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Vanguard Monks  |  Monk Discussion  |  Monk General  |  Quinn: Any info you can give us on status of the monks/plans etc. « previous next »
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Author Topic: Quinn: Any info you can give us on status of the monks/plans etc.  (Read 3097 times)
Kydan
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« on: June 22, 2007, 04:53:35 PM »



So..

I've still been playing Vanguard and having fun, though will be most glad when they fix the new hitching that is most annoying Cheesy.

Still play my monk, though not as much as I used to (Currently lvl 30, harmonious).  I have actually found my monk a bit boring to play, not boring in the sense I am uber and nothing can touch me, but boring in that it seems as Harmonious I hit my two debuffs, then mostly hit the kick or ashen hand and hope a crit chain opens up.  Maybe things get better later on when I pick up more skills?  Perhaps Dragon style would be better for me?

I have found my dps to be pretty decent using a flawless bladed staff I had crafted.  I can kill 2 dots my lvl decently, and a 3 dot below my lvl if I feel adventurous and have Jin and all my attacks up.

I've been patiently waiting to hear  what the plans for us are from the devs, allowing for time to make the transition when SOE acquired them etc. but as no news has appeared I thought I would ping our mighty Quinn!

I'm okay with whatever you can give us.. but any news right now would be great!

Are we due for another pass soon?  Are they dev's satisfied with where we are?   Anything you can divulge that is in the works?

Couple of things that would be good.

Perhaps a Jin based heal  , this would solve much of our solo problems without overpowering us.
Perhaps some more utility? Buff for the group? I'm not sure but currently I'm a bit underwhelmed by my monk.  I've heard story from lvl 50s that things are better, both dps wise and such...


Kydan

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Khana Kopnisien
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« Reply #1 on: June 23, 2007, 09:13:20 AM »

Soloability and DPS are both heavily tied to gear in this game. Make sure to get as much STR, DEX and physical resist gear as you can, and you'll see your soloing improve. Also, using two hand-to-hand weapons works better for me (although I'm Dragon, I must admit) at all times than using a two-hander.

As to your original question: Quinn said Secret of Transcendence is being looked at (you get it at 40). Haven't heard anything else myself.
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Yoshimura Mohashimu
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« Reply #2 on: June 23, 2007, 10:25:37 AM »

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Also, using two hand-to-hand weapons works better for me (although I'm Dragon, I must admit) at all times than using a two-hander.

This is something I have struggled with as a harmonious monk.  My 1handers are only 44.44 dps and people tell me they should do more overall dps than my Graystone bladestaff.  I am not someone who parses his weapon info but I can tell you that it seems as if I kill much more efficiently when I'm wielding my bladestaff.  Most 2 dots don't stand a chance and I am able to kill 3 dots a lvl or 2 above me if both heals are up and I start with max jin.

Guess I need to get my hands on some rare lvl 50+ 1handers to see the real power of our dps?  I would also like to know how rare 1handers compare to say lvl 50+ rare to heroic 2handers?  (excluding martial swords)
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Yoshimura Mohashimu
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« Reply #3 on: June 23, 2007, 06:17:50 PM »

Personally, i'd love to see a response and some information too.  I've not played the game in over 2 weeks now... it's monk or nothing for me, and right now... nothings less painful.  Trying real hard not to join the oh so many that have lost faith completely... but it's growing harder and harder.
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« Reply #4 on: June 23, 2007, 07:36:33 PM »

This is something I have struggled with as a harmonious monk.  My 1handers are only 44.44 dps and people tell me they should do more overall dps than my Graystone bladestaff.  I am not someone who parses his weapon info but I can tell you that it seems as if I kill much more efficiently when I'm wielding my bladestaff.  Most 2 dots don't stand a chance and I am able to kill 3 dots a lvl or 2 above me if both heals are up and I start with max jin.
Well, can't say compared to the Graystone one. Don't have that one, as I don't see the point. But perhaps you do better with it because crits are higher in numbers when using a two-hander and you crit a lot? I'm currently using a 48 and a 44.4 H2H combo with melee damage rating and they outdamage any bladestaff I myself have come across  - yet again, as a Dragon. I've never tried Harm, so I couldn't tell you whether our stances differ as much that you would benefit more from a 2-hander, where I wouldn't.
I've come across the Hand of the God King and some Handwraps of the something Gladiator, which are 61 and 56 DPS, respectively, so once I hit 42, I don't see any reason to give them up for a two-hander. They're both item level 51, btw.

Quote
Guess I need to get my hands on some rare lvl 50+ 1handers to see the real power of our dps?  I would also like to know how rare 1handers compare to say lvl 50+ rare to heroic 2handers?  (excluding martial swords)
I'll delegate this to Harmonious monks out there, because I simply don't have any experience in your field.
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Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
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« Reply #5 on: June 24, 2007, 04:04:41 PM »

bladestaff seem to not support the double dmg on cryt atm at least i do higher cryts with claws which have way lower base dmg than my bladestaff . but if they fix it u will be better with a bladestaff in a grp because with the right buffs u cryt damn much and with a right staff u nuke the SNARF out of the mobs. fist weapons could get interesting when they are under 2sek delay so u may toss an autoattack between ur skill spamming, otherwise forget the dps rating because it is just SNARF and check on base dmg.
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Sarevoc
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« Reply #6 on: June 25, 2007, 05:24:42 AM »

same thing with martial staffs my h2h crits are atleast 50% higher dmg wise then my staff
both skills are at maximum but my h2h weapons are slightly better dps wise ~5dps+ comibned but well it seems pretty clear that the double crit damage on 2h weapons (atleast monk ones) doesnŽt work as intended
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Quinn the Mighty
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« Reply #7 on: June 25, 2007, 07:02:56 PM »

I've should have posted this late last week, but it's my birthday and I went out on a much needed booze-a-thon. Actually I am still in recovery mode  Grin

I got a chance to go over our list SoE this past week and a lot of the new abilities & upgrades will not be going in soon as they are saving them for expansions / updates.

I did get a chance to go over our existing & outstanding items however.

  • Tier 1 Dragon stance bug has been squashed. Hooray for new born dragons!
  • Iron Hands will now have a 1 hour duration. Jin costs will scale with level.
  • Secrets Ice / Flame duration are being extended to 1 full minute and wil have a 2 minute refresh. You can now "twist" them again.
  • Secrect of Transcendance is being brought in line with the other secrets duration wise. Lowered the Jin Cost to 8 and lowered the refresh timer to 5 mins. Plus the bug where the damage buff portion was cutting out after 45 seconds is gone.
  • PEH Changes are still coming as DPS profiles for offensive fighters were still being compiled.
  • We are still looking into a DPS increase. That too however relies on that DPS stats being compiled.

While it's not the holy grail of info.  There are changes coming down the pipe for us.  I am not really sure why they are taking the slow and steady approach with monk balance /boggle. Also while I am Las Vegas I am going to try and get some time to talk about the future of the monk directly from SoE.

~QTM
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Khana Kopnisien
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« Reply #8 on: June 26, 2007, 05:40:37 AM »

Great that we're finally gonna see some patch notes about us. Wonder why they didn't tell you INT & VIT issues were getting fixed - doesn't seem that hard to do from where I'm standing.
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Quinn the Mighty
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« Reply #9 on: June 26, 2007, 06:00:08 AM »

Quote
Great that we're finally gonna see some patch notes about us. Wonder why they didn't tell you INT & VIT issues were getting fixed - doesn't seem that hard to do from where I'm standing.

Actually they did, doh!!! I am blaming the hangover for this one.

They are going to keep it on the current system where secrets / ignore pain will be modified by charector attributes. I am of a mixed opinion on this. On one hand  I would like to keep it static for soloability. On the other hand there is a noticable difference when getting mind buffed to both secrets damage and heals.

Since I am writing this up my curiosity is getting the better of me. I am going to hit test to see what would happen if I go with a Dex / Int / Wis build I wonder how the damage will be. I'll post the results.

~QTM

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Khana Kopnisien
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« Reply #10 on: June 26, 2007, 06:36:53 AM »

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They are going to keep it on the current system where secrets / ignore pain will be modified by charector attributes. I am of a mixed opinion on this. On one hand  I would like to keep it static for soloability. On the other hand there is a noticable difference when getting mind buffed to both secrets damage and heals.

Say WHAT?!? If they insist on that, I insist they make casters buff their STR & DEX, too. How the hell are we supposed to be the best at sustained melee damage if they make us raise our INT to do so? It makes no god damn sense. We need to up our STR, DEX, CON (since everyone and their uncle expect us to tank and for pulling), VIT and INT now? Show me ONE other class that has to do that, and for such mediocre returns as well. What's next, WIS for crits on Feet of the Fire Dragon?

Really, the carrot has been dangling for too frakking long. If they stick with this, it might just be enough to make me quit for good.
« Last Edit: June 26, 2007, 06:41:59 AM by Khana Kopnisien » Logged

Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
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« Reply #11 on: June 26, 2007, 08:20:02 AM »

Quote
Great that we're finally gonna see some patch notes about us. Wonder why they didn't tell you INT & VIT issues were getting fixed - doesn't seem that hard to do from where I'm standing.

Actually they did, doh!!! I am blaming the hangover for this one.

They are going to keep it on the current system where secrets / ignore pain will be modified by charector attributes. I am of a mixed opinion on this. On one hand  I would like to keep it static for soloability. On the other hand there is a noticable difference when getting mind buffed to both secrets damage and heals.

Since I am writing this up my curiosity is getting the better of me. I am going to hit test to see what would happen if I go with a Dex / Int / Wis build I wonder how the damage will be. I'll post the results.

~QTM





o yesss suuure! I raise INT  and VIT on my monk for secret and ignore pain.
This is ridicule and i m not a stupid.
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Sarevoc
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« Reply #12 on: June 26, 2007, 08:49:44 AM »

as a raŽki monk its actually better for me this way :-P yay for super ip Wink
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Quinn the Mighty
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« Reply #13 on: June 26, 2007, 09:46:43 AM »

Quote
Perhaps a Jin based heal  , this would solve much of our solo problems without overpowering us.
Perhaps some more utility? Buff for the group? I'm not sure but currently I'm a bit underwhelmed by my monk.  I've heard story from lvl 50s that things are better, both dps wise and such...

I like the idea but, if we got a jin based heal it would have to have an astronomical ijn cost in order to prevent the  problems they are having trying to balance the cleric. IIRC I think we tried this to get this one going before, but it got shot down pretty quick.  Tongue

The monk as a class really seems to come into it's own about 40 or so as Aum Ti really helps out. One thing I have been trying to get them to do is look at our DPS 1-50 not just end game. I'd like the class to be better all the way through instead of just toughing it out till 40 cause thats when they get good kind of thing.

~QTM
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Leishiu
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« Reply #14 on: June 26, 2007, 10:14:23 PM »

There's a diffrence on what might look good on paper, and what's actually workable; monks suffer immensely from being just a paper figure - there seriously can't be much practical works with it since so little has changed and how obvious this would be with at least some of it.
For example, if monks where indeed designed to use intelligence to fuel secrets and vitality to fuel the self-heal, then why are these stats not present on the variousl monk gear? Why aren't there any fire/cold/spirit damage mods (or just damage!) - or healing mod for that matter since ignore pain is supposed to be a "heal" on any of our class-specific gear? Or is this another 3rd-round beta "ops" that just surfaced and was kept because it does indeed look good on paper?
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