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Topic: Class DPS tests (Read 3627 times)
Mcslappy
Master
Karma: +1/-7
Posts: 53
Class DPS tests
«
on:
October 01, 2007, 11:06:22 PM »
So any results yet from the class DPS tests that were conducted with the class leads and the devs last week?
Logged
Quinn the Mighty
Monk Lead
Kyoshi
Sensei
Karma: +50/-38
Posts: 443
Re: Class DPS tests
«
Reply #1 on:
October 02, 2007, 07:41:19 AM »
I really didnt want to bring this up until there I had more information, but since you brought it up I'll share what I have so far.......
Stuff regarding the testing
1. Comparible gear
2. Same build DEX STR builds
3. Self buffed only
4. No specials with a reuse of > 5mins (so no celerity being used)
5. So far I have only been able to test Harmonious. I still have to go through the paces with Drunken / Dragon style.
6. I was not given a bladestaff just hth weapons (my OCD playstyle does not factor into this)
I ended up slightly behind the ranger in terms of dps in pure output (< 100). However, I was not generating dps through the mob attacking me via north wind series so there is damage not being accounted for. Also factor in our gimp P.E.H. not doing the damage we want it to. So I was overall quite happy as I thought we were slightly ahead of the Ranger but not by much.
I suspect Dragon will flat out overtake the harmony numbers and think Drunken may do the same.
The current opinion of Talisker is that we need a damage upgrade. He just is not sure how to impliment one that scales across all levels.
My opinion has always been that we need a base DPS boos across the board.
I'll definately update this more as I do the other 2 styles.
~QTM
Logged
Khana Kopnisien
Sensei
Karma: +9/-4
Posts: 369
Re: Class DPS tests
«
Reply #2 on:
October 02, 2007, 09:27:16 AM »
Talisker's not sure how to add one that scales through all the levels? How about a new ability line, then? Or improving the damage, of say, the Celestial kick line (as this is one of the first we get and it can constantly be used without downtime)?
Logged
Khana Kopnisien /\ 50 Dragon Monk /\ Lowland Elites /\ Halgar
Quinn the Mighty
Monk Lead
Kyoshi
Sensei
Karma: +50/-38
Posts: 443
Re: Class DPS tests
«
Reply #3 on:
October 02, 2007, 10:00:53 AM »
One idea was that the secrets line get an even bigger bump in damage. I am not sure how I feel about it as it could mitigated by elemental immunity / runes / resists.
We are definatley not locked in to a solution yet so if y'all have ideas lets hear them.
~QTM
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Fujitsu
Sensei
Karma: +23/-20
Posts: 847
Re: Class DPS tests
«
Reply #4 on:
October 02, 2007, 10:33:01 AM »
My suggestions would be to modify iron hand
Ih 1 = +9 dmg, ih6 = 90 dmg... overall very unimpressive self buff.
How about:
Iron hand 1 = 5 % crit 10% melee dmg
ih2- 6% crit 11% dmg
ih3- 7% crit 12% dmg
ih4- 8% crit 13% dmg
ih5- 9% crit 14% dmg
ih6- 10% crit 15% dmg
As long as tihs stacked with dragon/harmonious stances, it would easily bump us up the dps gap considerably.
Dragons offensive stance + ih6 = 39% dmg and 15% crit
Harmonious offensive (with withering hand) = 25% dmg and 40% crit
Both of those are very solid numbers and easily would make monks in offensive stance a force to be reconed with.
Before anyone says its out of line/over powered....
Tiger talisman
is a lvl 18 ranger buff that adds 5% crit and 15% melee dmg.
The only reason i suggest this is,
1) it makes our self dps buff better then just +dmg and would scale with us
2) its more inline with other offensive class dps buffs
3) it wouldnt require a whole new system to be put in just a modification of an old system.
Logged
Deshiro Mifune
Master
Karma: +2/-0
Posts: 68
Re: Class DPS tests
«
Reply #5 on:
October 02, 2007, 10:45:39 AM »
Quote from: Fujitsu on October 02, 2007, 10:33:01 AM
My suggestions would be to modify iron hand
Ih 1 = +9 dmg, ih6 = 90 dmg... overall very unimpressive self buff.
How about:
Iron hand 1 = 5 % crit 10% melee dmg
ih2- 6% crit 11% dmg
ih3- 7% crit 12% dmg
ih4- 8% crit 13% dmg
ih5- 9% crit 14% dmg
ih6- 10% crit 15% dmg
As long as tihs stacked with dragon/harmonious stances, it would easily bump us up the dps gap considerably.
Dragons offensive stance + ih6 = 39% dmg and 15% crit
Harmonious offensive (with withering hand) = 25% dmg and 40% crit
Both of those are very solid numbers and easily would make monks in offensive stance a force to be reconed with.
Before anyone says its out of line/over powered....
Tiger talisman
is a lvl 18 ranger buff that adds 5% crit and 15% melee dmg.
The only reason i suggest this is,
1) it makes our self dps buff better then just +dmg and would scale with us
2) its more inline with other offensive class dps buffs
3) it wouldnt require a whole new system to be put in just a modification of an old system.
sound perfect imho - thats the way
Logged
.oO Deshiro Mifune the Hurricane Oo.
Annexion - Halgar Server
"You don't just go around punching people. You have to say something cool first." Joe Hallenbeck-The Last Boy Scout
Khana Kopnisien
Sensei
Karma: +9/-4
Posts: 369
Re: Class DPS tests
«
Reply #6 on:
October 02, 2007, 12:50:58 PM »
Sounds good to me, too.
Logged
Khana Kopnisien /\ 50 Dragon Monk /\ Lowland Elites /\ Halgar
Mcslappy
Master
Karma: +1/-7
Posts: 53
Re: Class DPS tests
«
Reply #7 on:
October 02, 2007, 02:29:49 PM »
Quote from: Fujitsu on October 02, 2007, 10:33:01 AM
My suggestions would be to modify iron hand
Ih 1 = +9 dmg, ih6 = 90 dmg... overall very unimpressive self buff.
How about:
Iron hand 1 = 5 % crit 10% melee dmg
ih2- 6% crit 11% dmg
ih3- 7% crit 12% dmg
ih4- 8% crit 13% dmg
ih5- 9% crit 14% dmg
ih6- 10% crit 15% dmg
As long as tihs stacked with dragon/harmonious stances, it would easily bump us up the dps gap considerably.
Dragons offensive stance + ih6 = 39% dmg and 15% crit
Harmonious offensive (with withering hand) = 25% dmg and 40% crit
Both of those are very solid numbers and easily would make monks in offensive stance a force to be reconed with.
Before anyone says its out of line/over powered....
Tiger talisman
is a lvl 18 ranger buff that adds 5% crit and 15% melee dmg.
The only reason i suggest this is,
1) it makes our self dps buff better then just +dmg and would scale with us
2) its more inline with other offensive class dps buffs
3) it wouldnt require a whole new system to be put in just a modification of an old system.
Anyone know if IH affects both primary and off hand such that it actually adds 125 when duel wielding?
If so then IH is already adding ~13% to melee damage. As such I really think we would need to scale up your numbers:
ron hand 1 = 5% crit 10% melee dmg
ih2- 6% crit 10% dmg
ih3- 7% crit 15% dmg
ih4- 8% crit 20% dmg
ih5- 9% crit 25% dmg
ih6- 10% crit 30% dmg
But that would only result in a ~15% increase in damage and from what QTM is saying that would still put up barely ahead of rangers so I'm not sure that improving IH is the sole solution.
One thing that might also help is taking a look at the celestial kick line of finishers an upping it to 1.5x melee damage instead of melee damage.
It might be easier in the end to give the monk attacks a chance of "attacks of oppurtunity" onto the base attacks. A chance of 1-3 additional .5-1x melee damage attacks per hit at say a base chance of 50% - 10% - 2% at lvl 50. This would have a reasonably significant increase in DPS and would fit in with the "weakness" exploitation talk of the monk. It seems like it should be easy to implement based off the echo code for the ranger but would be fairly unique to the monk.
Scale the melee damage at .5+lvl/10x and the % at lvl - lvl/5 - lvl/25. That plus a slight rework of IH as outlined by fujitsu should allow a general damage increase to the monk that will scale with lvl.
Logged
Fujitsu
Sensei
Karma: +23/-20
Posts: 847
Re: Class DPS tests
«
Reply #8 on:
October 02, 2007, 04:29:10 PM »
Here we go.
With iron hand 6 (+91 to melee attacks)
Main hand 742-757
Off hand 369-378
Without iron hand 6
Main hand 679-694
Off hand 337-347
Difference
Main hand + 63 (9% increase in dps)
Off hand + 31 (9% increase in dps)
Total = 94 (probably modified from all my + melee dmg rating gear)
So no, iron hand currently adds to the melee dmg for one, and for two it adds to the main and off hand to TOTAL 91. Aka, at 50, with the 2 largest dmg dual wields, you get a 9% increase. So at 50, we would be gaining 6% dps and 10% crit over current. Which seems reasonable.
Try to remember that the +91 from iron hands doesn't scale with new weapons. Lets say raids come along, and all of the sudden you have 2x 88 dps dual wielders. Iron hands would only add 4% to your total dps.
While i would absolutely love 30% dmg and 10% crit buff, i feel thats a bit over powered, considering dragon stance adds 24% dmg currently, which i believe is the best stance in the game. I think at most, 20-25% dmg at 50 would be the most we could reasonable ask for. Simply because that would put dragon monks at + 50% dmg.
Logged
Khana Kopnisien
Sensei
Karma: +9/-4
Posts: 369
Re: Class DPS tests
«
Reply #9 on:
October 02, 2007, 09:26:10 PM »
The Storm Dragon stance is counterbalanced with a mitigation penalty that is unseen in other classes, as well, and with no debuffing like Harmonious and no aggro or evasion like Drunken monks. Don't forget mitigation debuffs add to damage as well. Dragons would still be critting less than Harmonious monks, so the numbers for Dragons and Harmonious could very well be similar - especially considering the Celestial line doesn't have a cooldown.
Logged
Khana Kopnisien /\ 50 Dragon Monk /\ Lowland Elites /\ Halgar
Fujitsu
Sensei
Karma: +23/-20
Posts: 847
Re: Class DPS tests
«
Reply #10 on:
October 03, 2007, 06:13:12 AM »
Yeah the kick line has no cool down and averages about 6k on my harmonious. Im not ever sure what the divine avalanche line averages since i never use it. Dont get me wrong i still think dragon monk needs extra work to set it above harmonious and drunken.
I was just making a suggestion as far as all monks go.
Dragon monks sadly need a lot of work to get their dps where it should be. They have the least utility of the monks and no special defensive skills that help them stay alive. Add on top of that they sit on a mitigation penalty of 20% (lvl 15 to 29) 15% (30 to 49) and 10% (50). Harmonious monks sit on a endurance penalty for their offensive stance, 40% might seem hefty, but with 3-5 endurance regen it doesnt even phase me.
All dragon monk skills need a good looking at and hefty buffing. More damage, more weakness exploits, etc. Not to mention our Storm dragon stance (offensive) need a bit of improvement. Drunken sit at 22% dmg, and dragon get 24% dmg 5% crit and a 10% proc. Which at first seems like more then enough difference....but then you realize drunken are the DEFENSIVE monk and dont get a mitigation penalty to their stance. That 10% mitigation debuff (20% originally) should mean a lot more offense then it gives. Personally, i think the offensive stance line should look like this (i forgot their names :-( )
Storm Dragon- 25% dmg 10% proc 5% crit - 20% mitigation
Mighty Storm Dragon - 30% dmg 15% proc 10% crit
Legendary Storm dragon - 35% dmg 20 % proc 15% crit
That 10% more crit and damage at 50, and for the monk thats supposed to be the most offensive that seems more in line to me. As is harmonious sit at 30% crit (stance) 10% dmg (whitering palm) and dragons sit at 5% crit 24% dmg.
Before
Dragons get 14% more dmg and 25% less crits then harmonious. Leaving us at an impass because technically, harmonious is getting more overally damage modifiers.
After
Dragons would get 25% more dmg and 15% less crits then harmonious, This makes it so we actualy have 10% more dmg modifiers then harmonious.
Additionally i think sun dragons corona needs to be changed, currently its a damage shield, which doesnt make sense to the fact that dragon monks are not the dps tanks. Not really sure what id want atm, but a damage shield really is wasted on a toon that gets hit harder because of mitigation penaltys. Maybe a large dmg fire proc, or a buff to enhance fire procs (secret of flame) or hell even a 10% haste (even though its useless it makes more sense then a ds)
Logged
Khana Kopnisien
Sensei
Karma: +9/-4
Posts: 369
Re: Class DPS tests
«
Reply #11 on:
October 03, 2007, 09:54:00 AM »
Sun Dragon's Corona:
Make it a targetable buff that can only be maintained on one person. So when we do have to tank, which occurs, we can cast it on ourselves and when we don't, we can cast it on the tank. Up goes the utility. This would be the easiest change.
Another option might be a small (like 40 at 50) Intelligence buff added to it, which would also increase our DPS through enhancing the dots and secrets.
Better Dragon DPS:
Add Gouging/Sundering Dragon Claw finishers earlier in the Dragon career, and remove or halven the cooldown. Also, and I feel this should go for all monks, remove the timer on the crit generators (Dragon's Rage and Cloud Dragon's Ruse for Dragons). First off, they cost Jin, which is more than enough of a limiter for a
chance
at a crit. Let's not forget rogues get a guaranteed crit (100% for 4 seconds).
Another thing that could work is giving us a damage bonus for every Jin point we have saved up, but I'm not sure how easy that would be to code. Something like:
0-25% of cap: 100%
26-50%: 110%
51-75%: 125%
76-100%: 140%
As it would, in my proposal, be calculated on the percentage of Jin relative to the cap, it would scale with levels.
On the stance: I get the fact that the 'hard style' of the three would pummel a foe harder in exchange for leaving gaps in their defense, but to me that should result in an evasion penalty, and not a mitigation penalty. Does your armor suddenly get weaker because you focus on offense? I think not.
Logged
Khana Kopnisien /\ 50 Dragon Monk /\ Lowland Elites /\ Halgar
Quinn the Mighty
Monk Lead
Kyoshi
Sensei
Karma: +50/-38
Posts: 443
Re: Class DPS tests
«
Reply #12 on:
October 03, 2007, 10:01:06 AM »
This goes back a bit, but I submitted some requests for dragon monk enhancements prior to GU1 for the dragon style. Last I heard these are still on the board to go live eventually.
All Styles
*Sneak
Dragons
*Levi / Invis improvements
*AE attacks to get a modest bump in dmg
*Single target chain for Dragon style
*Sun Dragons Corona changed to work like Clerics PBAOE spell so it is an aggressive abilitiy not passive.
I also think you guys are not giving enough credit to the storm dragon proc, it's a notable chunk of DPS over the course of my DPS testing.
Drunken
*More aggro manipulation buffs/debuffs for both taunts and detaunts
*Drunken Swagger anti-cloning (All versions are the same)
Just keep that stuff in mind when considering upgrades.
~QTM
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Khana Kopnisien
Sensei
Karma: +9/-4
Posts: 369
Re: Class DPS tests
«
Reply #13 on:
October 03, 2007, 10:09:52 AM »
Sun Dragon's Corona turned into yet another PB AE? I think I'd prefer just a resistance booster, then, with upcoming raids. We already have the Divine chain, whirling storm, dragon rakes its claws, dragon sweeps its tail and dragon's breath. I, personally, don't need another AE.
We have a single target chain - Gouging and Sundering Dragon's Claw. We just start getting it around 36, which is part of the problem.
As to the storm dragon proc: yes, it's nice, but does it warrant mitigation loss? I'd much rather have an evasion penalty than a mitigation penalty.
«
Last Edit: October 03, 2007, 10:12:06 AM by Khana Kopnisien
»
Logged
Khana Kopnisien /\ 50 Dragon Monk /\ Lowland Elites /\ Halgar
Mcslappy
Master
Karma: +1/-7
Posts: 53
Re: Class DPS tests
«
Reply #14 on:
October 03, 2007, 10:15:22 AM »
Quote from: Fujitsu on October 03, 2007, 06:13:12 AM
Yeah the kick line has no cool down and averages about 6k on my harmonious. Im not ever sure what the divine avalanche line averages since i never use it. Dont get me wrong i still think dragon monk needs extra work to set it above harmonious and drunken.
just to clarify, are you saying 6k per attack for the kick line or for the line total?
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