PM
So it is your oppinion that the intended medium class (by its definitition) have a defensive stance that would effectivly work like this?
+30% ac, immune to poison disease curse, +8%parry/dodge, -25% endurance
When the intended Defensive class sits at
+9% parry/dodge with 40 pt ds?
In what world is 1% parry/dodge THAT much better?
First of all the stance is only the 8% parry/dodge, -25% endurance.
Second, the BUFF isn't any better than the various other buffs already in the game.
Quote
Now i know thats only in defensive stance, which is bolstered the most by the change, but again you think its fair or even balanced to have the equivalent of dragon monks defensive stance on, on a perminant basis? Regardless of stance? Previously, it was a 1 min buff of +2kac with a 30 min cool down, which i wont argue is useless. The skill itself would be more balanced as a 1 min up, 5 min cool down buff though. Also, 30% ac only adds 2-3% mitigation if your in full green gear, if your in full heroic gear, 30% ac adds about 10% mitigation, and more so when your in full fabled after they add raid gear.
What? On a permanent basis? +30% AC isn't that great, certainly not with the AC available to medium users. as a medium wearer you are going to be maxed at around 3k AC if you trade everything off for AC. That 30% will give you 1k AC and will likely not stack with most of the AC buffs in the game. That 1K AC will translate into 3 to a max of 4% mitigation.
And yes, the buff was useless. The 2K AC barely made any difference in mob damage. It didn't last long and was on a horrendous cool down. The immunity is almost useless as almost none of the debuffs and dots in the game proc as a curse, disease, or poison.
Quote
And no, i dont have a problem with harmonious monk have a perminant version of my defensive stance, if i can have a perminant version of your offensive stance since your claiming that harmonious is the tank. Give me +40% crit rate full time. Thats your logic isnt it? The defensive monk should get a full time version of the offensive monks defensive stance? So how about the other way around, give me a full time version of yours...
What permanent version of your defensive stance are you talking about? Cause I certainly don't see us getting +9% dodge/parry regardless of stance. You get a higher defense defensive stance and a higher damage offensive stance. If you are talking about dragon, then yeah, your defensive stance sucks but you get the best offensive stance. Oh well. Plus Dragon has a whole list of changes that will increase their DPS above and beyond what either drunken or harmonious get. As far as drunken, let QTM reveal what buffs they are getting and then complain. So far you are just raging at windmills.
Quote
Drunken WAS higher dps, i garuntee with all the changes to monks harmonious will>> drunken.
Possibly but we won't know until all the changes are in.
Logged
Fujitsu
Sensei
Karma: +23/-20
Posts: 847
Re: Upcoming Monk Changes
«
Reply #55 on:
October 18, 2007, 08:11:24 PM »
Okay in the essence of fairness i went and parsed some ac things tonight.
1) Lvl 50 monk stance adds 900 ac regardless of how much your wearing. For me thats +40% ac with full heroic gear.
2) 40% ac added 6% mitigation
3) In theroy +30% would add about 4.5% (although it would add way more in groups with buffs on)
So in fairness heres my suggestion.
Let harmonious monks get this, it seems over powered to me but i have no idea what they are doing with Sun dragons corona yet, but i can hope its a offensive buff. IN theroy the +30% on the harmonious body would be >> then Dragon monks defensive stance once you have 3+ fabled pieces of armor and the rest heroic.
Skills i Feel still need a looking at
Sun Dragon's Corona I and II
- They add a good deal of fire resist and a damage shield, neither of which is overly usefull i feel this skill would be better suited as an offensive buff.
Pushing Hands
- lower the endurance cost to 20, we dont use it that often anyways. 40 seems way to high.
Maggnifecent drunken stagger
Not sure if its planed yet, but make this 5 min reuse like find the center, its the exact same thing
Kick to the heavens
make this melee + dmg
Celestial kick of the master
remove the sloppy text where it says your actually kicking yourself, and fix the description so it says melee +600, because thats what it already does
Iron skin
increase the duration to 15 sec, reuse to 5 min, and fix it so it actually adds 75% mitigation (current adds 66%)
Overall i feel all monk stances need to be reevaluated.
Dragon
Of - raise the dmg to 26% (from 24), raise crit to 10 (from 5)
med - regen based on hp or maybe just a large ammount
def - % ac increase based on current ac instead of set ammount
Harmonious
of - crit rate is fine, but lower endurance penalty to 30, with upcoming changes to endurance regen its a must imho
med - go from 1 jin per 10 sec at 15 to 1 jin per 5 sec at 50
def - Actually fine imho, currently the best def stance
Drunken
of - lower the dmg to 20%,
med - move the +hate to the defensive stance, increase the refresh haste from 10% to 15%
def - add the +hate from med stance, increase dodge/parry to 12% each (from 9)
«
Last Edit: October 18, 2007, 08:21:09 PM by Fujitsu
»
Logged
Fujitsu
Sensei
Karma: +23/-20
Posts: 847
Re: Upcoming Monk Changes
«
Reply #56 on:
October 18, 2007, 08:19:17 PM »
Your missing the point slappy.
+30% ac is really close to Dragon monks defensive stance. Infact once you have 3+ fabled gear it will be better then or defensive stance.
+30% ac on ALL the time (its an INNATE skill) would stack with your defensive stance making your defensive stance +30% ac, 8% dodge/parry, - end cost. What i mean by "permenant" was that at lvl 30+ harmonious monks would have the same ac as a dragon monk in defensive stance, regardless of what stance the harmonious monk is in.
I guess your just not aware of what its like to be +20% ac, 15% ac and 10% ac all the time, the fact we (dragon monks) get hit harder then pure casters at lvl 50 is a joke.
Logged
Mcslappy
Master
Karma: +1/-7
Posts: 53
Re: Upcoming Monk Changes
«
Reply #57 on:
October 18, 2007, 08:51:01 PM »
Quote from: Fujitsu on October 18, 2007, 08:11:24 PM
Okay in the essence of fairness i went and parsed some ac things tonight.
1) Lvl 50 monk stance adds 900 ac regardless of how much your wearing. For me thats +40% ac with full heroic gear.
2) 40% ac added 6% mitigation
3) In theroy +30% would add about 4.5% (although it would add way more in groups with buffs on)
Hmm, for me 1K AC (pres cleric resolution) adds 3.5%. And we don't yet know if it works off of base AC or total AC. And we don't know if it stacks with the large AC buffs. So far none of the large AC buffs stack.
Quote
Skills i Feel still need a looking at
Sun Dragon's Corona I and II
- They add a good deal of fire resist and a damage shield, neither of which is overly usefull i feel this skill would be better suited as an offensive buff.
I think a 10% 1-2K fire proc plus a 100 fire DS would work well. And it should be passive!
Quote
Pushing Hands
- lower the endurance cost to 20, we dont use it that often anyways. 40 seems way to high.
Or replace it altogether, really haven't found much use for it so far.
Quote
Maggnifecent drunken stagger
Not sure if its planed yet, but make this 5 min reuse like find the center, its the exact same thing
5% dodge/parry passive. Harm gets mit, drag get damage proc, drunken gets avoidance. or maybe just a straight up 10% avoidance passive.
Quote
Kick to the heavens
make this melee + dmg
In my experience heavens and master do the same damage so I think it already is a melee + dmg. Or it might be an effect of how crits are calculated with direct damage.
Quote
Celestial kick of the master
remove the sloppy text where it says your actually kicking yourself, and fix the description so it says melee +600, because thats what it already does
Honestly think this could use a boost so it increases in damage vs heavens. Maybe melee + 1k. Also think the dragon finishers should get a boost as well. from 3k to 6k over 6s and a decrease in cooldown or reduction to global cooldown.
Quote
Overall i feel all monk stances need to be reevaluated.
Dragon
Of - raise the dmg to 26% (from 24), raise crit to 10 (from 5)
med - regen based on hp or maybe just a large ammount
def - % ac increase based on current ac instead of set ammount
30% - 10% crit seems reasonable, 10% mit, 10% chance to proc melee lighting (25% to increase add +1x melee damage with each proc) I mean you are calling a storm right
5% hp per sec
30% AC increase, 50% fire/ice/physical, immunity to snare, 10% slow
Quote
Harmonious
of - crit rate is fine, but lower endurance penalty to 30, with upcoming changes to endurance regen its a must imho
med - go from 1 jin per 10 sec at 15 to 1 jin per 5 sec at 50
def - Actually fine imho, currently the best def stance
same crit% - 20% end penalty, its going to hurt if they change end regen. If they don't change end regen, leave it. +5% damage
med - doesn't really matter honestly, just use this when scooting around, 100s vs 50s isn't going to make a big difference
def - 8% dodge/parry, +5% mit, no end reduction
Quote
Drunken
of - lower the dmg to 20%,
med - move the +hate to the defensive stance, increase the refresh haste from 10% to 15%
def - add the +hate from med stance, increase dodge/parry to 12% each (from 9)
20% dmg, 10% parry, -5% mit
10% dodge, -15% refresh haste
+35% hate, 15% dodge/parry, -10% damage
Interesting think to note, Drunken really has 3 active stances, both dragon and harmonious really only have 2 active stances and 1 passive stance.
Logged
Mcslappy
Master
Karma: +1/-7
Posts: 53
Re: Upcoming Monk Changes
«
Reply #58 on:
October 18, 2007, 09:03:07 PM »
Quote from: Fujitsu on October 18, 2007, 08:19:17 PM
Your missing the point slappy.
+30% ac is really close to Dragon monks defensive stance. Infact once you have 3+ fabled gear it will be better then or defensive stance.
+30% ac on ALL the time (its an INNATE skill) would stack with your defensive stance making your defensive stance +30% ac, 8% dodge/parry, - end cost. What i mean by "permenant" was that at lvl 30+ harmonious monks would have the same ac as a dragon monk in defensive stance, regardless of what stance the harmonious monk is in.
As I've posted, I think all 3 monks need a unique passive. Mit for harmonious, avoidance for drunken, dmg proc for dragon. Somewhat based off of their current buffs.
Quote
I guess your just not aware of what its like to be +20% ac, 15% ac and 10% ac all the time, the fact we (dragon monks) get hit harder then pure casters at lvl 50 is a joke.
You should be getting as hard as a pure caster in offensive stance as a dragon, the thing that was broken is you should be doing as much if not more damage. The whole yin and yang thing. take a look at my idea for passives, I think the passives would add a lot to the styles and increase their flavor.
Though as an admendment to the drunken, it would be nice if the drunken passive was just a straight 10% avoidance buff (melee, range, spell).
And I think it would be cool if dragon had a proc that would convert jin into damage, maybe modify the passive proc to do it. at say 1 jin to 1x melee damage.
Logged
Quinn the Mighty
Monk Lead
Kyoshi
Sensei
Karma: +50/-38
Posts: 443
Re: Upcoming Monk Changes
«
Reply #59 on:
October 19, 2007, 06:56:45 AM »
Time to derail the arguement about stuff not even on test yet with the latest and greatest from Talisker;
RiTW : You asked for it you got it, All 3 versions now last longer cost lowered to 10 end and now with a reuse timer of 1 min. Rejoice!.
Staggering Palm: Using current damage, but adding a 25% crit and 0sec insterrupt (stun), it will not incurr GC. It will also now have a 12sec refresh though. End cost reduced to 12. ( I think 12 sec may be too long I'll have to wait to see how it plays.)
Jeering Kick / Foolhardy Swagger will effectively remain unchanged, but will add additional hate to the monk. If I couldn't make this a targetable ability I really was not inclined to mess with these 2 abilities. It may evolve somewhat further down the road.
Aumt Ti, and Crane Stance issue has been resolved.
Harmonious Abilties that remain after changing from Harmonious to another style have been fixed.
Stuff I had talked about but need to double check on
General: Iron Skin being moved to a 5 min reuse timer.
Dragon, Sun Dragon's Carona Should be a PBAOE similar to clerics but with Fire DS comoponent built in
Harmonious: Flying Kick Line damage adjustments
Drunken: Errant Strikes reuse down to 5 mins
~QTM
Edit: Iron Skin not Iron Hands
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Last Edit: October 19, 2007, 08:12:55 AM by Quinn the Mighty
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