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FD 2.0 to arrive GU #3
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Topic: FD 2.0 to arrive GU #3 (Read 8690 times)
Khana Kopnisien
Sensei
Karma: +9/-4
Posts: 369
Re: FD 2.0 to arrive GU #3
«
Reply #45 on:
October 06, 2007, 07:06:24 PM »
Yeah, so if they release this prematurely, we're out for pulling.
Logged
Khana Kopnisien /\ 50 Dragon Monk /\ Lowland Elites /\ Halgar
Kivik
Grandmaster
Karma: +0/-1
Posts: 106
Re: FD 2.0 to arrive GU #3
«
Reply #46 on:
October 06, 2007, 10:05:39 PM »
Yeah...tho i have been able to solo split all roamer patrols in grps of 3 and 2 buy using a eperation method form eq1.
Other then that we are fubar on solo splitting.
Raid splitting works really well atm tho(no im not saying its theway it should be)just requires 2 monks ..again this is on the raid mobs ..static or roamer
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Khana Kopnisien
Sensei
Karma: +9/-4
Posts: 369
Re: FD 2.0 to arrive GU #3
«
Reply #47 on:
October 07, 2007, 06:31:14 AM »
Which EQ1 technique would that be? DoTing the mob? Letting someone else tag? Didn't play one there...
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Khana Kopnisien /\ 50 Dragon Monk /\ Lowland Elites /\ Halgar
Kivik
Grandmaster
Karma: +0/-1
Posts: 106
Re: FD 2.0 to arrive GU #3
«
Reply #48 on:
October 07, 2007, 08:05:33 AM »
Basically one monk would fd after pulling a couple mobs..when mob ran/walk(walk in eq1 mainly)the monk would stand re agro then fd again..eventually one of the mobs would be far enough away where you could safely grab it and bring it.
We generally played with 1 mob till we got seperation is all. This was mainly used in group setting and sometimes took a little time.Lull was always a option but most groups felt the risk was not worth it as lull when failed mobs would agro everytime on resist
However it was always faster with 2 or more monks in a raid setting because one could agro one or 2 other mobs and pull them away from the one the other monk would pull.
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sarmone
Desciple
Karma: +0/-0
Posts: 32
Re: FD 2.0 to arrive GU #3
«
Reply #49 on:
October 07, 2007, 04:44:21 PM »
Quote from: Kivik on October 07, 2007, 08:05:33 AM
Basically one monk would fd after pulling a couple mobs..when mob ran/walk(walk in eq1 mainly)the monk would stand re agro then fd again..eventually one of the mobs would be far enough away where you could safely grab it and bring it.
We generally played with 1 mob till we got seperation is all. This was mainly used in group setting and sometimes took a little time.Lull was always a option but most groups felt the risk was not worth it as lull when failed mobs would agro everytime on resist
However it was always faster with 2 or more monks in a raid setting because one could agro one or 2 other mobs and pull them away from the one the other monk would pull.
we will still have a problem with that, how many times your gonna fail fd while trying that ?? raiding= mobs lvl 50-56 and hit very hard
Logged
hattori
Guest
Re: FD 2.0 to arrive GU #3
«
Reply #50 on:
October 07, 2007, 05:01:32 PM »
huh? im lvl 48 now have never ever been in a grp where i was needed to pull ..u mez or lull or the gro dps took care of adds .
time : just today in RI i said lull third ill take care of other two stun and fd pull fd wipe ect ect as soon as i said that then wham everyone tagged pulled all three grp dps n heal no problem ...shrugs
where all this fd pulling gonna happen ? seriously?..i think the monk class needs to step to the back of the line and let these other chars get fixed first .
there a lot chars out there that do some sweet stuff in game thats cool if that new raid content comes out to soon were gonna burn it to the ground with dps and the devs gonna be scratching there heads like well ok umm now what?
i'm fine where i'm at. i can fd split pull linked mobs talking a pair im cool with that ,work on the other classes and balance the grp dps some... now we only wipe if the healer dies...no i take that back no we dont wipe if healer dies we all die cause of to many adds that are bugged
like i said before havnt been in a grp that wanted to spend time pulling with a monk its all cast cast n dps dps
p.s maybe if we dont push a monk as a to big of a problem class ..never kmow our class maybe an old solution to a old new problem "wink"
«
Last Edit: October 07, 2007, 05:44:27 PM by hattori hanzo
»
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Fujitsu
Sensei
Karma: +23/-20
Posts: 847
Re: FD 2.0 to arrive GU #3
«
Reply #51 on:
October 07, 2007, 06:00:20 PM »
Hm you realize you cant lull or mez mobs in RI unless you use special items right? Like they are 100% unmezable/immune to lull unless you use potions from afrit.
Which is exactly where our raid utility comes into play. Large groups of mobs highly resistant to lull, to the point that if lull is resisted the raid whipes due to 4+ very angry 3 group mobs running at you.
And pardon me, but WHAT? monks need to step to the back of the line and let other classes get fixed first? Excuse me? Do you even realize how ridiculous that sounds when classes like DK, Sorc, Ranger, and bard have had their fixes already and as such are ridiculously over powered.
Also i have a lot of issues with other things you said, "we only whipe if the healer dies" ....grab a rez stone and feign death if it gets ugly. Give a rogue a stone let him use escape. Theres ways around whipeing if healers die.
There are ways in RI to currently fd split 4-10 mobs down to 1 or 2 with almost no effort or time spent, you should probably try to figure this out before you make it sound like groups are wasting time. And frankly monks are a big problem class, we have no utility, and second rate dps. Bards/Rangers currently do 3x as much (root snare stuns heals etc) and do more dps. Dont really see how that cant be a problem
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Khana Kopnisien
Sensei
Karma: +9/-4
Posts: 369
Re: FD 2.0 to arrive GU #3
«
Reply #52 on:
October 07, 2007, 06:16:27 PM »
For Hattori's post to make sense, I would think he means "let the other classes get nerfed due to raid content, and let us then see if monks are still underpowered". I don't agree. The solution is not nerfing, the solution is buffing.
Logged
Khana Kopnisien /\ 50 Dragon Monk /\ Lowland Elites /\ Halgar
Kivik
Grandmaster
Karma: +0/-1
Posts: 106
Re: FD 2.0 to arrive GU #3
«
Reply #53 on:
October 07, 2007, 06:45:22 PM »
Quote from: sarmone on October 07, 2007, 04:44:21 PM
we will still have a problem with that, how many times your gonna fail fd while trying that ?? raiding= mobs lvl 50-56 and hit very hard
Well i think during fridaynights raid test i and another monk in our guild pulled about 30 or so mobs. They were all static and in groups of 2+ boss grp was 5 gnomes and 1 boss robot in middle of the gnomes, Fd fail rate was really not to bad..i died maybe 3 times and other monk died 1 time..mostly because i was one shot..i think i failed and died to fail twice..quick spam of fd usually works well.
Anyway my point is that when i pull like that death is possible..thats what makes it fun,however the fd fail rate was not that bad. I do wish they would fix the static rush back to spawn after Fd though.
Logged
hattori
Guest
Re: FD 2.0 to arrive GU #3
«
Reply #54 on:
October 07, 2007, 07:04:00 PM »
case in point check this class discussion out
http://foreststalker.com/forums/showthread.php?s=02077c335496ba7609f1ef79f84c091e&p=29531#post29531
this is what i was refering too in a round a bout way remember when a good monk was a valuable class to have in a grp because of the fd and taking a death for the grp if fd failed? just so grp wouldnt get aggro? spend 30+ mins to regrp ect ect where rezzing a monk take 3 min tops with buffs included read that post .
now they mention shaamn doin same thing with invsb ok well go ahead mr shamn step in front of me ur next!
see this is what i was getting at these guys that got all these invsb buffs ect thats easy gamming they dont like it niether the more challenging there game is more important we are to a grp and our abilttys
let work on making the game more challenging. our turn will come up soon enough but let it be as a much needed class not a popular class....fyi i love monks my monk is my main
Logged
Deshiro Mifune
Master
Karma: +2/-0
Posts: 68
Re: FD 2.0 to arrive GU #3
«
Reply #55 on:
October 08, 2007, 12:57:15 AM »
First of all, let rangers cry - i love to see them cry
Totaly agree to Hattori in case of "make this game more challenge". It is
far
to easy and its going to be even easyer on every patch.
Sure that every class should be able to solo nice, but not 4dot, even not 3dot without downtime. Look at games like WoW, they endet up full of solo-playing-retards cause you dont need anyone else for doing "normal" stuff. I played it round 2 years, i know what im talking about.
Let the GU3 come, we cant change nothing now, let see how is the "new FD", how are the "new Mobs", the "new content" and and and, so we can talk again
Me for my part love the changes in FD, sounds like old EQ. Lul is the most anoying spell ever - kills any challenge of normal Dungeons....
Logged
.oO Deshiro Mifune the Hurricane Oo.
Annexion - Halgar Server
"You don't just go around punching people. You have to say something cool first." Joe Hallenbeck-The Last Boy Scout
hattori
Guest
Re: FD 2.0 to arrive GU #3
«
Reply #56 on:
October 08, 2007, 02:48:13 AM »
the new FD changes u speak of ? is the fd change based on the monk abilty or fd in general like necro's fd spell? and whoever else gets fd?
split 4 - 10 mobs in RI? oh plse tell this grass hoppa the secret to that grand master i must know
Logged
Deshiro Mifune
Master
Karma: +2/-0
Posts: 68
Re: FD 2.0 to arrive GU #3
«
Reply #57 on:
October 08, 2007, 02:54:39 AM »
Quote from: hattori hanzo on October 08, 2007, 02:48:13 AM
the new FD changes u speak of ? is the fd change based on the monk abilty or fd in general like necro's fd spell? and whoever else gets fd?
Skill dont changes at all, stays the same, also same classes. What changes is the act how mobs react on FD - spliting mobs with FD will change, perceptin check and so on...
Logged
.oO Deshiro Mifune the Hurricane Oo.
Annexion - Halgar Server
"You don't just go around punching people. You have to say something cool first." Joe Hallenbeck-The Last Boy Scout
Quinn the Mighty
Monk Lead
Kyoshi
Sensei
Karma: +50/-38
Posts: 443
Re: FD 2.0 to arrive GU #3
«
Reply #58 on:
October 08, 2007, 06:55:36 AM »
Quote
3 times and other monk died 1 time..mostly because i was one shot.
Ahh the good ole days of the monk speed bump
~QTM!
Logged
Kivik
Grandmaster
Karma: +0/-1
Posts: 106
Re: FD 2.0 to arrive GU #3
«
Reply #59 on:
October 08, 2007, 01:08:30 PM »
Quote from: Quinn the Mighty on October 08, 2007, 06:55:36 AM
Ahh the good ole days of the monk speed bump
~QTM!
Lol oddly after reading this statment it acually set in and this statment fits exactly how it felt being one shot for 11k
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