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Vanguard Monks  |  Monk Discussion  |  Monk General  |  So the new cleric patch now puts a monk to shame as well... « previous next »
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Author Topic: So the new cleric patch now puts a monk to shame as well...  (Read 2408 times)
Soluss
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« on: May 11, 2007, 07:09:16 PM »

A little snipit the I coupied from a post from SV.  Seems pretty sick to me........

"I just checked the new cleric affinity war..

The new stance adds 30% meele damg 10% acc and 15% block
the finishers till lvl 33 are: 1 400% weapon damg +300 damg and 300% weapon damg + 200 something and even better ones to come like meele haste buff more finishers etc...."

I just cancelled my account btw.  I still plan to hang out but this game is getting beyond sad.  I havent logged in in almost a week and I havent even had the desire to. 
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Baba
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« Reply #1 on: May 11, 2007, 09:57:15 PM »

My friend is a 21 Cleric (Harbinger, Death), and I am a 26 Monk (Harmonius.)

At Slayer's Camp outside Hillsbury Mansion we were pulling Cured Villagers, lvl 21-22 3 dots. 

He was killing the mobs nearly as quick as me.  Naturally I was winning, but still.  His dps was only 2-3 seconds behind mine.  And guess what, his health wasn't MOVING.

Clerics have GM powers now, straight out.
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Khana Kopnisien
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« Reply #2 on: May 12, 2007, 02:33:45 PM »

WTFF. Yes, two F's.
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« Reply #3 on: May 12, 2007, 05:31:56 PM »

My friend is a 21 Cleric (Harbinger, Death), and I am a 26 Monk (Harmonius.)

At Slayer's Camp outside Hillsbury Mansion we were pulling Cured Villagers, lvl 21-22 3 dots. 

He was killing the mobs nearly as quick as me.  Naturally I was winning, but still.  His dps was only 2-3 seconds behind mine.  And guess what, his health wasn't MOVING.

Clerics have GM powers now, straight out.

Did you try the same test on non-undead mobs?
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Wasab
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« Reply #4 on: May 12, 2007, 05:41:53 PM »

yeah no kidding..how do they get such a good stance with no penalty?  why is the penalty on our stances still there?  seems like defensive fighters got it removed and now clerics?
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Soluss
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« Reply #5 on: May 12, 2007, 06:58:57 PM »

Actually they lose healing in that stance.  I found that out after.  Its like a minus 75% healing or 90% or something like that.  Cant remember off hand.  However it doesnt matter.  Why you ask?  Well because they can stick a HoT on themselves, switch to dps stance and kill away.  If by chance they need a heal again (which they probably wont) they can just switch stance again, heal up, re-hot.  by then the 10 sec refresh on stance switch is about over and switch back to finish the mob off.
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Hanzou Masamori
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« Reply #6 on: May 13, 2007, 06:50:54 AM »

I have both a 45 Monk (Dragon Style), and a 32 Cleric (War Affinity). Speaking purely from the point of view of the War path, they get one new finisher line over other clerics, and a counter attack. Also worth mentioning is the fact that affinities were something originally intended for Clerics much like Patrons are for Shamans but they never made it into the game before Beta ended. Some of the more recent changes to the Class which make it seem alot tougher, is the fact they removed Rout's 1 Minute reuse timer (Clerics old big finisher attack), and added one smaller DoT based attack line and one small stun based attack (which doesnt always work and was made to help them deal with healing mobs). I dont quite feel like I can out damage similier geared Monks yet, but it does feel like I do pretty competitve damage with other DPS based healers (Blood Mage, Phoenix Shaman, Death Affinity Cleric). What probably needs tuning with Clerics in general is the stance swaping- Stance Cool Down could use a longer duration, forcing you to choose wisely which stance you are in with the given moment. With a longer cool down you cant just swap and heal, then swap back. If you look at the stance itself it is balanced, its just the implementation that doesnt quite feel right.

And as stated by Soluss it does indeed have a very large heal penalty, Cleric large slow casting direct heal goes from 2,400 to 550 in war affinity stance, your quick patch heal goes from 1020 to around 250, so you wont be healing in that style... its purely for damage output as a secondary healer. The extra melee prowess of the War path is the whole point of taking that style, its much like the Phoenix Patron in it is based on damage output, and if your not a heavy dex based Cleric you wont be landing many criticals thusly gaining the finishers which allow you to maintain a steady flow of damage.

Aside from that the only thing that makes me go "Hmm" about the War Affinity is the fact that their big finisher has no reuse timer, and neither does Rout as of the last patch, Blood Hammer is clearly superior so why would you ever use the old finisher when you have a better one you can use as much as you want? A 30 second reuse timer on Blood Hammer finisher for War Clerics would make sense in that respect otherwise Rout is redundent and pointless. Thats my take on it, hope this sheds some light on the War Affinity a bit.
« Last Edit: May 13, 2007, 06:57:31 AM by Hanzou Masamori » Logged

-Hanzou Masamori
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« Reply #7 on: May 13, 2007, 10:03:42 AM »

Are they taking Monks out of the game? 

My immediate answer would be no.  So quit being bandwagon pansies, suck it up and play your Monk....

...or play an alt (I alt whore a Ranger and a War - always come back to Monk). 

Continue to contribute to the Monk community by posting DPS logs, bug notes, and issues that are specific to the Monk.  The patern to Class Buffage via patching is that DPS is going UP.  Has anyone sat down and thought about the DPS potential of a tuned Monk?

Godly.

If they tweak Monks too early, everyone will be re-rolling Monks.  Our class poses a problem of logistics.  Opening weakness', high crit potential, high dps, high dodge/parry.  Not to mention FD and Soaring Leap for self preservation.

Wasnt it posted that our Class Dev is gone on vacation for 2 weeks?  Guess what?  No Monk love for a month+ that means.  I think the Monk player base is going to take a huge dip - and I love it.  I want to be the only Monk LFG.

/Flex

-=D=-

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MBchrono
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« Reply #8 on: May 13, 2007, 01:12:01 PM »

That is wonderful you feel that way, it really is.  But I don't pay a monthly fee if I don't think the game is getting the updates it deserves.  That is exactly what the monthly fee is, to support the update team.  The entire game has its problems, and that is why population is dipped to dangerous lows, especially in the monk crowd.  Our negative comments may come out of anger, but most of us are also providing feedback to make us a more rounded class and get us where we should be.  I don't have time to make alts.  I am level 49 and don't plan on getting another toon up that high.
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Caus
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« Reply #9 on: May 13, 2007, 04:01:07 PM »

  Funny you should put it quite that way Dom.  My wife, who plays a cleric has said to me repeatedly over the last 3 months in our game discussions:  "Maybe they just don't want monks in the game. "

   I just asked her if she had anything to add.  "Nope, that's just how it looks"
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« Reply #10 on: May 13, 2007, 04:11:29 PM »

I figured out the whole reason they added in the cleric overpoweredness.  If you think back several weeks, fellowships went live in a patch on the test server.  However, they did not go live with the recent test->live push.  I went back last night and looked at all of the test patch notes on vgspheres (official test server site), and any/all notes regarding fellowships are gone.  I bet they added in the cleric stuff to keep us busy and forget that they ninja-removed fellowships.  lol
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« Reply #11 on: May 14, 2007, 05:05:20 AM »

Are they taking Monks out of the game? 

My immediate answer would be no.  So quit being bandwagon pansies, suck it up and play your Monk....
I, myself, prefer to avoid surreal hopes and would like it better if they admitted they need to remove the monk, seeing as they have no clue of what direction they want to go.

Quote
...or play an alt (I alt whore a Ranger and a War - always come back to Monk). 
Alts are by definition alternate choices - my primary choice is my Monk.

Quote
Continue to contribute to the Monk community by posting DPS logs, bug notes, and issues that are specific to the Monk.  The patern to Class Buffage via patching is that DPS is going UP.  Has anyone sat down and thought about the DPS potential of a tuned Monk?
I'm tired of potential and want some reality for a change.

Quote
If they tweak Monks too early, everyone will be re-rolling Monks.  Our class poses a problem of logistics.  Opening weakness', high crit potential, high dps, high dodge/parry.  Not to mention FD and Soaring Leap for self preservation.
Sorry, but that's humbug. We don't open up more weaknesses than other classes. Dodge and parr - added - are the same for all light melees. Rangers get a higher Parry cap, for instance, but their Dodge + Parry evasion equals our Dodge + Parry total. High crit potential goes for every light melee class as well, as long as they use DEX.
So the unique factors would be limited to FD and Soaring Leap, since our DPS will always be - and should be - lower than a Ranger who's studied his foe or a backstabbing Rogue.
If they were concerned about people rerolling, how come most characters I see are either shamen or clerics?

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Wasnt it posted that our Class Dev is gone on vacation for 2 weeks?  Guess what?  No Monk love for a month+ that means.  I think the Monk player base is going to take a huge dip - and I love it.  I want to be the only Monk LFG.
What use is being the only one LFG if that becomes your full-time occupation online? What use is being elitist about the fact that your class is underpowered?
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« Reply #12 on: May 14, 2007, 07:41:31 AM »

I have to say that I would never have made it to 50 on Varking without a guilding helping me level.  Do I feel that our overall dps is lower then it should be at 50?  Sure.  But I feel that if I play my toon right I can do a lot more dps then people might realize.  It's gotten a little boring now but the guild is going to test server soon to try out new raid content.  Should be interesting at least.  I'm the only monk in my guild, if that tells you anything about how many monks are lvl 50 on pvp servers.
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Baba
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« Reply #13 on: May 14, 2007, 10:31:20 AM »

I really don't care that much about penalties to healing when I stand there and watch a 23 CLERIC (Death) solo a lvl 26 4-Dot spider outside of RoTK.  Naturally, as a 27 Monk (Harmonious w/ Rare-Legendary gear) I couldn't even get the same mob past 50% before having to FD (used Racial dodge, Hand in Cloud, and tried both Tiger and Crane stances.)

That is flat out insulting.  The cleric didn't even need to be in Heal stance to beat down the 4-dot.

Conclusion: Sigil devs are total ass-wipes and seriously need to find new careers once SOE takes over.  I am done being understanding.  I hope they all find great careers in another industry.  But they have proven here that they have NO IDEA what they are doing.

Sure, the Art team at Sigil can stay.  They rock.  But the designers in general need to go.  To hell with waiting around 3 years for this rubbish.
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« Reply #14 on: May 14, 2007, 12:06:28 PM »



I flip back and forth on this one.  One the one hand I realize they are making passes throught the classes and think it is great so many classes are getting things that make them more fun.  That they are adding things that missed release.

On the other hand I just don't get why they won't boost up monks.  A couple of other things I would like to see added (in the spirit of what other classes get). Along with a dps boost.

I would like our heal to be shortened to a 2 min timer.  This wouldn't impact grouping much but would help us soloing and perhaps even in raiding.  Or give us a jin based heal. 

I would like some kind of snare, purely because it is annoying to have to chase fleeing mobs all over the place, and pretty much every other class gets one Cheesy.

And I would like our dps to higher.  Maybe what we need is one more attack added,  something that does 300% ish.  This would fill us out nicely. 

Or make vulnerabilities work better and make us the kings at it.

To be honest playing my ranger is more efffective and more fun,  I can shoot at range, I do great melee damage, I can heal a little bit (mostly use).  Can root an add etc.  The ranger wins in every category pretty much other than FD.  The only reason I haven't completely switched to my ranger is I hate playing the class everyone plays.  Course now that looks like Clerics , hehe.

Quinn,  is it they don't see a problem with Monks?  Are we that hard to balance?   Perhaps if I knew the answer to these things it would help.  I mean they must get it at some point with the lack of higher lvl monks....

Kydan
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