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Vanguard Monks  |  Monk Discussion  |  Monk General  |  Updated Monk Bug list - Need community help to update (post gu2) « previous next »
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Author Topic: Updated Monk Bug list - Need community help to update (post gu2)  (Read 687 times)
Fujitsu
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dustincfoley@live.com dfoley323
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« on: August 16, 2007, 07:33:27 PM »

Updated With GU2----Work in progress


General Monk Bugs
    * Bug: Weapon Specializations do absolutely nothing.
    * Bug: Nerve Strike Currently this ability is broken by Psionicist AoE mez as well as many other minor AoE debuffs. With a 30 second cooldown, these make monks less dependable as a crowd control option in groups. This ability should be broken upon damage, to keep it in line with other classes mezmerize capabilities, or atleast make it less sensitive to certain debuffs.
    * Bug: Aum Kor: weirdness, if i let the buff fade i lose 40 int/wis/vit doesnt happen when i drop it just when it fades... had 0 int wis and vit last night , was back to normal when i loged.
    * Bug: Aum of the XXXX: The aum that teaches new skills currently makes the finishers vanish from the hotbar.  reloging fixes this.
    * Bug: Default stances have their icon up until we die, even if we change stances.

General Monk Issues / Concerns

    * Issue: The monk is supposed to have the highest DPS baseline of all offensive fighters. This is not the case. Some of this may be tied to itemization or lack of it at lower levels.
    * Issue: Evasion: Parry is nowhere near as powerful as block, 33% parry goes off about 1/10 as much as 15% block.  Overall evasion needs to be looked at.
    * Issue: Secrets of Ice / Flame are being modified by int. 
    * Issue: Ignore Pain is being modified by vitality
    * Issue: Swaying Step:  The tooltip doesnt display the dodge %, however the skill works
   * Issue: Reed in the wind may be on to long of a refresh timer for 10-13 seconds of buff.
    * Issue: Claws / Ulak and knuckles should be represented visually on the character's hands. Fist wraps, however, should continue to look like the monk is bare handed. -id rather them fix somethinig more important
    * Issue: Originally monks were supposed to be the masters of creating weaknesses that their group members could exploit. I think it wouldnt hurt to apply more weaknesses/weakness exploit tags to more mastery style specific attacks
    * Issue: Aum Liat - After the horse movement buff speed changes, monks should be granted a Five percent increase to mounted speed while chanting to keep in line with other classes movement buffs.
    * Issue: Jin Surge should not count for auto attacks, because it's very easy to have it "wasted" if you don't time it right - And you can't expect your teammates to time their attacks for it either.
    * Concern: Our abilities are not scaling well enough for us to maintain our role as the highest base DPS offensive fighter. Perhaps more upgrades more often would eliminate part of the DPS issue as well.  The is largely due to attacks that are just dmg + 100, instead of % * melee dmg (or weapon dmg) which makes the 30 point dmg increase in a weapon not do much other then add .. well 30 dmg.


Dragon Monk Bugs
    * Bug: When you use a 2h weapon and do  your AOE, Lightning damage is not added from our offensive stance.



Dragon Monk Issues / Concerns

    * Concern: Dragon Stance - 72 hp/4 sec at 50, way to low to be useful for anything
    * Concern: Stone Dragon - Improves the monks armor scaling in level and adding resistances, while reducing attack speed. The armor gained has very little impact on the reduction in damage taken and is a set ammount, the penalty for attack speed has little or no affect on the damage output of the monk. This stance doesn't seem to have much impact either way. Possibly reduce a flat percentage of incoming damage, or provide a percentage of resist to stuns, roots, snares and change the penalty to a reduction in run speed or percentage of outbound damage.  Additionaly, the mitigation of fire/ice isnt working.
    * Dragon Breath: 10 min, 8 jin, 1k dmg.....Needs a complete overhaul, dmg based on something instead of a flat number, and way less then 10 min timer
    * Dragon Rage: LOW dmg, chance to miss, 5 min recast, none of which are appealing for the cost.

Drunken Monk Bugs

    * Bug: Drunken Fist Stance does not have/give a buff icon.
    * Bug: Foolhardy Swagger II is a cloned version of I version down to the tooltip.


Drunken Monk Issues / Concerns

    * Issue: Drunken Mastery Stance did not get upgraded at level 30, The other two did.
    * Concern: Drunken Fist Stance - 10% damage increase, while generating 25% more aggro. This stance is clearly for soloing or tanking in groups as you will compete with tanks for aggro if used. Right now this stance collects dust. A possible fix to this stance would be switching the damage modifier with a damage reduction or avoidance modifier, allowing drunken monks to perform the role of off-tank once again.
    * Concern: Drunken Master Stance - 10% attack speed increase and 5% dodge increase. This stance provides monks with the least amount of penalty for using the stance, but provides no real benefit other then 5% dodge. A fix for this would be adding a set amount of damage to all abilities rather then haste (or making haste affect monk abilites) and increasing the percentage of avoidance gained.
    * Concern: Drunken Sway Stance - 10% to dodge, but 10% less accurate. This stance has seen perhaps the most extreme effect from the evasion changes. Almost everyone can agree that 10% is not worth a 10% reduction to accuracy simply because the two do not scale equally. A mob will gain more benefit from you missing 10% of the time, then you will see from +10% to dodge (once again 10% increase is usually not completely obtained). A possible fix for this stance would be to increase the evasion provided, possibly add a percentage boost to all damage dealt while in this stance, and significantly reduce the accuracy penalty as well as scaling it down as the monk levels.



Harmonious Monk Bugs

    * Bug: Harmonious Monks who use Deadly Adder Hand Line and then FD will garner aggro once again (even if still FD) when the damage portion of this ability hits the mob.
    * Bug: Crane Stance:  mouse over description says it adds +20% to parry, but the buff tool tip says 8%, i'm inclined to believe the buff tool tip.


Harmonious Monk Issues / Concerns

    * Issue: Eternal Crane end reduction components are not stacking with Aum Ti's end reduction components  -- need to check with a second developer, but one said he thinks its not supposed to
    * Issue: There is a problem with the crit bonus stacking with buffs, gear, and weapon types. It appears to have the 25% added before other crit rating modifiers are factored in. With heavy +% crit and dex gear, along with buffs almost no benefit is noticable from switching to this stance. A suggestion for this stance would be fix the stacking issues, remove or reduce the cooldown on stance stepping, and scale the endurance cost penalty down minorly as the monk levels.
    * Concern: Tiger Stance the end cost penalty for this stance may be too harsh


PVP General Monk Bugs

    * Pushing Hands does not work in PvP
« Last Edit: August 16, 2007, 07:50:22 PM by Fujitsu » Logged

Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #1 on: August 16, 2007, 07:41:05 PM »

List of Bugs from the original list that are fixed

General Monk Bugs
    * Bug: FD Wierdness: Occasionally mobs will camp the supposed "corpse" of a player who has successfully FD. This keeps the player in combat sometimes thus lowering health regen. This does lead to the death of the monk on occasion as they can’t escape combat.
    * Bug: The ability to split pull using FD has mysteriously been removed. Was this a fix / nerf? Should this ability exist? (Bug acknowledged by Talisker and the pause prior to moving back to spawn spot will be reintroduced)

These are being fixed atm for gu3

    * Bug: Players are still reporting getting skill ups in weapons that they don’t have equipped anymore.
    * Bug: Ranged attacks are not taking into account the damage of the object used when making a ranged attack (e.g. a crude shuriken will do as much damage as using a balanced shuriken)
    * Bug: Storm stride doesnt teleport you behind the enemy if the enemy does not have aggro on anyone.
    * Bug: Storm Stride when it does teleport you doesnt change the camera position with you if in 3rd person
    * Bug: Secret of celerity does not work on auto attack - not supposed to anymore
    * Bug: UI does not always display finishers properly. Advanced finishers do not always make thier way to the reactions hotbar. Also sometimes Advanced Finishers get "stuck" in the reaction hotbar.
    * Bug: Quasi Exploit: Aum Lait - Currently gives 2 buff icons, one for the penalties and one for the enhancments, if you click off the penalty you can have aum lait speed buff with no penalties  (Dont do it!... Dont be that guy!)
    * Bug: Three Finger Strike, Hammer Fist hits for about 40 dmg. Damage seems way too low
    * Bug: Aum Kor doesn't work or do anything at all.
    * Bug: Unable to learn Reed in the Wind via mobs.


General Monk Issues / Concerns

    * Issue: Secrets of Ice / Flame dont proc enough and it's effects are negligible and not long lasting.
    * Issue: Legendary Weapon Quests are Bugged or non-exsistant as compared to other classes
    * Issue: Swaying Step:  Appears to not apply the dodge bonus, or the tooltip is incorectly displaying the real dodge bonus.
    * Issue: Monk dodge abilities are on a refresh timer where as a Ranger' are not. Either remove our refresh timer or add one to thiers. Level the playing field.
    * Issue: You can't use food and meditate at the same time. A minor issue, but it would be nice if we could meditate and rest up using food at the same time, considering that as a monk you're probably resting after each fight when soloing. eat then meditate - has worked for a while
 

Dragon Monk Bugs

    * Bug: Dragon Stance: it says it regenerates HP's but it has no effect at all.
    * Bug: Magnificant/Storm Dragon Stance:  Currently does not drain Jin over time as per description
    * Bug: Storm Dragon Stance: Secrets of Ice and Flame do not stack with this stance
    * Bug:  The icon is just a red X for the neutral stance icon.  When clicked on nothing happens.
    * Bug: Sundering Dragon's Claw tool tip says: Savagely tears through your opponent, inflicting a massive 891 to 941 damage over 6 seconds. Increases Jin by 1. It's listed as a finisher but is actually an advanced finisher and it doesnt work at all. 0 initial damage and 0 DoT
   



Dragon Monk Issues / Concerns

    * Issue: Storm Dragon Stance / Magnificant Storm Dragon: The style is listed as adding lightning damage in return for draining 1 jin every 4 seconds (think its 6 seconds on magnificant, cant log in to check atm) Jin currently isnt being lost, however the damage add on lightning is also very small, The style needs to add a lot more lightning damage and add the jin drain, OR take off the jin drain from tool tip and improve the damage just a bit. description has changed a while ago to show we no longer are supposed to be using jin cost
   
     *Sundering dragon 2 is now better then 1
     *Sun dragons corona 2 is now properly labled and doesnt cast the level 1 version
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Ravnor
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« Reply #2 on: August 22, 2007, 01:18:58 PM »


    * Issue: Evasion: Parry is nowhere near as powerful as block, 33% parry goes off about 1/10 as much as 15% block.  Overall evasion needs to be looked at.
 

I thought block wasn't in the game yet. When was it added and how do ya get it?
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Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #3 on: August 23, 2007, 09:40:03 AM »

Monks dont get block, people with shields do, its fubar.  A cleric with 12% block will block about 50% of my attacks.

Thats where the statement "block is more powerful then dodge/parry"
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