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Vanguard Monks  |  Monk Discussion  |  Monk General  |  FD 2.0 to arrive GU #3 « previous next »
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Author Topic: FD 2.0 to arrive GU #3  (Read 8688 times)
Khana Kopnisien
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« Reply #45 on: October 06, 2007, 07:06:24 PM »

Yeah, so if they release this prematurely, we're out for pulling.
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Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
Kivik
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« Reply #46 on: October 06, 2007, 10:05:39 PM »

Yeah...tho i have been able to solo split all roamer patrols in grps of 3 and 2 buy using a eperation method form eq1.
Other then that we are fubar on solo splitting.
Raid splitting works really well atm tho(no im not saying its theway it should be)just requires 2 monks ..again this is on the raid mobs ..static or roamer
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Khana Kopnisien
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« Reply #47 on: October 07, 2007, 06:31:14 AM »

Which EQ1 technique would that be? DoTing the mob? Letting someone else tag? Didn't play one there...
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Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
Kivik
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« Reply #48 on: October 07, 2007, 08:05:33 AM »

Basically one monk would fd after pulling  a couple mobs..when mob ran/walk(walk in eq1 mainly)the monk would stand re agro then fd again..eventually one of the mobs would  be far enough away where you could safely grab it and bring it.
We generally played with 1 mob till we got seperation is all. This was mainly used in group setting and sometimes took a little time.Lull was always a option but most groups felt the risk was not worth it as lull when failed mobs would agro everytime on resist
However it was always faster with 2 or more monks in a raid setting because one could agro one or 2 other mobs and pull them away from the one the other monk would pull.
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sarmone
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« Reply #49 on: October 07, 2007, 04:44:21 PM »

Basically one monk would fd after pulling  a couple mobs..when mob ran/walk(walk in eq1 mainly)the monk would stand re agro then fd again..eventually one of the mobs would  be far enough away where you could safely grab it and bring it.
We generally played with 1 mob till we got seperation is all. This was mainly used in group setting and sometimes took a little time.Lull was always a option but most groups felt the risk was not worth it as lull when failed mobs would agro everytime on resist
However it was always faster with 2 or more monks in a raid setting because one could agro one or 2 other mobs and pull them away from the one the other monk would pull.

we will still have a problem with that, how many times your gonna fail fd while trying that ?? raiding= mobs lvl 50-56 and hit very hard
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hattori
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« Reply #50 on: October 07, 2007, 05:01:32 PM »

huh? im lvl 48 now have never ever been in a grp where i was needed to pull ..u mez or lull or the gro dps took care of adds .

time :  just today in RI  i said  lull third ill take care of other two stun and fd pull fd wipe ect ect  as soon as i said that  then wham everyone tagged  pulled all three grp dps n heal no problem ...shrugs

where all this fd pulling gonna happen ? seriously?..i think the monk class needs to step to the back of the line and let these other chars get fixed first .

there a lot chars out there that do some sweet stuff in game thats cool  if that new raid content comes out to soon were gonna burn it to the ground with dps and the devs gonna be scratching there heads like well ok umm now what?

i'm fine where i'm at. i can fd split pull linked mobs talking a pair im cool with that ,work on the other classes and balance the grp dps some...  now we only wipe if the healer dies...no i take that back no we dont wipe if healer dies we all die cause of to many adds that are bugged

like i said before havnt been in a grp that wanted to spend time pulling with a monk its all cast cast  n dps dps

p.s maybe if we dont push a monk as a to big of a problem class ..never kmow our class maybe an old solution to a old  new problem "wink"Smiley





« Last Edit: October 07, 2007, 05:44:27 PM by hattori hanzo » Logged
Fujitsu
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« Reply #51 on: October 07, 2007, 06:00:20 PM »

Hm you realize you cant lull or mez mobs in RI unless you use special items right? Like they are 100% unmezable/immune to lull unless you use potions from afrit.

Which is exactly where our raid utility comes into play.  Large groups of mobs highly resistant to lull, to the point that if lull is resisted the raid whipes due to 4+ very angry 3 group mobs running at you.   

And pardon me, but WHAT?  monks need to step to the back of the line and let other classes get fixed first?  Excuse me?  Do you even realize how ridiculous that sounds when classes like DK, Sorc, Ranger, and bard have had their fixes already and as such are ridiculously over powered. 

Also i have a lot of issues with other things you said, "we only whipe if the healer dies"  ....grab a rez stone and feign death if it gets ugly.  Give a rogue a stone let him use escape.  Theres ways around whipeing if healers die. 

There are ways in RI to currently fd split 4-10 mobs down to 1 or 2 with almost no effort or time spent, you should probably try to figure this out before you make it sound like groups are wasting time.  And frankly monks are a big problem class, we have no utility, and second rate dps.  Bards/Rangers currently do 3x as much (root snare stuns heals etc) and do more dps.  Dont really see how that cant be a problem
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Khana Kopnisien
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« Reply #52 on: October 07, 2007, 06:16:27 PM »

For Hattori's post to make sense, I would think he means "let the other classes get nerfed due to raid content, and let us then see if monks are still underpowered". I don't agree. The solution is not nerfing, the solution is buffing.
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Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
Kivik
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« Reply #53 on: October 07, 2007, 06:45:22 PM »



we will still have a problem with that, how many times your gonna fail fd while trying that ?? raiding= mobs lvl 50-56 and hit very hard

Well i think during fridaynights raid test i  and another monk in our guild pulled about 30 or so mobs. They were all static and in groups of 2+ boss grp was 5 gnomes and 1 boss robot in middle of the gnomes, Fd fail rate was really not to bad..i died maybe 3 times and other monk died 1 time..mostly because i was one shot..i think i failed and died to fail twice..quick spam of fd usually works well.
Anyway my point is that  when i pull like that death is possible..thats what makes it fun,however the fd fail rate was not that bad. I do wish they would fix the static rush back to spawn after Fd though.
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hattori
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« Reply #54 on: October 07, 2007, 07:04:00 PM »

case in point check this class discussion out http://foreststalker.com/forums/showthread.php?s=02077c335496ba7609f1ef79f84c091e&p=29531#post29531

this is what i was refering too in a round a bout way  remember when a good monk was a valuable class to have in a grp because of the fd  and taking a death  for the grp if fd failed? just so grp wouldnt get aggro? spend 30+ mins to regrp ect ect where rezzing a monk take 3 min tops with buffs included read that post .

now they mention shaamn doin same thing with invsb ok well go ahead mr shamn step in front of me ur next!

see this is what i was getting at  these guys that got all these invsb buffs ect thats easy gamming they dont like it niether the more challenging there game is more  important we are to a grp and our abilttys

let work on making the game more challenging. our turn will come up soon enough but let it be as a much needed class not a popular class....fyi  i love monks   my monk  is my main smitten



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Deshiro Mifune
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« Reply #55 on: October 08, 2007, 12:57:15 AM »

First of all, let rangers cry - i love to see them cry Wink

Totaly agree to Hattori in case of "make this game more challenge".  It is far to easy and its going to be even easyer on every patch.

Sure that every class should be able to solo nice, but not 4dot, even not 3dot without downtime. Look at games like WoW, they endet up full of solo-playing-retards cause you dont need anyone else for doing "normal" stuff. I played it round 2 years, i know what im talking about.

Let the GU3 come, we cant change nothing now, let see how is the "new FD", how are the "new Mobs", the "new content" and and and, so we can talk again Wink

Me for my part love the changes in FD, sounds like old EQ. Lul is the most anoying spell ever - kills any challenge of normal Dungeons....
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hattori
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« Reply #56 on: October 08, 2007, 02:48:13 AM »

the new FD  changes u speak of ? is the fd change based on the monk abilty or fd in general like necro's fd spell? and whoever else gets fd?

split 4 - 10 mobs in RI? oh plse tell this grass hoppa  the secret to that grand master i must know embarassed







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Deshiro Mifune
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« Reply #57 on: October 08, 2007, 02:54:39 AM »

the new FD  changes u speak of ? is the fd change based on the monk abilty or fd in general like necro's fd spell? and whoever else gets fd?

Skill dont changes at all, stays the same, also same classes. What changes is the act how mobs react on FD - spliting mobs with FD will change, perceptin check and so on...


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Quinn the Mighty
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« Reply #58 on: October 08, 2007, 06:55:36 AM »

Quote
3 times and other monk died 1 time..mostly because i was one shot.

Ahh the good ole days of the monk speed bump

~QTM!
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Kivik
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« Reply #59 on: October 08, 2007, 01:08:30 PM »



Ahh the good ole days of the monk speed bump

~QTM!

Lol oddly after reading this statment it acually set in and this statment fits exactly how it felt being one shot for 11k
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