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Vanguard Monks  |  Monk Discussion  |  Monk General  |  Newbie monk summary and some additional questions « previous next »
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Author Topic: Newbie monk summary and some additional questions  (Read 1174 times)
Kyomi
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« on: March 07, 2007, 07:10:29 AM »

Well hello Smiley

I just started playing Vanguard the day before yesterday and have now a lvl 13 Kojani Monk on Infineum.
Even though I am still trying to figure everything out considering general gameplay (teleports, brokers yadda, yadda) I have been spending quite a while reading through this forums.

I understand that we are in need of a lot of changes (I kinda figured that myself after duoing with a cleric yesterday and feeling like getting out damaged constantly. My refresh timers were hardly met when the mob was already dead from spells and auto tattack from the cleric (thus the patch notes today puzzle me even more)).

Whatever fixes we need I still want to stick with my monk because it's pretty much the only class I haven't really played myself in my long MMO career. Or any real dps for that matter.

I do have now some additional questions which I couldn't find any good answers to either from googling or from search here:

a) How exactly do item level work and what are they linked to? What do I have to look for in order to know if I can equip and use a weapon or armor piece?

b) How do I compare weapons and what is the difference between calculating 2h dps and wielding two weapons with different dps.

c) How does the weapon skill directly influence my fights? Besides the mentioned 10% add at max do I for example miss about 50% if they skill is half maxed? I am trying to keep as many weapon skills as possible up - you never know if they actually all of a sudden decide to give as a weapon that is worthwhile and uber! Wink
Besides it's just looks cool if I am fighting with a sword for kicks Cheesy

d) does Item durability influence dps and/or armor bonus. Say if my weapon is not at 100% will it not do it's full damage or is it just not working at all if it's at 0% (or both).

e) about the two different Targets: I haven't really grouped yet but do you always have both active the defensive one and the offensive one, or do you have to switch accordingly?

I really couldn't find any proper answers to this so I would appreciate any feedback - thanks in advance! Smiley
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Kyomi
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« Reply #1 on: March 07, 2007, 03:17:35 PM »

Well I guess those questions were too stupid Cheesy

I noticed that I can't equip some items being sold at the broker - mostly because of equipment status. (I am at 29% and I can't equip a lvl 27 item). I was just wondering how that gets calculated.

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« Reply #2 on: March 07, 2007, 08:24:13 PM »

any single item that is 20% or more expertise you cannot equip
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Ninbei
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« Reply #3 on: March 08, 2007, 08:16:54 AM »

a) How exactly do item level work and what are they linked to? What do I have to look for in order to know if I can equip and use a weapon or armor piece?
An item's stats is tied to its item level and rarity. A level 30 rare weapon (yellow) definately will have better stats than a lvl30 uncommon (blue) but lesser than a lvl30 heroic (orange).  For monks, it's better to look for +dex, +str, or at least +hp gear.

b) How do I compare weapons and what is the difference between calculating 2h dps and wielding two weapons with different dps.
Check the main hand and off hand dmg when unarmed or equiping knuckles, and add the damage numbers together and compare that number to ur 2H dps.

c) How does the weapon skill directly influence my fights? Besides the mentioned 10% add at max do I for example miss about 50% if they skill is half maxed? I am trying to keep as many weapon skills as possible up - you never know if they actually all of a sudden decide to give as a weapon that is worthwhile and uber! Wink
Besides it's just looks cool if I am fighting with a sword for kicks Cheesy
Weapon Archtype skills (2H blunt, 2H slash, Hand-to-hand, etc) determine ur accuracy. Maxed skill means 95% accuracy when fighting even con.  U can divide this number by 10 and the resulting figure can be used to guessitimate what level mobs u can expect to have 95% accuracy on.  For example, if your 2H slash skill is 200, then u can hit lvl20 mobs w/ 95% accuracy.

d) does Item durability influence dps and/or armor bonus. Say if my weapon is not at 100% will it not do it's full damage or is it just not working at all if it's at 0% (or both).
I'm not too sure on this... never actually checked lol. I'm sure when dur reaches 0% the item no longer have any effect until u repair it, but i'm not sure if it works at 1%.

e) about the two different Targets: I haven't really grouped yet but do you always have both active the defensive one and the offensive one, or do you have to switch accordingly?
You can have an offensive target AND a defensive target at the same time.  Off. target is the one u do damage towards, and def. target is the one u use rescue skills on.
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Kyomi
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« Reply #4 on: March 08, 2007, 09:42:07 AM »

a) I know that Wink I was more wondering what the item level actually means (Like Level 11 for knucklers) for the fact if I can equip it or not.

b) thanks - I wonder if drox UI is showing the right dps numbers.

c) very cool thanks

d) aye I guess - that is what I figured so far Smiley

e) ya I noticed now. Now I just wonder if there is another way of assisting  a target then making an assist macro?
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« Reply #5 on: March 08, 2007, 10:02:36 AM »

A. Item level apposed to your level as well as item quality (green,blue,yellow,red) effect how much expertise cost it is.  The better quality higher level weapon will cost more expertise then an equal level weapon.  As you level up the item expertise requirement will go down on it. You cannot equip any single item that has a 20% or more expertise requirement.

B. I never use custom ui's, because anytime the devs change something the UI's get messed all up.  But the numbers from them are probably the same numbers you can already see on your character sheet

E. you can assist a target by making them your defensive target.  You then just push "F" and you will get there target
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Kyomi
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« Reply #6 on: March 08, 2007, 10:05:31 AM »

awesome tyvm Smiley
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« Reply #7 on: March 08, 2007, 10:06:38 AM »

Item level also determines how fast an item loses durability when equipped and fighting mobs.  I have found out that if you equip an item more than 10 levels higher than you are, it loses durability FAST! Like, fight 10 mobs and it already broke down to 0%.   Equipment expertise cost only determines if u can equip the item YET - anything over 20% is unequipable, and the number decreases by 3% for each character level you gain.

All in all, I always aim for items 8 or 9 levels above me if i can afford them.

On assisting ur defensive target: just press F and you'll assist him.  No macro needed.
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Kyomi
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« Reply #8 on: March 09, 2007, 12:27:21 PM »

Thanks so much for all the help guys Smiley
After a few days I slowly get the hang out of it.

I am 15.5 now and went with dragon (since the others seem even more broken from what I read).
However I am just too stupid I guess. Are we supposed to have stances as soon as we get a path? When I finished the quest I had a little icon that said stone dragon but after I logged it was of course gone.

Then I checked all my abilities but couldn't find anything additional. (I got my two skills from meditating and using the Aum however). Am I missing something, being too dumb or was that just a buff for finishing the quest and I get different stances later?

Also that bag with the chains disappearing every now and then is really annoying. Every second time I log in I have to relog to get them back..

On the durability discussion: I tried to keep an eye on how much damage I take and what durability on my gear was on. It seemed to me that I DID take more damage as the gear went down. I am going to so some more testing on this.

Besides, I really wished there was a good parser like I had for EQ2. Advanced Combat Tracker was just the sweetest thing ever. I tried parseThis but for some reason I get totally strange readings. My name is missing (I Just see player) and it's pretty chaotic in general. Not sure if I need to change some additional settings for it to work right.
DroxUI I am using shows some DPS but it's not really what I am looking for and VGParser doesn't work at all for me.

« Last Edit: March 09, 2007, 12:30:32 PM by Kyomi » Logged



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« Reply #9 on: March 09, 2007, 12:55:16 PM »

Google ParseThis, it has a VG plug in and while its not perfect helps me out quite a bit.

~QTM
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Kyomi
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« Reply #10 on: March 09, 2007, 12:59:18 PM »

I tried to use it - but for some strange reason everything seems messed up (I don't see my name anywhere, just "Player" at several parts).

I also get errors when I open a file (it confuses the hell out of me that Vanguard creates all different kind of log files instead of just one...). Using the combat-log file obviously.

Do I have to set some special settings? I enabled time stamp, used /autolog too.
I am having a window for spam (general messages, loot), chat (shout, tells;...) and one for combat (only messages that are directly linked to myself enabled there).

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« Reply #11 on: March 09, 2007, 03:55:59 PM »

As far as stances go.. you should have gotten a new small UI window that has 3 round buttons in it.  those are your 3 different stances.
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Kyomi
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« Reply #12 on: March 09, 2007, 04:01:16 PM »

AHA!
since I am using DroxUI I guess I have to look for it..I probably disabled it earlier while revamping the whole thing to my needs. Thanks again Smiley
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Gahd
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« Reply #13 on: April 25, 2007, 06:00:51 PM »


... and VGParser doesn't work at all for me.


Vgparser has no support for any class other than rogues atm(because that's what I play). I am in the process of adding support for other classes as I get log samples. One thing I recomend when making a log is to setup a seperate window for logging just your attacks and autolog it. Use that log with vgparser. It cuts down on the size of the logs and also there are too many attacks that vg puts in the logs that are not attributed to a specific toon. So if you are only logging your own damage then all damage is yours. It makes it a bit easier to be accurate.

Also if you could let me know exactly what is not working I can try to help you out or make bug fixes if necessary!!
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Gahd
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