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November 22, 2008, 06:51:30 AM

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Vanguard Monks  |  Monk Discussion  |  Monk General  |  FD 2.0 to arrive GU #3 « previous next »
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Author Topic: FD 2.0 to arrive GU #3  (Read 8697 times)
Deniska
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« Reply #75 on: October 28, 2007, 08:23:28 AM »

Annoys the hell out of me too, died a few times because of it in Mnalus Lair. Getting up should toggle FD off, it doesn't.
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Khana Kopnisien
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« Reply #76 on: November 01, 2007, 03:32:52 PM »

Bump. The new death animation lasts longer than GC and leads to "FD III has been toggled off" in about 50% of occurences. This, just like the NN mobs seeing through FD, is very, VERY annoying. Could we propose a change to just the FD animation (or rather, reverting to the previous animation) if the devs absolutely want to keep in the new death animation?
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Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
RhoShan
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« Reply #77 on: November 30, 2007, 03:45:12 PM »

Have they considered changing the aggro radius around a mob to be smaller when attacked from behind??  Then when we feign, and mobs turned to go back home, we'd be less likely to aggro other returners or fewer of them like back in Eq1.  If they're close enough it's gonna happen some, but doesn't mean all mobs would turn around again.  Just a thought to help with overall use of FD pulling, and maybe toss a bonus to rogues.  Also, i'd think that linked mobs would have a central target everytime... a leader.  Attack him, all come as he's barking orders to attack... attack the lesser grunts, they run in single or with a mate or 2.
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Draxs
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« Reply #78 on: December 03, 2007, 07:52:00 AM »

They will look at FD more after APW launches.

The way it functions now is how it will stay until sometime after GU3.

All subject to change of course Smiley
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Draxs
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Khana Kopnisien
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« Reply #79 on: December 04, 2007, 02:00:57 AM »

Really? So does that mean we're stuck without random walking paces until next year?
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Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
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« Reply #80 on: December 04, 2007, 06:54:16 AM »

I assume they will start adressing the bugged part of FD as soon as it comes up in their order of bugs.

I was simply referring to to any changes in FD's functionality before GU3 is pushed.
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Sohbek
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« Reply #81 on: December 04, 2007, 01:33:46 PM »

I really don't like the way this new FD sounds. I like the way FD is now,  save for the fact it never works on mobs significantly higher than you, but I can deal with that.

If they're gonna turn it into a "skill" thing (which I personally dislike) a la EQ1, they need to cut the reuse timers on all versions of the spell in half and make it not run on the global cooldown.
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Quinn the Mighty
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« Reply #82 on: December 04, 2007, 01:46:08 PM »

FD is not gong to change from it's current condition currently on live. Coding is currently working on getting us a more suitable mob reaction to a successful FD.

~QTM
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hattori
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« Reply #83 on: December 04, 2007, 07:51:55 PM »

hmm ok i have couple ideas that might work as kinda like a patch sort of, how bout when we pull let's say some linked mobs.

#1 the "wink" ability..ok so u have mobs camping ur corpse well not really corpse cause were only faking out death  you know the slow heart rate ect ect., laugh but anyways as mobs are standing there we can   open one eye and wink at the mob we target causing confusion and the others just leave.

#2 the "psst" abilty as the linked mobs leave we target one mob and use the "psst' abilty  so only the targeted mob hears it and comes back to take a second look? angel

i think a 5 min reuse timer on either of these to abiltys would work nice in a raid scene coolsmiley

 also on the fd skill lvl mentioned lvl 50= 500 will lvl 50's be granfatherd in or as well as all current lvls to have there fd skill match there lvl?
  how will the skill lvl be raised?  not gonna be very popular if ur in a grp fding all time while grp fighting  :ocause u need to raise ur fd skill lvl tickedoff

just curious how that gonna play out for lvl's 1 thru 49
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Khana Kopnisien
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« Reply #84 on: December 06, 2007, 02:41:13 PM »

As to the "skill": it's not actually a skill like the others. You'll just be assumed to have level x 10 points into it. So when you ding from 24 to 25, you go from 240 to 250 automatically.
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Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
Delenya
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« Reply #85 on: December 07, 2007, 07:18:29 PM »

As to the "skill": it's not actually a skill like the others. You'll just be assumed to have level x 10 points into it. So when you ding from 24 to 25, you go from 240 to 250 automatically.

I once saw a Monk with a Ring with about +70 Feign Death. Does this work ?

http://vg.curse.com/database/items/details/1413530/
« Last Edit: December 07, 2007, 07:20:55 PM by Delenya » Logged
Kivik
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« Reply #86 on: December 08, 2007, 07:07:52 AM »

I know there would be no way to make it happen in gu3 but maybe you can throw the idea of taking fd off of the global cooldown quinn?
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RhoShan
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« Reply #87 on: December 08, 2007, 03:22:57 PM »

At work and trying to remember... do mobs hang around after they kill you ?  That's what old eq1 had, and a random time period that they lingered over the fallen.  Sounds like the whole things an issue with the way mobs path... i've pulled before only to feign, and noticed roamers run back to where they would have ended up if they'd continued along without my having disturbed them.  Like somehow their still tracking the path they would have taken.  Sorta seemed like their pathing was too pre-ordained.  Maybe they learned it in MOB 101 : Be here or be square!
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Delenya
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« Reply #88 on: December 08, 2007, 03:29:56 PM »

I know there would be no way to make it happen in gu3 but maybe you can throw the idea of taking fd off of the global cooldown quinn?

I'd love to see that happen. smitten
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RhoShan
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« Reply #89 on: December 08, 2007, 03:35:58 PM »

Ditto to losing the global cooldown for FD!

Q for QTM... when it becomes skill based, (or maybe we should say Rating based), will that apply to disciples version also?  Am assuming no for necros as theirs is a spell.
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