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Vanguard Monks  |  Monk Discussion  |  Monk General  |  Storm Dragon Stance, mitigation modifiers, and you... « previous next »
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Author Topic: Storm Dragon Stance, mitigation modifiers, and you...  (Read 939 times)
Axterix
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« on: October 06, 2007, 02:13:50 AM »

Moved this out of the class DPS thread, since this isn't DPS related, but still interesting enough to keep around.  Just a copy/paste job.

A quick overview of what led to this post: I said that storm dragon stance doesn't lower mitigation by as much as it says it does and that bear shamans have noticed similar things with their mitigation effecting powers.  That got questioned, and so I wrote up the following, more or less:

==============================================================================

The power description for the 2nd Storm Dragon stance says it lowers mitigation by 15%.

My monk, in dragon stance, has 17.90% mitigation at the moment.  Kick it over to Magnificent Storm Dragon stance and my new mitigation rating is 6.36%, an 11.54% drop.  So I'm only losing 77% of what I should be.

When I was lower level, using the first version of the stance, plus was grouped and had buffs, the debuff amount was also less than the stated amount.

Quote
actually i have a 25 shaman and im not aware of any penalty, especially for the bear shaman (since thats what i am) infact bear form adds hp regen, energy rege, ac, and dmg.  the only penalty is they dont have a pet to tank

The powers in question are Sunder Claw, the mitigation debuff, which is supposed to debuff by 15%, but only appears to do so by ~11.25%, 85% of what it should, and Boon of Tuurgin, which is supposed to be a 5% buff, but only raises target's mitigation by 4.25%, or 85% of what it should, from what I've read, my shaman isn't at that level yet..

Now, toying with my shaman a bit...

My shaman with an AC 137 shield has 10.04% mitigation and an armor class of 1169.

Without the shield, I'm sitting at 8.86% and 1032.  So 137 AC made a 1.18% difference in Mitigation.

To see if AC to mitigation is linear, I strip off more, gear, dropping AC to 201.  New mitigation amount, 1.73%.  201/137*1.18?  1.73%  Going back to the shieldless number, 1032/137*1.18 = 8.88, pretty close to 8.86.  So, yah, I think we can say AC is linear in its relationship to mitigation.

In bear form, with shield, AC climbs to 1709, with an 18.92% mitigation.  I've gained 540 AC and 8.88% mitigation.

540/137*1.18 = 4.65% mitigation from AC.  Remove that from the 8.88% mitigation gain and we wind up with 4.23%, a number that is very close to 85% of the 5% mitigation buff bear form should have.

Maybe there's a soft cap on AC, so a quick test to see if that's the case.  By happy coincidence, my shield + pants + BP add up to exactly 540 AC.  Take them off in bear form, AC is at 1169, mitigation at 14.29%.  4.25% over what I started with, 85% of 5%.

Makes me curiout about something.

My shaman, at 33, gets 0.86% of AC as mitigation, a number suspiciously close to that 85% again.

Let's see how that plays out with the monk.  236 AC bp removed changes mitigation from 18.94% to 17.08%, a drop of 1.86%.  1.86/236 = 0.78.8%, pretty close to that 77%.

Far on what I've seen from my shaman and my monk, I'd say there's some sort of class based AC/mitigation modifier and it hits buffs and debuffs.  Due to this, any numbers shown in the info of powers is wrong.  It would not surprise me that if a Harmonious monk were to explore their mitigation debuff, they'd find it is 77% as effective as it should be.

Interesting.  Might have to test this some more, make a bunch of newbies of various classes, non-large, and slap some gear on them, see what each class's factor is and if it changes as we level.
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Axterix
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« Reply #1 on: October 06, 2007, 10:03:55 AM »

Tested some more, with some test chars.  Got some weird results, with the mitigation shown in the armor class area differing greatly at times with that shown in the defense window on some test shaman, at levels 1 and 2..  Test monk saw some weirdness there as well, as at level 4, the AC showed 2.2%, while defense showed ~2.8% for the same gear.

Was hoping to see something that indicated that a class mod stayed consistent throughout it, but can't trust the data, need to re-run it and pay attention to both windows.  The defense window working differently between shamans and monks is also disconcerting.  I'd expect that if shaman mitigation per 100 ac in that window were screwed up big time at level 1 and 2, that monk would be as well.  Looks like that defense window is bugged, most likely.

Some consistant things though.  The AC ==> mitigation modifier changed as you leveled.

Would be interesting to track for monks, if we can get a list of how much a 100 ac difference makes for monk mitigation at each level.

Will probably test more later, paying attention to both windows this time.
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Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #2 on: October 06, 2007, 12:37:51 PM »

Im not 100% sure i even understand what your trying to prove, but to clear a few things up

1) You realize the mitigation % you gain from armor class is level dependant right?  As in at lvl 50 1916 armor class is 12.8% mitigation?

2) If you look at your armor class, you gain exactly the armor class you read on the item.  ALA 378 ac bp adds 378 armor class.

3)Ac and mitigation are linear, but are level dependant.
1916 ac - 12.8% mit
1538 ac - 10.3 %mit
152 ac = 1% mit at 50

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Fujitsu
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« Reply #3 on: October 06, 2007, 12:42:42 PM »

Just an fyi theres 2 types of mitigation

Mouse over armor class and you see "mitigation of incoming melee dmg" 12.8%
Mouse over defense and you see "melee mitigation" 14.02%

Not sure why they arent the same, but they really never have been for as long as i can remember.

I personally always look at the mitigation % in the armor class tab. 
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Axterix
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« Reply #4 on: October 08, 2007, 03:51:10 PM »

I'm aware of that stuff, hence why it is mentioned in my posts Wink

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Im not 100% sure i even understand what your trying to prove, but to clear a few things up

What I'm interested in is the defense window, as it includes things that modify mitigation beyond AC.  Things like Storm Dragon stance, pure mitigation buffs, and so on, which do not modify the defense window's mitigation by the amount the powers state they do.

The problem here though is that the defense window is a bit wacky.  Give a monk and a shaman the same AC at level 1 or 2 and their mitigation percentage according to the defense window is vastly different.  As in a shaman has over 20% mitigation while the armor window says he has squat.  Another issue I've got is that the defense windows for my characters screw up a lot of skills, showing my dodge and block skills as 4% lower than they should be, maybe others as well, but I haven't checked into that.  If you can't trust the defense window, then you've got to parse, looking at how much it actually impacts average damage taken.  More effort than I want to put into it though.

Wonder if there is some easy to use attack, that always does the exact same damage, that'd make it easier when combined with a duel.

But beyond that, I'm also interested in things like:

How does this modifier scale?  At 50, you say 152.  48 cleric buddy, 144.26   With my 45 BMG, 134.5.  My monk at 40, its 120ish, according to the AC info.  Shaman is at 105 at 35.  Seems like it crosses class bounds and mostly linear.  Breaks down when I look at my 23 warrior though, at a 61.3.  Formula shifts as you level?  Warriors get some sort of bonus?


Quote
Not sure why they arent the same, but they really never have been for as long as i can remember.

That's the class modifier I was talking about.  85% for shaman.  95% for monks.

My cleric bud shows  slightly under 85% of what his armor says he should have.  My shaman, whose AC window shows 17%, has 85% of that in his defense window.  My warrior, 95%.  My monk, if i remove the 2% for racial gets 95% of his AC mitigation.  100% for my BMGs.

I'd hazard a guess that your monk also has a 2% racial mitigation mod.  Remove that and you're looking at getting about 94% of your AC's mitigation, close enough to 95% allowing for wacky rounding.

So if you buff a shaman's, monk's, and warrior's, and BMG's AC by enough to add 10% mitigation according to the AC window, the defense window should show the shaman should increase by 8.5%, the monk and warrior by 9.5%, and the BMG by 10%.  Adding a pure mitigation buff worth 10% should have the same results.  The shaman research done by Cas ties into those numbers, at least the 85% for shamans and 95% for warriors..

What I don't get it is why storm dragon stance takes my mitigation from 12.48 to 0.94. If it was consistent with shaman findings,  I'd expect it to be 95% of 15%, or a 14.25% drop.  Instead, I get an 11.54% drop.  About the only way that makes sense is if Magnificent Storm Dragon Stance is 12% instead of 15%, then I"d expect an 11.4% drop, still off a bit, probably too much to blame on rounding..

I'm curious as to how the defense window changes for your monk at 50 when you go into storm dragon stance compared to how much it says it will.

Anyway, either the defense window or the AC window is wrong for most characters.  And that amount doesn't explain the numbers I see for Storm Dragon Stance.


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Quinn the Mighty
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« Reply #5 on: October 09, 2007, 08:02:53 AM »

As it was explained to me, the mitigation penalty formula is based on a total mititgation not a percetnage on a percentage. I personally liked it better when it was in it's pervious state than now.

At the very least they should be consistant across the boards.  Either "unfix" our mititgation penalties or "fix" every one across the board. If they were to roll back those changes our soloability goes up by a decent amout while in offensive stance.

~QTM
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Fujitsu
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« Reply #6 on: October 09, 2007, 07:01:42 PM »

Okay so i switched back to dragon to make sure i wasnt nutty.

With Dragon stance ( 72 hp regen)
armor class mitigation - 12.9
defense mitigation - 14.12

With Legendary Storm Dragon (-10%)
armor class mitigation - 12.9 (nothing lost since armor class is the same)
defense mitigation - 4.53 (9.59% lost....95.9% of the 10% it says)

So Im not sure how your getting only 77% loss.  Im getting 95.9% of the loss they claim.
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Mcslappy
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« Reply #7 on: October 09, 2007, 08:17:11 PM »

Okay so i switched back to dragon to make sure i wasnt nutty.

With Dragon stance ( 72 hp regen)
armor class mitigation - 12.9
defense mitigation - 14.12

With Legendary Storm Dragon (-10%)
armor class mitigation - 12.9 (nothing lost since armor class is the same)
defense mitigation - 4.53 (9.59% lost....95.9% of the 10% it says)

So Im not sure how your getting only 77% loss.  Im getting 95.9% of the loss they claim.

Mitigation from the defensive tab involves a scaling factor that makes it harder to get +mit the higher your mit is and easier the lower your mit is. 

Likely the stance is taking away from AC Mit and not actual mit.
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Axterix
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« Reply #8 on: October 09, 2007, 09:03:18 PM »

So Im not sure how your getting only 77% loss.  Im getting 95.9% of the loss they claim.

Well, the most likely possibility is that the tool tip is wrong and that the 2nd version is actually around a 12% loss, not the 15% stated.

If I remember right, my monk was able to keep some mitigation in storm dragon stance even with the first version of it, when buffed by a group.  Not much, but just a little (but he was sporting tier 3 UR armor + HL bp and legs).  No way that ought to be possible if the actual percent were 20%. 

So what we need now is a Dragon monk on the first one buffed up enough to have mitigation left in the defense window afterwards.  Just to see how those numbers work out.

Give Quinn some fun stuff to query the devs on Smiley
« Last Edit: October 09, 2007, 09:11:56 PM by Axterix » Logged
Axterix
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« Reply #9 on: October 09, 2007, 09:07:59 PM »

Mitigation from the defensive tab involves a scaling factor that makes it harder to get +mit the higher your mit is and easier the lower your mit is.

I'd have to see further testing to believe that.  When I looked at my BMG, at a 1.0 ratio, she had higher mitigation than my monk, who sits at 0.95.  Yet adding 15% more mitigation from her stance continued to keep her at 1.0.  Additionally, my shaman, who has lower AC and mitigation than my monk had a 0.85 ratio.  A ratio shared with my cleric friend, who again had higher ac than my monk, what with heavy armor and all.

Added to that, for both shaman and monk, wearing or not wearing armor changed the defensive tab in a linear fashion, a direct relation between AC and mitigation.  If what you are saying were to be true, as you get progressively closer to naked, you should lose more mitigation per point of AC removed.

What I've seen indicates a class based variance.
« Last Edit: October 09, 2007, 09:10:15 PM by Axterix » Logged
Fujitsu
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« Reply #10 on: October 09, 2007, 09:20:49 PM »


Mitigation from the defensive tab involves a scaling factor that makes it harder to get +mit the higher your mit is and easier the lower your mit is. 

Likely the stance is taking away from AC Mit and not actual mit.

I would have though so too, but in fact it takes it away from the defensive (actual) mit.

The mitigation on the ac tab is in fact just the mitigation you get from ac alone, aka if you have 2000 ac, then you should have XXX mitigation, at a straight and even translation regardless of class.

The mitigation on defense is the sum of ac mit + modifiers to mitigation from gear and class based ac modifiers.    This is where you lose your overall mitigation from when you use storm dragon stance, and the reason is because this is the actual mitigation a mob checks when it determines how hard it hits you for.   


Mitigation is linear to ac.  And defensive mitigation should be higher then ac mitigation because its is just AC mit * constant number   (aka 1000 * 0.75) = monk defensive mit  (1000*1.0) = heavy plate defensive mit.
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Fujitsu
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« Reply #11 on: October 09, 2007, 10:03:49 PM »

Armor class - Add a 120 ac breast plate, gain 120 armor class
Armor class - mitigation -   [Armor class] * [Level based constant]
Defense - Mitigation - (([Armor class -mitigation] * [class based modifier])) +[gear based +melee mitigation]


Level based constant - Identical for all classes, and scales based on level, this is why a lvl 20 with 1000 ac will have 18% mitigation, and a lvl 50 with 1000 ac will have 7% mitigation


Class based  modifier - This is what gives one class more mitigation then another, for example, shamans modifier is 6, monks is 1, warrior is 1.  All were the same race in my test so


EXAMPLE
Lvl 1 sham with 7 ac -->2.3% ac mitigation ---->14% Defense mitigation
lvl 1 monk with 7 ac --> 2.3% ac mitigation ----> 2.3% defense mitigation
lvl 1 warrior with 7 ac-->2.3% ac mitigation ---->2.3
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Axterix
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« Reply #12 on: October 10, 2007, 11:19:55 AM »

Lvl 1 sham with 7 ac -->2.3% ac mitigation ---->14% Defense mitigation
lvl 1 monk with 7 ac --> 2.3% ac mitigation ----> 2.3% defense mitigation
lvl 1 warrior with 7 ac-->2.3% ac mitigation ---->2.3

Yah, the shaman mitigation in the defense window for the first 2 or so levels is way out there.  It settles down later.
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