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Vanguard Monks  |  Monk Discussion  |  Monk Gear & Equipment  |  Looking for Opinions HP vs Dodge % « previous next »
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Author Topic: Looking for Opinions HP vs Dodge %  (Read 1009 times)
Gravdiger
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« on: August 07, 2007, 08:17:35 PM »

I am currently a 29 Drunken monk, about to start lvling again as my brother has got his cleric caught up to me.

I am seeing that most Monk sets of armor, that you can get from quests are Dodge % based and Hit accuracy / Crit hit chance

And most have little to no HP

Example would be the set from Wardship

http://vg.curse.com/database/items/1/sort-by/-level/name/?q=Drane

My question, is what do yall think, which is more important

I figure most of my time is gonna be spent duoing with my cleric brother and some groups.

I have been pretty protective of my HP, but guess maybee it works out since you are gaining dodge for losing the HP maybe the amount of hits I dodge would make it worth it

And I guess on that, how must does Dodge % really help.

Thanks for any info you can give me
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Gravdigger Soulstealer (48 Dark Elf Drunken Monk) (50 Mineralogist)
Gravdiger (47 Carpenter)
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Waarrah
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« Reply #1 on: August 08, 2007, 06:08:14 AM »

First i'll assume since you are drunken you want to tank some.


True Tanks tend to favor armor class and high hps, this gives them a nice consistant, steady form of damage mitigation....Great for healers.

Monks on the other hand assumeing we are even trying to tank, But if not the same holds true if you are soloing, are advoidance tanks.  While this does tend to make us better tanks in some instances...the problem lies in the random number generator and you tend to get "streaks"  an example of this is you may dodge 5 attacks in a row...and then get nailed 3 times. This kind of streaky mitigation is not good for squishy players or over stressed healers.

So to answer your question.  Dodge/block is what monks do. Its thier claim to fame so to speak.  But at the same time you must conserve enough hps to be able to withstand the "steaks"

hope that helped.
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Sybrant
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« Reply #2 on: August 08, 2007, 04:31:02 PM »


So to answer your question.  Dodge/block is what monks do. Its thier claim to fame so to speak.  But at the same time you must conserve enough hps to be able to withstand the "steaks"

hope that helped.

To my understand, monk's dont even have a block trait.... Just dodge and parry....

I'd say Dodge, since it's more consistant to our class traits and special moves
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Waarrah
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« Reply #3 on: August 09, 2007, 06:03:32 AM »

Hehe Block/ parry same thing I always confuse which one we get and which one we dont.
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Khana Kopnisien
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« Reply #4 on: August 09, 2007, 09:45:39 AM »

I'm an Orc Dragon. I've tanked in offensive stance (0 mitigation). I've never been able to tank 5-dots, but I can take 4-dots if I switch to defensive stance the first few seconds of a fight so bloodmages and disciples can build up their blood points / Jin and bonds. So, as far as AC goes, when tanking it's only useful for those first few seconds. After that, I need to go offensive to maintain aggro.
Dodge IS dodgy sometimes - you can have entire fights when you keep getting hit, even when Reed in the Wind or Swaying Step are active. There are other fights you just seem to dodge everything. But since I personally have no other option than tanking in offensive stance, I'd take HP over dodge anyday. Being an Orc doesn't hurt, of course, I get 4 points per level (2 from race, 2 attribute points) into CON.
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Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
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« Reply #5 on: August 09, 2007, 10:07:00 AM »

Id have to strongly disagree.

I can tank in storm dragon stance sure, infact its how i solo.  However to say mitigation is only important for the first few seconds is rediculous.  My warrior friend is full t5 ultra rare armor and has about 60% mitigation in his defensive stance, and let me tell you, mitigating 60% of ever incoming hit is amazing.  taking a 2600 dmg hit down to less then 1200 before its debuffed helps way to much to consider it useful only in the first few seconds.
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Panthor
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« Reply #6 on: August 09, 2007, 02:10:08 PM »

I normally start a fight with swaying step active and use counter. This helps prevent against stun attacks that generally comes first in a battle. This should help you from having to switch stances in the middle of a fight. I will always chose dodge over HP. Had a opportunity last night againts a 4 dot where I dodged like 10 times in a row and just stood there hitting backfist over and over. It was sweet.

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Khana Kopnisien
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« Reply #7 on: August 13, 2007, 12:15:35 PM »

Id have to strongly disagree.

I can tank in storm dragon stance sure, infact its how i solo.  However to say mitigation is only important for the first few seconds is rediculous.  My warrior friend is full t5 ultra rare armor and has about 60% mitigation in his defensive stance, and let me tell you, mitigating 60% of ever incoming hit is amazing.  taking a 2600 dmg hit down to less then 1200 before its debuffed helps way to much to consider it useful only in the first few seconds.
I meant when tanking as a monk. Of course mitigation is important for real tanks, but it's of no consequence for us Dragons, since Storm Dragon resets it to 0% anyway. that's why I said it's important in the first few seconds, because that's when healers will get their heals over time on you. If you can tank in defensive stance all the time, however, I'd like to know how you do it without asking everyone to tone down on their DPS.
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Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
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