Navigation:    Home arrow Forum arrow Monk Discussionarrow Monk Generalarrow **** READ ME***** Raid testing monks: Regarding FD, Rez and Raids

User Menu

Welcome Guest.






Lost Password?
No account yet? Register

Main Menu

Home
News
Forum
Search

Class Info

FAQ
Abilities
Quests
Guides

Polls

What race will you be?
 
What's your favorite martial style?
 
User Info
Welcome, Guest. Please login or register.
November 22, 2008, 09:33:17 AM

Login with username, password and session length
Search:     Advanced search
News Box
Welcome to Vanguard Monks!

Key Stats
9259 Posts in 1001 Topics by 3871 Members
Latest Member: Kyptvygn
Home Help Search Login Register
Vanguard Monks  |  Monk Discussion  |  Monk General  |  **** READ ME***** Raid testing monks: Regarding FD, Rez and Raids « previous next »
Pages: [1] 2 3 Print
Author Topic: **** READ ME***** Raid testing monks: Regarding FD, Rez and Raids  (Read 3130 times)
Quinn the Mighty
Monk Lead
Kyoshi
Sensei
*****

Karma: +50/-38
Posts: 443

Quinn_The_Mighty@hotmail.com
View Profile Email
« on: September 17, 2007, 04:52:08 PM »

It has come to my attention that there are plans in place by Averam to remove our ability FD and rez a healer in raid situations. (APW) I am trying to get to the bottom of this now. I am not in favor of such a move as it will limit our somewhat limited utility.

Since we have to be out of combat now to click on a rez stone. (read as NOT DOING DPS) and is given to us and not self generated. I don't see the issue.

Averam is the raid guy, not the class design guy. I have since sic'd Talisker on Averam to figure WTF is going on in the APW. If you are a monk and get a chance to test the APW in the future make sure you communicate we are NOT using rez stones in combat we are using FD to get out of combat and then using the rez stones are they were inteded to be. Apprently he may be under the impression that we are using them in combat.

Stay tuned

~QTM
Logged
sarmone
Desciple
**

Karma: +0/-0
Posts: 32


View Profile
« Reply #1 on: September 17, 2007, 06:10:12 PM »

not only that our mez will be useless too, i think the should nerf the stones not the monks and our fd is still broken so after seeing this i dont want the fd fixed lol
Logged
Khana Kopnisien
Sensei
*****

Karma: +9/-4
Posts: 369



View Profile Email
« Reply #2 on: September 17, 2007, 07:15:10 PM »

Really now? If they don't want us to rez the healers mid-combat, then simply don't allow the same stone to be used on the same healer unless x minutes have passed. I agree, tweak the rez stones, not FD. What's next, removing Escape from the rogue ability list? Disallowing necros and disciples to FD?
Logged

Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
Mcslappy
Master
***

Karma: +1/-7
Posts: 53


View Profile Email
« Reply #3 on: September 17, 2007, 09:13:54 PM »

It has come to my attention that there are plans in place by Averam to remove our ability FD and rez a healer in raid situations. (APW) I am trying to get to the bottom of this now. I am not in favor of such a move as it will limit our somewhat limited utility.

our somewhat limited utility?  thats about our only utility.  hey I'm fine with it, as long as we do 2-3x our current damage in raids  Wink

Quote
Averam is the raid guy, not the class design guy. I have since sic'd Talisker on Averam to figure WTF is going on in the APW. If you are a monk and get a chance to test the APW in the future make sure you communicate we are NOT using rez stones in combat we are using FD to get out of combat and then using the rez stones are they were inteded to be. Apprently he may be under the impression that we are using them in combat.

It sounds like Averam needs to make a lot of class changes then.  He does know that a necro can FD and rez people pretty much continously right?  Without stones!  Disco can do the same, but discos right now get their butts handed to them in raids anyways.
Logged
Quinn the Mighty
Monk Lead
Kyoshi
Sensei
*****

Karma: +50/-38
Posts: 443

Quinn_The_Mighty@hotmail.com
View Profile Email
« Reply #4 on: September 18, 2007, 06:43:05 AM »

Just a quick update on this,

I spent about an hour or so chatting with Talisker on IM last night,

There definately was some confusion with the Dev team over how we were using rez stones in combat. That has since been rectified. They still would like to nerf rez stones however so that they are not usable when a raid boss is ngaged. The idea is to limit zerg tactics and limit rezzing to in combat rez

Putting restrictions on the rez stones doesnt work for me IMO  as a nec / dsc both get both FD AND Rez abilities. So putting the restrictions just gets us booted out of the raid.

I am sure there will be more on this soon.

~QTM
Logged
Fujitsu
Sensei
*****

Karma: +23/-20
Posts: 847


dustincfoley@live.com dfoley323
View Profile Email
« Reply #5 on: September 18, 2007, 02:52:27 PM »

Hm I'll probably get boo'ed  but the the way i understood it it was as follows.

They want to remove the ability for people (disciple/necro/monk) to leave combat and use alternative forms of rez. 

Problem:
1) All 3 classes can fd and then use a rez stone
2) Necro / Disciple can fd then CAST a rez spell

There were two posts on the offical forums about this weeks ago....

Heres the link about disciple/necro rezing:
http://forums.station.sony.com/vg/posts/list.m?start=90&topic_id=16437&#172366

Heres the link where they talk about monks: http://forums.station.sony.com/vg/posts/list.m?start=105&topic_id=16437&#174899

As far as i knew the changes they had planed werent to remove our ability to exit combat directly, they were just looking for a way to insure zerg rezing wasnt an option.

However with the changes to fd mentioned earlier.... http://www.vanguardmonks.com/option,com_smf/Itemid,27/topic,828.0/  would make it impossible for feign to remove us from agro
The way fd works as far as healer rezing is about to change drastically anyways i would think.  With the current raid system you stay on the mobs agro list.  Say a raid 12 mob for example: can only have 12 people max on him.  The way it works is like this:

2 groups join up and form a raid. (check social tab) when ANYONE in those 2 groups engages a raid mob it is considered sol property of that raid.  That mob will not attack anyone else, and no one else can heal/buff/rez the targets of the mob.  Likewise, the mob can not be attacked by other groups.   So feigning death should only drop your agro while still considering you 'in combat'  since your one of the 12 people listed on the raid mobs list.


This is all fine with me, if i was forced to sit there and rez the whole time i would feel that the healers arent doing their job, or the melee arent doing thiers.  (healing or jousting if need be)  I signed up as a dps class, not a raid rezer.
Logged

Khana Kopnisien
Sensei
*****

Karma: +9/-4
Posts: 369



View Profile Email
« Reply #6 on: September 18, 2007, 10:15:09 PM »

The way fd works as far as healer rezing is about to change drastically anyways i would think.  With the current raid system you stay on the mobs agro list.

Nope, you wouldn't stay on the raid mob's aggro list any more than you stay on a normal group mob's aggro list when you feign. You stay on the list of people allowed to attack and loot it - on the ownership list. If you wouldn't be able to feign at all, they would have said "... and raid mobs are immune to FD".

The only solution would be to nerf the rez stones as such:
- Cannot be used in combat (this is how it currently works)
- Cannot be used when on a living raid mob's ownership list (added requirement)

That would fix it for Rogues using Escape and for Monks, Disciples and Necros using FD and then a stone.

Next would be the normal rezzes:
- Cannot be used in combat (this is how it currently works)
- Cannot be used when on a living raid mob's ownership list (added requirement)

Since there's already a ten-minute timer on in-combat rezzes, the problem would basically be solved without affecting our desireability for a raid or a normal group setup. This solution would limit rezzes to "downtime only" for raids, while not affecting normal group play.
« Last Edit: September 18, 2007, 10:18:46 PM by Khana Kopnisien » Logged

Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
Fujitsu
Sensei
*****

Karma: +23/-20
Posts: 847


dustincfoley@live.com dfoley323
View Profile Email
« Reply #7 on: September 18, 2007, 10:35:21 PM »

Maybe im missing something, but my ability to rez mid fight has never been a factor that made groups want me.  It was my moderate to high dps that  i could sustain with fd.  Infact more often then not the group whipes and im left fd with no stones.

Personally i was under the impression that all they were changing was the rez stones so they would no longer be usable in combat, which is fine.  An easier way to say it would be "Resurrect if no player in the group has an npc agro on them" 

I promise there will be feign death immune mobs, or at least mobs where feign death has a success rate of next to 0.   Theres already mobs in stirhad that are immune to feign, 10+ successful feigns in a row and they will still sit there and attack the entire time.                           
Logged

Khana Kopnisien
Sensei
*****

Karma: +9/-4
Posts: 369



View Profile Email
« Reply #8 on: September 18, 2007, 10:42:24 PM »

Quote
Personally i was under the impression that all they were changing was the rez stones so they would no longer be usable in combat, which is fine.  An easier way to say it would be "Resurrect if no player in the group has an npc agro on them"
That was how it already is. You can't use them in combat, that's why we have to feign. But Quinn said they thought even that was overpowered. Yes, your description would be easier, but would not limit it to a raid situation, thus nerfing normal group situations as well.

As to groups wanting you for the ability to use rez stones mid fight. It might not be a big factor, but people will remember you more often if you save the entire group from having to fight the entire way back in. I remember occasions in Vol Tuniel, Thelasseen, Graystone and Rahz where people got me groups three days later because they remembered that one occasion. Regardless of how big a factor it is, nothing should be nerfed if it's not part of the problem they're trying to overcome, hence my suggestion to limit it only in raid zones.

Some raid mobs being immune to FD is not a problem, all of them beign immune is, just like all of them being immune to CC, snare, root, damage shields, taunts, nukes or punches would be.
« Last Edit: September 18, 2007, 10:49:24 PM by Khana Kopnisien » Logged

Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
Cain
Recruit
*

Karma: +0/-3
Posts: 4


View Profile Email
« Reply #9 on: September 20, 2007, 07:17:56 AM »

A monks ability to FD and rez the healer after a wipe is propably the ONLY thing that makes  us even slightly useful at the moment. This game is a shambles anyway, but they might at least try to make every class appealing in its own way. Face it, a monks dps isnt that great when compare to other classes and certainly we have nearly zero utility even with FD. Take that and what the F*** do we have left?

Not to mention what the F*** is going on with monk fighting styles? Saying something and the truth being quite opposite is just bs.
Logged
Swang
Master
***

Karma: +0/-1
Posts: 83


View Profile Email
« Reply #10 on: September 22, 2007, 01:15:07 AM »

I dont think anything is broken, Averam was prolly surprised that a Monk FD out of combat and rezed a healer, as it seems he had no idea Monks. Disc or indeed Necro`s could do this!

I think he should Move along and get AWP finished!
Logged
Fujitsu
Sensei
*****

Karma: +23/-20
Posts: 847


dustincfoley@live.com dfoley323
View Profile Email
« Reply #11 on: September 22, 2007, 06:57:55 AM »

A monks ability to FD and rez the healer after a wipe is propably the ONLY thing that makes  us even slightly useful at the moment. This game is a shambles anyway, but they might at least try to make every class appealing in its own way. Face it, a monks dps isnt that great when compare to other classes and certainly we have nearly zero utility even with FD. Take that and what the F*** do we have left?

Not to mention what the F*** is going on with monk fighting styles? Saying something and the truth being quite opposite is just bs.

Its quotes like this that really make me wonder how well other people play a monk.  Rez is not "probably the only" utility.

All monks can mez.
All monks can pull (atm pull 4 then fd, your garunteed to get 1 stuck to you.
Drunken monks can hold agro over any defensive tank.
Harmonious monks can use about 5-7 different debuffs at once.

DPS wise, ive been playing a drunken atm, and i can honestly say at 50 druken > dragon for dps.  Aum kor + Drunken master stance = 30 sec refresh on thousand fist line and thousand fists becomes a 4 hit finisher.

However, at 50 all 3 classes of monks are top notch dps.  I can easily crank out more then respectable dps numbers, give me a bard, and i have all the casters drooling.

Granted at low levels this isnt the case, and it wasnt till 45+ that our dps became nice.  I think one of the biggest holds was lack of ur gear (no ur hides for a long time) and how uneven our dmg skill distribution is.  All i know is at 50, anyone whos grouped with me would do it again because my dps and utility is more then just "get a monk incase we wipe"
Logged

Swang
Master
***

Karma: +0/-1
Posts: 83


View Profile Email
« Reply #12 on: September 23, 2007, 02:49:19 AM »

Fujitsu is Bang on the Money.

And yes really makes me wonder why some people are complaining and throws into question  their playing style.

If i may add, Monks can Crit a whole groups Dots/or Inc Taunts
Monks Soaring leap can Break you into RI Palace avoiding the Mobs guarding outside.
A Monk can lead a group from Domo to Warlord pull spot without having to kill a single Mob.
Monk can scout ahead In a Dungeon searching for Nameds.
Monk Can collect essences/coins from RI Solo.
Monk can explore new areas before any other classes. I have reached the top of the The Caldera, and explored Very Deep into the Bows of Stiirhad Dungeon (before Flying mounts could be hired)

Oh and 1 more thing any Style Monk can Tank and hold agro against Every Mob in the Game!


Logged
Cain
Recruit
*

Karma: +0/-3
Posts: 4


View Profile Email
« Reply #13 on: September 23, 2007, 07:28:40 AM »

Try playing dragon monk. Any class that has one variant that is pretty much useless compared to the others is BROKEN. Fix it thank you.
Logged
Fujitsu
Sensei
*****

Karma: +23/-20
Posts: 847


dustincfoley@live.com dfoley323
View Profile Email
« Reply #14 on: September 23, 2007, 11:55:54 AM »

I played a dragon monk for 50 level thanks.  Their dps is the highest for the average play style.   Lets face it, their regular attacks are the most dmg, their offensive stance is the best bang for the buck.

The only monk that can do something the others cant is drunken, and thats taunt.  O wait, dragon get invis and levitate, and almost complete immunity to fire and partial immunity to ice (50%). 

Dragon may be the worst soloer in the game, but they are easily one of the top dps for melee.  For a drunken/harmonious to out dps a dragon, they need hella crit mods and lvl 50 for aum kor. 

Like others have said, all monks can bring more utility to the table then just "incase we wipe". 
Logged

Pages: [1] 2 3 Print 
« previous next »
Jump to:  

Powered by SMF 1.1.1 | SMF © 2006, Simple Machines LLC
Joomla Bridge by JoomlaHacks.com