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Vanguard Monks  |  Monk Discussion  |  Monk General  |  Why classes aren't balanced and the train wreck that is VG « previous next »
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Author Topic: Why classes aren't balanced and the train wreck that is VG  (Read 1029 times)
Dena
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« on: May 16, 2007, 11:47:54 AM »

very interesting interview with a former Sigil staffmember.

http://www.f13.net/index.php?itemid=561#more

And discusion here

http://www.fohguild.org/forums/mmorpg-general-discussion/28627-soe-own-vg-sigil-fires-employees-43.html
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Dena
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« Reply #1 on: May 16, 2007, 12:50:17 PM »

I think the most telling section is this one 

"f13.net: What was the mood in the office by this time?

Ex-Sigil: People were still trying to stay upbeat, but certain people continually shooting down other's ideas started to take its toll. At least 2 people quit the team due to the heavy handed inflexible people on the class design team. When something isn't fun, except for the people who designed it, and others try to help, they'd get shot down... eventually people stop trying to help.

f13.net: How was QA treated through the course of development?

Ex-Sigil: QA?

f13.net: QA.

Ex-Sigil: QA was one person up until about November... ONE.

f13.net: What.

Ex-Sigil: 100% serious.

f13.net: What? How? This is an MMOG.

Ex-Sigil: Vanguard had one internal tester for probably 95% of the design cycle.

f13.net: Doesn't the complete and utter failure, in hindsight, seem like a self-fulfilled prophecy though with only one QA member?

Ex-Sigil: The reasons for failure are too numerous to list, but can all be summed up by a lack of management. Brad, for all his faults at least made decisions. So did Jeff. Right or wrong, they took a shot. The people in charge now were so afraid to make the wrong decision that they made no decision at all.

f13.net: Surely members of the team that weren't decision makers read forums and knew Sigil was doomed. Did people just blissfully ignore this stuff? I mean, comeon, the writing was on the wall.

Ex-Sigil: Oh, people knew. The only people that didn't know seemed to be the people capable of making the decisions to change it.

f13.net: Who are these people who took over after Brad and Jeff disappeared. Who can we pin the tail on?

Ex-Sigil: Dave Gilbertson, Bill Fisher, and Darrin McPherson... Ryan Elam too, but he spread himself thin by trying to do too much.

f13.net: Can you talk about them a bit? As, for most people, those names mean nothing.

Ex-Sigil: Dave was the VP. Bill is now lead designer, and Darrin heads up the class team and is responsible for class balance.

f13.net: Going down the list, what was each persons contribution to the eventual... failure?

Ex-Sigil: Let's just say they refused to listen to anyone on how to fix what was broken.

f13.net: Did they work as one unit, or are they each responsible in their own way for driving the project into the ground?

Ex-Sigil: Well, they were so pig-headed and arrogant that they believed we were all wrong and they were right.

f13.net: Did anyone have the experience out of those people to actually live in that sort of ivory tower?

Ex-Sigil: No. Dave was a modeler on the project and somehow became VP. Bill left SOE having shipped only Velious and some stuff in Luclin. Darrin left Westwood after Earth and Beyond tanked. Bill and Darrin worked together on this project through release - they were also arrogant and refused to listen to anyone else. To be fair, I don't think Dave did any of this intentionally, he was just in WAY over his head."


Darrin McPherson is Talisker by the way. 

And we're suprised monks are f'd up!  No wonder he's on 'vacation'
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Ninbei
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« Reply #2 on: May 16, 2007, 12:56:59 PM »

I must say, Sigil did a really really good job releasing a massive game this scale without "not that much" bugs with just an ONE person QA team.  Seriously.
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Ryoku
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« Reply #3 on: May 16, 2007, 02:54:25 PM »

I knew it.

All I have to say.

I knew it.

There's a reason the quality of fixes seems as if it came from one person over the entire game, and now we actually have proof.

I refuse to see how some of you try and stay so positive, Vanguard to this point is one of the biggest busts in the MMORPG business and unless SOE has a miracle planned, the game is going to fade into obscurity. Every day I log on it seems there are less and less people playing.
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Kydan
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« Reply #4 on: May 16, 2007, 05:00:56 PM »



Why am I positive.


Well, I have fun when I play,  I love the crafting system,  I think the monk needs work but I can still adventure and have fun,  also many folks are playing classes that don't have near the number of issues we do.  I am also hopeful that now with SOE overseeing things, things will get better, what flew before won't fly now.  Classes will continue to get tweaked.  I also don't worry about complete class balance, as it aint ever going to happen.  Some classes will probably just end up on the top of the heap, I can live that , Over the years I'm sure each class will have their day in the sun. What i do like are trade offs, some classes should solo better, some should group better etc.  This of course isn't the case currently but it can be.

As the game stands now, it seems to be pretty darn good up to lvl 30 (haven't gone beyond that).  Look at where it has gone from release till now?  Things will stall a bit while they transition then back to fixing things.

And really what else would I play,   never got into WoW, though pondering it for a change.  I've done all I can in EQ2, and find the gaming experience better in VG.  Played for 30 mins in LotR, and not sure it is for me,

If VG improves as much as it has the last 3 months in the next 3 months it will be a very nice game. 

The only thing that worries me a bit, is if the actually coding of the game is sucky, that makes it much tougher to fix bugs and such.  And with all the internal crap going on, it might be that the design and implementation of things is not good, that really is the main thing that could put things in question.
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Tari
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« Reply #5 on: May 21, 2007, 05:24:04 AM »

Go go 1 man QA! Alot of things make sense now...

http://www.thenoobcomic.com/daily/strip254.html

Bring out the gimp!
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