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Vanguard Monks  |  Monk Discussion  |  Monk General  |  Uhh - me vs. lvl 41 Ranger post ranger patch « previous next »
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Author Topic: Uhh - me vs. lvl 41 Ranger post ranger patch  (Read 1061 times)
Kyomi
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« on: May 14, 2007, 04:38:44 AM »

I was helping a guild group in Ruins of Vol Tuniel with slaying some nameds for the Wardship Armor Drops (. Lvl 42 5 to 6 dot mobs)

Group setup was:

Ranger (41)
Cleric (40)
BM (50)
Psi (46)
DK (40)
Me (50)

Now I do miss the weapons lvl 50+ simply because I don't really have a group to help me get the higher level weapons but I was really puzzled about the outcome when I checked the dps logs.

I have my possible self buffs up at all time. Was fully buffed by the other classes and in Storm Dragon Stance.
My DPS shows at 867.68 the Lvl 41 Ranger shows as 842.79 in two log parsers I checked (with slight differences).

Me (without accuracy and haste ratings)
Mainhand
Varesh's Last Resort
Damage 100 - 109 (46.22 DPS)
(plus some stats and 5% crit)

Offhand
Arbokk's Bonesplintered Bandages
Damage 100- 109 (47.27 DPS)

STR 420 / DEX 446
+145 Melee crit rating
+78 Melee Damage rating
(only gear without buffs)

Ranger
Mainhand
Barbed Mandible Shard (lvl 46)
Damage 89 - 108 (43.56 DPS)
(plus some stats and 5% critical hit)

Offhand
Assassin's Quick Blade (45)
76 - 115 (46.34 DPS)
(plus some stats and 5% critical hit)

STR 337 / DEX 408
+115 Melee crit rating
+38 Melee Damage rating
(only gear without buffs)

I mean WTH? at lvl 50 I should anytime outdamage a lvl 41 by a whole lot.
Do I suck so bad?  Undecided
« Last Edit: May 14, 2007, 04:44:18 AM by Kyomi » Logged



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Kudie
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« Reply #1 on: May 14, 2007, 05:15:13 AM »

Ouch...now thats a kick in the nu**  embarassed

I agree, you should have outdamaged that ranger by a whole lot more. Hopefully the Dev's will look at our dps again and up it a few notches....defenitely needed.

Would be interesting to see what other lvl 50 monks coem up with....might be good to run a few tests
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Kyomi
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« Reply #2 on: May 14, 2007, 06:07:06 AM »

Well, since we had similar weapons it pretty much comes down to self buffs and skillset...big suprise there  idiot2
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Baba
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« Reply #3 on: May 14, 2007, 10:34:43 AM »

These parses say a lot.

Bottom line: THE DESIGNERS NEED TO BE FIRED.  I will rant until they are gone and SOE has taken over.  The Monk class, among many, are totally gimped.  There is no balance in this game.  I can't imagine what a mess PvP is like.

If I were face to face with the design team at Sigil I would only need to say one thing to them:

How dare you try and pass this off as a retail version.  How dare you...
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Three stances at once?  MONKS PWN!
Quinn the Mighty
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« Reply #4 on: May 14, 2007, 11:34:18 AM »

One thing to take into consideration is duration of the encounter,  If combat with an individual mob is lasting > 30 seconds. The ranger will most likley be getting the most out of his DPS stance. That could explain some of the added DPS relaitve to yours.

Now having said that is there anyway a ranger 9 levels lower than you should be that close to you DPS wise?? The answer should be a resounding no.

~QTM

edit: *meh* for typos
« Last Edit: May 14, 2007, 01:25:10 PM by Quinn the Mighty » Logged
Moridan
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« Reply #5 on: May 14, 2007, 01:06:56 PM »

Was the ranger using ranged or melee?  I think a ranger should have great dps ranged but crap in melee, yet they blow us away in melee.  It is very frustrating.
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Kyomi
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« Reply #6 on: May 14, 2007, 03:02:17 PM »

Quinn, that is a good point. Those fights took several minutes due to the amount of HPs the bosses had.

He was as far as I can tell mostly in melee. He could have had enough space to use ranged however and I didn't really take specific note of which he was using. The log would tell but I sent it to Quinn, so they can hopefully get some good data out of it.

Something I noticed is that I missed A LOT. Also today while soloing some green mobs I noticed that my miss rate is quite high. It didn't used to be like that..
« Last Edit: May 14, 2007, 03:15:09 PM by Kyomi » Logged



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« Reply #7 on: May 14, 2007, 06:00:53 PM »

Reguardless of that fact.. I dont care how long the fight took.  You are NINE LEVELS HIGHER then the ranger.  His damage should not even be close.
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Soluss
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« Reply #8 on: May 14, 2007, 06:06:03 PM »

BTW, here is a nice post from tagad on the rangers website...

Originally Posted by Faelor
In the original post (OP) I mentioned how I had the new Ferocity buff on. Well, looking at it now I'm not seeing it. I guess this is a regular crit with Windsong, rawr

If I /did/ have Ferocity up in the SS, that would have been 25,970 damage 


You need to get some more strength gear Faelor. I hit a Legendary Windsong last week (pre windsong chat bug and ferocity buff), for around 74k.

~Tagad
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Quinn the Mighty
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« Reply #9 on: May 14, 2007, 06:29:54 PM »

I saw that post too, Soluss. I was able to bust out a 68K on a 1K Fist Chain while using SoC so I don't give that a whole lot of thought., Hell, I broke 80K while stacking Quicking Jolt / SoC. I prolly could have broke 100K had I stacked Errant Strikes on top of it.

Stuff like that while fun you really cant count on during "normal" gameplay.

~QTM
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Ugluk
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« Reply #10 on: May 14, 2007, 07:48:58 PM »

Guild rangers have been nervous to use Windsong in groups (at least with me tanking), because of the huge agro-gaining crits they've been getting.  Something is up with it since the recent patch.

I wonder about our accuracy of late as well, particularly on Ashen Hand but across the board.  I would be interested to see % accuracy stats from parsers under all stances.  I wonder sometimes if certain attacks have an accuracy penalty attached to them.  I certainly don't hit even green cons as often as I would have thought.
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Kyomi
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« Reply #11 on: May 15, 2007, 12:35:33 AM »

^

I noticed that too - like I mentioned. I seem to miss in lower mobs A LOT. I didn't really track much but during a short fight with a green mob I missed at least one or two times with skills maxed. But then, I do have 2.20 speed weapons and with haste on my gear and the lvl 50 Aum I get them under 2 secs now, which means I do hit in between skills as well.
More hits, more misses.

I really would love to have a pares tool which counts misses. I was too lazy to really count down all the misses in the log file and compare them with actual in combat time (but I probably should).

I also have to mention: I don't go for the big boom for obvious reaons. I was always going for steady dps and crits to not get too much burst damage.

I sure hope it's not obligatory now to get a 2h weapon to be able to keep up with others dps.
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