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December 04, 2008, 12:24:50 AM

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Vanguard Monks  |  Monk Discussion  |  Monk General  |  When will we see fixes to the 'fixes'? « previous next »
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Author Topic: When will we see fixes to the 'fixes'?  (Read 946 times)
jojo
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« on: April 23, 2007, 04:29:00 PM »

Just curious if there is any word on when we will see fixes to the fixes we were given?

-Secret of Ice still has incorrect duration of 20seconds (not all versions but this is sloppy it should be consistant)
-Immortal Drunken Sway got a 6% cut on evasion, wth?
-Stone Dragon Stance is NOT calculating mitigation penalty correctly, some confirmation that this is not working as intended would be nice.
-Iron Hand's Damage nerf when duration was increased.
-Palm Slightly Bruises the Chest (tm Sybrant) still not worth the 5 minute timer.

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Khana Kopnisien
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« Reply #1 on: April 23, 2007, 04:50:18 PM »

IMO, add the nerfs to Secret of Ice and Flame to the list (40 + 40 = 80 for a 90 second reuse). The upped stun and DoT rates (supposedly) are not enough to justify them.
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Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
Quinn the Mighty
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« Reply #2 on: April 23, 2007, 08:57:21 PM »

Ask and you shall receive  Tongue

-Secret of Ice still has incorrect duration of 20seconds (not all versions but this is sloppy it should be consistant)
Timers should be fixed next patch
-Immortal Drunken Sway got a 6% cut on evasion, wth?
Drunken sway was altered to use Parry and Dodge (more counterattack opportunity).. it was supposed to grant more melee evasion. There is a appears to be either a stacking issue or a soft cap causing the issue.
-Iron Hand's Damage nerf when duration was increased.
They know about it (fix hasn't  been patched to test )
-Palm Slightly Bruises the Chest (tm Sybrant) still not worth the 5 minute timer.
Still talking with Talisker Will be tweaked upwards looking for an 8K min chain (no crits). to be worth the 5 min reuse.

I havent heard much about this one;
-Stone Dragon Stance is NOT calculating mitigation penalty correctly, some confirmation that this is not working as intended would be nice.

Looking into it.

~QTM

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jojo
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« Reply #3 on: April 24, 2007, 02:42:27 AM »

-Immortal Drunken Sway got a 6% cut on evasion, wth?
Drunken sway was altered to use Parry and Dodge (more counterattack opportunity).. it was supposed to grant more melee evasion. There is a appears to be either a stacking issue or a soft cap causing the issue.

I havent heard much about this one;
-Stone Dragon Stance is NOT calculating mitigation penalty correctly, some confirmation that this is not working as intended would be nice.

Looking into it.

~QTM



Before patch it was 15% dodge, now it is 9% dodge/parry. On the tooltip, not a stacking issue, or a cap issue. The tooltip itself was lowered.

As for the Dragon Mit Stuff:

http://www.vanguardmonks.com/option,com_smf/Itemid,27/topic,685.0/
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Leishiu
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« Reply #4 on: April 24, 2007, 03:03:42 AM »


Still talking with Talisker Will be tweaked upwards looking for an 8K min chain (no crits). to be worth the 5 min reuse.

Well, wasen't static damage intended to go hand-in-hand with debuffs or other benficial effect and never (tm) really having damage as their focus? Would it at 8000 base damage still be useable once raidgear becomes availible and monks sports 900 strength and red 50+ weapons? Or would it be like in the current incarnation, outperformed by 0 reuse finishers?
At the very least, our abilities needs to be decently consistantly. If damage isn't the focus of it, give it the proper debuffs (this includes the two strikes leading up, so a miss isn't that much of a deal), but if damage is, have it scale with our power; there shouldn't be need of having this discussion again in 3-6 months.
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Leishiu ~ Halgar (or sommert)
Quinn the Mighty
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« Reply #5 on: April 24, 2007, 08:05:07 AM »

8000 was a base number I was throwing around in terms of raw damage. I guess I could have said 500% melee damage +2000 too.  Palm Explodes / Bruises the Heart is our "Prmiere" chain and should have an immediate and  dramatic effect in combat . I told them make it worth using and throw a timer it to make it worthy of the damage it deals. looks like hey got the 2nd part of it right.

I've asked several monks to send me thier PEH chain numbers and it doesnt match the data I was pulling from the test server. We can get it fixed.

~QTM
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Leishiu
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« Reply #6 on: April 24, 2007, 08:25:42 AM »

I told them make it worth using and throw a timer it to make it worthy of the damage it deals. looks like hey got the 2nd part of it right.

Thanks for making the effort.
It shouldn't be you that has to tell them that "Didn't you guys say static damage was reserved for abilities which didn't have damage as focus?", they should ask themselves that; and the amout of damage could have been checked if they had actually bothered to verify what we're dealing with our normal (still in their hot-fixed state...) finishers, let alone other DPS classes. An unscaling ~17 dps ability isn't really what you imagne the pinnacle of the monks martial arts training!
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Leishiu ~ Halgar (or sommert)
Khana Kopnisien
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« Reply #7 on: April 24, 2007, 08:33:08 AM »

Thanks for putting in the time to get this fixed, QTM. Mad props !
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Khana Kopnisien  /\  50 Dragon Monk  /\  Lowland Elites  /\  Halgar
Kivik
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« Reply #8 on: April 24, 2007, 01:55:05 PM »

Monk – Drunken Fist Stance has been altered. The damage bonus has been slightly increased, 5% parry chance and a mitigation penalty have been added. The increased hate generation has been removed.

I have looked at this for two levels and noticed that the 5% parry chance is not altered when using this stance.
My parry chance % remains untouched when going from Drunken mastery(the dodge % does drop tho when i switch).

Kivik
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Ugluk
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« Reply #9 on: April 24, 2007, 05:20:16 PM »

Quote
Monk – Drunken Fist Stance has been altered. The damage bonus has been slightly increased, 5% parry chance and a mitigation penalty have been added. The increased hate generation has been removed.

Also with Drunken Fist, the damage bonus was decreased, not increased, as well as the parry problem mentioned above, and the mitigation penalty problem mentioned with the Storm Dragon Stance.
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Ugluk - Cold Fury - Gulgrethor
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