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November 22, 2008, 10:49:30 AM

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Vanguard Monks  |  Monk Discussion  |  Monk General  |  Monk VS Rogue VS Ranger « previous next »
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Author Topic: Monk VS Rogue VS Ranger  (Read 2977 times)
Diagoras
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« Reply #30 on: October 11, 2007, 11:25:30 AM »

Im a firm believer of the stat requirements for a number of classes being changed.  When these were thought up, it was back when they were using the theory that every build was viable, a tank with max int would be every bit as good as a str tank for various reasons-that never happened and many classes suffer to this day with this half implemented theory (Pally heal becomes near worthless by max lvl because if you want to be a main tank you cant waste stats in vit, same with Dreadknight damage spells)

If anything Ignore Pain should be con based as rather than power of the mind, it is power of the body that ignores this pain.

As it currently stands, even removing the stat modifiers is not good enough, its recharge time is too slow, it should not be the same recharge as my Paladins Lay On Hands ability as it is clearly inferior with both power and the fact it is self only
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Khana Kopnisien
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« Reply #31 on: October 11, 2007, 12:44:12 PM »

I was thinking rather, for int and vit, to have the numbers they WANT based on what a monk would have with no modifiers put in int/wis. IE, you will see almost rediculous numbers on the trainer, but they will be in-line with what monks should have when you actually train (if not a bit bellow) having really powerful moves like this would also encourage a more diverse built to monks instead of "dump everything into strengh and dex" mentality.

I wish we had similar upgrades to our stun like rogues, for duration. (Nerve strike)

Example :
You want the average monk to do 500 damage per hit with Secret of Fire. Have the damage be 750, so when reduction gets applied you get 500. However, if a monk concentrated on int, they could get up to 750 (which would make int actually worthwhile-ish)

Same for heal, if you want the heal to be for 2000, put it at 3000 as a base, so the average monk will get 2000 without putting in vit, but should they get racial modifiers or work on vit (or get buffed) it could go up to something much more impressive.
Same idea, different implementation. Yours would be easier to code, so I'm all for it.
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Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
Quinn the Mighty
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« Reply #32 on: October 11, 2007, 12:48:57 PM »

Shockingly enough I am having this same conversation with Talisker with regards to Dragon Breath / Secrets / Ignore Pain.

I'll let you know how it goes.

~QTM
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Fujitsu
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« Reply #33 on: October 11, 2007, 01:23:24 PM »

Just wondering whats up with dragons breath?

Since its not on a trainer theres no way to see what its damage should be, other then at the moment its roughly 1000 damage for 8 jin and 10 min reuse time.

Thats a ton of jin for almost no damage (less then one auto attack) and a 10 min timer? 

Was it supposed to be int based and do 10k dmg or something?
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Khana Kopnisien
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« Reply #34 on: October 11, 2007, 01:50:02 PM »

Shockingly enough I am having this same conversation with Talisker with regards to Dragon Breath / Secrets / Ignore Pain.

I'll let you know how it goes.

~QTM
An idea for Dragon's Breath could be to have it release all your current Jin in a cone-based AE. For example: 1k damage per Jin, on a two minute reuse timer.
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Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
Quinn the Mighty
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« Reply #35 on: October 11, 2007, 03:29:02 PM »

Khana,

I dont think the current code can do that, as I think we asked for something similar back in the day.

anywho I posted all my notes from an IM session with Talisker today detailing upcoming changes @

http://www.vanguardmonks.com/option,com_smf/Itemid,27/topic,871.msg6452/topicseen,1/#new

~QTM
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