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Vanguard Monks  |  Monk Discussion  |  Monk Gear & Equipment  |  Off-hand Weapon Endgame « previous next »
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Author Topic: Off-hand Weapon Endgame  (Read 1122 times)
Sybrant
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« on: October 01, 2007, 01:08:34 PM »

Ok, so I just got my second Flawless Striking Handwrap for my monk for the Off-hand.

Definitely brought up my attack on my off hand by about 80 points,

Trouble is, it dropped my attack of my main hand by about 50 points compared to my previous handwrap with melee damage rating.

Sure, thats still an increase, 30 points attack,

I was wondering if anybody has tried the devestation in the off-hand (+90 melee dmg) and saw an overall increase in their DPS over 2 strikings? Long shot, but hey, beats me experimenting with a platinum Wink

--Sybrant, Xeth
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Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #1 on: October 01, 2007, 02:37:32 PM »

Sadly i have tried devastation in off hand and it doesnt hold a candle to striking.  The main hand was about the same, but the off hand lost about 20 dps vs jagged fist wrap of striking.


Few things to note about off hand <-> main hand interaction.

1) You only attack once, even if you have 2 different delay weapons.
2) To accomidate for 1), your weapon delays are averaged and this becomes your new delay (although it might be weighted)
3) If equiping a new off hander LOWERS the main hand dmg (attack numbers) then i would venture a guess you probably lowered the average delay of the two weapons by using a faster off hander.   
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Mcslappy
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« Reply #2 on: October 01, 2007, 11:12:15 PM »

Sadly i have tried devastation in off hand and it doesnt hold a candle to striking.  The main hand was about the same, but the off hand lost about 20 dps vs jagged fist wrap of striking.


Few things to note about off hand <-> main hand interaction.

1) You only attack once, even if you have 2 different delay weapons.
2) To accomidate for 1), your weapon delays are averaged and this becomes your new delay (although it might be weighted)
3) If equiping a new off hander LOWERS the main hand dmg (attack numbers) then i would venture a guess you probably lowered the average delay of the two weapons by using a faster off hander.   

Just as an FYI if you can do it...

I highly recommend a Martial Sword of Frost, martial staff of weakness, and hand wraps of earth touch (when they get earth touch fixed).

I've notice monks in generate seem to proc these effects much more often than other classes.  The frost effect is VERY nice, weakness is a great boon for casters, and earth's touch is also extremely nice as well when it actually works which it isn't currently.  Nothing like procing earth's touch and getting hit by its 2k+ dot.  When earth tough is actually workings, its basically an extra 100 DPS.

Most of these you can quick switch the weapon in and within 2-3 hits will proc, given our attack rate, thats almost instant.

Frost currently lasts 1 hour, dunno if thats a bug or not, but its effectively a 1 hour low damage dot, with -15% spell and melee haste.
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Deshiro Mifune
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« Reply #3 on: October 02, 2007, 12:21:53 AM »

@McSlappy

Any idea if they are quest rewards or boss drops?  Or just world-drops?
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Mcslappy
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« Reply #4 on: October 02, 2007, 01:40:54 AM »

@McSlappy

Any idea if they are quest rewards or boss drops?  Or just world-drops?

all crafted
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Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #5 on: October 02, 2007, 05:53:37 AM »

Also if you absolutly must have the bigest dps weapon currently available to the game.

Power Balde staff of devastation.  Its about 9% more dps then any other ultra rare two hander, which is a lot when it comes to finishers like thousand fist.

I personally use a martial staff of corruptions (uses the crystal of weakening) 90% of the time as a harmonious monk since it procs about every hit,  its 15 seconds of -270 to all resists and -15% avoidance from your target.  Basicly its a kick ass dps buff for the entire group since melee hit more often and casters are resisted less.

Earthtouch is a bad ass proc, its a shame it doesnt snare atm :-p 

FYI the martial sword is actually Martial sword of scorching (procs frost)
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Deshiro Mifune
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« Reply #6 on: October 02, 2007, 10:42:36 AM »

thanks, sounds a bit deconstruction for good weapons  Smiley
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Mcslappy
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« Reply #7 on: October 02, 2007, 02:33:16 PM »

I personally use a martial staff of corruptions (uses the crystal of weakening) 90% of the time as a harmonious monk since it procs about every hit,  its 15 seconds of -270 to all resists and -15% avoidance from your target.  Basicly its a kick ass dps buff for the entire group since melee hit more often and casters are resisted less.

You went harmonious fujitsu?  Thought you were drunken.

Quote
Earthtouch is a bad ass proc, its a shame it doesnt snare atm :-p 
it neither snares NOR DOTs the target.  Instead it DOTs the wielder which equal very very bad.  Devs didn't know about it until a week or so ago.  Tells you how much people have been using anything but striking procs...

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FYI the martial sword is actually Martial sword of scorching (procs frost)

yeah, I'll never understand why they named it scorching.
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Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #8 on: October 02, 2007, 04:32:01 PM »

I am giving each style a 1 week play through in  a standard raz group (with bard) so i can get my own personal idea of which one actually is the best dps.  Didnt really want to say anything till i could drop 3 weeks of parsing into the forums and show how the 3 compared.

So far it seems like dragon and harmonious are about even, and drunken is a smidge higher, but ill post that on friday when i get the final numbers in
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Sybrant
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« Reply #9 on: October 02, 2007, 05:42:54 PM »

hmm your thinking drunken does more DPS then dragon??

Confusing, considering dragon is suppose to be the DPS path... and drunken more less a tank class....

I bet drunken is a lot better for soloing... whats yours thoughts?
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Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #10 on: October 02, 2007, 06:19:21 PM »

For solo harmonious wins hands down, they get numerous debuffs especially while solo. 

The only reason drunken is out dpsing dragon in my parses is because of how similar their offensive stances are, and drunken gets 2 additional attacks to thousand fist line.  So at 50, a drunken is at 22% dmg mod (dragon at24) and can use 4 different thousand fists in a row every 45 sec with aum kor.  (8 sec of which are used up just using the 4 attacks) so basicly from the time u hit the 4th thousand fist, you have 37 sec (18 attacks) to fill the void. 

I will post a way more indepth summary on friday.
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