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Vanguard Monks  |  Monk Discussion  |  Monk General  |  Class DPS tests « previous next »
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Author Topic: Class DPS tests  (Read 3621 times)
Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #30 on: October 05, 2007, 11:54:14 AM »

No offense to you quinn, i wasnt saying you only gave 85%.  However i would say that since your not as formiliar with drunken/dragon you might not have performed them to the best of you ability.  Little things like always using jin surge then feet of the fire dragon will garuntee you do atleast a 3k dmg (instead of the usualy 1k). 

I was refering to other class leads (such as rogue) only going about 85% because they might not use the same flettchettes or poisons. 

Also you might want to consider that drunken dps goes up abut 300 points when tanking due to slap hands, a counter attack that can be maintained indefinatly and dealls 200-400 dmg every time the mob hits the monk (its more a DSthat can crit  then a counter)  The reason drunkens dps is so high at all at 50 is because they have 4 hit thousand fist chain.  8 seconds out of every 45 is spent doing 6k hits (non crit), not to mention that drunkens offensive stance is almost identical to dragons (its missing a proc and 5% crit rate)

Also the drunken version of north wind is far more direct damage, and as quin said, the mob wasnt fighting back and as such that cuts harmonious's dmg by a lot. 

 

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Quinn the Mighty
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« Reply #31 on: October 05, 2007, 12:52:54 PM »

lol, I was just having some fun so I really didn't take offense to that  85% remark.

I've played harmonious pretty religiously since the Monk Class inception in beta through about level 30 release and then moved to Drunken so I feel I am pretty compitant with those 2 styles. Dragon style never really interested me. That's where my real weakness was.

To remedy this though I did spend a good deal of time shaking the rust off my knowledge of Dragon combat. I consulted several level 50 Dragon monks get thier take on must use macro's (Jin Surge + Feet of the Fire Dragon every single dragon monk I talked to said it was a must) I worked on it till I was comfortable with it so that when the testing came for Dragon stance I was ready.  I didnt really use dragon breath as I could have got a couple of ashen hand uses for the same jin.

I really didnt want to test without a game plan and just random button mashing. TBH adding a couple of additional people to test each class really could have helped.

The point I think am taking the scenic route in making was that I felt pretty good about how I performed during the DPS trials. I defiantely didnt sandbag it.

~QTM

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Mcslappy
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« Reply #32 on: October 05, 2007, 03:18:06 PM »

Also you might want to consider that drunken dps goes up abut 300 points when tanking due to slap hands, a counter attack that can be maintained indefinatly and dealls 200-400 dmg every time the mob hits the monk (its more a DSthat can crit  then a counter) 

Just as an FYI, AFAICT, all damage shields can crit.  I crit damage shields from armor and buffs all the time.
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Axterix
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« Reply #33 on: October 05, 2007, 07:10:19 PM »

Dragon monks sadly need a lot of work to get their dps where it should be.  They have the least utility of the monks and no special defensive skills that help them stay alive.  Add on top of that they sit on a mitigation penalty of 20% (lvl 15 to 29) 15% (30 to 49) and 10% (50).    Harmonious monks sit on a endurance penalty for their offensive stance, 40% might seem hefty, but with 3-5 endurance regen it doesnt even phase me.

The mitigation penalties aren't quite that high.  Think for the first one, my dragon monk was 15 or 16%.  Currently, at 40, he's looking at 12%.

Not something unique to monks, I believe bear shaman get hit with something similar.
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Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #34 on: October 05, 2007, 08:16:14 PM »

I find that hard to beleive.

At 30 its minus 20% mitigation, and if your at 18 % mitigation  18 -20 = 0 thankfully.

At 50 with full ultra rare gear im sitting at 10% mitigation (20-10=10)

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Khana Kopnisien
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« Reply #35 on: October 05, 2007, 09:17:20 PM »

The mitigation penalties aren't quite that high.  Think for the first one, my dragon monk was 15 or 16%.  Currently, at 40, he's looking at 12%.

Not something unique to monks, I believe bear shaman get hit with something similar.

They didn't use to be that high in terms of their effects. They were minus a percentage out of your mitigation, not your total mitigation. So a 15% penalty at 20% total mitigation would have been 3% total mitigation loss. Then they changed it to 15% total mitigation loss, which is way too harsh. In no way should an offensive fighter ever have less mitigation than an offensive caster.  I still think an evasion penalty would have been a more logical choice.

I doubt the shamen get hit with a total mitigation penalty. It's probably a normal mitigation loss, but I'd have to ask some shamen, myself, to know.
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Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #36 on: October 05, 2007, 09:31:44 PM »

actually i have a 25 shaman and im not aware of any penalty, especially for the bear shaman (since thats what i am) infact bear form adds hp regen, energy rege, ac, and dmg.  the only penalty is they dont have a pet to tank
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Axterix
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« Reply #37 on: October 06, 2007, 01:18:13 AM »

I find that hard to beleive.

Since this has little to do with offense (other than for harmonious monks), I've started a new thread on what appears to be class based mitigation modifiers.

You can find it here.
« Last Edit: October 06, 2007, 02:15:29 AM by Axterix » Logged
Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #38 on: October 06, 2007, 07:39:16 AM »

Just curious did you and tali talk about palm explodes the heart any at all?
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Khana Kopnisien
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« Reply #39 on: October 06, 2007, 12:29:33 PM »

Quinn, you said the devs were looking to increase damage across the board, right? How about revising their decision to base secrets on int, despite Sigil, the ones that designed the class, saying it was not intentional? That would beef up our DPS by a fair bit. needing to have 340+ INT to get normal damage on the secrets at 50, is not exactly how I'd imagine a pure melee class to work. It would be the easiest fix: fixed damage on secrets, and make it the damage we see on trainers when we can't get the next rank yet.
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Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
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dustincfoley@live.com dfoley323
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« Reply #40 on: October 06, 2007, 04:44:06 PM »

I agree whole heartidly with you there, secrets being based on int and ignore pain on vit is retarded. 

Although i feel we need more then just secrets fixed to fix our dps

PEH needs a twek.

Kick to the heavens needs to be something besides +600 dmg ( flying kick and celestial kick of the master both have modifiers)

Iron hand needs to be more powerful then just +90 dmg ( and litterally thats all it is, its the difference between a 1k hit and a 1090 dmg hit)

Weapon specialization needs to be fixed, i see no disernable difference in using any weapon over another, while this wont FIX monks, its a much needed fix.

Offensive stances of all forms of monk need to be re- evaluated, Dragon needs to be more powerful if its gonna make them take hits like pure casters.  harmonious needs an endurance break if they are fixing endurance regen, drunken probably needs to be toned down a hair so the class itself doesnt over power the harmonious/dragons.

Weapons like bladestaffs need actual dmg procs (the only current one is +spell dmg)

We need better learned skills, go look at rangers or rogues.  15% dmg 5% crit rate, perma buff from a learned skill and we get 15 sec of dodge every 2 min?

Jin surge needs to only go off on a hit, not on attacks (aka no being burned up on misses)

The 5 min reuse garunteed crit skill sucks, 4 jin on all forms of monks, and it does 200-400 dmg, which is absolutly pathetic damage.  And 5 min recast? i crit 90% of the time on crescent kick what do i need this skill for?



Okay done ranting for now ;-/
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sarmone
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« Reply #41 on: October 06, 2007, 05:24:40 PM »

i heard that warriors will get most of GU3 dont know if monks will get fixed in GU3, dont want to put you guys down  Tongue but think maybe GU4 or later devs will try looking more into us
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Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #42 on: October 06, 2007, 05:41:33 PM »

I play on test a lot now, so i know exactly what to expect for monks come tuesday.  Gu3 is also supposed to bring in the new patch server update method so hopefully we wont have to keep waiting 6 weeks for patches
« Last Edit: October 06, 2007, 05:47:13 PM by Fujitsu » Logged

Khana Kopnisien
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« Reply #43 on: October 06, 2007, 07:08:56 PM »

I agree whole heartidly with you there, secrets being based on int and ignore pain on vit is retarded. 

Although i feel we need more then just secrets fixed to fix our dps

Your other statements are all true, but if currently Secrets deal only HALF their damage because INT is being taken into account, removing the INT modification would actually result in a nice boost across all levels. Plus, it would be a rather easy fix for them. The solution to the other abilities need more thought to flesh out.
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Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
Quinn the Mighty
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« Reply #44 on: October 08, 2007, 06:47:26 AM »

Quote
Just curious did you and tali talk about palm explodes the heart any at all?


I've presented him with a document which was a sumation of our recent threads + conversations I've had with a bunch of level 50s. SoE acknowledges there needs to be a change but I havent heard much beyond that.

Our mantra is still pretty much: More DPS, fix FD.
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