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Vanguard Monks  |  Monk Discussion  |  Monk General  |  question on drop spells « previous next »
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sarmone
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« on: September 14, 2007, 03:32:20 PM »

since we get one ability from mobs does that mean we get new abilities from drops in rahz inkur or we dont? rangers get 3 different abilities and we get only one, we dont buffs so i dont think their will be any drops for us.i am a bit confused here so can you (QMT) make it clear for me?
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Fujitsu
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« Reply #1 on: September 15, 2007, 08:29:02 AM »

Not QTM but i hope this helps.

Droped spells are all Group versions of spells that are already in game.  We have 1 buff atm that works on other people Jing Surge, and it works on group members already.

Classes like necros get a few dropped spells from other places such as their second feign death. 

As far as i know,  monks don't get any dropped spells.   Our secret line would be ridiculously over powered if it was a group spell.   the only one that might be benifical would iron fist or a 15 min recast group feign death to use as an "evacuate" type spell
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Quinn the Mighty
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« Reply #2 on: September 15, 2007, 12:02:16 PM »

Fujitsu, pretty much has it dead on.

I've heard some talk of dropped tomes of lost knowledge but it wont be till well after GU3. Nothing definate on this but it is still in design stages.

~QTM
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Khana Kopnisien
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« Reply #3 on: September 17, 2007, 07:20:50 PM »

I'd love group FD on an half hour timer or something, though. That might be an idea. Or even just one other target.
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Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
sarmone
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« Reply #4 on: September 18, 2007, 08:55:47 AM »

i dont want to see a group fd as an ability it doesnt make sense to fd your group, will there be any thread for ideas before putting the abilities live or even in test ?
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Khana Kopnisien
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« Reply #5 on: September 18, 2007, 10:29:47 PM »

A few other ideas, all Jin-based. The idea is you release your Chakra/reiatsu/whatchamacallit to provide benefits.

- Group: no endurance cost for the next 5 moves. 10 Jin. Reuse 15 or 30 minutes (I don't know enough about other melee classes' endurance costs to determine whether this would be very powerful or just powerful)
- Group dodge bonus for 15 seconds. Depending on the bonus: 5-12 Jin. Reuse something like 10 minutes.
- Group limited Secret of Celerity, like 10 seconds or so.
- Jin Surge for the next 5 strikes instead of one.
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Quinn the Mighty
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« Reply #6 on: September 19, 2007, 06:51:00 AM »

Good ideas there. I am not sure if group celerity would fly though as groups would prolly evolve into ranger X 2  monk X 2  Tank, Cleric groups.

~QTM
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Mcslappy
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« Reply #7 on: September 19, 2007, 12:38:12 PM »

Good ideas there. I am not sure if group celerity would fly though as groups would prolly evolve into ranger X 2  monk X 2  Tank, Cleric groups.

~QTM

Well celerity is pretty similar to the bloodmage quickening jolt.
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sarmone
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« Reply #8 on: September 19, 2007, 05:03:12 PM »

dps would be too high with celerity + bard song too i hit minimum of 20k when both on and bard equiped with good modifier, jin sure is a good idea but  tbh i want things like new abilities or improved ones like aums for example.
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Mcslappy
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« Reply #9 on: September 19, 2007, 06:22:41 PM »

dps would be too high with celerity + bard song too i hit minimum of 20k when both on and bard equiped with good modifier, jin sure is a good idea but  tbh i want things like new abilities or improved ones like aums for example.

improved aums or secrets would be nice.  As it is, I only ever use aum ti or kor.  The first one is just a waste. 

and just as a point, several of the dropped spells tend to be very very powerful. Psi for example gets a group version of their speed buff that stacks with EVERYTHING in the game.  Several classes get learned abilities which almost double there damage, etc.  So far we've been significantly forgotten as far as learned abilities and dropped abilities.
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Khana Kopnisien
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« Reply #10 on: September 20, 2007, 06:00:18 AM »

Well, I gave those ideas because they were pretty much group versions of stuff we had, like other classes get group version of spells they already have and it would increase on our already limited utility.

What could also be possible, is another unique move per style. For example:
- Drunken: taunt over time
- Dragon: another dot or a dot amplifier
- Harmonious: another debuff.
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