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Vanguard Monks  |  Monk Discussion  |  Monk General  |  Bugged Lvl 50 skills--- updated with data from test « previous next »
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Author Topic: Bugged Lvl 50 skills--- updated with data from test  (Read 640 times)
Fujitsu
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dustincfoley@live.com dfoley323
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« on: August 15, 2007, 04:09:48 PM »

First off im a dragon monk, just got 50 and this is what ive noticed.  ***** I went to the test and was lucky enough to talk to one of the lead developers who happeend to be on a monk at the time.  We went through as much of the bug lists for all types of monk as we could, we didnt finish but i did cover a good amount with him*****


1) Sun dragons corona - (its actually sun dragons corona II, but its got the exact same name as the first one)
**** They are now labled 1 and 2 on test, and u can use the higher lvl version


2) Sundering Dragon Claw II does 500 less dmg then sundering dragon claw I

SDC - 2.4 to 2.5k dmg over 6 second
SDC II - 2.1 to 2.2k dmg over 6 second
*****
Fixed on test - sdc does 3k-3.2k


3) Aspect of the cloud dragon - it invis'es your defensive target and levitates you (you will look invis, but only your defensive target will actualy be invis, its supposed to be self only invis + levi...
****
No longer invis's defensive target



4) Aum of the roaring dragon - removes half the chain attacks until you log out and come back in.
*****
Still removes all the atk chains, developer noted it and is working on it

5) Dragon stance's icon is ALWAYS up unless you die.
****
Still there, developer noted it, and tested it with all 3 styles, confirmed its a visual bug only and will work on it

6) Storm stride messes up badly in combat, not only does it not always work, but if we get it off, then the healers say our name is blacked out and we are 2k away and cannot heal us.
*****
no longer makes u unhealable/2k away



7) Dragon breath is on a 10 minute timer.  The only reason i assume this is a bug, is because 8 jin for 1k dmg and a 10 min reuse timer cant be right.  I auto atk for 1k
******
this is a dmg tweak issue, the skill remains as is but could change when they measure dps

Not specific to monks:
If you get an error saying "cannot see target from here" and you had a finisher open, it cancles the finisher and eats the endurance cost anyways. 

Some spells will "cast" before they are ready, which resets their blackout timer.  The spell if moused over still says the correct recast timer, but the black shadow is incorrect.




5) Not a bug, but quivering palm should read "on a succesful parry" so people know what triggers it




Drunk stances no longer adds the buff to the target

Legendary drunken fist now has an icon


As far as harmonious---
aum ti wont stack with eternal crane, they arent ment to
aum ti WILL counter immoral crane

« Last Edit: August 15, 2007, 07:04:47 PM by Fujitsu » Logged

Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #1 on: August 15, 2007, 07:01:55 PM »

Also, the low level storm dragon stance is working as intended, you will go to 0% mitigation with it if u have less then 20%

We couldnt test the mitigation of the stone dragon stance (fire/ice)

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Quinn the Mighty
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Quinn_The_Mighty@hotmail.com
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« Reply #2 on: August 16, 2007, 06:46:02 AM »

A couple of things,

1st and foremost grats on 50! 2nd, thanks for hoping on test and going through this stuff on test (it does help when they actually get some toons copied over from live. Now if only they didnt wipe my test toon when they carried over the latest copy. anywho I digress....

I never got notes about the items Fujistsu / DustinCharles went through on test so I am glad to hear some of these other fixes went through. Sounds like some good fixes for dragons

I am curious about your harmonious Items though as it doesnt make any sense to me.
Quote
aum ti wont stack with eternal crane, they arent ment to
aum ti WILL counter immoral crane

Which Dev were you working with??

These abilities should stack, but from my understanding that code from the stance  conflicts with the Aum. Much like Aum Kor conflicts with Drunken Mastery's  refresh haste. I'll dig in on that tidbit.

Overall, good to hear someone else is on test working for us.

~QTM



« Last Edit: August 16, 2007, 06:52:33 AM by Quinn the Mighty » Logged
Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #3 on: August 16, 2007, 09:53:25 AM »

I dont know his real name, ill pm you his test name.

His exact words when he put both on "hm nope they dont stack, but im not sure if they are supposed to"
However it does counter immoral crane, so the aum works with stance, but atm only the higher % is taking affect.

I only had his ear for about 15 min, and i just went straight down the bug lists from this site....WHICH need to be updated after today because alot of those bugs are no longer around.  We didnt go in depth on drunk/harmonious sadly because i am not one and had to go buy the 2-3 bugs listed here.

the aums STILL will remove you atk chains (hes looking into it)
you will still have your nuetral stance icon stuck
and yes, drunk and dragon both get one stance that doesnt get upgraded at 30 and 50...the dragon one scales from 1 to 50 though, he couldnt comment on the drunken one
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Quinn the Mighty
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Quinn_The_Mighty@hotmail.com
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« Reply #4 on: August 16, 2007, 11:06:17 AM »

Most of the UI stuff gets the shaft as it's display only. Kind of like the combat spam that has repitition e.g. Ashenhand. Legendary Fists, Celerity etc..... its annoying, ruins our parse data meh.

Wel'll have to revisit all the bug lists and get new ones going post GU2 to sort out the chaff.

Please someone confirm the throwing damage fix though!!! I cant wait for that one.

~QTM
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Fujitsu
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dustincfoley@live.com dfoley323
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« Reply #5 on: August 16, 2007, 04:50:30 PM »

throwing dmg is fixed...however our celestial ward stars now do 250 dmg instead of 1400
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