Navigation:    Home arrow Forum arrow Monk Discussionarrow Monk Generalarrow FD 2.0 to arrive GU #3

User Menu

Welcome Guest.






Lost Password?
No account yet? Register

Main Menu

Home
News
Forum
Search

Class Info

FAQ
Abilities
Quests
Guides

Polls

What race will you be?
 
What's your favorite martial style?
 
User Info
Welcome, Guest. Please login or register.
November 22, 2008, 06:28:56 AM

Login with username, password and session length
Search:     Advanced search
News Box
Welcome to Vanguard Monks!

Key Stats
9259 Posts in 1001 Topics by 3869 Members
Latest Member: SLCuchDruttyNut
Home Help Search Login Register
Vanguard Monks  |  Monk Discussion  |  Monk General  |  FD 2.0 to arrive GU #3 « previous next »
Pages: 1 2 [3] 4 5 ... 7 Print
Author Topic: FD 2.0 to arrive GU #3  (Read 8693 times)
Khana Kopnisien
Sensei
*****

Karma: +9/-4
Posts: 369



View Profile Email
« Reply #30 on: September 23, 2007, 07:41:29 PM »

Mobs still run back to spawn point and at the same time during our APW runs. 2 monks can consistantly split any set of mobs and also choose exactly what mob comes to the group.

Great. So groups need two monks to split mobs, or just one bard, paladin, rogue, psionicist, etc. Guess which option they'll choose in normal group setups? They need to make good on all their promises, including mobs running back at different paces, or I'd actually prefer how it is now on Live.

Second, I think I can live with the solution to rez stones. It does mean everyone in the group has to wipe before we're able to rez the healer, meaning the usefulness of our utility gets reduced.
Logged

Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
Khana Kopnisien
Sensei
*****

Karma: +9/-4
Posts: 369



View Profile Email
« Reply #31 on: September 23, 2007, 07:42:39 PM »

You got the right idea Khana, Reed in the Wind and Swaying Step helps here too  Wink

Mind you @ 50 you still die a lot in the palace  Tongue

Oh, and those. Forgot to mention them. Nevertheless, RitW is always down and Swaying Step blocks just the one hit.
Logged

Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
Xenophon
Desciple
**

Karma: +1/-0
Posts: 48


View Profile Email
« Reply #32 on: September 23, 2007, 08:37:16 PM »

Something to remember is that, at least at the start, it was one of Vanguard's concepts to make different classes excel at different types of fights; e.g. warriors tank best vs magic users, dread knights against undead, etc.  So, there may well be some fights where its good to have a bunch of disciples in the raid and others where disciples don't shine as much (other classes may find themselves like this as well).

I dunno if this will be the case or if SoE is putting this into practice anymore.  I just remember that it was one of the things that Sigil talked about during beta.  If they do continue with this, it'll be interesting to see how it works out for Raid content.  It would add another element to raid strategies but might estrange some of the more unique classes.
Logged

Kivik
Grandmaster
****

Karma: +0/-1
Posts: 106


View Profile Email
« Reply #33 on: September 24, 2007, 02:32:16 PM »

Mobs still run back to spawn point and at the same time during our APW runs. 2 monks can consistantly split any set of mobs and also choose exactly what mob comes to the group.

Great. So groups need two monks to split mobs, or just one bard, paladin, rogue, psionicist, etc. Guess which option they'll choose in normal group setups? They need to make good on all their promises, including mobs running back at different paces, or I'd actually prefer how it is now on Live.

Second, I think I can live with the solution to rez stones. It does mean everyone in the group has to wipe before we're able to rez the healer, meaning the usefulness of our utility gets reduced.

I was refering to Raid Mob splitting and not single group splitting and only on the new Raid stuff currently on test..and alot of that stuff is immune to those other methods of pulling.
Logged

Fujitsu
Sensei
*****

Karma: +23/-20
Posts: 847


dustincfoley@live.com dfoley323
View Profile Email
« Reply #34 on: September 30, 2007, 09:34:54 AM »

Well its obvious the first half of the code got pushed to test (mobs no longer bug on fd, and only the highest level mob is the check for pass/fail)

QTM if you talk to any devs, see if you can find out what happed to the second half of the code where mobs will walk back.
Logged

Quinn the Mighty
Monk Lead
Kyoshi
Sensei
*****

Karma: +50/-38
Posts: 443

Quinn_The_Mighty@hotmail.com
View Profile Email
« Reply #35 on: October 01, 2007, 12:21:35 PM »

The code you refer to is in place but it's currently bugged / exploitable so it's not ready just yet. I am attempting to get something a little more concrete from Talisker.

~QTM

Logged
Deshiro Mifune
Master
***

Karma: +2/-0
Posts: 68



View Profile Email
« Reply #36 on: October 02, 2007, 12:34:34 AM »

Any hints about when is GU3 coming online?
Logged

.oO   Deshiro Mifune the Hurricane  Oo.

Annexion - Halgar Server

"You don't just go around punching people. You have to say something cool first."  Joe Hallenbeck-The Last Boy Scout
Quinn the Mighty
Monk Lead
Kyoshi
Sensei
*****

Karma: +50/-38
Posts: 443

Quinn_The_Mighty@hotmail.com
View Profile Email
« Reply #37 on: October 02, 2007, 07:43:17 AM »

I don't think they have a set deadline on GU#3 just yet.  I personally would have it be as bug free as possible prior to going live.

~QTM
Logged
Khana Kopnisien
Sensei
*****

Karma: +9/-4
Posts: 369



View Profile Email
« Reply #38 on: October 02, 2007, 09:28:40 AM »

Well, I for one don't need to see FD 2.0 in GU 3 per se, as long as it gets pushed to live in a working state.
Logged

Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
Quinn the Mighty
Monk Lead
Kyoshi
Sensei
*****

Karma: +50/-38
Posts: 443

Quinn_The_Mighty@hotmail.com
View Profile Email
« Reply #39 on: October 05, 2007, 11:23:25 AM »

Update:

I wanted to make sure this was not being overlooked. The mob pause prior to going back to spawn intertwined with thier mob anti warping fix. Coding still has work to do on this.

I did emphasie to Talisker that if you are going to take away the bugged version of FD and fix it. To give us the tools neccessary to do it right. He does understand and is on board with it.

~QTM
Logged
sarmone
Desciple
**

Karma: +0/-0
Posts: 32


View Profile
« Reply #40 on: October 05, 2007, 08:50:23 PM »

can you ask taliskar if there will be fd+ gear atleast, in RI palace area i sometimes get 3 fd fails in a row usauly once though so thats like 50% success on lvl52+ and the penalty on fd 2.0 is too high if the mob is higher lvl, especialy in raids.
Logged
Khana Kopnisien
Sensei
*****

Karma: +9/-4
Posts: 369



View Profile Email
« Reply #41 on: October 05, 2007, 09:07:34 PM »

Quinn, perhaps it could be an idea to let the mobs 'camp' us longer if we had a DoT on them, so we can choose which one stays? I don't know if Harmonious or Drunken monks get one, so that could be a potential problem to that solution...

EDIT: From the SOE boards, as part of the GU3, phase 1 highlights:

"-Failing feign death will now allow a monster to attack you."

Any clue what this means, Quinn?
« Last Edit: October 05, 2007, 10:21:16 PM by Khana Kopnisien » Logged

Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
Deshiro Mifune
Master
***

Karma: +2/-0
Posts: 68



View Profile Email
« Reply #42 on: October 06, 2007, 05:37:42 AM »

EDIT: From the SOE boards, as part of the GU3, phase 1 highlights:

"-Failing feign death will now allow a monster to attack you."

Any clue what this means, Quinn?

Yes, sometimer when you Fd, you lay there and still in fight cause FD failed, but mobs are standing next to you and DONT beat you - it is bug, you are in fight but somehow FD and noone beats you. In future those mobs next to you will kick ya in the face when you lay down there Smiley
Logged

.oO   Deshiro Mifune the Hurricane  Oo.

Annexion - Halgar Server

"You don't just go around punching people. You have to say something cool first."  Joe Hallenbeck-The Last Boy Scout
Khana Kopnisien
Sensei
*****

Karma: +9/-4
Posts: 369



View Profile Email
« Reply #43 on: October 06, 2007, 12:30:54 PM »

EDIT: From the SOE boards, as part of the GU3, phase 1 highlights:

"-Failing feign death will now allow a monster to attack you."

Any clue what this means, Quinn?

Yes, sometimer when you Fd, you lay there and still in fight cause FD failed, but mobs are standing next to you and DONT beat you - it is bug, you are in fight but somehow FD and noone beats you. In future those mobs next to you will kick ya in the face when you lay down there Smiley

That's one possible explanation. But it could also mean the "bug" where the 4th mob will stay on you, is now gone. That's why I'm asking Quinn.
Logged

Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
Kivik
Grandmaster
****

Karma: +0/-1
Posts: 106


View Profile Email
« Reply #44 on: October 06, 2007, 03:07:43 PM »

that bug is gone on test..has been for 2 patches
Logged

Pages: 1 2 [3] 4 5 ... 7 Print 
« previous next »
Jump to:  

Powered by SMF 1.1.1 | SMF © 2006, Simple Machines LLC
Joomla Bridge by JoomlaHacks.com