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Vanguard Monks  |  Monk Discussion  |  Monk Tactics & Techniques  |  Stats for Increased Crits? « previous next »
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Khana Kopnisien
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« Reply #15 on: October 13, 2007, 12:14:16 AM »

Do keep in mind that 1 crystal = 5 armors.

Does that mean you just need 1 crystal for every five armor pieces, or that 1 crystal could theoretically go in five different armor slots?
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Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
Swang
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« Reply #16 on: October 13, 2007, 01:58:52 AM »

For those who wishing to get an Armour set made heres a full list of crystals and Dusts: -

http://massiveserveronline.com/games/vanguard/reso.htm
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Fujitsu
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« Reply #17 on: October 13, 2007, 07:07:20 AM »

1 crystal of pain is used to imbue leather strapping (fist wraps) or cloth padding (armor).

Since both of those are primary componets, leather workers can use the "make 5 recipie" for them.

So yes, 1 crystal of pain imbues the primary comp, for 5 pieces of armor, so theoretically if u find a good leather worker 1 crystal will make all your padding and he will give you the 4 by-products so u can get the other pieces made.
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Sung_Entune
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« Reply #18 on: December 20, 2007, 08:09:37 AM »



Also, do yourself a favor, and focus  str over dex.  You can put 4 into each, each lvl so they will both get pretty high.  Str adds perm. damage to each attack and the dmg added doesnt decrease when you lvl.  AKA 400 str at 30 adds the same dmg as 400 str at 50.   However, dex does decrease.  400 dex at 30 may cap your crit percent, but at 50 you need 900 to get the same crit percent.

Just an added note here....damage bonuse returns which come from Str increase based on your level.  So at L30 you may 0.8123 damage per point of str, at 50 you would get something like 0.9150.  These are bard numbers from : http://www.vgbards.com/forums/index.php?topic=1821.msg19097#msg19097  so they aren't accurate for monks, but I've found use to be pretty close (Bards < Ranger < Monk < Rogue I believe in regards to str returns). 

Crit Returns from Dex do diminish based on level just as Fuj says, but the ranged damage bonus from Dex works just like str does in that it increases based on your level. 
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RhoShan
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« Reply #19 on: December 20, 2007, 08:10:37 PM »

Thanks for all the information guys, even having been at it a while, never realized many of the caps you mentioned.  I've been maxing dex, then str, then con gets what's left from the get go.  On a side note, while i play Dragon and not Harmonious, i do tend to crit quite often at lvl 38.  Probably about 75% ore more.  It's pretty rare that i don't crit, accept when i switch to one of the 2 handed weapons (only do this to avoid stealing aggro).  Sounds like i'll be seeing a big change in that coming in the next few lvls though... with all the many great changes, maybe they'll sneak in a few for us Dragons sometime soon.  Again, thanks for the info, Rho
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