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Vanguard Monks  |  Monk Discussion  |  Monk General  |  **** READ ME***** Raid testing monks: Regarding FD, Rez and Raids « previous next »
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Author Topic: **** READ ME***** Raid testing monks: Regarding FD, Rez and Raids  (Read 3137 times)
Khana Kopnisien
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« Reply #15 on: September 23, 2007, 07:58:32 PM »

Its quotes like this that really make me wonder how well other people play a monk.  Rez is not "probably the only" utility.

All monks can mez.
All monks can pull (atm pull 4 then fd, your garunteed to get 1 stuck to you.
Drunken monks can hold agro over any defensive tank.
Harmonious monks can use about 5-7 different debuffs at once.

<snip>
Granted at low levels this isnt the case, and it wasnt till 45+ that our dps became nice.  I think one of the biggest holds was lack of ur gear (no ur hides for a long time) and how uneven our dmg skill distribution is.  All i know is at 50, anyone whos grouped with me would do it again because my dps and utility is more then just "get a monk incase we wipe"

I think most posts like that are because it takes leveling to 45+ to do regular, good DPS. It's not just ultra-rare hides, it's gear across the boards that is lacking for us monks below 45.

As to our utility:
- Yes, all monks can mez, but ours is the worst in the game and only useable on one target at once. We can't even re-mez the same target if it breaks.
- Yes, all monks can pull, but at least four classes I can remember can do it faster and more reliably: paladins, bards, psionicists and rogues can all lull mobs. Furthermore, those 4 classes don't risk a thing when pulling - if lull is resisted, mobs don't attack. By its very nature, FD pulling entails risk of death.
- I don't  know about Drunken and Harmonious, because I've never played one.

We had utility through using rez stones mid-combat, because no other class bsiedes rogues 48+ could prevent more than 1 person wiping. Now, we'll have to wait until the entire group dies to rez the healer, at which point it's too little, too late, especially considering a rogue can do the same by using Escape, and has a better chance at pulling off a CR. Not to mention the other utility they get. I'm not asking for a rogue nerf, but yet again, we've become second best at something.

Is it still utility if everyone is better at what you do? I'd call it novelty.
« Last Edit: September 23, 2007, 08:03:41 PM by Khana Kopnisien » Logged

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« Reply #16 on: September 23, 2007, 09:50:22 PM »

All monks can mez.

With the WORST mez in game.  MANY other classes can mez and they CAN DO IT AT RANGE, AND CHAIN MEZ, AND DO IT WHILE IN COMBAT! of yeah, and all of them except the bard mez last almost 2x the time and with a recast time LESS than the mez time.  but the bard mez has the bonus of stripping all buffs and stances...


Quote
All monks can pull (atm pull 4 then fd, your garunteed to get 1 stuck to you.

thats nice, I can pull better with pally, a bard, a ranger, a cleric, or a psi.  You see they're pulling abilities aren't totally broken.  Oh yeah, and they don't need the mobs to be in a 4 pack to make their pulling work.

Quote
Harmonious monks can use about 5-7 different debuffs at once.
realistically, harmonious monks can use 2-3 different debuffs.  and that 3rd requires a fairly hefty amount of jin.  Many other classes have cheaper and more debuffs.

Quote
However, at 50 all 3 classes of monks are top notch dps.  I can easily crank out more then respectable dps numbers, give me a bard, and i have all the casters drooling.

at 50 monk is second tier DPS once the casters, rangers, and bards get geared out.  hell even a geared out BM can out damage a 50 monk.

Quote
Granted at low levels this isnt the case, and it wasnt till 45+ that our dps became nice.  I think one of the biggest holds was lack of ur gear (no ur hides for a long time) and how uneven our dmg skill distribution is.  All i know is at 50, anyone whos grouped with me would do it again because my dps and utility is more then just "get a monk incase we wipe"

we joke about monk utility in my guild.  The only 2 classes right now that need more fixes than a monk are rogue and disc, but at least the rogue have a nice mez and sneak.  For DPS, we're better off with rangers and sorcs.  For utility we're better off with just about any other class in the game.  For wiped we have peace clerics and necros. 

The problem is the monks DPS is subpar and its utility really doesn't exist in comparison to other classes.  Yes you can spin it as we have this or that utility but they all compare very poorly to any other class that can do them. 
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« Reply #17 on: September 24, 2007, 05:46:26 AM »

Sorry dude but you obviously have no concept of balance and i feel bad for you.

Why should monk mez be best in the game?  As is the fact we get a mez is amazing. 

Sorry you dont realize how useful a monk pull is, it really is a shame.   You do realize monk can pull things no other class can?  Try solo pulling warlord or majordomo in RI with any class other then a monk and let me know how it goes.

And no harmonious can easily use about 5-7 debuffs at once.
Deadly Adder Hand V - 32 second debuff, then 700 dmg on finish
Eagle Claw 4 - 239 dmg and minus 15% mitigation of target for 25s
Withering Palm - 75% weapon dmg +220, -10% target dps, + 10% self dps
**North wind slaps the limb 2 - melee+530 dmg , reduces target dmg by 150 for 30 sec
**North Wind breaks the tree trunk - melee+500 dmg, target takes 300 dmg every time it attacks for 30 sec
Steal the wind 3- deals 615 dmg , decrease target speed by 15%, increase self by 15%

In drunken monk i can out dps the top geared rangers, and the self proclaimed top dps sorcs/necros who claim to be gods, so if your getting beaten so easily that sounds like a  personal problem/problem with play style.  If i switch back to dragon i can easily out damage any other class in the game.

Yes our mez is the worst in the game, but we have one.   Yes other classes get pacify to pull, but they cant pull lull immune mobs.  Yes our dps isnt to balanced sub 45, and yes it sucks to have to wait 45 levels, and yes it should be balanced at all levels, but at 50 we really arent as far off as most people claim.

1) Get a full suit of jagged ur armor, with atleast 4-5 end regen
2) get jagged fistwraps of striking, the highest dps weapons in the game (most dmg dual wielders and highest crit mods)
3) Make sure your unbuffed stats are atleast 550 str/450 dex (at 50), in an average group if your not hitting 900 str/dex your gear is lacking.
4)if your not criting enough to knock out all finishers in under 30 sec your doing something wrong.  with aum kor thousand fist is 45 sec (30 if your drunken or grouped with a psi) and as suck you should be able to easily knock out all finishers.  Even PEH becomes 2.5 min and can be used 1x a fight easily. 

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« Reply #18 on: September 24, 2007, 07:13:31 AM »

Sorry dude but you obviously have no concept of balance and i feel bad for you.
]

I have a very good understanding of class balance thank you.  The thing I think you are missing is that the classes where people are trying to maintain a "balance" are the classes that fall behind.  Look at the various classes that people think are good and in high demand.  All of them have very active class leaders continuously pushing for improvements for the class.  They aren't worrying that something might unbalance the class vs other classes, they are worried about making the class the best it can possibly be.

Look at the DK, it went from an ok tank to the BEST tank currently in the game, because the class lead constantly pushed changed to fix the deficiencies within the class.  In contrast the warrior class lead constantly says the class is fine and other classes need to be nerfed.  Not pushing through changes to fix the warrior class, but wanting to instead weaken other classes.  So the warrior class has gone from a good to best tank to the worst tank in the game.

Its up to the devs to maintain a balance.  It is up to the players to push for improvements for their class.  Those classes where the players aren't pushing for improvements WILL get the short end of the stick.  Just look at monk itemization, which is worse now than cleric itemization.  The cleric itemization was the worse in the game at the beginning.  The clerics constantly pushed for better itemization and as such it has vastly improved.

I'm just saying there is a reason that monks are one of the least played classes in the game.  If someone asked what melee fighter to go?  Ranger or bard.

I would like the monk to get to the point that it is considered decent and for that to happen the lack of utility must be balanced out by a reasonable advantage in dps.


Quote
Why should monk mez be best in the game?  As is the fact we get a mez is amazing. 
Did I ever say it should be the best?  No.  You brought it up as an example of a monks utility.  I counterpointed with the fact that the monk rez is the most limited with one of the shortest durations and the most use limitations.

Quote
Sorry you dont realize how useful a monk pull is, it really is a shame.   You do realize monk can pull things no other class can?  Try solo pulling warlord or majordomo in RI with any class other then a monk and let me know how it goes.

they can pull some things that other classes can because of strict dev limitations, but aside from RI, the other pulling skills are far more useful.   besides that FD usefulness is significantly hampered atm because the basic mechanics of the FD are broken.

Also there are a LARGER number of mobs that have hard links that lull can be used to effectively pull where FD cannot.

Quote
And no harmonious can easily use about 5-7 debuffs at once.
Deadly Adder Hand V - 32 second debuff, then 700 dmg on finish
Eagle Claw 4 - 239 dmg and minus 15% mitigation of target for 25s
Withering Palm - 75% weapon dmg +220, -10% target dps, + 10% self dps
**North wind slaps the limb 2 - melee+530 dmg , reduces target dmg by 150 for 30 sec
**North Wind breaks the tree trunk - melee+500 dmg, target takes 300 dmg every time it attacks for 30 sec
Steal the wind 3- deals 615 dmg , decrease target speed by 15%, increase self by 15%
DAH and EC are the two main ones without restrictions.

North wind is a crit finisher, tree trunk isn't really a debuff, but an effective dot.  Also the timer for the finisher is longer than the debuff.

Steal the wind REQUIRES aggro AND a parry/dodge.  In general it much more a useless self buff than an effective debuff.  It would be a lot more usefull if the debuff portion has as long a time as the buff portion.  I'm already at the point where auto-attacks do not happen because they are linked to global cooldown and I'm always using special attacks because they do more damage.  For attack slow, I much prefer to use a quick 2-4s switch to a frost weapon for its proc which last longer and affects both melee and spell haste.

You also forgot quivering palm which is ok, but again lasts for a very short duration and requires aggro and a dodge.

In order to keep EC, DAH, and WP up, you pretty much have to do a small fraction of normal combat DPS.

Quote
In drunken monk i can out dps the top geared rangers, and the self proclaimed top dps sorcs/necros who claim to be gods, so if your getting beaten so easily that sounds like a  personal problem/problem with play style.  If i switch back to dragon i can easily out damage any other class in the game.

Then the sorcs and rangers you play with either need better gear OR play their class better.  I've tried every tactic possible with harmonious monk and fought with dragon monks as well...

and any good sorc is doing 10k+ every 2 sec...

A equiped sorc or ranger can and does out dps all styles of monk.  Maybe the gear that your sorcs use should be looked at and also they should get ALL their skills.  Weren't you the one claiming that only 1 longsword of the assassin could be used when in fact you can duel wield them?

Quote
Yes our mez is the worst in the game, but we have one.   Yes other classes get pacify to pull, but they cant pull lull immune mobs.  Yes our dps isnt to balanced sub 45, and yes it sucks to have to wait 45 levels, and yes it should be balanced at all levels, but at 50 we really arent as far off as most people claim.

And the mobs that can't be lulled?  1 zone in the game that has mezzes that can be used instead.  At 50 we should be 20-30% higher DPS than rangers yet we are below it.  This is a balance factor for the trade off of the ranger utility and flexability.

Quote
1) Get a full suit of jagged ur armor, with atleast 4-5 end regen

I'm already at the point where I have enough end regen to stay in legendary tiger all the time.  I'm at or near a 100% crit rate currently.

Quote
2) get jagged fistwraps of striking, the highest dps weapons in the game (most dmg dual wielders and highest crit mods)

have them.  Part of the problem is they are a lvl 49 weapon so they lack a significant amount of points vs the weapons most other classes are using (for example long sword of the assassin, 53, flawless hammer of striking, 53, etc).


Quote
3) Make sure your unbuffed stats are atleast 550 str/450 dex (at 50), in an average group if your not hitting 900 str/dex your gear is lacking.

already hit it.

Quote
4)if your not criting enough to knock out all finishers in under 30 sec your doing something wrong.  with aum kor thousand fist is 45 sec (30 if your drunken or grouped with a psi) and as suck you should be able to easily knock out all finishers.  Even PEH becomes 2.5 min and can be used 1x a fight easily.

As I already mentioned, I already crit almost 100% of the time. 

I know how to play the class.  I like the class.  But it isn't where it needs to be.  Its just that simple.  Its a combination of needing a general DPS buff to the class, our lvl 50 finisher being well below where it should be, and poor itemization and itemization options for crafted gear.  It really only requires a few changes to put the class where it should be:

Handwraps should be lvl 53 weapons.
PEH should be based off melee damage and not direct damage and should have side effects.
our debuffs should last longer.
and FD should actually work and not have totally borked game mechanics.
and our buffs should be on much lower timers.  30 min/20 min/10 min for our defense buffs is just too long.

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Khana Kopnisien
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« Reply #19 on: September 24, 2007, 11:22:35 AM »

Sorry dude but you obviously have no concept of balance and i feel bad for you.

Why should monk mez be best in the game?  As is the fact we get a mez is amazing. 

Sorry you dont realize how useful a monk pull is, it really is a shame.   You do realize monk can pull things no other class can?  Try solo pulling warlord or majordomo in RI with any class other then a monk and let me know how it goes.


I'm afraid you're missing the point, Fujitsu. You don't seem to be able to pry yourself loose from a level 50 perspective, first of all. Second, if the utility we get is worse than what most classes get, is it still utility? If it's a mainstream ability, it's not unique, and doesn't add to the appeal of the class. Yes, yes, in Rahz we shine. But that's one chunk out of what, hundred plus?

You don't seem to get balance, yourself:

Rogue Supposedly highest DPS. Can shift aggro very well, can lull, stun, sneak, debuff mob DPS for at least double our Quivering Palm's duration and can chain it. Through their poisons, they can accomplish various other feats, such as reducing the amount a mob can heal by. Snare, too.
Ranger If not highest melee DPS, then second. They have powerful ranged attacks (no risk in using them), buffs they can give to group members, stealth, and very, very powerful self buffs. Snare, too.
Bards Supposedly the lowest melee DPS, but they have insane buffs. Snare, too.

Monk
- Probably somewhere between rogues and bards most levels, with rangers at the top of the DPS tree.
- A mez that is consumed on a miss, lasts 30 seconds (lowest of all the mezzes), can only be used out of combat and cannot be recast on the same mob once it gets broken. Hence: novelty, not at all reliable.
- No group buffs
- Very unreliable pulling that is not time efficient and often leads to our own death where we actually use it. It's also limited by the availability of four mobs.

Utility VS Damage is an integral part of balancing. If we don't offer the gorup as much utility as any of the other offensive fighters, our DPS should be higher. Agreed, not higher than a rogue, but higher than the rest. If FD is shyte, as it is now in all zones except Rahz Inkur, then we should get the DPS to compensate. If FD works, is a pulling tool BETTER than lulling (because, as I've said before, there is no personal risk to lulling), THEN I'd consider having lower DPS than a Ranger. Not as it is now.
« Last Edit: September 24, 2007, 11:32:17 AM by Khana Kopnisien » Logged

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« Reply #20 on: September 24, 2007, 11:57:18 AM »

First of all harmonious monk is not a high dps monk.  Sorry, you may get +30% crit rate at 50, but dragon and drunken both get minimum of +22% dmg which is far more useful.  That 22% dmg difference is HUGE.  Take PEH for example It makes a 3k hit do 3.66k, which can then crit for 1.5 *3.66= 5.5k where a harmonious monk would just crit for 1.5*3k = 4.5k max damage.

Crits are amazing dont get me wrong all my armor has crits, but if was a dps monk i would be dragon/drunken for the offensive stance then get + crit gear to get you to the cap (i think its 40% atm from gear and 20% from dex) Add on the extra 5% for fistwraps, and pretty much any monk will be at 65% crit rate, and harmonious at 95%.

As for "prying my self away from the lvl 50 side.  I leveled the same as everyone else, and im well aware of the unballance and lack of gear at lower levels.  Bows and quivers are rediculous and sub 45, rangers are over powered because of them.  If fistwraps were inline with bows, people would whine that monk dps is to high. 

As far as utility.... if you only want to count non-main stream utility, then only count FD.   Over 50% of the classes in the game get rez, mez, pacify (lull), agro modifiers/transfers/dumps, charms.  There is almost no single spell/ability in the game that atleast 2-3 other classes dont get. 


Monk
- Probably somewhere between rogues and bards most levels, with rangers at the top of the DPS tree.  mostly due to bows and how unbalanced they are, take away bows and rangers <<<<monks/rogues.
- A mez that is consumed on a miss, lasts 30 seconds (lowest of all the mezzes), can only be used out of combat and cannot be recast on the same mob once it gets broken. Hence: novelty, not at all reliable. Hardly a novelty, i use my mez just about as often as a bard uses theirs
- No group buffs- perhaps your forgeting the fact we get the most self buffs, 4 secrets, iron hand, + 2-5 more depending on the form u use with harmonious getting the second most and drunken the most
- Very unreliable pulling that is not time efficient and often leads to our own death where we actually use it. It's also limited by the availability of four mobs.  true for now, but soon it will be a high utility that works in all zones


How about using feign to scout?  If something sees invis/sneak then only a monk/disciple/necro can get past it and even then only monk can do it reliably.  Or even to drag a healers tomb to a camp, rez him, then have him call the group?

Ill work on making a chart later comparing the rogue/ranger/monk skills at 50 like i did for the 3 forms of monks, then we can see who really makes out the best.
« Last Edit: September 24, 2007, 12:05:30 PM by Fujitsu » Logged

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« Reply #21 on: September 24, 2007, 12:45:35 PM »

FD to scout, in any area where you'd want to xp, is often not feasible, due to the ridiculous rates of failure. There is no +FD gear, but there is +Sneak gear. As to utility, I asked my level 49 guild Rogue buddy:

- 70% Snare for 20s
- 60% damage reduction without needing to parry, for 45s.
- 10% slow (flechette)
- 40% reduction on NPC heals (flechette)
- 760-804 Aggro towards the defensive target every 2 seconds. Can be chained.
- Stun that turns into a stun + lull around 40 ish. Doesn't break stealth and lasts from 40 seconds when you first get it to 60 seconds at 50. Reuse time 15 secs. Can only be used out of combat, but doesn't put the user in combat. Can thus stun multiple targets. Blackjack line.
- Corpse runs. There are almost no zones where mobs always see through sneak. A CR using a rogue is much, much faster and less lethal than one using FD in 90% of cases.
- Blindside: group crits for an amount of time.

Compare that to ours, and where does that leave us?
- No snare
- 50% damage reduction for 8 seconds after a parry.
- No slow
- No healing reduction
- Inferior aggro shifting: Goading Slap for 1600 every 30 seconds as opposed to 11.4k - 12k in thirty seconds.
- Stun that's just a stun. Lasts for 30 seconds, cannot stun multiple targets. Puts the user in combat.
- Corpse runs: higher mortality rate.
- Extra damage for 1 move, most often wasted on auto-attack.

Everything on this list is inferior to theirs. Even with our self buffs, we deal pretty much the same damage as they can, plus they have 2 lines that are comparable to Secret of Celerity. We then get two dodging abilities, RitW and Swaying Step for all types of monk and a limited self heal, which they also get with Fun with Lint. Do you call this balance?

You might have a point about the bows, though. Adding 'Throwing Gloves' with similar stats might alleviate this problem.
« Last Edit: September 24, 2007, 12:54:35 PM by Khana Kopnisien » Logged

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« Reply #22 on: September 24, 2007, 03:56:58 PM »

First of all harmonious monk is not a high dps monk.  Sorry, you may get +30% crit rate at 50, but dragon and drunken both get minimum of +22% dmg which is far more useful.  That 22% dmg difference is HUGE.  Take PEH for example It makes a 3k hit do 3.66k, which can then crit for 1.5 *3.66= 5.5k where a harmonious monk would just crit for 1.5*3k = 4.5k max damage.

you do know how the game biases crits right?  I generally crit PEH for 7-9k.  While harmonious is lower DPS than drunken (which it shouldn't be since it is supposed to be in the middle) or dragon, it isn't far behind at all.

[quote\Crits are amazing dont get me wrong all my armor has crits, but if was a dps monk i would be dragon/drunken for the offensive stance then get + crit gear to get you to the cap (i think its 40% atm from gear and 20% from dex) Add on the extra 5% for fistwraps, and pretty much any monk will be at 65% crit rate, and harmonious at 95%.[/quote]

fistwraps actually add 7.5%..  And any proper monk build will not get 20% from dex, since you can't have both 900 str and 900 dex.

Quote
As far as utility.... if you only want to count non-main stream utility, then only count FD.   Over 50% of the classes in the game get rez, mez, pacify (lull), agro modifiers/transfers/dumps, charms.  There is almost no single spell/ability in the game that atleast 2-3 other classes dont get. 

yes but in general when a class gets a utility, it works and is decent, something that cannot be said about the vast majority of the monk "utilities"


Monk
Quote
- Probably somewhere between rogues and bards most levels, with rangers at the top of the DPS tree.  mostly due to bows and how unbalanced they are, take away bows and rangers <<<<monks/rogues.

you keep trying to bring this up but you are wrong.  A ranger out DPSs a monk or rogue in MELEE!

Quote
- A mez that is consumed on a miss, lasts 30 seconds (lowest of all the mezzes), can only be used out of combat and cannot be recast on the same mob once it gets broken. Hence: novelty, not at all reliable. Hardly a novelty, i use my mez just about as often as a bard uses theirs

then you need better bards.  Fastest cast mez that strips stances and buffs from mobs.  Its probably the best mez in game.


Quote
- No group buffs- perhaps your forgeting the fact we get the most self buffs, 4 secrets, iron hand, + 2-5 more depending on the form u use with harmonious getting the second most and drunken the most

secrets and iron hand are required to get our dps to the point where it is higher than the offensive healers (and even then a decent bear shaman can pump almost the same dps).


Quote
- Very unreliable pulling that is not time efficient and often leads to our own death where we actually use it. It's also limited by the availability of four mobs.  true for now, but soon it will be a high utility that works in all zones

I'll believe it when I see it.  Its been over 9 months now....


Quote
How about using feign to scout?  If something sees invis/sneak then only a monk/disciple/necro can get past it and even then only monk can do it reliably.  Or even to drag a healers tomb to a camp, rez him, then have him call the group?

feign to scout where sneak doesn't work...  Sneak works everywhere.  Esp with +sneak/hide gear!  I don't know about you but I'm not FD scouting in stirhaad or APW!  A rogue OR ranger can scout it with EASE in stealth. 
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« Reply #23 on: September 24, 2007, 04:35:10 PM »

Sorry, having played a rogue I have to correct a few things bellow (in red)
FD to scout, in any area where you'd want to xp, is often not feasible, due to the ridiculous rates of failure. There is no +FD gear, but there is +Sneak gear. As to utility, I asked my level 49 guild Rogue buddy:

- 70% Snare for 20s
- 60% damage reduction without needing to parry, for 45s. Available only after a crit. Starts at 50% and increase (I assume) as you get newer versions. It's for 45 seconds or the next 5 attacks (also possibly increases with levels) But definitively for a set number of attacks
- 10% slow (flechette)
- 40% reduction on NPC heals (flechette) Starts at 30 and increases with later versions
- 760-804 Aggro towards the defensive target every 2 seconds. Can be chained.
- Stun that turns into a stun + lull around 40 ish. Doesn't break stealth and lasts from 40 seconds when you first get it to 60 seconds at 50. Reuse time 15 secs. Can only be used out of combat, but doesn't put the user in combat. Can thus stun multiple targets. Blackjack line. Blackjack can be used every 30 seconds, it doesn't put you in combat but it's starting duration is 30 seconds so the most you'll ever get is 2, if you wait for 30 seconds and have at least blackjack 2. Still very useful however.
- Corpse runs. There are almost no zones where mobs always see through sneak. A CR using a rogue is much, much faster and less lethal than one using FD in 90% of cases. However, by using FD you can prevent the CR completely. (just commenting)
- Blindside: group crits for an amount of time.

Compare that to ours, and where does that leave us?
- No snare
- 50% damage reduction for 8 seconds after a parry.
- No slow
- No healing reduction
- Inferior aggro shifting: Goading Slap for 1600 every 30 seconds as opposed to 11.4k - 12k in thirty seconds.
- Stun that's just a stun. Lasts for 30 seconds, cannot stun multiple targets. Puts the user in combat.
- Corpse runs: higher mortality rate.
- Extra damage for 1 move, most often wasted on auto-attack.

Everything on this list is inferior to theirs. Even with our self buffs, we deal pretty much the same damage as they can, plus they have 2 lines that are comparable to Secret of Celerity. We then get two dodging abilities, RitW and Swaying Step for all types of monk and a limited self heal, which they also get with Fun with Lint. Do you call this balance?

You might have a point about the bows, though. Adding 'Throwing Gloves' with similar stats might alleviate this problem.
« Last Edit: September 24, 2007, 04:41:22 PM by Matsu » Logged
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« Reply #24 on: September 24, 2007, 11:36:24 PM »

Don't know when you played a rogue, but he told me this yesterday.

- As to the damage reduction: not bad, when you can force crits even on a rogue. They get a 100% crit chance ability, where a Dragon's best is 60% extra chance for a crit.
- Blackjack is reusable every 15 seconds. I see him do it every day.
- Yes, we can prevent a CR completely... for now. Once the whole group needs to wipe, a rogue with Escape is still better if corpses need to be dragged somewhere.
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« Reply #25 on: September 26, 2007, 06:01:48 AM »

A rogue with escape isnt that different from a monk with fd.

Ive draged a full group to the bottom of graystone forge, rezed the healer then the rest of the group.  Mind you this was when i was hunting there so mobs were agroing a lot.  Dont meen to discredit rogues, but 2 sec reuse fd > 15 min escape, if they get something seeing through sneak they are toast. 
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« Reply #26 on: September 26, 2007, 06:39:37 AM »

No, they aren't, as they have ample time (about 5 secs) to move when spotted before the mob aggroes. And almost no mobs that aren't red see through stealth as it is.
« Last Edit: September 27, 2007, 07:54:23 AM by Khana Kopnisien » Logged

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« Reply #27 on: September 26, 2007, 07:01:54 PM »

A rogue with escape isnt that different from a monk with fd.

Ive draged a full group to the bottom of graystone forge, rezed the healer then the rest of the group.  Mind you this was when i was hunting there so mobs were agroing a lot.  Dont meen to discredit rogues, but 2 sec reuse fd > 15 min escape, if they get something seeing through sneak they are toast. 

nothing sees through sneak really though.  With shadowy flichettes they can practically box the mobs' ears and the mobs won't see them.
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« Reply #28 on: September 27, 2007, 12:35:30 PM »

As to the debuff lines, it at least used to stack with itself, so you could add the 5 strength debuffs (rank I to V) and keep them running on a mob; and since they all debuff the same amout of strength, which at 50 is respectable, the mobs DPS would crawl down to just about nothing. Just like you can (could) stack two versions of Eagle Claw to reduce mitigation to an actual 0%. Not much damage is really done, but the mob isn't doing it either (or wasen't anyway, been some time!)
Since it appears there's still not even been a touch since the "OOOOOOPS!" on monks from LU1 (and the smaller fixes now and then, fixing a few things, not fixing most things), desire to play isn't skyhigh!
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« Reply #29 on: September 27, 2007, 09:06:54 PM »

Don't know when you played a rogue, but he told me this yesterday.

- As to the damage reduction: not bad, when you can force crits even on a rogue. They get a 100% crit chance ability, where a Dragon's best is 60% extra chance for a crit.
- Blackjack is reusable every 15 seconds. I see him do it every day.
- Yes, we can prevent a CR completely... for now. Once the whole group needs to wipe, a rogue with Escape is still better if corpses need to be dragged somewhere.

Just checked on my rogue. Blackjacks reuse timer is 30 seconds. That I can guarantee. However, perhaps he has items/spells that lower the reuse time? I know for a fact that Blackjack ! can only be used on a single mob.
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