Lvl 50 monk skills All skills are with 500 str/400 dex/100vit/66 int/66 wisJin attacksAshen Hand VII - 2.5 * weapon dmg + 250
Endurance attacksBoundless fist Vii - Melee dmg +175
Crescent Kick VI - 200 dmg
Goading Slap IV - 200 dmg + 1600 hate toward defensive target
nerver strike - 30 sec mez
Pushing hand - removes any stance from target
Whirling Storm V - melee + 143
AumsAum Kor
Aum Liat
Aum Ti
Finishers*Divine Typhoon 4 - Melee + 500 (ae)
*Divine Avalanche 3 - Melee + 550 (ae)
**Flying Kick 5 - Melee + 550
**Kick to the heavens3 - 600 dmg
***Three Finger strike 666
***Hamer Fist - 850
***Palm Explodes the heart - 3.5k
****Thousand fist 4- (Melee +170 )*3
**** Thunder Fist 3 - (melee +155)*3
DefensiveQuivering Palm V - On a parry - 1.25 * weapon dmg + 182, lowers dmg of target by 50% for 6 sec
Stinging backfist Vi - 2* ( weapon dmg + 200)
RescuesWaning palm 4 - Melee + 162 , lowers agro of defensive target
BuffsFeign Death 3- 2 sec feign death
Ignore Pain V - 1500 pt heal
Iron hand Vi - +91 dmg to every hit
Iron Skin - 70 ac and 50% imunity to stuns and knockdown for 10 second (10 min reuse)
Jin surge V - 3.5 * the dmg (roughly)
Meditation - 1 jin per 5 sec
Reed in the wind III - 50% evasion bonus for 15 seconds
Secret of Celerity - Double dmg special attacks for 20 seconds
Secret of Flame VI - 185 dmg per hit and a chance to proc for 289 dmg / 4 sec
Secret of ice IV - 100(ish) ice damage and chance to proc 4 sec stun
Secret of transcendance - 169 dmg per hit and 5% haste for 60 seconds
Soaring Leep - Super jump
Storm Stride - teleport behind target
Swaying Step IV - 160% dodge for the next incoming hit
******************Dragon******************Aum of the roaring Dragon - teached dragon techniques
Stances:Legendary Storm Dragon Stance: +24% dmg, 5% chance to crit, and 10% chance to proc lightning, 10% mitigaiton loss
Dragon Stance: 72 hp regen
Immortal Stone Dragon: 800 mitigation, and 50% rune to fire/ice (working) and 10% slow
Endurance attacks -
Dragon Rakes its claws III - Melee + 300 (ae)
Feet of the fire Dragon 4 - 1k dmg over 16 seconds
Six Dragon strike V - melee + 302
Jin AttacksDragon Breath - 1k dmg (ae) - 10 min reuse , 8 jin cost
Cloud Dragon Ruse III - Melee +350, opens finisher, increases crit chance by 30% on next hit
Dragons Rage III - 400 dmg + garunteed crit, 5 min reuse, 4 jin cost
FinishersGounging Dragon Claw Ii - Melee +527, increase dmg of next atk by 50%
Sundering Dragon Claw II - 3k dmg over 6 sec
Divine tsunmai - melee + 625 ( ae) - follows divine ae line
DefensiveDragon Sweeps its tail II - 330 dmg + 3sec stun to all mobs in ae range
BuffsSun Dragons Corona 2- 280 sv fire, 50 - 75 pt fire ds
Spirit dragon - invis + levi
******************Harmonious******************Aum of the Harmonious path
StancesHarmonious body stance - 1 jin / 10 sec
Immortal Crane - +8% dodge/parry, minus 25% endurance cost (Doesnt stack with aum ti)
Legenday Tiger - + 30% crit and 40% endurance cost
Endurance attacksDeadly Adder Hand V - 32 second debuff, then 700 dmg on finish
Eagle Claw 4 - 239 dmg and minus 15% mitigation of target for 25s
Jin AttacksTiger Pounces 3- 230 dmg, and garunteed crit
Trapping mantis claw 3 - 360 dmg, and opens finishers, +20% crit on next hit
Withering Palm - 75% weapon dmg +220, -10% target dps, + 10% self dps
Finishers*Celestial kick of the master ---melee + 635 dmg (description is wrong)
**North wind slaps the limb 2 - melee+530 dmg , reduces target dmg by 150 for 30 sec
**North Wind breaks the tree trunk - melee+500 dmg, target takes 300 dmg every time it attacks for 30 sec
DefensiveSteal the wind 3- deals 615 dmg , decrease target speed by 15%, increase self by 15%
BuffsWave hands in the clouds 3 -Counter attack for 290 dmg for 20 sec (you still get hit)
Diamond body II - +1000 armor class and removes all negative effcts for 2 min. (30 min reuse)
Find the center- 100% parry and block for 20 sec, 20 min reuse
******************Drunken******************Aum of the stumbling master
StancesDrunken Master Stance - 5% chance to dodge, reduces refresh timer by 10%, + hate gain per hit (25%? )
Legendary Drunken Fist: 22% dmg, pary 5%, lower mitigation 5%
Immortal drunken sway: 9% dodge/parry, minor DS
Endurance attacksJeering Kick 4 - 230 dmg + forces the target to attack for 2 hits
Staggering punch 5 - 75% weapon dmg +150, staggers target for 8 seconds (adds weakeness)
Jin AttacksSpining Fist 3 - 5 min reuse, garunted crit, 300 dmg
Lurching Fient 3 - 0 dmg, but increase crit rate of next attack by 30% and always opens finishers
Finishers**Impossible drunken palm - melee + 530, next hit garuntes crit
**Drunken Arm cyclone - 3x (weapon dmg + 540)
***Legendary Fists -- 3x melee +150 , 3rd hit to thousand fist line
***Fist of Transcendence - 3x melee +177, 4th hit to thousand fist
DefensiveClumsy Whirl 3 - Melee + 500
BuffsFool Hardy swagger 3 - Taunts all mobs around you to attack for 5 turns
Slap Hands - 30 sec counter attack buff, you count all incoming melee for weapon dmg (you still take dmg)
Maggnifecent drunken stagger- 15 second avoidance buff, 30 min reuse
*
Errant strike - (
) Makes all your hits hit anything that is hitting the defensive target (aka your attacks can hit 4-5 targets if they are all on the defensive target) -- currently bugged? doesnt give an icon to let you know its still on you