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Dragon Monk Issues 2.0
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Topic: Dragon Monk Issues 2.0 (Read 6981 times)
Khana Kopnisien
Sensei
Karma: +9/-4
Posts: 369
Re: Dragon Monk Issues 2.0
«
Reply #15 on:
October 10, 2007, 07:07:21 PM »
Repost to emphasize the harsh penalties on Storm Dragon Stance. Quinn, do you have any idea why they changed it for the worse a while back? How do
they
explain having worse mitigation than a cloth wearer while doing our main job?
Logged
Khana Kopnisien /\ 50 Dragon Monk /\ Lowland Elites /\ Halgar
RhoShan
Master
Karma: +0/-0
Posts: 91
Re: Dragon Monk Issues 2.0
«
Reply #16 on:
December 08, 2007, 03:42:42 PM »
As someone else mentioned regarding our mitigation... when you rush in blind your still wearing the same amount of armor... additionally, when your adrenaline is juiced up, the body tends to not lose blood as fast, not feel pain as well.. in that context, lowered mitigation makes no sense and never has. I'd much rather see them apply a penalty to dodge/parry as an alternative. If your going in focused on causing damage, your going to leave yourself more exposed to taking hits (not how easily your injured), it's an alternative that makes sense. My 2 copper anyways
Logged
~It's not easy being this Sexy ;p
Dragon Monk lvl 50- Xeth server
<Radiance>
RhoShan
Master
Karma: +0/-0
Posts: 91
Re: Dragon Monk Issues 2.0
«
Reply #17 on:
December 23, 2007, 02:38:29 PM »
As much as we're all enjoying the greatly appreciated GU 3.3 changes... am still very curious how we're comparing to other monk classes. Be real interested to hear how we're comparing, and whether or not there may be some Dragon monk specific enhancements coming Quinn...
Logged
~It's not easy being this Sexy ;p
Dragon Monk lvl 50- Xeth server
<Radiance>
Azrius
Recruit
Karma: +0/-0
Posts: 17
Re: Dragon Monk Issues 2.0
«
Reply #18 on:
December 27, 2007, 05:30:29 PM »
Would be nice if dragon monks got a "find the center" type ability, both drunken and harm get one - dragon monks get...? invis? that everything anywhere you would actually need it see's thru?
Logged
Azrius
Recruit
Karma: +0/-0
Posts: 17
Re: Dragon Monk Issues 2.0
«
Reply #19 on:
December 27, 2007, 05:33:17 PM »
oh, and i know this has probably been touched on 100 times already but 3rd chain aoe finisher? bleh? i mean its great if i want to....slay 30 greys at once, maybe instead of a 3rd aoe finisher, throw one on top of our dragon mastery finishers, or both!
Logged
MBchrono
Desciple
Karma: +0/-1
Posts: 35
Re: Dragon Monk Issues 2.0
«
Reply #20 on:
December 27, 2007, 05:38:42 PM »
I have been a dragon monk since launch. After tryin to consistantly solo mobs, and failing, I finally broke down and went harm. There is 0 reason to be a dragon monk right now. I soloed a 47 4dot (ich) without taking a single point of damage. He didn't hit me once. I do much better as a harm.
Our find the center is sun dragons corona I guess, which is one of the worst abilities ever... Angry!
Logged
Azrius
Recruit
Karma: +0/-0
Posts: 17
Re: Dragon Monk Issues 2.0
«
Reply #21 on:
December 27, 2007, 06:16:48 PM »
Huh, i don't feel i have too much problem solo'ing mobs granted i don't think i've ever taken a 4 dot mob.. is that possible? are you drunken and harmo monks able to solo a 4dot of blue or even con? heck even lblue ?
sun dragons corona is semi useless and ifs being compared to find the center then we are truely jipped. its partially useful for apw where some mobs ae fire, but definately no where even in the ball park of what i'd trade to have find the center.
I'm resaonabilty happy with dragon, tho i do admit i don't find myself using many of the abilities - i do the usual chain of cresent kick, finishers, maybe a boundless fist or 2, jin surge and feet of fire kick (gets decent with a crits, have had a few 4-5k dots, usually 1.5-2k) i use aspect of spirit dragon for SNARFs and giggles only really, and the frontal ae is great!....well great for building jin with no mobs around, or slaughering that group of grey lvl 8 mobs you just ran thru...
oh - had an idea how bout give dragon monks an extra fist of fire and fist of ice? would increase dps, easy to implement and would kinda be in line of what everyone else has, just a step up.
Logged
MBchrono
Desciple
Karma: +0/-1
Posts: 35
Re: Dragon Monk Issues 2.0
«
Reply #22 on:
December 27, 2007, 07:21:18 PM »
I've never been a drunken monk. But as a dragon monk I could solo 4 dot level 47s about 50% of the time. As a harm I can solo them about 95% of the time (I failed once due to tons of unusual misses).
There are just no skills at all as a dragon. Dragon breath is meh. Aspect is useless and only good if you are going to invis your defensive target as the invis put on you is terrible, but defensive invis is perfect. Feet is a good skill when used with jin surge. The AoE finisher is useless.
The main thing with dragon is the steep penalties for stances, which make no sense. In offensive you have 0% mitigation. In defensive your dps is even worse due to slower skills. HP regen is terrible.
Jin regen with harm is awesome. 30% crit if you are using aum ti is amazing. Parry + Dodge 8% is awesome with lowered end costs. Nothing is really being penalized. Not to mention I do more dps over a longer period of time due to armor/damage debuffs. If you don't kill something quick with a dragon monk, you can't go the full 10 rounds.
Still angry, but love harm since its so overpowered.
Logged
Fujitsu
Sensei
Karma: +23/-20
Posts: 847
Re: Dragon Monk Issues 2.0
«
Reply #23 on:
December 27, 2007, 07:31:19 PM »
Uh if youve never played a harmonious your seriously missing out on monk potential. Like mbchrono said, you can solo blue and light blue 4 dot mobs relatively easily. Ive been telling people for a while that harmonious is the way to go, becase at the moment they are ridiculously over powered in comparison to dragon.
the only time ive solo 'ed a 4 dot as a dragon is at 50 fighitng lvl 36 grey 4 dots.
Sun dragons corona is a total joke of an ability in comparison to find the center/magnificent drunken swagger. It needs to be an offensive buff. That being said im done ranting, im just getting tired of dragons being so far worse, and how i feel like i beg to get changes for dragons when harmonious constantly get buffs and upgrades when they really didnt need them before hand.
i do agree with mbchrono again though, dragons penalties are way to steep, coronoa and aspect and dragon breath are worthless, the 3rd ae to the finisher chain is ncie dmg but again worthless for 90% of dmg situations. Hp regen would be better if they scaled it to your max hp. maybe 5% per 5 seconds.
I wouldnt mind dragon having such harsh penalties if we had enough dps to kill the same mobs harmonious can take out 95% of the time, just much faster
Logged
Rainen Jitsu
Recruit
Karma: +0/-0
Posts: 8
Re: Dragon Monk Issues 2.0
«
Reply #24 on:
December 28, 2007, 04:23:16 AM »
I played with dragon a little before going harmonious. I would say the 20% melee slow on dragon defense stance is better than the 20% dps drop in harmonious, but other than that Harmonious wins out (even in defense stance). The melee slow doesn't affect abilities where as the -20% dmg did. Even still, i could hold agro in small groups when I needed to in harmonious defense stance.
Now granted, I'm only 29, but take the 3 dot Skrillien mobs near UDG. They hit me for about 180-220 (I have around 8-9% mitigation). Deadly Adder Hand 2 drops this to 120-160ish, that alone is worth more than the AC from dragon in *any* stance. Add a few lucky quivering palms (since Crane increases parry) and the mobs hit softer than most yellows at that level.
As far as 4 dots go, most of the greens ones i can solo no problem. Blues take quite a bit of luck still.
Does anyone know on average how much the 15% mitigation debuff, eagle claw, adds to dmg? In a full group, at least leveling up, I would have to say the benefits of harmonious (both in self buffs and group utility), blow dragon out of the water.
Logged
hattori
Guest
Re: Dragon Monk Issues 2.0
«
Reply #25 on:
December 28, 2007, 04:04:22 PM »
Uh if youve never played a harmonious your seriously missing out on monk potential. Like mbchrono said, you can solo blue and light blue 4 dot mobs relatively easily. Ive been telling people for a while that harmonious is the way to go, becase at the moment they are ridiculously over powered in comparison to dragon.
the only time ive solo 'ed a 4 dot as a dragon is at 50 fighitng lvl 36 grey 4 dots.
Sun dragons corona is a total joke of an ability in comparison to find the center/magnificent drunken swagger. It needs to be an offensive buff. That being said im done ranting, im just getting tired of dragons being so far worse, and how i feel like i beg to get changes for dragons when harmonious constantly get buffs and upgrades when they really didnt need them before hand.
i do agree with mbchrono again though, dragons penalties are way to steep, coronoa and aspect and dragon breath are worthless, the 3rd ae to the finisher chain is ncie dmg but again worthless for 90% of dmg situations. Hp regen would be better if they scaled it to your max hp. maybe 5% per 5 seconds.
I wouldnt mind dragon having such harsh penalties if we had enough dps to kill the same mobs harmonious can take out 95% of the time, just much faster
i was under the impression that anything over 2 dots was un soloable now i know dk can solo god if he was in game thats a no brainer.
but seriously harm n drunk monks can solo 4 dot blues??..man my dragon monk is my main i played him full time to get where he's at sounds like other styles played there part time. and got there monks redy in half the time
now dont get me wrong you harm monks n drunk monks go for it man i have no beef with urs styles at all i just made a wrong choice to what i belived would be the most fun for me to play but im pretty much convinced as far as apw my style of monk is a washout .
there no way i can re roll another monk n get it rdy for the guild in a month to raid.
these forums has great info n peeps but there to damn depressing to me lol
Logged
Rainen Jitsu
Recruit
Karma: +0/-0
Posts: 8
Re: Dragon Monk Issues 2.0
«
Reply #26 on:
December 28, 2007, 06:14:37 PM »
You don't need to reroll. You can easily switch to another mastery.
All you do is talk to the guy who described the three styles (the one your trainer sent you to). He has you talk to the monks of the other two styles. Then you just start a mastery quest from the beginning.
Logged
MBchrono
Desciple
Karma: +0/-1
Posts: 35
Re: Dragon Monk Issues 2.0
«
Reply #27 on:
December 28, 2007, 11:02:35 PM »
Remaster before Jan 3rd (Thats when Randolph goes away) so its much easier. You can switch in about an hour if you can fly.
Like I said though, why would anybody want a dragon monk in their group when they get can a str debuff, 2 damage debuffs, melee haste debuff, and a mitigation debuff. Not to mention if by some small chance a raid mob agros a harm monk he can dodge 100% for 20 seconds. If a raid mob agros a dragon monk in storm stance, he is goin down in 1 - 2 hits.
I tried to solo TWO 4 dots (level 56 and 57 in ich tunnels) today, and succeded with nerve strike. I quickly dps the first guy while the second is stunned. Use Celerity + Jin Surge + PeH and destroy the first one fast. You should be able to take him down before the back guy is unstunned. Then finish off the back guy with basic quivering palm/RitW. Though I am a quali human I can also avoid all damage for 10 seconds.. Might not be able to solo 2 4dots 100% of the time. But it IS possible to do this.
Logged
Friedl
Recruit
Karma: +0/-0
Posts: 2
Re: Dragon Monk Issues 2.0
«
Reply #28 on:
December 29, 2007, 11:24:47 AM »
Quote from: MBchrono on December 28, 2007, 11:02:35 PM
Not to mention if by some small chance a raid mob agros a harm monk he can dodge 100% for 20 seconds. If a raid mob agros a dragon monk in storm stance, he is goin down in 1 - 2 hits.
Well, actually that s how pulling works in APW ... one monk uses his melee immunity skill to tank the bunch of mobs and the other monk pulls one off and FDs in the camp.
without melee immunity the Dragon monk has sad options when it comes to APW split pulling.
And nope, unless you bug the mobs in walls or exploit the fact that they return home if you run farther than 100m from their homepoint, there s no other way to split pull there.
Reed in the Wind and Iron skin both are pretty nice, but way too unreliable that it makes sense to get em out of the spellbook .. one increases melee mitigation, the other melee evasion, but just not enough, even if you use them both at the same time
«
Last Edit: December 29, 2007, 11:38:47 AM by Friedl
»
Logged
Khana Kopnisien
Sensei
Karma: +9/-4
Posts: 369
Re: Dragon Monk Issues 2.0
«
Reply #29 on:
January 05, 2008, 08:16:52 AM »
Hi colleagues,
I've just re-subbed to VG and wondered about a few classic Dragon issues:
- Anything scheduled for Dragon's Breath?
- Will Sun Dragon's Corona ever be changed to just an innate fire + ice mitigation bonus - say 30%, plus perhaps a fire and ice DoT purge every few seconds, similar to the new Diamond Body?
- Will the horrendous penalty on Storm Dragon stance ever be reverted, much less abolished ?
- Would it be possible to add a fire resistance debuff to Feet of the Fire Dragon to allow us to increase our own DPS? Along those lines, how about an ice debuff added to the last step of the Divine line? Then we might be able to get a dmg bonus from the Dragon abilities called Secret of Fire and Ice...
I'd like to hear about this, if at all possible.
Logged
Khana Kopnisien /\ 50 Dragon Monk /\ Lowland Elites /\ Halgar
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